function AddLightningLoc (string codeName, location where1, location where2) returns lightning
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function AddLightningLoc (string codeName, location where1, location where2) returns lightning
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native AddSpecialEffectLoc (string modelName, location where) returns effect
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function AddSpecialEffectLocBJ (location where, string modelName) returns effect
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native AddSpellEffectByIdLoc (integer abilityId, effecttype t, location where) returns effect
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native AddSpellEffectLoc (string abilityString, effecttype t, location where) returns effect
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function AngleBetweenPoints (location locA, location locB) returns real
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function AngleBetweenPoints (location locA, location locB) returns real
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function CompareLocationsBJ (location A, location B) returns boolean
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function CompareLocationsBJ (location A, location B) returns boolean
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function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit
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function CreateDeadDestructableLocBJ (integer objectid, location loc, real facing, real scale, integer variation) returns destructable
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function CreateDestructableLoc (integer objectid, location loc, real facing, real scale, integer variation) returns destructable
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native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier
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function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier
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function CreateImageBJ (string file, real size, location where, real zOffset, integer imageType) returns image
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function CreateItemLoc (integer itemId, location loc) returns item
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function CreateNUnitsAtLoc (integer count, integer unitId, player whichPlayer, location loc, real face) returns group
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function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group
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function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group
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function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit
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function CreateTextTagLocBJ (string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
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function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
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native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit
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native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit
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function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit
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native DefineStartLocationLoc (integer whichStartLoc, location whichLocation) returns nothing
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function DistanceBetweenPoints (location locA, location locB) returns real
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function DistanceBetweenPoints (location locA, location locB) returns real
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function EnumDestructablesInCircleBJ (real radius, location loc, code actionFunc) returns nothing
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native GetLocationX (location whichLocation) returns real
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native GetLocationY (location whichLocation) returns real
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native GetLocationZ (location whichLocation) returns real
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function GetRectFromCircleBJ (location center, real radius) returns rect
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function GetTerrainCliffLevelBJ (location where) returns integer
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function GetTerrainTypeBJ (location where) returns integer
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function GetTerrainVarianceBJ (location where) returns integer
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function GetUnitsInRangeOfLocAll (real radius, location whichLocation) returns group
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function GetUnitsInRangeOfLocMatching (real radius, location whichLocation, boolexpr filter) returns group
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native GroupEnumUnitsInRangeOfLoc (group whichGroup, location whichLocation, real radius, boolexpr filter) returns nothing
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native GroupEnumUnitsInRangeOfLocCounted (group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit) returns nothing
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native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean
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native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
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function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
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constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean
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native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean
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constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean
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constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean
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function IsPointBlightedBJ (location where) returns boolean
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function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
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function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
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native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
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native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
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function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
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function IsTerrainPathableBJ (location where, pathingtype t) returns boolean
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constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
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function MeleeFindNearestMine (location src, real range) returns unit
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function MeleeGetLocWithinRect (location src, rect r) returns location
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function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location
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function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location
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function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit
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function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing
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function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
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function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
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function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
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function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
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function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
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function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
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function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
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native MoveLocation (location whichLocation, real newX, real newY) returns nothing
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native MoveRectToLoc (rect whichRect, location newCenterLoc) returns nothing
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function OffsetLocation (location loc, real dx, real dy) returns location
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function PanCameraToLocForPlayer (player whichPlayer, location loc) returns nothing
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function PanCameraToTimedLocForPlayer (player whichPlayer, location loc, real duration) returns nothing
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function PanCameraToTimedLocWithZForPlayer (player whichPlayer, location loc, real zOffset, real duration) returns nothing
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function PingMinimapLocForForce (force whichForce, location loc, real duration) returns nothing
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function PingMinimapLocForForceEx (force whichForce, location loc, real duration, integer style, real red, real green, real blue) returns nothing
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function PingMinimapLocForPlayer (player whichPlayer, location loc, real duration) returns nothing
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function PlaySoundAtPointBJ (sound soundHandle, real volumePercent, location loc, real z) returns nothing
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function PolarProjectionBJ (location source, real dist, real angle) returns location
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function RectContainsLoc (rect r, location loc) returns boolean
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function RectFromCenterSizeBJ (location center, real width, real height) returns rect
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native RectFromLoc (location min, location max) returns rect
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native RectFromLoc (location min, location max) returns rect
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native RegionAddCellAtLoc (region whichRegion, location whichLocation) returns nothing
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native RegionClearCellAtLoc (region whichRegion, location whichLocation) returns nothing
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native RemoveLocation (location whichLocation) returns nothing
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function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
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function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
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function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
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native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
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function RotateCameraAroundLocBJ (real degrees, location loc, player whichPlayer, real duration) returns nothing
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native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean
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function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean
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native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing
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function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing
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function SetCameraPositionLocForPlayer (player whichPlayer, location loc) returns nothing
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function SetCameraQuickPositionLoc (location loc) returns nothing
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function SetCameraQuickPositionLocForPlayer (player whichPlayer, location loc) returns nothing
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function SetDoodadAnimationBJ (string animName, integer doodadID, real radius, location center) returns nothing
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native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing
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function SetImagePositionBJ (image whichImage, location where, real zOffset) returns nothing
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function SetItemPositionLoc (item whichItem, location loc) returns nothing
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native SetRectFromLoc (rect whichRect, location min, location max) returns nothing
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native SetRectFromLoc (rect whichRect, location min, location max) returns nothing
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function SetSoundPositionLocBJ (sound soundHandle, location loc, real z) returns nothing
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function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing
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function SetTerrainTypeBJ (location where, integer terrainType, integer variation, integer area, integer shape) returns nothing
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function SetTextTagPosBJ (texttag tt, location loc, real zOffset) returns nothing
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function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing
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native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing
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function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing
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function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing
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function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing
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function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing
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function SmartCameraPanBJ (player whichPlayer, location loc, real duration) returns nothing
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function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation
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function TerrainDeformationRandomBJ (real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval) returns terraindeformation
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function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation
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function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation
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function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation
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function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
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function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
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function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
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function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
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function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing
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