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JASS Manual
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TYPES | FUNCTIONS | VARIABLES

Type force

Global Variables | Functions That Return | Functions That Take

Ancestor Types:handle > agent > force
Children Types:none
Location:common.j, line 14

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Global variables of type force:

Blizzard.j:
bj_FORCE_ALL_PLAYERS, bj_FORCE_PLAYER

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Functions that return type force (     common.j,      common.ai,      Blizzard.j):

native CreateForce () returns force
function GetForceOfPlayer (player whichPlayer) returns force
function GetPlayersAll () returns force
function GetPlayersAllies (player whichPlayer) returns force
function GetPlayersByMapControl (mapcontrol whichControl) returns force
function GetPlayersEnemies (player whichPlayer) returns force
function GetPlayersMatching (boolexpr filter) returns force
native LoadForceHandle (hashtable table, integer parentKey, integer childKey) returns force
function LoadForceHandleBJ (integer key, integer missionKey, hashtable table) returns force
function MeleeCheckForVictors () returns force

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Functions that take type force as a parameter (     common.j,      common.ai,      Blizzard.j):

function CinematicModeBJ (boolean cineMode, force forForce) returns nothing
function CinematicModeExBJ (boolean cineMode, force forForce, real interfaceFadeTime) returns nothing
function ClearTextMessagesBJ (force toForce) returns nothing
function CountPlayersInForceBJ (force f) returns integer
function CreateLeaderboardBJ (force toForce, string label) returns leaderboard
native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing
native DestroyForce (force whichForce) returns nothing
function DisplayTextToForce (force toForce, string message) returns nothing
function DisplayTimedTextToForce (force toForce, real duration, string message) returns nothing
function EnableOcclusionBJ (boolean enable, force f) returns nothing
function EnableWorldFogBoundaryBJ (boolean enable, force f) returns nothing
native ForceAddPlayer (force whichForce, player whichPlayer) returns nothing
function ForceAddPlayerSimple (player whichPlayer, force whichForce) returns nothing
native ForceClear (force whichForce) returns nothing
native ForceEnumAllies (force whichForce, player whichPlayer, boolexpr filter) returns nothing
native ForceEnumEnemies (force whichForce, player whichPlayer, boolexpr filter) returns nothing
native ForceEnumPlayers (force whichForce, boolexpr filter) returns nothing
native ForceEnumPlayersCounted (force whichForce, boolexpr filter, integer countLimit) returns nothing
function ForcePickRandomPlayer (force whichForce) returns player
native ForceRemovePlayer (force whichForce, player whichPlayer) returns nothing
function ForceRemovePlayerSimple (player whichPlayer, force whichForce) returns nothing
function ForceSetLeaderboardBJ (leaderboard lb, force toForce) returns nothing
native ForForce (force whichForce, code callback) returns nothing
constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean
constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
function PingMinimapForForce (force whichForce, real x, real y, real duration) returns nothing
function PingMinimapForForceEx (force whichForce, real x, real y, real duration, integer style, real red, real green, real blue) returns nothing
function PingMinimapLocForForce (force whichForce, location loc, real duration) returns nothing
function PingMinimapLocForForceEx (force whichForce, location loc, real duration, integer style, real red, real green, real blue) returns nothing
function QuestMessageBJ (force f, integer messageType, string message) returns nothing
native SaveForceHandle (hashtable table, integer parentKey, integer childKey, force whichForce) returns boolean
function SaveForceHandleBJ (force whichForce, integer key, integer missionKey, hashtable table) returns boolean
function SetForceAllianceStateBJ (force sourceForce, force targetForce, integer allianceState) returns nothing
function SetForceAllianceStateBJ (force sourceForce, force targetForce, integer allianceState) returns nothing
function SetUserControlForceOff (force whichForce) returns nothing
function SetUserControlForceOn (force whichForce) returns nothing
function ShowInterfaceForceOff (force whichForce, real fadeDuration) returns nothing
function ShowInterfaceForceOn (force whichForce, real fadeDuration) returns nothing
function ShowTextTagForceBJ (boolean show, texttag tt, force whichForce) returns nothing
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing

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Copyright (c) 2003 Jeff Pang
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