JASS Tools |
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Global Variables | Functions That Return | Functions That Take
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Global variables of type sound:
Functions that return type sound (   common.j,   common.ai,   Blizzard.j):
native CreateMIDISound (string soundLabel, integer fadeInRate, integer fadeOutRate) returns sound |
native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound |
native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound |
native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound |
function GetLastPlayedSound () returns sound |
native LoadSoundHandle (hashtable table, integer parentKey, integer childKey) returns sound |
function LoadSoundHandleBJ (integer key, integer missionKey, hashtable table) returns sound |
Functions that take type sound as a parameter (   common.j,   common.ai,   Blizzard.j):
native AttachSoundToUnit (sound soundHandle, unit whichUnit) returns nothing |
function AttachSoundToUnitBJ (sound soundHandle, unit whichUnit) returns nothing |
function DoTransmissionBasicsXYBJ (integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration) returns nothing |
native GetSoundDuration (sound soundHandle) returns integer |
function GetSoundDurationBJ (sound soundHandle) returns real |
native GetSoundIsLoading (sound soundHandle) returns boolean |
native GetSoundIsPlaying (sound soundHandle) returns boolean |
function GetSoundIsPlayingBJ (sound soundHandle) returns boolean |
function GetTransmissionDuration (sound soundHandle, integer timeType, real timeVal) returns real |
native KillSoundWhenDone (sound soundHandle) returns nothing |
function KillSoundWhenDoneBJ (sound soundHandle) returns nothing |
function PlaySoundAtPointBJ (sound soundHandle, real volumePercent, location loc, real z) returns nothing |
function PlaySoundBJ (sound soundHandle) returns nothing |
function PlaySoundFromOffsetBJ (sound soundHandle, real volumePercent, real startingOffset) returns nothing |
function PlaySoundOnUnitBJ (sound soundHandle, real volumePercent, unit whichUnit) returns nothing |
native RegisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing |
native SaveSoundHandle (hashtable table, integer parentKey, integer childKey, sound whichSound) returns boolean |
function SaveSoundHandleBJ (sound whichSound, integer key, integer missionKey, hashtable table) returns boolean |
function SetCinematicSceneBJ (sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing |
native SetSoundChannel (sound soundHandle, integer channel) returns nothing |
native SetSoundConeAngles (sound soundHandle, real inside, real outside, integer outsideVolume) returns nothing |
function SetSoundConeAnglesBJ (sound soundHandle, real inside, real outside, real outsideVolumePercent) returns nothing |
native SetSoundConeOrientation (sound soundHandle, real x, real y, real z) returns nothing |
native SetSoundDistanceCutoff (sound soundHandle, real cutoff) returns nothing |
function SetSoundDistanceCutoffBJ (sound soundHandle, real cutoff) returns nothing |
native SetSoundDistances (sound soundHandle, real minDist, real maxDist) returns nothing |
native SetSoundDuration (sound soundHandle, integer duration) returns nothing |
function SetSoundOffsetBJ (real newOffset, sound soundHandle) returns nothing |
native SetSoundParamsFromLabel (sound soundHandle, string soundLabel) returns nothing |
native SetSoundPitch (sound soundHandle, real pitch) returns nothing |
function SetSoundPitchBJ (sound soundHandle, real pitch) returns nothing |
native SetSoundPlayPosition (sound soundHandle, integer millisecs) returns nothing |
native SetSoundPosition (sound soundHandle, real x, real y, real z) returns nothing |
function SetSoundPositionLocBJ (sound soundHandle, location loc, real z) returns nothing |
native SetSoundVelocity (sound soundHandle, real x, real y, real z) returns nothing |
native SetSoundVolume (sound soundHandle, integer volume) returns nothing |
function SetSoundVolumeBJ (sound soundHandle, real volumePercent) returns nothing |
function SetStackedSoundBJ (boolean add, sound soundHandle, rect r) returns nothing |
native StartSound (sound soundHandle) returns nothing |
function StartSoundForPlayerBJ (player whichPlayer, sound soundHandle) returns nothing |
native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing |
function StopSoundBJ (sound soundHandle, boolean fadeOut) returns nothing |
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
native TriggerWaitForSound (sound s, real offset) returns nothing |
native UnregisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing |
function WaitForSoundBJ (sound soundHandle, real offset) returns nothing |
function WaitTransmissionDuration (sound soundHandle, integer timeType, real timeVal) returns nothing |
Copyright (c) 2003 Jeff Pang Not affiliated or endorsed by Blizzard Entertainment |