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JASS Manual
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TYPES | FUNCTIONS | VARIABLES

Type sound

Global Variables | Functions That Return | Functions That Take

Ancestor Types:handle > agent > sound
Children Types:none
Location:common.j, line 24

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Global variables of type sound:

Blizzard.j:
bj_cineSceneLastSound, bj_dawnSound, bj_dayAmbientSound, bj_defeatDialogSound, bj_duskSound, bj_lastPlayedSound, bj_nightAmbientSound, bj_questCompletedSound, bj_questDiscoveredSound, bj_questFailedSound, bj_questHintSound, bj_questItemAcquiredSound, bj_questSecretSound, bj_questUpdatedSound, bj_questWarningSound, bj_rescueSound, bj_victoryDialogSound

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Functions that return type sound (     common.j,      common.ai,      Blizzard.j):

native CreateMIDISound (string soundLabel, integer fadeInRate, integer fadeOutRate) returns sound
native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
function GetLastPlayedSound () returns sound
native LoadSoundHandle (hashtable table, integer parentKey, integer childKey) returns sound
function LoadSoundHandleBJ (integer key, integer missionKey, hashtable table) returns sound

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Functions that take type sound as a parameter (     common.j,      common.ai,      Blizzard.j):

native AttachSoundToUnit (sound soundHandle, unit whichUnit) returns nothing
function AttachSoundToUnitBJ (sound soundHandle, unit whichUnit) returns nothing
function DoTransmissionBasicsXYBJ (integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration) returns nothing
native GetSoundDuration (sound soundHandle) returns integer
function GetSoundDurationBJ (sound soundHandle) returns real
native GetSoundIsLoading (sound soundHandle) returns boolean
native GetSoundIsPlaying (sound soundHandle) returns boolean
function GetSoundIsPlayingBJ (sound soundHandle) returns boolean
function GetTransmissionDuration (sound soundHandle, integer timeType, real timeVal) returns real
native KillSoundWhenDone (sound soundHandle) returns nothing
function KillSoundWhenDoneBJ (sound soundHandle) returns nothing
function PlaySoundAtPointBJ (sound soundHandle, real volumePercent, location loc, real z) returns nothing
function PlaySoundBJ (sound soundHandle) returns nothing
function PlaySoundFromOffsetBJ (sound soundHandle, real volumePercent, real startingOffset) returns nothing
function PlaySoundOnUnitBJ (sound soundHandle, real volumePercent, unit whichUnit) returns nothing
native RegisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
native SaveSoundHandle (hashtable table, integer parentKey, integer childKey, sound whichSound) returns boolean
function SaveSoundHandleBJ (sound whichSound, integer key, integer missionKey, hashtable table) returns boolean
function SetCinematicSceneBJ (sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
native SetSoundChannel (sound soundHandle, integer channel) returns nothing
native SetSoundConeAngles (sound soundHandle, real inside, real outside, integer outsideVolume) returns nothing
function SetSoundConeAnglesBJ (sound soundHandle, real inside, real outside, real outsideVolumePercent) returns nothing
native SetSoundConeOrientation (sound soundHandle, real x, real y, real z) returns nothing
native SetSoundDistanceCutoff (sound soundHandle, real cutoff) returns nothing
function SetSoundDistanceCutoffBJ (sound soundHandle, real cutoff) returns nothing
native SetSoundDistances (sound soundHandle, real minDist, real maxDist) returns nothing
native SetSoundDuration (sound soundHandle, integer duration) returns nothing
function SetSoundOffsetBJ (real newOffset, sound soundHandle) returns nothing
native SetSoundParamsFromLabel (sound soundHandle, string soundLabel) returns nothing
native SetSoundPitch (sound soundHandle, real pitch) returns nothing
function SetSoundPitchBJ (sound soundHandle, real pitch) returns nothing
native SetSoundPlayPosition (sound soundHandle, integer millisecs) returns nothing
native SetSoundPosition (sound soundHandle, real x, real y, real z) returns nothing
function SetSoundPositionLocBJ (sound soundHandle, location loc, real z) returns nothing
native SetSoundVelocity (sound soundHandle, real x, real y, real z) returns nothing
native SetSoundVolume (sound soundHandle, integer volume) returns nothing
function SetSoundVolumeBJ (sound soundHandle, real volumePercent) returns nothing
function SetStackedSoundBJ (boolean add, sound soundHandle, rect r) returns nothing
native StartSound (sound soundHandle) returns nothing
function StartSoundForPlayerBJ (player whichPlayer, sound soundHandle) returns nothing
native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing
function StopSoundBJ (sound soundHandle, boolean fadeOut) returns nothing
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
native TriggerWaitForSound (sound s, real offset) returns nothing
native UnregisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing
function WaitForSoundBJ (sound soundHandle, real offset) returns nothing
function WaitTransmissionDuration (sound soundHandle, integer timeType, real timeVal) returns nothing

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Copyright (c) 2003 Jeff Pang
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