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Global Variables | Functions That Return | Functions That Take
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Global variables of type location:
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Functions that return type location (   common.j,   common.ai,   Blizzard.j):
| native CameraSetupGetDestPositionLoc (camerasetup whichSetup) returns location |
| constant native GetCameraEyePositionLoc () returns location |
| constant native GetCameraTargetPositionLoc () returns location |
| function GetDestructableLoc (destructable whichDestructable) returns location |
| function GetItemLoc (item whichItem) returns location |
| constant native GetOrderPointLoc () returns location |
| function GetPlayerStartLocationLoc (player whichPlayer) returns location |
| function GetRandomLocInRect (rect whichRect) returns location |
| function GetRectCenter (rect whichRect) returns location |
| constant native GetSpellTargetLoc () returns location |
| constant native GetStartLocationLoc (integer whichStartLocation) returns location |
| constant native GetUnitLoc (unit whichUnit) returns location |
| constant native GetUnitRallyPoint (unit whichUnit) returns location |
| native LoadLocationHandle (hashtable table, integer parentKey, integer childKey) returns location |
| function LoadLocationHandleBJ (integer key, integer missionKey, hashtable table) returns location |
| native Location (real x, real y) returns location |
| function MeleeGetLocWithinRect (location src, rect r) returns location |
| function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location |
| function OffsetLocation (location loc, real dx, real dy) returns location |
| function PolarProjectionBJ (location source, real dist, real angle) returns location |
| function WaygateGetDestinationLocBJ (unit waygate) returns location |
Functions that take type location as a parameter (   common.j,   common.ai,   Blizzard.j):
| function AddLightningLoc (string codeName, location where1, location where2) returns lightning |
| function AddLightningLoc (string codeName, location where1, location where2) returns lightning |
| native AddSpecialEffectLoc (string modelName, location where) returns effect |
| function AddSpecialEffectLocBJ (location where, string modelName) returns effect |
| native AddSpellEffectByIdLoc (integer abilityId, effecttype t, location where) returns effect |
| native AddSpellEffectLoc (string abilityString, effecttype t, location where) returns effect |
| function AngleBetweenPoints (location locA, location locB) returns real |
| function AngleBetweenPoints (location locA, location locB) returns real |
| function CompareLocationsBJ (location A, location B) returns boolean |
| function CompareLocationsBJ (location A, location B) returns boolean |
| function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit |
| function CreateDeadDestructableLocBJ (integer objectid, location loc, real facing, real scale, integer variation) returns destructable |
| function CreateDestructableLoc (integer objectid, location loc, real facing, real scale, integer variation) returns destructable |
| native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier |
| function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier |
| function CreateImageBJ (string file, real size, location where, real zOffset, integer imageType) returns image |
| function CreateItemLoc (integer itemId, location loc) returns item |
| function CreateNUnitsAtLoc (integer count, integer unitId, player whichPlayer, location loc, real face) returns group |
| function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group |
| function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group |
| function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit |
| function CreateTextTagLocBJ (string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag |
| function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat |
| native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit |
| native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit |
| function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit |
| native DefineStartLocationLoc (integer whichStartLoc, location whichLocation) returns nothing |
| function DistanceBetweenPoints (location locA, location locB) returns real |
| function DistanceBetweenPoints (location locA, location locB) returns real |
| function EnumDestructablesInCircleBJ (real radius, location loc, code actionFunc) returns nothing |
| native GetLocationX (location whichLocation) returns real |
| native GetLocationY (location whichLocation) returns real |
| native GetLocationZ (location whichLocation) returns real |
| function GetRectFromCircleBJ (location center, real radius) returns rect |
| function GetTerrainCliffLevelBJ (location where) returns integer |
| function GetTerrainTypeBJ (location where) returns integer |
| function GetTerrainVarianceBJ (location where) returns integer |
| function GetUnitsInRangeOfLocAll (real radius, location whichLocation) returns group |
| function GetUnitsInRangeOfLocMatching (real radius, location whichLocation, boolexpr filter) returns group |
| native GroupEnumUnitsInRangeOfLoc (group whichGroup, location whichLocation, real radius, boolexpr filter) returns nothing |
| native GroupEnumUnitsInRangeOfLocCounted (group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit) returns nothing |
| native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean |
| native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean |
| function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean |
| constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean |
| native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean |
| constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean |
| constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean |
| function IsPointBlightedBJ (location where) returns boolean |
| function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean |
| function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean |
| native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean |
| native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean |
| function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean |
| function IsTerrainPathableBJ (location where, pathingtype t) returns boolean |
| constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean |
| function MeleeFindNearestMine (location src, real range) returns unit |
| function MeleeGetLocWithinRect (location src, rect r) returns location |
| function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location |
| function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location |
| function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit |
| function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing |
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean |
| function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean |
| native MoveLocation (location whichLocation, real newX, real newY) returns nothing |
| native MoveRectToLoc (rect whichRect, location newCenterLoc) returns nothing |
| function OffsetLocation (location loc, real dx, real dy) returns location |
| function PanCameraToLocForPlayer (player whichPlayer, location loc) returns nothing |
| function PanCameraToTimedLocForPlayer (player whichPlayer, location loc, real duration) returns nothing |
| function PanCameraToTimedLocWithZForPlayer (player whichPlayer, location loc, real zOffset, real duration) returns nothing |
| function PingMinimapLocForForce (force whichForce, location loc, real duration) returns nothing |
| function PingMinimapLocForForceEx (force whichForce, location loc, real duration, integer style, real red, real green, real blue) returns nothing |
| function PingMinimapLocForPlayer (player whichPlayer, location loc, real duration) returns nothing |
| function PlaySoundAtPointBJ (sound soundHandle, real volumePercent, location loc, real z) returns nothing |
| function PolarProjectionBJ (location source, real dist, real angle) returns location |
| function RectContainsLoc (rect r, location loc) returns boolean |
| function RectFromCenterSizeBJ (location center, real width, real height) returns rect |
| native RectFromLoc (location min, location max) returns rect |
| native RectFromLoc (location min, location max) returns rect |
| native RegionAddCellAtLoc (region whichRegion, location whichLocation) returns nothing |
| native RegionClearCellAtLoc (region whichRegion, location whichLocation) returns nothing |
| native RemoveLocation (location whichLocation) returns nothing |
| function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit |
| function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit |
| function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit |
| native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean |
| function RotateCameraAroundLocBJ (real degrees, location loc, player whichPlayer, real duration) returns nothing |
| native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean |
| function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean |
| native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing |
| function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing |
| function SetCameraPositionLocForPlayer (player whichPlayer, location loc) returns nothing |
| function SetCameraQuickPositionLoc (location loc) returns nothing |
| function SetCameraQuickPositionLocForPlayer (player whichPlayer, location loc) returns nothing |
| function SetDoodadAnimationBJ (string animName, integer doodadID, real radius, location center) returns nothing |
| native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing |
| function SetImagePositionBJ (image whichImage, location where, real zOffset) returns nothing |
| function SetItemPositionLoc (item whichItem, location loc) returns nothing |
| native SetRectFromLoc (rect whichRect, location min, location max) returns nothing |
| native SetRectFromLoc (rect whichRect, location min, location max) returns nothing |
| function SetSoundPositionLocBJ (sound soundHandle, location loc, real z) returns nothing |
| function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing |
| function SetTerrainTypeBJ (location where, integer terrainType, integer variation, integer area, integer shape) returns nothing |
| function SetTextTagPosBJ (texttag tt, location loc, real zOffset) returns nothing |
| function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing |
| native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing |
| function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing |
| function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing |
| function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing |
| function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing |
| function SmartCameraPanBJ (player whichPlayer, location loc, real duration) returns nothing |
| function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation |
| function TerrainDeformationRandomBJ (real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval) returns terraindeformation |
| function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation |
| function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation |
| function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation |
| function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
| function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
| function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
| function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
| function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing |
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| Copyright (c) 2003 Jeff Pang Not affiliated or endorsed by Blizzard Entertainment |
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