JASS Tools |
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Global Variables | Functions That Return | Functions That Take
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Global variables of type player:
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Functions that return type player (   common.j,   common.ai,   Blizzard.j):
function ConvertedPlayer (integer convertedPlayerId) returns player |
function ForcePickRandomPlayer (force whichForce) returns player |
constant native GetChangingUnitPrevOwner () returns player |
constant native GetEnumPlayer () returns player |
constant native GetEventDetectingPlayer () returns player |
constant native GetFilterPlayer () returns player |
native GetItemPlayer (item whichItem) returns player |
constant native GetLocalPlayer () returns player |
constant native GetOwningPlayer (unit whichUnit) returns player |
constant native GetTournamentFinishNowPlayer () returns player |
constant native GetTriggerPlayer () returns player |
constant native GetWinningPlayer () returns player |
function LeaderboardGetIndexedPlayerBJ (integer position, leaderboard lb) returns player |
native LoadPlayerHandle (hashtable table, integer parentKey, integer childKey) returns player |
function LoadPlayerHandleBJ (integer key, integer missionKey, hashtable table) returns player |
constant native Player (integer number) returns player |
function PlayerEx (integer slot) returns player |
Functions that take type player as a parameter (   common.j,   common.ai,   Blizzard.j):
constant native AddPlayerTechResearched (player whichPlayer, integer techid, integer levels) returns nothing |
function AdjustCameraBoundsForPlayerBJ (integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth) returns nothing |
function AdjustPlayerStateBJ (integer delta, player whichPlayer, playerstate whichPlayerState) returns nothing |
function AdjustPlayerStateSimpleBJ (player whichPlayer, playerstate whichPlayerState, integer delta) returns nothing |
function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit |
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit |
native CachePlayerHeroData (player whichPlayer) returns nothing |
function CameraClearNoiseForPlayer (player whichPlayer) returns nothing |
function CameraSetEQNoiseForPlayer (player whichPlayer, real magnitude) returns nothing |
function CameraSetSourceNoiseForPlayer (player whichPlayer, real magnitude, real velocity) returns nothing |
function CameraSetTargetNoiseForPlayer (player whichPlayer, real magnitude, real velocity) returns nothing |
function CameraSetupApplyForPlayer (boolean doPan, camerasetup whichSetup, player whichPlayer, real duration) returns nothing |
native CaptainVsPlayer (player id) returns nothing |
native CaptainVsUnits (player id) returns nothing |
function ClearSelectionForPlayer (player whichPlayer) returns nothing |
native CommandAI (player num, integer command, integer data) returns nothing |
function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing |
function CountLivingPlayerUnitsOfTypeId (integer unitId, player whichPlayer) returns integer |
native CreateBlightedGoldmine (player id, real x, real y, real face) returns unit |
native CreateCorpse (player whichPlayer, integer unitid, real x, real y, real face) returns unit |
function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit |
native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier |
function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier |
native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
function CreateFogModifierRectBJ (boolean enabled, player whichPlayer, fogstate whichFogState, rect r) returns fogmodifier |
function CreateFogModifierRectSimple (player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits) returns fogmodifier |
function CreateNUnitsAtLoc (integer count, integer unitId, player whichPlayer, location loc, real face) returns group |
function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group |
function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit |
native CreateUnit (player id, integer unitid, real x, real y, real face) returns unit |
native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit |
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit |
function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit |
native CreateUnitByName (player whichPlayer, string unitname, real x, real y, real face) returns unit |
native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing |
function CustomDefeatBJ (player whichPlayer, string message) returns nothing |
function CustomDefeatDialogBJ (player whichPlayer, string message) returns nothing |
function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing |
function CustomVictoryDialogBJ (player whichPlayer) returns nothing |
function CustomVictorySkipBJ (player whichPlayer) returns nothing |
native DialogDisplay (player whichPlayer, dialog whichDialog, boolean flag) returns nothing |
function DialogDisplayBJ (boolean flag, dialog whichDialog, player whichPlayer) returns nothing |
native DisplayTextToPlayer (player toPlayer, real x, real y, string message) returns nothing |
native DisplayTimedTextFromPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing |
native DisplayTimedTextToPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing |
function EnumUnitsSelected (player whichPlayer, boolexpr enumFilter, code enumAction) returns nothing |
native ForceAddPlayer (force whichForce, player whichPlayer) returns nothing |
function ForceAddPlayerSimple (player whichPlayer, force whichForce) returns nothing |
native ForceEnumAllies (force whichForce, player whichPlayer, boolexpr filter) returns nothing |
native ForceEnumEnemies (force whichForce, player whichPlayer, boolexpr filter) returns nothing |
native ForcePlayerStartLocation (player whichPlayer, integer startLocIndex) returns nothing |
native ForceRemovePlayer (force whichForce, player whichPlayer) returns nothing |
function ForceRemovePlayerSimple (player whichPlayer, force whichForce) returns nothing |
function ForceUICancelBJ (player whichPlayer) returns nothing |
function ForceUIKeyBJ (player whichPlayer, string key) returns nothing |
function ForeverSuicideOnPlayer (integer seconds, player p) returns nothing |
function GameOverDialogBJ (player whichPlayer, boolean leftGame) returns nothing |
native GetAIDifficulty (player num) returns aidifficulty |
function GetAllyCount (player whichPlayer) returns integer |
native GetBuilding (player p) returns unit |
function GetConvertedPlayerId (player whichPlayer) returns integer |
function GetForceOfPlayer (player whichPlayer) returns force |
constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean |
constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean |
native GetPlayerColor (player whichPlayer) returns playercolor |
native GetPlayerController (player whichPlayer) returns mapcontrol |
constant native GetPlayerHandicap (player whichPlayer) returns real |
function GetPlayerHandicapBJ (player whichPlayer) returns real |
constant native GetPlayerHandicapXP (player whichPlayer) returns real |
function GetPlayerHandicapXPBJ (player whichPlayer) returns real |
constant native GetPlayerId (player whichPlayer) returns integer |
native GetPlayerName (player whichPlayer) returns string |
constant native GetPlayerRace (player whichPlayer) returns race |
function GetPlayersAllies (player whichPlayer) returns force |
constant native GetPlayerScore (player whichPlayer, playerscore whichPlayerScore) returns integer |
native GetPlayerSelectable (player whichPlayer) returns boolean |
function GetPlayersEnemies (player whichPlayer) returns force |
native GetPlayerSlotState (player whichPlayer) returns playerslotstate |
native GetPlayerStartLocation (player whichPlayer) returns integer |
function GetPlayerStartLocationLoc (player whichPlayer) returns location |
function GetPlayerStartLocationX (player whichPlayer) returns real |
function GetPlayerStartLocationY (player whichPlayer) returns real |
constant native GetPlayerState (player whichPlayer, playerstate whichPlayerState) returns integer |
constant native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer |
native GetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource) returns integer |
native GetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource) returns integer |
function GetPlayerTaxRateBJ (playerstate whichResource, player sourcePlayer, player otherPlayer) returns integer |
function GetPlayerTaxRateBJ (playerstate whichResource, player sourcePlayer, player otherPlayer) returns integer |
native GetPlayerTeam (player whichPlayer) returns integer |
constant native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer |
function GetPlayerTechCountSimple (integer techid, player whichPlayer) returns integer |
constant native GetPlayerTechMaxAllowed (player whichPlayer, integer techid) returns integer |
function GetPlayerTechMaxAllowedSwap (integer techid, player whichPlayer) returns integer |
constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean |
constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer |
constant native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer |
native GetPlayerUnitTypeCount (player p, integer unitid) returns integer |
constant native GetTournamentScore (player whichPlayer) returns integer |
function GetUnitsInRectOfPlayer (rect r, player whichPlayer) returns group |
function GetUnitsOfPlayerAll (player whichPlayer) returns group |
function GetUnitsOfPlayerAndTypeId (player whichPlayer, integer unitid) returns group |
function GetUnitsOfPlayerMatching (player whichPlayer, boolexpr filter) returns group |
function GetUnitsSelectedAll (player whichPlayer) returns group |
native GroupEnumUnitsOfPlayer (group whichGroup, player whichPlayer, boolexpr filter) returns nothing |
native GroupEnumUnitsSelected (group whichGroup, player whichPlayer, boolexpr filter) returns nothing |
constant native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean |
constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean |
constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean |
constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean |
constant native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean |
constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean |
constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean |
constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean |
constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean |
function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean |
constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean |
constant native IsPlayerObserver (player whichPlayer) returns boolean |
native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean |
function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean |
native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean |
native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean |
native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean |
native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean |
native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean |
native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean |
constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean |
constant native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean |
native LeaderboardAddItem (leaderboard lb, string label, integer value, player p) returns nothing |
function LeaderboardAddItemBJ (player whichPlayer, leaderboard lb, string label, integer value) returns nothing |
native LeaderboardGetPlayerIndex (leaderboard lb, player p) returns integer |
function LeaderboardGetPlayerIndexBJ (player whichPlayer, leaderboard lb) returns integer |
native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean |
function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean |
native LeaderboardRemovePlayerItem (leaderboard lb, player p) returns nothing |
function LeaderboardRemovePlayerItemBJ (player whichPlayer, leaderboard lb) returns nothing |
function LeaderboardSetPlayerItemLabelBJ (player whichPlayer, leaderboard lb, string val) returns nothing |
function LeaderboardSetPlayerItemLabelColorBJ (player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency) returns nothing |
function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
function LeaderboardSetPlayerItemValueBJ (player whichPlayer, leaderboard lb, integer val) returns nothing |
function LeaderboardSetPlayerItemValueColorBJ (player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency) returns nothing |
function MakeUnitsPassiveForPlayer (player whichPlayer) returns nothing |
function MakeUnitsPassiveForTeam (player whichPlayer) returns nothing |
function MeleeDefeatDialogBJ (player whichPlayer, boolean leftGame) returns nothing |
function MeleeDoDefeat (player whichPlayer) returns nothing |
function MeleeDoLeave (player whichPlayer) returns nothing |
function MeleeExposePlayer (player whichPlayer, boolean expose) returns nothing |
function MeleeGetAllyCount (player whichPlayer) returns integer |
function MeleeGetAllyKeyStructureCount (player whichPlayer) returns integer |
function MeleeGetAllyStructureCount (player whichPlayer) returns integer |
function MeleeGetCrippledRevealedMessage (player whichPlayer) returns string |
function MeleeGetCrippledTimerMessage (player whichPlayer) returns string |
function MeleeGetCrippledWarningMessage (player whichPlayer) returns string |
function MeleePlayerIsCrippled (player whichPlayer) returns boolean |
function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit |
function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing |
function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeVictoryDialogBJ (player whichPlayer, boolean leftGame) returns nothing |
function MeleeWasUserPlayer (player whichPlayer) returns boolean |
function PanCameraToForPlayer (player whichPlayer, real x, real y) returns nothing |
function PanCameraToLocForPlayer (player whichPlayer, location loc) returns nothing |
function PanCameraToTimedForPlayer (player whichPlayer, real x, real y, real duration) returns nothing |
function PanCameraToTimedLocForPlayer (player whichPlayer, location loc, real duration) returns nothing |
function PanCameraToTimedLocWithZForPlayer (player whichPlayer, location loc, real zOffset, real duration) returns nothing |
native PauseCompAI (player p, boolean pause) returns nothing |
function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing |
function PingMinimapForPlayer (player whichPlayer, real x, real y, real duration) returns nothing |
function PingMinimapLocForPlayer (player whichPlayer, location loc, real duration) returns nothing |
native PlaceRandomUnit (unitpool whichPool, player forWhichPlayer, real x, real y, real facing) returns unit |
native PlayerGetLeaderboard (player toPlayer) returns leaderboard |
function PlayerGetLeaderboardBJ (player whichPlayer) returns leaderboard |
function PlayersAreCoAllied (player playerA, player playerB) returns boolean |
function PlayersAreCoAllied (player playerA, player playerB) returns boolean |
native PlayerSetLeaderboard (player toPlayer, leaderboard lb) returns nothing |
function ReducePlayerTechMaxAllowed (player whichPlayer, integer techId, integer limit) returns nothing |
native RemoveAllGuardPositions (player num) returns nothing |
native RemovePlayer (player whichPlayer, playergameresult gameResult) returns nothing |
function RemovePlayerPreserveUnitsBJ (player whichPlayer, playergameresult gameResult, boolean leftGame) returns nothing |
function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing |
function ResetToGameCameraForPlayer (player whichPlayer, real duration) returns nothing |
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit |
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit |
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit |
function RotateCameraAroundLocBJ (real degrees, location loc, player whichPlayer, real duration) returns nothing |
native SavePlayerHandle (hashtable table, integer parentKey, integer childKey, player whichPlayer) returns boolean |
function SavePlayerHandleBJ (player whichPlayer, integer key, integer missionKey, hashtable table) returns boolean |
function SelectGroupForPlayerBJ (group g, player whichPlayer) returns nothing |
function SelectUnitAddForPlayer (unit whichUnit, player whichPlayer) returns nothing |
function SelectUnitForPlayerSingle (unit whichUnit, player whichPlayer) returns nothing |
function SelectUnitRemoveForPlayer (unit whichUnit, player whichPlayer) returns nothing |
native SetBlight (player whichPlayer, real x, real y, real radius, boolean addBlight) returns nothing |
native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing |
native SetBlightPoint (player whichPlayer, real x, real y, boolean addBlight) returns nothing |
function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing |
native SetBlightRect (player whichPlayer, rect r, boolean addBlight) returns nothing |
function SetBlightRectBJ (boolean addBlight, player whichPlayer, rect r) returns nothing |
function SetCameraBoundsToRectForPlayerBJ (player whichPlayer, rect r) returns nothing |
function SetCameraFieldForPlayer (player whichPlayer, camerafield whichField, real value, real duration) returns nothing |
function SetCameraOrientControllerForPlayerBJ (player whichPlayer, unit whichUnit, real xoffset, real yoffset) returns nothing |
function SetCameraPositionForPlayer (player whichPlayer, real x, real y) returns nothing |
function SetCameraPositionLocForPlayer (player whichPlayer, location loc) returns nothing |
function SetCameraQuickPositionForPlayer (player whichPlayer, real x, real y) returns nothing |
function SetCameraQuickPositionLocForPlayer (player whichPlayer, location loc) returns nothing |
function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing |
function SetCinematicCameraForPlayer (player whichPlayer, string cameraModelFile) returns nothing |
native SetFogStateRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision) returns nothing |
native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing |
native SetFogStateRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision) returns nothing |
native SetItemPlayer (item whichItem, player whichPlayer, boolean changeColor) returns nothing |
function SetItemPlayerBJ (item whichItem, player whichPlayer, boolean changeColor) returns nothing |
native SetPlayerAbilityAvailable (player whichPlayer, integer abilid, boolean avail) returns nothing |
function SetPlayerAbilityAvailableBJ (boolean avail, integer abilid, player whichPlayer) returns nothing |
native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing |
native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing |
function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing |
function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing |
function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateBJ (player sourcePlayer, player otherPlayer, integer allianceState) returns nothing |
function SetPlayerAllianceStateBJ (player sourcePlayer, player otherPlayer, integer allianceState) returns nothing |
function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
native SetPlayerColor (player whichPlayer, playercolor color) returns nothing |
function SetPlayerColorBJ (player whichPlayer, playercolor color, boolean changeExisting) returns nothing |
native SetPlayerController (player whichPlayer, mapcontrol controlType) returns nothing |
function SetPlayerFlagBJ (playerstate whichPlayerFlag, boolean flag, player whichPlayer) returns nothing |
constant native SetPlayerHandicap (player whichPlayer, real handicap) returns nothing |
function SetPlayerHandicapBJ (player whichPlayer, real handicapPercent) returns nothing |
constant native SetPlayerHandicapXP (player whichPlayer, real handicap) returns nothing |
function SetPlayerHandicapXPBJ (player whichPlayer, real handicapPercent) returns nothing |
function SetPlayerMaxHeroesAllowed (integer maximum, player whichPlayer) returns nothing |
native SetPlayerName (player whichPlayer, string name) returns nothing |
native SetPlayerOnScoreScreen (player whichPlayer, boolean flag) returns nothing |
function SetPlayerOnScoreScreenBJ (boolean flag, player whichPlayer) returns nothing |
native SetPlayerRacePreference (player whichPlayer, racepreference whichRacePreference) returns nothing |
native SetPlayerRaceSelectable (player whichPlayer, boolean value) returns nothing |
function SetPlayerSlotAvailable (player whichPlayer, mapcontrol control) returns nothing |
native SetPlayerStartLocation (player whichPlayer, integer startLocIndex) returns nothing |
native SetPlayerState (player whichPlayer, playerstate whichPlayerState, integer value) returns nothing |
function SetPlayerStateBJ (player whichPlayer, playerstate whichPlayerState, integer value) returns nothing |
native SetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate) returns nothing |
native SetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate) returns nothing |
function SetPlayerTaxRateBJ (integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer) returns nothing |
function SetPlayerTaxRateBJ (integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer) returns nothing |
native SetPlayerTeam (player whichPlayer, integer whichTeam) returns nothing |
constant native SetPlayerTechMaxAllowed (player whichPlayer, integer techid, integer maximum) returns nothing |
function SetPlayerTechMaxAllowedSwap (integer techid, integer maximum, player whichPlayer) returns nothing |
constant native SetPlayerTechResearched (player whichPlayer, integer techid, integer setToLevel) returns nothing |
function SetPlayerTechResearchedSwap (integer techid, integer levels, player whichPlayer) returns nothing |
function SetPlayerUnitAvailableBJ (integer unitId, boolean allowed, player whichPlayer) returns nothing |
native SetPlayerUnitsOwner (player whichPlayer, integer newOwner) returns nothing |
native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing |
native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing |
function ShareEverythingWithTeam (player whichPlayer) returns nothing |
function ShareEverythingWithTeamAI (player whichPlayer) returns nothing |
function SmartCameraPanBJ (player whichPlayer, location loc, real duration) returns nothing |
native StartCampaignAI (player num, string script) returns nothing |
native StartMeleeAI (player num, string script) returns nothing |
function StartSoundForPlayerBJ (player whichPlayer, sound soundHandle) returns nothing |
function StopCameraForPlayerBJ (player whichPlayer) returns nothing |
function SuicideOnPlayer (integer seconds, player p) returns nothing |
function SuicideOnPlayerEx (integer easy, integer med, integer hard, player p) returns nothing |
function SuicideOnPoint (integer seconds, player p, integer x, integer y) returns nothing |
function SuicideOnPointEx (integer easy, integer med, integer hard, player p, integer x, integer y) returns nothing |
function SuicideOnUnits (integer seconds, player p) returns nothing |
function SuicideOnUnitsEx (integer easy, integer med, integer hard, player p) returns nothing |
native SuicidePlayer (player id, boolean check_full) returns boolean |
native SuicidePlayerUnits (player id, boolean check_full) returns boolean |
function SuicideUntilSignal (integer seconds, player p) returns nothing |
function TimerDialogDisplayForPlayerBJ (boolean show, timerdialog td, player whichPlayer) returns nothing |
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
native TriggerRegisterPlayerAllianceChange (trigger whichTrigger, player whichPlayer, alliancetype whichAlliance) returns event |
native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event |
native TriggerRegisterPlayerEvent (trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent) returns event |
function TriggerRegisterPlayerEventAllianceChanged (trigger trig, player whichPlayer) returns event |
function TriggerRegisterPlayerEventDefeat (trigger trig, player whichPlayer) returns event |
function TriggerRegisterPlayerEventEndCinematic (trigger trig, player whichPlayer) returns event |
function TriggerRegisterPlayerEventLeave (trigger trig, player whichPlayer) returns event |
function TriggerRegisterPlayerEventVictory (trigger trig, player whichPlayer) returns event |
function TriggerRegisterPlayerKeyEventBJ (trigger trig, player whichPlayer, integer keType, integer keKey) returns event |
function TriggerRegisterPlayerSelectionEventBJ (trigger trig, player whichPlayer, boolean selected) returns event |
native TriggerRegisterPlayerStateEvent (trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval) returns event |
native TriggerRegisterPlayerUnitEvent (trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter) returns event |
function TriggerRegisterPlayerUnitEventSimple (trigger trig, player whichPlayer, playerunitevent whichEvent) returns event |
native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing |
function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing |
function VolumeGroupSetVolumeForPlayerBJ (player whichPlayer, volumegroup vgroup, real scale) returns nothing |
function WakePlayerUnits (player whichPlayer) returns nothing |
Copyright (c) 2003 Jeff Pang Not affiliated or endorsed by Blizzard Entertainment |