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Global Variables | Functions That Return | Functions That Take
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Global variables of type location:
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Functions that return type location (   common.j,   common.ai,   Blizzard.j):
native CameraSetupGetDestPositionLoc (camerasetup whichSetup) returns location |
constant native GetCameraEyePositionLoc () returns location |
constant native GetCameraTargetPositionLoc () returns location |
function GetDestructableLoc (destructable whichDestructable) returns location |
function GetItemLoc (item whichItem) returns location |
constant native GetOrderPointLoc () returns location |
function GetPlayerStartLocationLoc (player whichPlayer) returns location |
function GetRandomLocInRect (rect whichRect) returns location |
function GetRectCenter (rect whichRect) returns location |
constant native GetSpellTargetLoc () returns location |
constant native GetStartLocationLoc (integer whichStartLocation) returns location |
constant native GetUnitLoc (unit whichUnit) returns location |
constant native GetUnitRallyPoint (unit whichUnit) returns location |
native LoadLocationHandle (hashtable table, integer parentKey, integer childKey) returns location |
function LoadLocationHandleBJ (integer key, integer missionKey, hashtable table) returns location |
native Location (real x, real y) returns location |
function MeleeGetLocWithinRect (location src, rect r) returns location |
function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location |
function OffsetLocation (location loc, real dx, real dy) returns location |
function PolarProjectionBJ (location source, real dist, real angle) returns location |
function WaygateGetDestinationLocBJ (unit waygate) returns location |
Functions that take type location as a parameter (   common.j,   common.ai,   Blizzard.j):
function AddLightningLoc (string codeName, location where1, location where2) returns lightning |
function AddLightningLoc (string codeName, location where1, location where2) returns lightning |
native AddSpecialEffectLoc (string modelName, location where) returns effect |
function AddSpecialEffectLocBJ (location where, string modelName) returns effect |
native AddSpellEffectByIdLoc (integer abilityId, effecttype t, location where) returns effect |
native AddSpellEffectLoc (string abilityString, effecttype t, location where) returns effect |
function AngleBetweenPoints (location locA, location locB) returns real |
function AngleBetweenPoints (location locA, location locB) returns real |
function CompareLocationsBJ (location A, location B) returns boolean |
function CompareLocationsBJ (location A, location B) returns boolean |
function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit |
function CreateDeadDestructableLocBJ (integer objectid, location loc, real facing, real scale, integer variation) returns destructable |
function CreateDestructableLoc (integer objectid, location loc, real facing, real scale, integer variation) returns destructable |
native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier |
function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier |
function CreateImageBJ (string file, real size, location where, real zOffset, integer imageType) returns image |
function CreateItemLoc (integer itemId, location loc) returns item |
function CreateNUnitsAtLoc (integer count, integer unitId, player whichPlayer, location loc, real face) returns group |
function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group |
function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group |
function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit |
function CreateTextTagLocBJ (string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag |
function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat |
native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit |
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit |
function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit |
native DefineStartLocationLoc (integer whichStartLoc, location whichLocation) returns nothing |
function DistanceBetweenPoints (location locA, location locB) returns real |
function DistanceBetweenPoints (location locA, location locB) returns real |
function EnumDestructablesInCircleBJ (real radius, location loc, code actionFunc) returns nothing |
native GetLocationX (location whichLocation) returns real |
native GetLocationY (location whichLocation) returns real |
native GetLocationZ (location whichLocation) returns real |
function GetRectFromCircleBJ (location center, real radius) returns rect |
function GetTerrainCliffLevelBJ (location where) returns integer |
function GetTerrainTypeBJ (location where) returns integer |
function GetTerrainVarianceBJ (location where) returns integer |
function GetUnitsInRangeOfLocAll (real radius, location whichLocation) returns group |
function GetUnitsInRangeOfLocMatching (real radius, location whichLocation, boolexpr filter) returns group |
native GroupEnumUnitsInRangeOfLoc (group whichGroup, location whichLocation, real radius, boolexpr filter) returns nothing |
native GroupEnumUnitsInRangeOfLocCounted (group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit) returns nothing |
native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean |
native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean |
function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean |
constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean |
native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean |
constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean |
constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean |
function IsPointBlightedBJ (location where) returns boolean |
function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean |
function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean |
native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean |
native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean |
function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean |
function IsTerrainPathableBJ (location where, pathingtype t) returns boolean |
constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean |
function MeleeFindNearestMine (location src, real range) returns unit |
function MeleeGetLocWithinRect (location src, rect r) returns location |
function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location |
function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location |
function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit |
function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing |
function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean |
function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean |
native MoveLocation (location whichLocation, real newX, real newY) returns nothing |
native MoveRectToLoc (rect whichRect, location newCenterLoc) returns nothing |
function OffsetLocation (location loc, real dx, real dy) returns location |
function PanCameraToLocForPlayer (player whichPlayer, location loc) returns nothing |
function PanCameraToTimedLocForPlayer (player whichPlayer, location loc, real duration) returns nothing |
function PanCameraToTimedLocWithZForPlayer (player whichPlayer, location loc, real zOffset, real duration) returns nothing |
function PingMinimapLocForForce (force whichForce, location loc, real duration) returns nothing |
function PingMinimapLocForForceEx (force whichForce, location loc, real duration, integer style, real red, real green, real blue) returns nothing |
function PingMinimapLocForPlayer (player whichPlayer, location loc, real duration) returns nothing |
function PlaySoundAtPointBJ (sound soundHandle, real volumePercent, location loc, real z) returns nothing |
function PolarProjectionBJ (location source, real dist, real angle) returns location |
function RectContainsLoc (rect r, location loc) returns boolean |
function RectFromCenterSizeBJ (location center, real width, real height) returns rect |
native RectFromLoc (location min, location max) returns rect |
native RectFromLoc (location min, location max) returns rect |
native RegionAddCellAtLoc (region whichRegion, location whichLocation) returns nothing |
native RegionClearCellAtLoc (region whichRegion, location whichLocation) returns nothing |
native RemoveLocation (location whichLocation) returns nothing |
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit |
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit |
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit |
native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean |
function RotateCameraAroundLocBJ (real degrees, location loc, player whichPlayer, real duration) returns nothing |
native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean |
function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean |
native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing |
function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing |
function SetCameraPositionLocForPlayer (player whichPlayer, location loc) returns nothing |
function SetCameraQuickPositionLoc (location loc) returns nothing |
function SetCameraQuickPositionLocForPlayer (player whichPlayer, location loc) returns nothing |
function SetDoodadAnimationBJ (string animName, integer doodadID, real radius, location center) returns nothing |
native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing |
function SetImagePositionBJ (image whichImage, location where, real zOffset) returns nothing |
function SetItemPositionLoc (item whichItem, location loc) returns nothing |
native SetRectFromLoc (rect whichRect, location min, location max) returns nothing |
native SetRectFromLoc (rect whichRect, location min, location max) returns nothing |
function SetSoundPositionLocBJ (sound soundHandle, location loc, real z) returns nothing |
function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing |
function SetTerrainTypeBJ (location where, integer terrainType, integer variation, integer area, integer shape) returns nothing |
function SetTextTagPosBJ (texttag tt, location loc, real zOffset) returns nothing |
function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing |
native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing |
function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing |
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing |
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing |
function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing |
function SmartCameraPanBJ (player whichPlayer, location loc, real duration) returns nothing |
function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation |
function TerrainDeformationRandomBJ (real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval) returns terraindeformation |
function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation |
function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation |
function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation |
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing |
Copyright (c) 2003 Jeff Pang Not affiliated or endorsed by Blizzard Entertainment |