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JASS Manual
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TYPES | FUNCTIONS | VARIABLES

Type gamecache

Global Variables | Functions That Return | Functions That Take

Ancestor Types:handle > agent > gamecache
Children Types:none
Location:common.j, line 85

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Global variables of type gamecache:

Blizzard.j:
bj_lastCreatedGameCache

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Functions that return type gamecache (     common.j,      common.ai,      Blizzard.j):

function GetLastCreatedGameCacheBJ () returns gamecache
native InitGameCache (string campaignFile) returns gamecache
function InitGameCacheBJ (string campaignFile) returns gamecache

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Functions that take type gamecache as a parameter (     common.j,      common.ai,      Blizzard.j):

native FlushGameCache (gamecache cache) returns nothing
function FlushGameCacheBJ (gamecache cache) returns nothing
native FlushStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredInteger (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredMission (gamecache cache, string missionKey) returns nothing
function FlushStoredMissionBJ (string missionKey, gamecache cache) returns nothing
native FlushStoredReal (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredString (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredUnit (gamecache cache, string missionKey, string key) returns nothing
native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
native GetStoredReal (gamecache cache, string missionKey, string key) returns real
function GetStoredRealBJ (string key, string missionKey, gamecache cache) returns real
native GetStoredString (gamecache cache, string missionKey, string key) returns string
function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
native SaveGameCache (gamecache whichCache) returns boolean
function SaveGameCacheBJ (gamecache cache) returns boolean
native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
native StoreInteger (gamecache cache, string missionKey, string key, integer value) returns nothing
function StoreIntegerBJ (integer value, string key, string missionKey, gamecache cache) returns nothing
native StoreReal (gamecache cache, string missionKey, string key, real value) returns nothing
function StoreRealBJ (real value, string key, string missionKey, gamecache cache) returns nothing
native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
native SyncStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredInteger (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredReal (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredString (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredUnit (gamecache cache, string missionKey, string key) returns nothing

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Copyright (c) 2003 Jeff Pang
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