constant native AddPlayerTechResearched (player whichPlayer, integer techid, integer levels) returns nothing
|
function AdjustCameraBoundsForPlayerBJ (integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth) returns nothing
|
function AdjustPlayerStateBJ (integer delta, player whichPlayer, playerstate whichPlayerState) returns nothing
|
function AdjustPlayerStateSimpleBJ (player whichPlayer, playerstate whichPlayerState, integer delta) returns nothing
|
function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit
|
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit
|
native CachePlayerHeroData (player whichPlayer) returns nothing
|
function CameraClearNoiseForPlayer (player whichPlayer) returns nothing
|
function CameraSetEQNoiseForPlayer (player whichPlayer, real magnitude) returns nothing
|
function CameraSetSourceNoiseForPlayer (player whichPlayer, real magnitude, real velocity) returns nothing
|
function CameraSetTargetNoiseForPlayer (player whichPlayer, real magnitude, real velocity) returns nothing
|
function CameraSetupApplyForPlayer (boolean doPan, camerasetup whichSetup, player whichPlayer, real duration) returns nothing
|
native CaptainVsPlayer (player id) returns nothing
|
native CaptainVsUnits (player id) returns nothing
|
function ClearSelectionForPlayer (player whichPlayer) returns nothing
|
native CommandAI (player num, integer command, integer data) returns nothing
|
function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing
|
function CountLivingPlayerUnitsOfTypeId (integer unitId, player whichPlayer) returns integer
|
native CreateBlightedGoldmine (player id, real x, real y, real face) returns unit
|
native CreateCorpse (player whichPlayer, integer unitid, real x, real y, real face) returns unit
|
function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit
|
native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier
|
function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier
|
native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
|
function CreateFogModifierRectBJ (boolean enabled, player whichPlayer, fogstate whichFogState, rect r) returns fogmodifier
|
function CreateFogModifierRectSimple (player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits) returns fogmodifier
|
function CreateNUnitsAtLoc (integer count, integer unitId, player whichPlayer, location loc, real face) returns group
|
function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group
|
function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit
|
native CreateUnit (player id, integer unitid, real x, real y, real face) returns unit
|
native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit
|
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit
|
function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit
|
native CreateUnitByName (player whichPlayer, string unitname, real x, real y, real face) returns unit
|
native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing
|
function CustomDefeatBJ (player whichPlayer, string message) returns nothing
|
function CustomDefeatDialogBJ (player whichPlayer, string message) returns nothing
|
function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing
|
function CustomVictoryDialogBJ (player whichPlayer) returns nothing
|
function CustomVictorySkipBJ (player whichPlayer) returns nothing
|
native DialogDisplay (player whichPlayer, dialog whichDialog, boolean flag) returns nothing
|
function DialogDisplayBJ (boolean flag, dialog whichDialog, player whichPlayer) returns nothing
|
native DisplayTextToPlayer (player toPlayer, real x, real y, string message) returns nothing
|
native DisplayTimedTextFromPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing
|
native DisplayTimedTextToPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing
|
function EnumUnitsSelected (player whichPlayer, boolexpr enumFilter, code enumAction) returns nothing
|
native ForceAddPlayer (force whichForce, player whichPlayer) returns nothing
|
function ForceAddPlayerSimple (player whichPlayer, force whichForce) returns nothing
|
native ForceEnumAllies (force whichForce, player whichPlayer, boolexpr filter) returns nothing
|
native ForceEnumEnemies (force whichForce, player whichPlayer, boolexpr filter) returns nothing
|
native ForcePlayerStartLocation (player whichPlayer, integer startLocIndex) returns nothing
|
native ForceRemovePlayer (force whichForce, player whichPlayer) returns nothing
|
function ForceRemovePlayerSimple (player whichPlayer, force whichForce) returns nothing
|
function ForceUICancelBJ (player whichPlayer) returns nothing
|
function ForceUIKeyBJ (player whichPlayer, string key) returns nothing
|
function ForeverSuicideOnPlayer (integer seconds, player p) returns nothing
|
function GameOverDialogBJ (player whichPlayer, boolean leftGame) returns nothing
|
native GetAIDifficulty (player num) returns aidifficulty
|
function GetAllyCount (player whichPlayer) returns integer
|
native GetBuilding (player p) returns unit
|
function GetConvertedPlayerId (player whichPlayer) returns integer
|
function GetForceOfPlayer (player whichPlayer) returns force
|
constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean
|
constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean
|
native GetPlayerColor (player whichPlayer) returns playercolor
|
native GetPlayerController (player whichPlayer) returns mapcontrol
|
constant native GetPlayerHandicap (player whichPlayer) returns real
|
function GetPlayerHandicapBJ (player whichPlayer) returns real
|
constant native GetPlayerHandicapXP (player whichPlayer) returns real
|
function GetPlayerHandicapXPBJ (player whichPlayer) returns real
|
constant native GetPlayerId (player whichPlayer) returns integer
|
native GetPlayerName (player whichPlayer) returns string
|
constant native GetPlayerRace (player whichPlayer) returns race
|
function GetPlayersAllies (player whichPlayer) returns force
|
constant native GetPlayerScore (player whichPlayer, playerscore whichPlayerScore) returns integer
|
native GetPlayerSelectable (player whichPlayer) returns boolean
|
function GetPlayersEnemies (player whichPlayer) returns force
|
native GetPlayerSlotState (player whichPlayer) returns playerslotstate
|
native GetPlayerStartLocation (player whichPlayer) returns integer
|
function GetPlayerStartLocationLoc (player whichPlayer) returns location
|
function GetPlayerStartLocationX (player whichPlayer) returns real
|
function GetPlayerStartLocationY (player whichPlayer) returns real
|
constant native GetPlayerState (player whichPlayer, playerstate whichPlayerState) returns integer
|
constant native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer
|
native GetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource) returns integer
|
native GetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource) returns integer
|
function GetPlayerTaxRateBJ (playerstate whichResource, player sourcePlayer, player otherPlayer) returns integer
|
function GetPlayerTaxRateBJ (playerstate whichResource, player sourcePlayer, player otherPlayer) returns integer
|
native GetPlayerTeam (player whichPlayer) returns integer
|
constant native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer
|
function GetPlayerTechCountSimple (integer techid, player whichPlayer) returns integer
|
constant native GetPlayerTechMaxAllowed (player whichPlayer, integer techid) returns integer
|
function GetPlayerTechMaxAllowedSwap (integer techid, player whichPlayer) returns integer
|
constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean
|
constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
|
constant native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer
|
native GetPlayerUnitTypeCount (player p, integer unitid) returns integer
|
constant native GetTournamentScore (player whichPlayer) returns integer
|
function GetUnitsInRectOfPlayer (rect r, player whichPlayer) returns group
|
function GetUnitsOfPlayerAll (player whichPlayer) returns group
|
function GetUnitsOfPlayerAndTypeId (player whichPlayer, integer unitid) returns group
|
function GetUnitsOfPlayerMatching (player whichPlayer, boolexpr filter) returns group
|
function GetUnitsSelectedAll (player whichPlayer) returns group
|
native GroupEnumUnitsOfPlayer (group whichGroup, player whichPlayer, boolexpr filter) returns nothing
|
native GroupEnumUnitsSelected (group whichGroup, player whichPlayer, boolexpr filter) returns nothing
|
constant native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean
|
constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean
|
constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean
|
constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean
|
constant native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean
|
constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean
|
constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean
|
constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean
|
constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean
|
function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean
|
constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean
|
constant native IsPlayerObserver (player whichPlayer) returns boolean
|
native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean
|
function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean
|
native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
|
native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean
|
native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
|
native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean
|
native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
|
native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean
|
constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean
|
native LeaderboardAddItem (leaderboard lb, string label, integer value, player p) returns nothing
|
function LeaderboardAddItemBJ (player whichPlayer, leaderboard lb, string label, integer value) returns nothing
|
native LeaderboardGetPlayerIndex (leaderboard lb, player p) returns integer
|
function LeaderboardGetPlayerIndexBJ (player whichPlayer, leaderboard lb) returns integer
|
native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean
|
function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean
|
native LeaderboardRemovePlayerItem (leaderboard lb, player p) returns nothing
|
function LeaderboardRemovePlayerItemBJ (player whichPlayer, leaderboard lb) returns nothing
|
function LeaderboardSetPlayerItemLabelBJ (player whichPlayer, leaderboard lb, string val) returns nothing
|
function LeaderboardSetPlayerItemLabelColorBJ (player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency) returns nothing
|
function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing
|
function LeaderboardSetPlayerItemValueBJ (player whichPlayer, leaderboard lb, integer val) returns nothing
|
function LeaderboardSetPlayerItemValueColorBJ (player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency) returns nothing
|
function MakeUnitsPassiveForPlayer (player whichPlayer) returns nothing
|
function MakeUnitsPassiveForTeam (player whichPlayer) returns nothing
|
function MeleeDefeatDialogBJ (player whichPlayer, boolean leftGame) returns nothing
|
function MeleeDoDefeat (player whichPlayer) returns nothing
|
function MeleeDoLeave (player whichPlayer) returns nothing
|
function MeleeExposePlayer (player whichPlayer, boolean expose) returns nothing
|
function MeleeGetAllyCount (player whichPlayer) returns integer
|
function MeleeGetAllyKeyStructureCount (player whichPlayer) returns integer
|
function MeleeGetAllyStructureCount (player whichPlayer) returns integer
|
function MeleeGetCrippledRevealedMessage (player whichPlayer) returns string
|
function MeleeGetCrippledTimerMessage (player whichPlayer) returns string
|
function MeleeGetCrippledWarningMessage (player whichPlayer) returns string
|
function MeleePlayerIsCrippled (player whichPlayer) returns boolean
|
function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit
|
function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing
|
function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
|
function MeleeVictoryDialogBJ (player whichPlayer, boolean leftGame) returns nothing
|
function MeleeWasUserPlayer (player whichPlayer) returns boolean
|
function PanCameraToForPlayer (player whichPlayer, real x, real y) returns nothing
|
function PanCameraToLocForPlayer (player whichPlayer, location loc) returns nothing
|
function PanCameraToTimedForPlayer (player whichPlayer, real x, real y, real duration) returns nothing
|
function PanCameraToTimedLocForPlayer (player whichPlayer, location loc, real duration) returns nothing
|
function PanCameraToTimedLocWithZForPlayer (player whichPlayer, location loc, real zOffset, real duration) returns nothing
|
native PauseCompAI (player p, boolean pause) returns nothing
|
function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
|
function PingMinimapForPlayer (player whichPlayer, real x, real y, real duration) returns nothing
|
function PingMinimapLocForPlayer (player whichPlayer, location loc, real duration) returns nothing
|
native PlaceRandomUnit (unitpool whichPool, player forWhichPlayer, real x, real y, real facing) returns unit
|
native PlayerGetLeaderboard (player toPlayer) returns leaderboard
|
function PlayerGetLeaderboardBJ (player whichPlayer) returns leaderboard
|
function PlayersAreCoAllied (player playerA, player playerB) returns boolean
|
function PlayersAreCoAllied (player playerA, player playerB) returns boolean
|
native PlayerSetLeaderboard (player toPlayer, leaderboard lb) returns nothing
|
function ReducePlayerTechMaxAllowed (player whichPlayer, integer techId, integer limit) returns nothing
|
native RemoveAllGuardPositions (player num) returns nothing
|
native RemovePlayer (player whichPlayer, playergameresult gameResult) returns nothing
|
function RemovePlayerPreserveUnitsBJ (player whichPlayer, playergameresult gameResult, boolean leftGame) returns nothing
|
function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing
|
function ResetToGameCameraForPlayer (player whichPlayer, real duration) returns nothing
|
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
|
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
|
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
|
function RotateCameraAroundLocBJ (real degrees, location loc, player whichPlayer, real duration) returns nothing
|
native SavePlayerHandle (hashtable table, integer parentKey, integer childKey, player whichPlayer) returns boolean
|
function SavePlayerHandleBJ (player whichPlayer, integer key, integer missionKey, hashtable table) returns boolean
|
function SelectGroupForPlayerBJ (group g, player whichPlayer) returns nothing
|
function SelectUnitAddForPlayer (unit whichUnit, player whichPlayer) returns nothing
|
function SelectUnitForPlayerSingle (unit whichUnit, player whichPlayer) returns nothing
|
function SelectUnitRemoveForPlayer (unit whichUnit, player whichPlayer) returns nothing
|
native SetBlight (player whichPlayer, real x, real y, real radius, boolean addBlight) returns nothing
|
native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing
|
native SetBlightPoint (player whichPlayer, real x, real y, boolean addBlight) returns nothing
|
function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing
|
native SetBlightRect (player whichPlayer, rect r, boolean addBlight) returns nothing
|
function SetBlightRectBJ (boolean addBlight, player whichPlayer, rect r) returns nothing
|
function SetCameraBoundsToRectForPlayerBJ (player whichPlayer, rect r) returns nothing
|
function SetCameraFieldForPlayer (player whichPlayer, camerafield whichField, real value, real duration) returns nothing
|
function SetCameraOrientControllerForPlayerBJ (player whichPlayer, unit whichUnit, real xoffset, real yoffset) returns nothing
|
function SetCameraPositionForPlayer (player whichPlayer, real x, real y) returns nothing
|
function SetCameraPositionLocForPlayer (player whichPlayer, location loc) returns nothing
|
function SetCameraQuickPositionForPlayer (player whichPlayer, real x, real y) returns nothing
|
function SetCameraQuickPositionLocForPlayer (player whichPlayer, location loc) returns nothing
|
function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
|
function SetCinematicCameraForPlayer (player whichPlayer, string cameraModelFile) returns nothing
|
native SetFogStateRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision) returns nothing
|
native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing
|
native SetFogStateRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision) returns nothing
|
native SetItemPlayer (item whichItem, player whichPlayer, boolean changeColor) returns nothing
|
function SetItemPlayerBJ (item whichItem, player whichPlayer, boolean changeColor) returns nothing
|
native SetPlayerAbilityAvailable (player whichPlayer, integer abilid, boolean avail) returns nothing
|
function SetPlayerAbilityAvailableBJ (boolean avail, integer abilid, player whichPlayer) returns nothing
|
native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing
|
native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing
|
function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing
|
function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing
|
function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateBJ (player sourcePlayer, player otherPlayer, integer allianceState) returns nothing
|
function SetPlayerAllianceStateBJ (player sourcePlayer, player otherPlayer, integer allianceState) returns nothing
|
function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing
|
native SetPlayerColor (player whichPlayer, playercolor color) returns nothing
|
function SetPlayerColorBJ (player whichPlayer, playercolor color, boolean changeExisting) returns nothing
|
native SetPlayerController (player whichPlayer, mapcontrol controlType) returns nothing
|
function SetPlayerFlagBJ (playerstate whichPlayerFlag, boolean flag, player whichPlayer) returns nothing
|
constant native SetPlayerHandicap (player whichPlayer, real handicap) returns nothing
|
function SetPlayerHandicapBJ (player whichPlayer, real handicapPercent) returns nothing
|
constant native SetPlayerHandicapXP (player whichPlayer, real handicap) returns nothing
|
function SetPlayerHandicapXPBJ (player whichPlayer, real handicapPercent) returns nothing
|
function SetPlayerMaxHeroesAllowed (integer maximum, player whichPlayer) returns nothing
|
native SetPlayerName (player whichPlayer, string name) returns nothing
|
native SetPlayerOnScoreScreen (player whichPlayer, boolean flag) returns nothing
|
function SetPlayerOnScoreScreenBJ (boolean flag, player whichPlayer) returns nothing
|
native SetPlayerRacePreference (player whichPlayer, racepreference whichRacePreference) returns nothing
|
native SetPlayerRaceSelectable (player whichPlayer, boolean value) returns nothing
|
function SetPlayerSlotAvailable (player whichPlayer, mapcontrol control) returns nothing
|
native SetPlayerStartLocation (player whichPlayer, integer startLocIndex) returns nothing
|
native SetPlayerState (player whichPlayer, playerstate whichPlayerState, integer value) returns nothing
|
function SetPlayerStateBJ (player whichPlayer, playerstate whichPlayerState, integer value) returns nothing
|
native SetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate) returns nothing
|
native SetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate) returns nothing
|
function SetPlayerTaxRateBJ (integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer) returns nothing
|
function SetPlayerTaxRateBJ (integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer) returns nothing
|
native SetPlayerTeam (player whichPlayer, integer whichTeam) returns nothing
|
constant native SetPlayerTechMaxAllowed (player whichPlayer, integer techid, integer maximum) returns nothing
|
function SetPlayerTechMaxAllowedSwap (integer techid, integer maximum, player whichPlayer) returns nothing
|
constant native SetPlayerTechResearched (player whichPlayer, integer techid, integer setToLevel) returns nothing
|
function SetPlayerTechResearchedSwap (integer techid, integer levels, player whichPlayer) returns nothing
|
function SetPlayerUnitAvailableBJ (integer unitId, boolean allowed, player whichPlayer) returns nothing
|
native SetPlayerUnitsOwner (player whichPlayer, integer newOwner) returns nothing
|
native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing
|
native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing
|
function ShareEverythingWithTeam (player whichPlayer) returns nothing
|
function ShareEverythingWithTeamAI (player whichPlayer) returns nothing
|
function SmartCameraPanBJ (player whichPlayer, location loc, real duration) returns nothing
|
native StartCampaignAI (player num, string script) returns nothing
|
native StartMeleeAI (player num, string script) returns nothing
|
function StartSoundForPlayerBJ (player whichPlayer, sound soundHandle) returns nothing
|
function StopCameraForPlayerBJ (player whichPlayer) returns nothing
|
function SuicideOnPlayer (integer seconds, player p) returns nothing
|
function SuicideOnPlayerEx (integer easy, integer med, integer hard, player p) returns nothing
|
function SuicideOnPoint (integer seconds, player p, integer x, integer y) returns nothing
|
function SuicideOnPointEx (integer easy, integer med, integer hard, player p, integer x, integer y) returns nothing
|
function SuicideOnUnits (integer seconds, player p) returns nothing
|
function SuicideOnUnitsEx (integer easy, integer med, integer hard, player p) returns nothing
|
native SuicidePlayer (player id, boolean check_full) returns boolean
|
native SuicidePlayerUnits (player id, boolean check_full) returns boolean
|
function SuicideUntilSignal (integer seconds, player p) returns nothing
|
function TimerDialogDisplayForPlayerBJ (boolean show, timerdialog td, player whichPlayer) returns nothing
|
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|
native TriggerRegisterPlayerAllianceChange (trigger whichTrigger, player whichPlayer, alliancetype whichAlliance) returns event
|
native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event
|
native TriggerRegisterPlayerEvent (trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent) returns event
|
function TriggerRegisterPlayerEventAllianceChanged (trigger trig, player whichPlayer) returns event
|
function TriggerRegisterPlayerEventDefeat (trigger trig, player whichPlayer) returns event
|
function TriggerRegisterPlayerEventEndCinematic (trigger trig, player whichPlayer) returns event
|
function TriggerRegisterPlayerEventLeave (trigger trig, player whichPlayer) returns event
|
function TriggerRegisterPlayerEventVictory (trigger trig, player whichPlayer) returns event
|
function TriggerRegisterPlayerKeyEventBJ (trigger trig, player whichPlayer, integer keType, integer keKey) returns event
|
function TriggerRegisterPlayerSelectionEventBJ (trigger trig, player whichPlayer, boolean selected) returns event
|
native TriggerRegisterPlayerStateEvent (trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval) returns event
|
native TriggerRegisterPlayerUnitEvent (trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter) returns event
|
function TriggerRegisterPlayerUnitEventSimple (trigger trig, player whichPlayer, playerunitevent whichEvent) returns event
|
native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing
|
function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing
|
function VolumeGroupSetVolumeForPlayerBJ (player whichPlayer, volumegroup vgroup, real scale) returns nothing
|
function WakePlayerUnits (player whichPlayer) returns nothing
|