native FlushGameCache (gamecache cache) returns nothing
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function FlushGameCacheBJ (gamecache cache) returns nothing
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native FlushStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredInteger (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredMission (gamecache cache, string missionKey) returns nothing
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function FlushStoredMissionBJ (string missionKey, gamecache cache) returns nothing
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native FlushStoredReal (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredString (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredUnit (gamecache cache, string missionKey, string key) returns nothing
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native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
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native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
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function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
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native GetStoredReal (gamecache cache, string missionKey, string key) returns real
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function GetStoredRealBJ (string key, string missionKey, gamecache cache) returns real
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native GetStoredString (gamecache cache, string missionKey, string key) returns string
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function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
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native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
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function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
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native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
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function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
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function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
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native SaveGameCache (gamecache whichCache) returns boolean
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function SaveGameCacheBJ (gamecache cache) returns boolean
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native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
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function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
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native StoreInteger (gamecache cache, string missionKey, string key, integer value) returns nothing
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function StoreIntegerBJ (integer value, string key, string missionKey, gamecache cache) returns nothing
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native StoreReal (gamecache cache, string missionKey, string key, real value) returns nothing
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function StoreRealBJ (real value, string key, string missionKey, gamecache cache) returns nothing
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native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
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function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
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native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
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function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
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native SyncStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredInteger (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredReal (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredString (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredUnit (gamecache cache, string missionKey, string key) returns nothing
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