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TYPES |
FUNCTIONS |
VARIABLES
Type boolean
Global Variables | Functions That Return | Functions That Take
| Native Type | boolean
| | Children Types: | none |
Information about type boolean
Booleans might be true or false, common.j variables TRUE and FALSE were added to allow you to use them, but it is not a good idea to do so. Comparision expresions (== , <= ,< , > , >= , != ) return boolean. if, elseif and exitwhen statements take boolean as argument.
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Global variables of type boolean:
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common.j:
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common.ai:
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allow_air_creeps,
allow_signal_abort,
build_campaign_attackers,
do_campaign_farms,
do_debug_cheats,
form_group_timeouts,
get_zeppelin,
harvest_town1,
harvest_town2,
harvest_town3,
ready_for_zeppelin,
take_exp,
trace_on,
two_heroes,
zep_next_wave
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Blizzard.j:
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bj_changeLevelShowScores,
bj_cineModeAlreadyIn,
bj_cineModePriorDawnDusk,
bj_cineModePriorFogSetting,
bj_cineModePriorMaskSetting,
bj_dncIsDaytime,
bj_finishSoonAllExposed,
bj_gameStarted,
bj_isSinglePlayer,
bj_isUnitGroupDeadResult,
bj_isUnitGroupEmptyResult,
bj_isUnitGroupInRectResult,
bj_makeUnitRescuableFlag,
bj_meleeDefeated,
bj_meleeGameOver,
bj_meleeGrantHeroItems,
bj_meleeVictoried,
bj_meleeVisibilityIsDay,
bj_pauseAllUnitsFlag,
bj_playerIsCrippled,
bj_playerIsExposed,
bj_queuedExecUseConds,
bj_rescueChangeColorBldg,
bj_rescueChangeColorUnit,
bj_slotControlReady,
bj_slotControlUsed,
bj_stockAllowedArtifact,
bj_stockAllowedCharged,
bj_stockAllowedPermanent,
bj_useDawnDuskSounds,
bj_wantDestroyGroup
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Functions that return type boolean (   common.j,   common.ai,   Blizzard.j):
| native AddAssault (integer qty, integer id) returns boolean
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| native AddDefenders (integer qty, integer id) returns boolean
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| function AllowVictoryDefeat (playergameresult gameResult) returns boolean
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| native CaptainAtGoal () returns boolean
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| native CaptainInCombat (boolean attack_captain) returns boolean
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| native CaptainIsEmpty () returns boolean
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| native CaptainIsFull () returns boolean
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| native CaptainIsHome () returns boolean
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| native CaptainRetreating () returns boolean
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| function CheckItemcodeStatus (integer itemId, integer status) returns boolean
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| function CheckItemStatus (item whichItem, integer status) returns boolean
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| function CompareLocationsBJ (location A, location B) returns boolean
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| function CompareRectsBJ (rect A, rect B) returns boolean
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| native ConvertUnits (integer qty, integer id) returns boolean
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| native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
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| function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
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| native CreepsOnMap () returns boolean
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| native DestroyLightning (lightning whichBolt) returns boolean
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| function DestroyLightningBJ (lightning whichBolt) returns boolean
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| native DoAiScriptDebug () returns boolean
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| function DoesUnitGenerateAlarms (unit whichUnit) returns boolean
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| function EnumDestructablesInCircleBJFilter () returns boolean
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| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
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| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
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| native GetCreepCampFilterState () returns boolean
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| native GetCustomCampaignButtonVisible (integer whichButton) returns boolean
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| constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean
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| native GetPlayerSelectable (player whichPlayer) returns boolean
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| constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
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| native GetSoundIsLoading (sound soundHandle) returns boolean
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| native GetSoundIsPlaying (sound soundHandle) returns boolean
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| function GetSoundIsPlayingBJ (sound soundHandle) returns boolean
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| native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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| function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
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| function GetUnitsInRectOfPlayerFilter () returns boolean
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| function GetUnitsOfPlayerAndTypeIdFilter () returns boolean
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| function GetUnitsOfTypeIdAllFilter () returns boolean
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| native GroupImmediateOrder (group whichGroup, string order) returns boolean
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| function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean
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| native GroupImmediateOrderById (group whichGroup, integer order) returns boolean
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| native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean
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| native GroupPointOrderById (group whichGroup, integer order, real x, real y) returns boolean
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| native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean
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| native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
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| function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
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| function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean
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| function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean
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| native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean
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| function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean
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| native GroupTargetOrderById (group whichGroup, integer order, widget targetWidget) returns boolean
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| function GroupTrainOrderByIdBJ (group g, integer unitId) returns boolean
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| function HallsCompleted (integer unitid) returns boolean
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| native HaveSavedBoolean (hashtable table, integer parentKey, integer childKey) returns boolean
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| native HaveSavedHandle (hashtable table, integer parentKey, integer childKey) returns boolean
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| native HaveSavedInteger (hashtable table, integer parentKey, integer childKey) returns boolean
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| native HaveSavedReal (hashtable table, integer parentKey, integer childKey) returns boolean
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| native HaveSavedString (hashtable table, integer parentKey, integer childKey) returns boolean
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| function HaveSavedValue (integer key, integer valueType, integer missionKey, hashtable table) returns boolean
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| native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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| native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
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| native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
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| native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
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| native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
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| function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
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| native IsCineFilterDisplayed () returns boolean
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| function IsCustomCampaignButtonVisibile (integer whichButton) returns boolean
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| function IsDawnDuskEnabled () returns boolean
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| function IsDestructableAliveBJ (destructable d) returns boolean
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| function IsDestructableDeadBJ (destructable d) returns boolean
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| native IsDestructableInvulnerable (destructable d) returns boolean
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| function IsDestructableInvulnerableBJ (destructable d) returns boolean
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| native IsFogEnabled () returns boolean
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| constant native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean
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| native IsFogMaskEnabled () returns boolean
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| native IsGameTypeSupported (gametype whichGameType) returns boolean
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| constant native IsHeroUnitId (integer unitId) returns boolean
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| function IsItemHiddenBJ (item whichItem) returns boolean
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| native IsItemIdPawnable (integer itemId) returns boolean
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| native IsItemIdPowerup (integer itemId) returns boolean
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| native IsItemIdSellable (integer itemId) returns boolean
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| native IsItemInvulnerable (item whichItem) returns boolean
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| native IsItemOwned (item whichItem) returns boolean
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| native IsItemPawnable (item whichItem) returns boolean
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| native IsItemPowerup (item whichItem) returns boolean
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| native IsItemSellable (item whichItem) returns boolean
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| native IsItemVisible (item whichItem) returns boolean
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| native IsLeaderboardDisplayed (leaderboard lb) returns boolean
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| constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean
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| native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean
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| constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean
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| constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean
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| native IsMapFlagSet (mapflag whichMapFlag) returns boolean
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| constant native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean
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| native IsMultiboardDisplayed (multiboard lb) returns boolean
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| native IsMultiboardMinimized (multiboard lb) returns boolean
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| native IsNoDefeatCheat () returns boolean
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| native IsNoVictoryCheat () returns boolean
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| constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean
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| constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean
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| function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean
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| constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean
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| constant native IsPlayerObserver (player whichPlayer) returns boolean
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| native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean
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| function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean
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| native IsPointBlighted (real x, real y) returns boolean
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| function IsPointBlightedBJ (location where) returns boolean
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| native IsPointInRegion (region whichRegion, real x, real y) returns boolean
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| native IsQuestCompleted (quest whichQuest) returns boolean
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| native IsQuestDiscovered (quest whichQuest) returns boolean
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| native IsQuestEnabled (quest whichQuest) returns boolean
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| native IsQuestFailed (quest whichQuest) returns boolean
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| native IsQuestItemCompleted (questitem whichQuestItem) returns boolean
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| native IsQuestRequired (quest whichQuest) returns boolean
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| native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
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| native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean
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| function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
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| function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
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| function IssueHauntOrderAtLocBJFilter () returns boolean
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| native IssueImmediateOrder (unit whichUnit, string order) returns boolean
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| function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
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| native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean
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| native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
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| native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean
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| native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
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| native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean
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| native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
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| native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean
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| native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
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| native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean
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| native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
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| native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean
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| native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
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| native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean
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| native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
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| native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
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| function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
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| function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
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| function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
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| native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
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| function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
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| native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean
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| function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean
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| function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean
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| native IsSuspendedXP (unit whichHero) returns boolean
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| native IsTerrainPathable (real x, real y, pathingtype t) returns boolean
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| function IsTerrainPathableBJ (location where, pathingtype t) returns boolean
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| native IsTimerDialogDisplayed (timerdialog whichDialog) returns boolean
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| native IsTowered (unit target) returns boolean
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| native IsTriggerEnabled (trigger whichTrigger) returns boolean
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| function IsTriggerQueuedBJ (trigger trig) returns boolean
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| function IsTriggerQueueEmptyBJ () returns boolean
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| native IsTriggerWaitOnSleeps (trigger whichTrigger) returns boolean
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| constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
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| function IsUnitAliveBJ (unit whichUnit) returns boolean
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| constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean
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| function IsUnitDeadBJ (unit whichUnit) returns boolean
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| constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean
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| constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean
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| constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean
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| function IsUnitGroupDeadBJ (group g) returns boolean
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| function IsUnitGroupEmptyBJ (group g) returns boolean
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| function IsUnitGroupInRectBJ (group g, rect r) returns boolean
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| constant native IsUnitHidden (unit whichUnit) returns boolean
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| function IsUnitHiddenBJ (unit whichUnit) returns boolean
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| constant native IsUnitIdType (integer unitId, unittype whichUnitType) returns boolean
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| constant native IsUnitIllusion (unit whichUnit) returns boolean
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| function IsUnitIllusionBJ (unit whichUnit) returns boolean
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| constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
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| constant native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean
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| constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
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| constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
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| constant native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean
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| native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean
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| constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
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| function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
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| constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean
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| constant native IsUnitLoaded (unit whichUnit) returns boolean
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| function IsUnitLoadedBJ (unit whichUnit) returns boolean
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| constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean
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| constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean
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| native IsUnitPaused (unit whichHero) returns boolean
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| function IsUnitPausedBJ (unit whichUnit) returns boolean
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| constant native IsUnitRace (unit whichUnit, race whichRace) returns boolean
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| constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean
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| constant native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean
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| constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean
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| constant native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean
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| native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean
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| function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean
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| function LivingPlayerUnitsOfTypeIdFilter () returns boolean
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| native LoadBoolean (hashtable table, integer parentKey, integer childKey) returns boolean
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| function LoadBooleanBJ (integer key, integer missionKey, hashtable table) returns boolean
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| function MeleePlayerIsCrippled (player whichPlayer) returns boolean
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| function MeleePlayerIsOpponent (integer playerIndex, integer opponentIndex) returns boolean
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| function MeleeTrainedUnitIsHeroBJFilter () returns boolean
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| function MeleeWasUserPlayer (player whichPlayer) returns boolean
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| native MergeUnits (integer qty, integer a, integer b, integer make) returns boolean
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| function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean
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| native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean
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| native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean
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| function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
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| function NearbyElevatorExists (real x, real y) returns boolean
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| function PlayersAreCoAllied (player playerA, player playerB) returns boolean
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| function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
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| function PrepSuicideOnPlayer (integer seconds) returns boolean
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| function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean
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| function QueuedTriggerAttemptExec () returns boolean
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| function QueuedTriggerRemoveByIndex (integer trigIndex) returns boolean
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| function RectContainsCoords (rect r, real x, real y) returns boolean
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| function RectContainsItem (item whichItem, rect r) returns boolean
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| function RectContainsLoc (rect r, location loc) returns boolean
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| function RectContainsUnit (rect r, unit whichUnit) returns boolean
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| native ReloadGameCachesFromDisk () returns boolean
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| native RemoveSaveDirectory (string sourceDirName) returns boolean
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| function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean
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| native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
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| function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
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| native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
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| native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
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| native SaveAbilityHandle (hashtable table, integer parentKey, integer childKey, ability whichAbility) returns boolean
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| function SaveAbilityHandleBJ (ability whichAbility, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveAgentHandle (hashtable table, integer parentKey, integer childKey, agent whichAgent) returns boolean
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| function SaveAgentHandleBJ (agent whichAgent, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveBooleanExprHandle (hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr) returns boolean
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| function SaveBooleanExprHandleBJ (boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveButtonHandle (hashtable table, integer parentKey, integer childKey, button whichButton) returns boolean
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| function SaveButtonHandleBJ (button whichButton, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveDefeatConditionHandle (hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition) returns boolean
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| function SaveDefeatConditionHandleBJ (defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveDestructableHandle (hashtable table, integer parentKey, integer childKey, destructable whichDestructable) returns boolean
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| function SaveDestructableHandleBJ (destructable whichDestructable, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveDialogHandle (hashtable table, integer parentKey, integer childKey, dialog whichDialog) returns boolean
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| function SaveDialogHandleBJ (dialog whichDialog, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveEffectHandle (hashtable table, integer parentKey, integer childKey, effect whichEffect) returns boolean
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| function SaveEffectHandleBJ (effect whichEffect, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveFogModifierHandle (hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier) returns boolean
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| function SaveFogModifierHandleBJ (fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveFogStateHandle (hashtable table, integer parentKey, integer childKey, fogstate whichFogState) returns boolean
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| function SaveFogStateHandleBJ (fogstate whichFogState, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveForceHandle (hashtable table, integer parentKey, integer childKey, force whichForce) returns boolean
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| function SaveForceHandleBJ (force whichForce, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveGameCache (gamecache whichCache) returns boolean
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| function SaveGameCacheBJ (gamecache cache) returns boolean
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| native SaveGameExists (string saveName) returns boolean
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| native SaveGroupHandle (hashtable table, integer parentKey, integer childKey, group whichGroup) returns boolean
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| function SaveGroupHandleBJ (group whichGroup, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveHashtableHandle (hashtable table, integer parentKey, integer childKey, hashtable whichHashtable) returns boolean
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| function SaveHashtableHandleBJ (hashtable whichHashtable, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveImageHandle (hashtable table, integer parentKey, integer childKey, image whichImage) returns boolean
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| function SaveImageHandleBJ (image whichImage, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveItemHandle (hashtable table, integer parentKey, integer childKey, item whichItem) returns boolean
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| function SaveItemHandleBJ (item whichItem, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveItemPoolHandle (hashtable table, integer parentKey, integer childKey, itempool whichItempool) returns boolean
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| function SaveItemPoolHandleBJ (itempool whichItempool, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveLeaderboardHandle (hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard) returns boolean
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| function SaveLeaderboardHandleBJ (leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveLightningHandle (hashtable table, integer parentKey, integer childKey, lightning whichLightning) returns boolean
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| function SaveLightningHandleBJ (lightning whichLightning, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean
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| function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveMultiboardHandle (hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard) returns boolean
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| function SaveMultiboardHandleBJ (multiboard whichMultiboard, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveMultiboardItemHandle (hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem) returns boolean
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| function SaveMultiboardItemHandleBJ (multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table) returns boolean
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| native SavePlayerHandle (hashtable table, integer parentKey, integer childKey, player whichPlayer) returns boolean
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| function SavePlayerHandleBJ (player whichPlayer, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveQuestHandle (hashtable table, integer parentKey, integer childKey, quest whichQuest) returns boolean
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| function SaveQuestHandleBJ (quest whichQuest, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveQuestItemHandle (hashtable table, integer parentKey, integer childKey, questitem whichQuestitem) returns boolean
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| function SaveQuestItemHandleBJ (questitem whichQuestitem, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveRectHandle (hashtable table, integer parentKey, integer childKey, rect whichRect) returns boolean
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| function SaveRectHandleBJ (rect whichRect, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveRegionHandle (hashtable table, integer parentKey, integer childKey, region whichRegion) returns boolean
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| function SaveRegionHandleBJ (region whichRegion, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveSoundHandle (hashtable table, integer parentKey, integer childKey, sound whichSound) returns boolean
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| function SaveSoundHandleBJ (sound whichSound, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveStr (hashtable table, integer parentKey, integer childKey, string value) returns boolean
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| function SaveStringBJ (string value, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTextTagHandle (hashtable table, integer parentKey, integer childKey, texttag whichTexttag) returns boolean
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| function SaveTextTagHandleBJ (texttag whichTexttag, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTimerDialogHandle (hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog) returns boolean
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| function SaveTimerDialogHandleBJ (timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTimerHandle (hashtable table, integer parentKey, integer childKey, timer whichTimer) returns boolean
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| function SaveTimerHandleBJ (timer whichTimer, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTrackableHandle (hashtable table, integer parentKey, integer childKey, trackable whichTrackable) returns boolean
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| function SaveTrackableHandleBJ (trackable whichTrackable, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTriggerActionHandle (hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction) returns boolean
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| function SaveTriggerActionHandleBJ (triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTriggerConditionHandle (hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition) returns boolean
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| function SaveTriggerConditionHandleBJ (triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTriggerEventHandle (hashtable table, integer parentKey, integer childKey, event whichEvent) returns boolean
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| function SaveTriggerEventHandleBJ (event whichEvent, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveTriggerHandle (hashtable table, integer parentKey, integer childKey, trigger whichTrigger) returns boolean
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| function SaveTriggerHandleBJ (trigger whichTrigger, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveUbersplatHandle (hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat) returns boolean
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| function SaveUbersplatHandleBJ (ubersplat whichUbersplat, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveUnitHandle (hashtable table, integer parentKey, integer childKey, unit whichUnit) returns boolean
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| function SaveUnitHandleBJ (unit whichUnit, integer key, integer missionKey, hashtable table) returns boolean
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| native SaveUnitPoolHandle (hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool) returns boolean
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| function SaveUnitPoolHandleBJ (unitpool whichUnitpool, integer key, integer missionKey, hashtable table) returns boolean
|
| native SaveWidgetHandle (hashtable table, integer parentKey, integer childKey, widget whichWidget) returns boolean
|
| function SaveWidgetHandleBJ (widget whichWidget, integer key, integer missionKey, hashtable table) returns boolean
|
| native SetExpansion (unit peon, integer id) returns boolean
|
| native SetLightningColor (lightning whichBolt, real r, real g, real b, real a) returns boolean
|
| function SetLightningColorBJ (lightning whichBolt, real r, real g, real b, real a) returns boolean
|
| native SetProduce (integer qty, integer id, integer town) returns boolean
|
| native SetUpgrade (integer id) returns boolean
|
| function StartExpansion (integer qty, integer hall) returns boolean
|
| function StartUnit (integer ask_qty, integer unitid, integer town) returns boolean
|
| function StartUpgrade (integer level, integer upgid) returns boolean
|
| native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
|
| function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
|
| native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
|
| function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
|
| native SuicidePlayer (player id, boolean check_full) returns boolean
|
| native SuicidePlayerUnits (player id, boolean check_full) returns boolean
|
| native TownHasHall (integer townid) returns boolean
|
| native TownHasMine (integer townid) returns boolean
|
| native TownThreatened () returns boolean
|
| native TriggerEvaluate (trigger whichTrigger) returns boolean
|
| function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
|
| native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean
|
| function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean
|
| native UnitAddItem (unit whichUnit, item whichItem) returns boolean
|
| function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean
|
| native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean
|
| native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean
|
| function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean
|
| native UnitAlive (unit id) returns boolean
|
| native UnitCanSleep (unit whichUnit) returns boolean
|
| function UnitCanSleepBJ (unit whichUnit) returns boolean
|
| native UnitCanSleepPerm (unit whichUnit) returns boolean
|
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
| function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
|
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
| function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
|
| native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
|
| function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean
|
| function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
|
| native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean
|
| function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean
|
| native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
|
| function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean
|
| function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
|
| function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasItem (unit whichUnit, item whichItem) returns boolean
|
| function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean
|
| native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
|
| native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean
|
| native UnitInvis (unit id) returns boolean
|
| native UnitIsSleeping (unit whichUnit) returns boolean
|
| function UnitIsSleepingBJ (unit whichUnit) returns boolean
|
| native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
|
| function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
|
| native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean
|
| native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean
|
| function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean
|
| function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean
|
| native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean
|
| function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean
|
| native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean
|
| native UnitUseItem (unit whichUnit, item whichItem) returns boolean
|
| function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean
|
| native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
|
| function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
|
| native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
|
| native VersionCompatible (version whichVersion) returns boolean
|
| native VersionSupported (version whichVersion) returns boolean
|
| native WaitGetEnemyBase () returns boolean
|
| native WaygateIsActive (unit waygate) returns boolean
|
| function WaygateIsActiveBJ (unit waygate) returns boolean
|
BACK TO TOP
Functions that take type boolean as a parameter (   common.j,   common.ai,   Blizzard.j):
| native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing
|
| function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing
|
| native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning
|
| native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning
|
| native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
|
| function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
|
| function BasicExpansion (boolean build_it, integer unitid) returns nothing
|
| native CameraSetSourceNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing
|
| native CameraSetTargetNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing
|
| native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing
|
| native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing
|
| native CameraSetupApplyForceDuration (camerasetup whichSetup, boolean doPan, real forceDuration) returns nothing
|
| function CameraSetupApplyForPlayer (boolean doPan, camerasetup whichSetup, player whichPlayer, real duration) returns nothing
|
| native CaptainInCombat (boolean attack_captain) returns boolean
|
| function ChangeElevatorWallBlocker (real x, real y, real facing, boolean open) returns nothing
|
| function ChangeElevatorWalls (boolean open, integer walls, destructable d) returns nothing
|
| native ChangeLevel (string newLevel, boolean doScoreScreen) returns nothing
|
| function CinematicModeBJ (boolean cineMode, force forForce) returns nothing
|
| function CinematicModeExBJ (boolean cineMode, force forForce, real interfaceFadeTime) returns nothing
|
| function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing
|
| function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
|
| function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
|
| native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
| native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
| native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
| native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
| function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier
|
| function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier
|
| native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
| native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
| function CreateFogModifierRectBJ (boolean enabled, player whichPlayer, fogstate whichFogState, rect r) returns fogmodifier
|
| function CreateFogModifierRectSimple (player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits) returns fogmodifier
|
| native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
|
| native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
|
| native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
|
| native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
|
| native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
|
| native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
|
| native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
|
| native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
|
| native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
|
| function CreateTimerBJ (boolean periodic, real timeout) returns timer
|
| native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
|
| native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
|
| function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
|
| function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
|
| native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing
|
| function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
|
| function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
|
| native DestructableRestoreLife (destructable d, real life, boolean birth) returns nothing
|
| native DialogAddQuitButton (dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey) returns button
|
| native DialogDisplay (player whichPlayer, dialog whichDialog, boolean flag) returns nothing
|
| function DialogDisplayBJ (boolean flag, dialog whichDialog, player whichPlayer) returns nothing
|
| native DisableRestartMission (boolean flag) returns nothing
|
| native DisplayCineFilter (boolean flag) returns nothing
|
| function DisplayCineFilterBJ (boolean flag) returns nothing
|
| function DoCampaignFarms (boolean state) returns nothing
|
| function EnableCreepSleepBJ (boolean enable) returns nothing
|
| function EnableDawnDusk (boolean flag) returns nothing
|
| native EnableDragSelect (boolean state, boolean ui) returns nothing
|
| native EnableDragSelect (boolean state, boolean ui) returns nothing
|
| native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing
|
| native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing
|
| native EnableOcclusion (boolean flag) returns nothing
|
| function EnableOcclusionBJ (boolean enable, force f) returns nothing
|
| native EnablePreSelect (boolean state, boolean ui) returns nothing
|
| native EnablePreSelect (boolean state, boolean ui) returns nothing
|
| native EnableSelect (boolean state, boolean ui) returns nothing
|
| native EnableSelect (boolean state, boolean ui) returns nothing
|
| native EnableUserControl (boolean b) returns nothing
|
| native EnableUserUI (boolean b) returns nothing
|
| native EnableWeatherEffect (weathereffect whichEffect, boolean enable) returns nothing
|
| native EnableWorldFogBoundary (boolean b) returns nothing
|
| function EnableWorldFogBoundaryBJ (boolean enable, force f) returns nothing
|
| native EndGame (boolean doScoreScreen) returns nothing
|
| native FogEnable (boolean enable) returns nothing
|
| native FogMaskEnable (boolean enable) returns nothing
|
| function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing
|
| function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing
|
| native ForceCinematicSubtitles (boolean flag) returns nothing
|
| function ForceCinematicSubtitlesBJ (boolean flag) returns nothing
|
| function FormGroup (integer seconds, boolean testReady) returns nothing
|
| function GameOverDialogBJ (player whichPlayer, boolean leftGame) returns nothing
|
| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
|
| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean
|
| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
|
| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean
|
| native GetCreepCamp (integer min, integer max, boolean flyers_ok) returns unit
|
| native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer
|
| native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer
|
| function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer
|
| native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer
|
| constant native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer
|
| constant native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer
|
| constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
|
| constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
|
| constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
|
| constant native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer
|
| native GetTownUnitCount (integer id, integer tn, boolean dn) returns integer
|
| function GetUnitCountEx (integer unitid, boolean only_done, integer townid) returns integer
|
| native GroupTimedLife (boolean allow) returns nothing
|
| function IntegerTertiaryOp (boolean flag, integer valueA, integer valueB) returns integer
|
| native LeaderboardDisplay (leaderboard lb, boolean show) returns nothing
|
| function LeaderboardDisplayBJ (boolean show, leaderboard lb) returns nothing
|
| native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
| native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
| native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
| function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
| function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
| function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing
|
| function LeaderboardSortItemsBJ (leaderboard lb, integer sortType, boolean ascending) returns nothing
|
| native LeaderboardSortItemsByLabel (leaderboard lb, boolean ascending) returns nothing
|
| function LeaderboardSortItemsByLabelBJ (leaderboard lb, boolean ascending) returns nothing
|
| native LeaderboardSortItemsByPlayer (leaderboard lb, boolean ascending) returns nothing
|
| function LeaderboardSortItemsByPlayerBJ (leaderboard lb, boolean ascending) returns nothing
|
| native LeaderboardSortItemsByValue (leaderboard lb, boolean ascending) returns nothing
|
| native LoadGame (string saveFileName, boolean doScoreScreen) returns nothing
|
| function LoadGameBJ (string loadFileName, boolean doScoreScreen) returns nothing
|
| function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
|
| function MeleeDefeatDialogBJ (player whichPlayer, boolean leftGame) returns nothing
|
| function MeleeExposePlayer (player whichPlayer, boolean expose) returns nothing
|
| function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing
|
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
| function MeleeVictoryDialogBJ (player whichPlayer, boolean leftGame) returns nothing
|
| native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean
|
| native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean
|
| function MultiboardAllowDisplayBJ (boolean flag) returns nothing
|
| native MultiboardDisplay (multiboard lb, boolean show) returns nothing
|
| function MultiboardDisplayBJ (boolean show, multiboard mb) returns nothing
|
| native MultiboardMinimize (multiboard lb, boolean minimize) returns nothing
|
| function MultiboardMinimizeBJ (boolean minimize, multiboard mb) returns nothing
|
| native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing
|
| native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing
|
| native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing
|
| native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing
|
| function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing
|
| function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing
|
| native MultiboardSuppressDisplay (boolean flag) returns nothing
|
| function PauseAllUnitsBJ (boolean pause) returns nothing
|
| native PauseCompAI (player p, boolean pause) returns nothing
|
| native PauseGame (boolean flag) returns nothing
|
| function PauseTimerBJ (boolean pause, timer whichTimer) returns nothing
|
| native PauseUnit (unit whichUnit, boolean flag) returns nothing
|
| function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing
|
| native PingMinimapEx (real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects) returns nothing
|
| function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
|
| native QuestItemSetCompleted (questitem whichQuestItem, boolean completed) returns nothing
|
| function QuestItemSetCompletedBJ (questitem whichQuestItem, boolean completed) returns nothing
|
| native QuestSetCompleted (quest whichQuest, boolean completed) returns nothing
|
| function QuestSetCompletedBJ (quest whichQuest, boolean completed) returns nothing
|
| native QuestSetDiscovered (quest whichQuest, boolean discovered) returns nothing
|
| function QuestSetDiscoveredBJ (quest whichQuest, boolean discovered) returns nothing
|
| native QuestSetEnabled (quest whichQuest, boolean enabled) returns nothing
|
| function QuestSetEnabledBJ (boolean enabled, quest whichQuest) returns nothing
|
| native QuestSetFailed (quest whichQuest, boolean failed) returns nothing
|
| function QuestSetFailedBJ (quest whichQuest, boolean failed) returns nothing
|
| native QuestSetRequired (quest whichQuest, boolean required) returns nothing
|
| function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean
|
| native RegisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
|
| function RemovePlayerPreserveUnitsBJ (player whichPlayer, playergameresult gameResult, boolean leftGame) returns nothing
|
| function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing
|
| native RestartGame (boolean doScoreScreen) returns nothing
|
| native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
|
| native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
|
| function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
|
| function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
|
| native SaveBoolean (hashtable table, integer parentKey, integer childKey, boolean value) returns nothing
|
| function SaveBooleanBJ (boolean value, integer key, integer missionKey, hashtable table) returns nothing
|
| native SelectUnit (unit whichUnit, boolean flag) returns nothing
|
| native SetBlight (player whichPlayer, real x, real y, real radius, boolean addBlight) returns nothing
|
| native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing
|
| native SetBlightPoint (player whichPlayer, real x, real y, boolean addBlight) returns nothing
|
| function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing
|
| native SetBlightRect (player whichPlayer, rect r, boolean addBlight) returns nothing
|
| function SetBlightRectBJ (boolean addBlight, player whichPlayer, rect r) returns nothing
|
| native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
|
| function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
|
| native SetCampaignAvailable (integer campaignNumber, boolean available) returns nothing
|
| function SetCampaignAvailableBJ (boolean available, integer campaignNumber) returns nothing
|
| native SetCaptainChanges (boolean allow) returns nothing
|
| function SetCinematicAvailableBJ (boolean available, integer cinematicIndex) returns nothing
|
| native SetCreepCampFilterState (boolean state) returns nothing
|
| native SetCustomCampaignButtonVisible (integer whichButton, boolean visible) returns nothing
|
| native SetDefendPlayer (boolean state) returns nothing
|
| native SetDestructableInvulnerable (destructable d, boolean flag) returns nothing
|
| function SetDestructableInvulnerableBJ (destructable d, boolean flag) returns nothing
|
| native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
|
| native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
|
| native SetDoodadAnimationRect (rect r, integer doodadID, string animName, boolean animRandom) returns nothing
|
| native SetEdCinematicAvailable (integer campaignNumber, boolean available) returns nothing
|
| native SetFogStateRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision) returns nothing
|
| native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing
|
| native SetFogStateRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision) returns nothing
|
| function SetFormGroupTimeouts (boolean state) returns nothing
|
| native SetGameTypeSupported (gametype whichGameType, boolean value) returns nothing
|
| native SetGroupsFlee (boolean state) returns nothing
|
| function SetHarvestLumber (boolean harvest) returns nothing
|
| native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing
|
| native SetHeroesBuyItems (boolean state) returns nothing
|
| native SetHeroesFlee (boolean state) returns nothing
|
| native SetHeroesTakeItems (boolean state) returns nothing
|
| native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing
|
| native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing
|
| function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing
|
| native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing
|
| native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing
|
| native SetIgnoreInjured (boolean state) returns nothing
|
| native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing
|
| native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing
|
| native SetImageConstantHeight (image whichImage, boolean flag, real height) returns nothing
|
| native SetImageRender (image whichImage, boolean flag) returns nothing
|
| native SetImageRenderAlways (image whichImage, boolean flag) returns nothing
|
| native SetItemDropOnDeath (item whichItem, boolean flag) returns nothing
|
| function SetItemDropOnDeathBJ (item whichItem, boolean flag) returns nothing
|
| native SetItemDroppable (item i, boolean flag) returns nothing
|
| function SetItemDroppableBJ (item whichItem, boolean flag) returns nothing
|
| native SetItemInvulnerable (item whichItem, boolean flag) returns nothing
|
| function SetItemInvulnerableBJ (item whichItem, boolean flag) returns nothing
|
| native SetItemPawnable (item i, boolean flag) returns nothing
|
| native SetItemPlayer (item whichItem, player whichPlayer, boolean changeColor) returns nothing
|
| function SetItemPlayerBJ (item whichItem, player whichPlayer, boolean changeColor) returns nothing
|
| native SetItemVisible (item whichItem, boolean show) returns nothing
|
| function SetItemVisibleBJ (boolean show, item whichItem) returns nothing
|
| native SetMapFlag (mapflag whichMapFlag, boolean value) returns nothing
|
| native SetMapMusic (string musicName, boolean random, integer index) returns nothing
|
| native SetMissionAvailable (integer campaignNumber, integer missionNumber, boolean available) returns nothing
|
| function SetMissionAvailableBJ (boolean available, integer missionIndex) returns nothing
|
| native SetNewHeroes (boolean state) returns nothing
|
| native SetOpCinematicAvailable (integer campaignNumber, boolean available) returns nothing
|
| native SetPeonsRepair (boolean state) returns nothing
|
| native SetPlayerAbilityAvailable (player whichPlayer, integer abilid, boolean avail) returns nothing
|
| function SetPlayerAbilityAvailableBJ (boolean avail, integer abilid, player whichPlayer) returns nothing
|
| native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing
|
| function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing
|
| function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
| function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
| function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
| function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
| function SetPlayerColorBJ (player whichPlayer, playercolor color, boolean changeExisting) returns nothing
|
| function SetPlayerFlagBJ (playerstate whichPlayerFlag, boolean flag, player whichPlayer) returns nothing
|
| native SetPlayerOnScoreScreen (player whichPlayer, boolean flag) returns nothing
|
| function SetPlayerOnScoreScreenBJ (boolean flag, player whichPlayer) returns nothing
|
| native SetPlayerRaceSelectable (player whichPlayer, boolean value) returns nothing
|
| function SetPlayerUnitAvailableBJ (integer unitId, boolean allowed, player whichPlayer) returns nothing
|
| native SetRandomPaths (boolean state) returns nothing
|
| function SetRescueBuildingColorChangeBJ (boolean changeColor) returns nothing
|
| function SetRescueUnitColorChangeBJ (boolean changeColor) returns nothing
|
| native SetSlowChopping (boolean state) returns nothing
|
| native SetSmartArtillery (boolean state) returns nothing
|
| function SetStackedSoundBJ (boolean add, sound soundHandle, rect r) returns nothing
|
| native SetTargetHeroes (boolean state) returns nothing
|
| native SetTerrainPathable (real x, real y, pathingtype t, boolean flag) returns nothing
|
| function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing
|
| native SetTextTagPermanent (texttag t, boolean flag) returns nothing
|
| function SetTextTagPermanentBJ (texttag tt, boolean flag) returns nothing
|
| native SetTextTagSuspended (texttag t, boolean flag) returns nothing
|
| function SetTextTagSuspendedBJ (texttag tt, boolean flag) returns nothing
|
| native SetTextTagVisibility (texttag t, boolean flag) returns nothing
|
| native SetTutorialCleared (boolean cleared) returns nothing
|
| native SetUbersplatRender (ubersplat whichSplat, boolean flag) returns nothing
|
| native SetUbersplatRenderAlways (ubersplat whichSplat, boolean flag) returns nothing
|
| native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing
|
| native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing
|
| function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing
|
| native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing
|
| native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing
|
| native SetUnitPathing (unit whichUnit, boolean flag) returns nothing
|
| native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing
|
| native SetUnitsFlee (boolean state) returns nothing
|
| native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing
|
| function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing
|
| native SetWatchMegaTargets (boolean state) returns nothing
|
| native SetWaterDeforms (boolean val) returns nothing
|
| function ShowCustomCampaignButton (boolean show, integer whichButton) returns nothing
|
| native ShowDestructable (destructable d, boolean flag) returns nothing
|
| function ShowDestructableBJ (boolean flag, destructable d) returns nothing
|
| native ShowImage (image whichImage, boolean flag) returns nothing
|
| function ShowImageBJ (boolean flag, image whichImage) returns nothing
|
| native ShowInterface (boolean flag, real fadeDuration) returns nothing
|
| function ShowTextTagForceBJ (boolean show, texttag tt, force whichForce) returns nothing
|
| native ShowUbersplat (ubersplat whichSplat, boolean flag) returns nothing
|
| function ShowUbersplatBJ (boolean flag, ubersplat whichSplat) returns nothing
|
| native ShowUnit (unit whichUnit, boolean show) returns nothing
|
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
|
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
|
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
|
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing
|
| function StartTimerBJ (timer t, boolean periodic, real timeout) returns timer
|
| native StopMusic (boolean fadeOut) returns nothing
|
| function StopMusicBJ (boolean fadeOut) returns nothing
|
| native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
|
| native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
|
| function StopSoundBJ (sound soundHandle, boolean fadeOut) returns nothing
|
| native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
|
| function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
|
| native StringCase (string source, boolean upper) returns string
|
| native SuicidePlayer (player id, boolean check_full) returns boolean
|
| native SuicidePlayerUnits (player id, boolean check_full) returns boolean
|
| native SuspendHeroXP (unit whichHero, boolean flag) returns nothing
|
| function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing
|
| native SuspendTimeOfDay (boolean b) returns nothing
|
| function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation
|
| function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation
|
| native TerrainDeformCrater (real x, real y, real radius, real depth, integer duration, boolean permanent) returns terraindeformation
|
| native TerrainDeformRipple (real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg) returns terraindeformation
|
| native TimerDialogDisplay (timerdialog whichDialog, boolean display) returns nothing
|
| function TimerDialogDisplayBJ (boolean show, timerdialog td) returns nothing
|
| function TimerDialogDisplayForPlayerBJ (boolean show, timerdialog td, player whichPlayer) returns nothing
|
| native TimerStart (timer whichTimer, real timeout, boolean periodic, code handlerFunc) returns nothing
|
| function TownCountEx (integer unitid, boolean only_done, integer townid) returns integer
|
| function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|
| function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|
| function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean
|
| native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event
|
| function TriggerRegisterPlayerSelectionEventBJ (trigger trig, player whichPlayer, boolean selected) returns event
|
| native TriggerRegisterTimerEvent (trigger whichTrigger, real timeout, boolean periodic) returns event
|
| native TriggerWaitOnSleeps (trigger whichTrigger, boolean flag) returns nothing
|
| native UnitAddSleep (unit whichUnit, boolean add) returns nothing
|
| native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
| function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
|
| function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
|
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
| function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
| native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
|
| native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
|
| function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
|
| native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing
|
| function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing
|
| native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
|
| native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
| function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
|
| function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
|
| function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing
|
| native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing
|
| function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing
|
| native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing
|
| function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing
|
| native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing
|
| function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing
|
| native UnregisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
|
| function UseTimeOfDayBJ (boolean flag) returns nothing
|
| native WaygateActivate (unit waygate, boolean activate) returns nothing
|
| function WaygateActivateBJ (boolean activate, unit waygate) returns nothing
|
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