function CinematicModeBJ (boolean cineMode, force forForce) returns nothing
|
function CinematicModeExBJ (boolean cineMode, force forForce, real interfaceFadeTime) returns nothing
|
function ClearTextMessagesBJ (force toForce) returns nothing
|
function CountPlayersInForceBJ (force f) returns integer
|
function CreateLeaderboardBJ (force toForce, string label) returns leaderboard
|
native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing
|
native DestroyForce (force whichForce) returns nothing
|
function DisplayTextToForce (force toForce, string message) returns nothing
|
function DisplayTimedTextToForce (force toForce, real duration, string message) returns nothing
|
function EnableOcclusionBJ (boolean enable, force f) returns nothing
|
function EnableWorldFogBoundaryBJ (boolean enable, force f) returns nothing
|
native ForceAddPlayer (force whichForce, player whichPlayer) returns nothing
|
function ForceAddPlayerSimple (player whichPlayer, force whichForce) returns nothing
|
native ForceClear (force whichForce) returns nothing
|
native ForceEnumAllies (force whichForce, player whichPlayer, boolexpr filter) returns nothing
|
native ForceEnumEnemies (force whichForce, player whichPlayer, boolexpr filter) returns nothing
|
native ForceEnumPlayers (force whichForce, boolexpr filter) returns nothing
|
native ForceEnumPlayersCounted (force whichForce, boolexpr filter, integer countLimit) returns nothing
|
function ForcePickRandomPlayer (force whichForce) returns player
|
native ForceRemovePlayer (force whichForce, player whichPlayer) returns nothing
|
function ForceRemovePlayerSimple (player whichPlayer, force whichForce) returns nothing
|
function ForceSetLeaderboardBJ (leaderboard lb, force toForce) returns nothing
|
native ForForce (force whichForce, code callback) returns nothing
|
constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean
|
constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
|
function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
|
function PingMinimapForForce (force whichForce, real x, real y, real duration) returns nothing
|
function PingMinimapForForceEx (force whichForce, real x, real y, real duration, integer style, real red, real green, real blue) returns nothing
|
function PingMinimapLocForForce (force whichForce, location loc, real duration) returns nothing
|
function PingMinimapLocForForceEx (force whichForce, location loc, real duration, integer style, real red, real green, real blue) returns nothing
|
function QuestMessageBJ (force f, integer messageType, string message) returns nothing
|
native SaveForceHandle (hashtable table, integer parentKey, integer childKey, force whichForce) returns boolean
|
function SaveForceHandleBJ (force whichForce, integer key, integer missionKey, hashtable table) returns boolean
|
function SetForceAllianceStateBJ (force sourceForce, force targetForce, integer allianceState) returns nothing
|
function SetForceAllianceStateBJ (force sourceForce, force targetForce, integer allianceState) returns nothing
|
function SetUserControlForceOff (force whichForce) returns nothing
|
function SetUserControlForceOn (force whichForce) returns nothing
|
function ShowInterfaceForceOff (force whichForce, real fadeDuration) returns nothing
|
function ShowInterfaceForceOn (force whichForce, real fadeDuration) returns nothing
|
function ShowTextTagForceBJ (boolean show, texttag tt, force whichForce) returns nothing
|
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|