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TYPES |
FUNCTIONS |
VARIABLES
Type weapontype
Global Variables | Functions That Return | Functions That Take
Ancestor Types: | handle > weapontype | Children Types: | none |
Location: | common.j, line 91 |
Information about type weapontype
weapontype is used by the damage functions to play different sound effects depending on the weapontype value, if you don't want any sound, just use WEAPON_TYPE_UNKNOWN or null.
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Global variables of type weapontype:
common.j:
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WEAPON_TYPE_AXE_MEDIUM_CHOP,
WEAPON_TYPE_CLAW_HEAVY_SLICE,
WEAPON_TYPE_CLAW_LIGHT_SLICE,
WEAPON_TYPE_CLAW_MEDIUM_SLICE,
WEAPON_TYPE_METAL_HEAVY_BASH,
WEAPON_TYPE_METAL_HEAVY_CHOP,
WEAPON_TYPE_METAL_HEAVY_SLICE,
WEAPON_TYPE_METAL_HEAVY_STAB,
WEAPON_TYPE_METAL_LIGHT_CHOP,
WEAPON_TYPE_METAL_LIGHT_SLICE,
WEAPON_TYPE_METAL_MEDIUM_BASH,
WEAPON_TYPE_METAL_MEDIUM_CHOP,
WEAPON_TYPE_METAL_MEDIUM_SLICE,
WEAPON_TYPE_METAL_MEDIUM_STAB,
WEAPON_TYPE_ROCK_HEAVY_BASH,
WEAPON_TYPE_WHOKNOWS,
WEAPON_TYPE_WOOD_HEAVY_BASH,
WEAPON_TYPE_WOOD_HEAVY_SLICE,
WEAPON_TYPE_WOOD_LIGHT_BASH,
WEAPON_TYPE_WOOD_LIGHT_SLICE,
WEAPON_TYPE_WOOD_LIGHT_STAB,
WEAPON_TYPE_WOOD_MEDIUM_BASH,
WEAPON_TYPE_WOOD_MEDIUM_SLICE,
WEAPON_TYPE_WOOD_MEDIUM_STAB
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Functions that return type weapontype (   common.j,   common.ai,   Blizzard.j):
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Functions that take type weapontype as a parameter (   common.j,   common.ai,   Blizzard.j):
native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
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native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
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