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-------------------------------------------------------------

TYPES | FUNCTIONS | VARIABLES

Type unit

Global Variables | Functions That Return | Functions That Take

Ancestor Types:handle > agent > widget > unit
Children Types:none
Location:common.j, line 9

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Global variables of type unit:

Blizzard.j:
bj_ghoul, bj_groupRandomCurrentPick, bj_lastCreatedUnit, bj_lastHauntedGoldMine, bj_lastLoadedUnit, bj_lastReplacedUnit, bj_makeUnitRescuableUnit, bj_meleeNearestMine

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Functions that return type unit (     common.j,      common.ai,      Blizzard.j):

function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit
native CreateBlightedGoldmine (player id, real x, real y, real face) returns unit
native CreateCorpse (player whichPlayer, integer unitid, real x, real y, real face) returns unit
function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit
function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit
native CreateUnit (player id, integer unitid, real x, real y, real face) returns unit
native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit
function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit
native CreateUnitByName (player whichPlayer, string unitname, real x, real y, real face) returns unit
native FirstOfGroup (group whichGroup) returns unit
native GetAllianceTarget () returns unit
function GetAttackedUnitBJ () returns unit
constant native GetAttacker () returns unit
native GetBuilding (player p) returns unit
constant native GetBuyingUnit () returns unit
constant native GetCancelledStructure () returns unit
constant native GetChangingUnit () returns unit
constant native GetConstructedStructure () returns unit
constant native GetConstructingStructure () returns unit
native GetCreepCamp (integer min, integer max, boolean flyers_ok) returns unit
constant native GetDecayingUnit () returns unit
constant native GetDetectedUnit () returns unit
constant native GetDyingUnit () returns unit
native GetEnemyBase () returns unit
native GetEnemyExpansion () returns unit
constant native GetEnteringUnit () returns unit
constant native GetEnumUnit () returns unit
constant native GetEventDamageSource () returns unit
constant native GetEventTargetUnit () returns unit
native GetExpansionFoe () returns unit
native GetExpansionPeon () returns unit
constant native GetFilterUnit () returns unit
constant native GetKillingUnit () returns unit
function GetKillingUnitBJ () returns unit
function GetLastCreatedUnit () returns unit
function GetLastHauntedGoldMine () returns unit
function GetLastReplacedUnitBJ () returns unit
function GetLastRestoredUnitBJ () returns unit
constant native GetLearningUnit () returns unit
constant native GetLeavingUnit () returns unit
constant native GetLevelingUnit () returns unit
constant native GetLoadedUnit () returns unit
function GetLoadedUnitBJ () returns unit
function GetMajorCreep () returns unit
constant native GetManipulatingUnit () returns unit
native GetMegaTarget () returns unit
function GetMinorCreep () returns unit
constant native GetOrderedUnit () returns unit
constant native GetOrderTargetUnit () returns unit
constant native GetRescuer () returns unit
constant native GetResearchingUnit () returns unit
constant native GetRevivableUnit () returns unit
constant native GetRevivingUnit () returns unit
constant native GetSellingUnit () returns unit
constant native GetSoldUnit () returns unit
constant native GetSpellAbilityUnit () returns unit
constant native GetSpellTargetUnit () returns unit
constant native GetSummonedUnit () returns unit
constant native GetSummoningUnit () returns unit
constant native GetTrainedUnit () returns unit
constant native GetTransportUnit () returns unit
function GetTransportUnitBJ () returns unit
constant native GetTriggerUnit () returns unit
constant native GetUnitRallyUnit (unit whichUnit) returns unit
function GroupPickRandomUnit (group whichGroup) returns unit
native LoadUnitHandle (hashtable table, integer parentKey, integer childKey) returns unit
function LoadUnitHandleBJ (integer key, integer missionKey, hashtable table) returns unit
function MeleeFindNearestMine (location src, real range) returns unit
function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit
native PlaceRandomUnit (unitpool whichPool, player forWhichPlayer, real x, real y, real facing) returns unit
function ReplaceUnitBJ (unit whichUnit, integer newUnitId, integer unitStateMethod) returns unit
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit

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Functions that take type unit as a parameter (     common.j,      common.ai,      Blizzard.j):

native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing
function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing
native AddItemToStock (unit whichUnit, integer itemId, integer currentStock, integer stockMax) returns nothing
function AddItemToStockBJ (integer itemId, unit whichUnit, integer currentStock, integer stockMax) returns nothing
native AddResourceAmount (unit whichUnit, integer amount) returns nothing
function AddResourceAmountBJ (integer delta, unit whichUnit) returns nothing
native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
native AddUnitToStock (unit whichUnit, integer unitId, integer currentStock, integer stockMax) returns nothing
function AddUnitToStockBJ (integer unitId, unit whichUnit, integer currentStock, integer stockMax) returns nothing
native AttachSoundToUnit (sound soundHandle, unit whichUnit) returns nothing
function AttachSoundToUnitBJ (sound soundHandle, unit whichUnit) returns nothing
native AttackMoveKill (unit target) returns nothing
function AttackMoveKillA (unit target) returns nothing
function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit
function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing
function CreateTextTagUnitBJ (string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
native DecUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
function DecUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
function DoesUnitGenerateAlarms (unit whichUnit) returns boolean
function ExplodeUnitBJ (unit whichUnit) returns nothing
native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer
native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer
constant native GetHeroLevel (unit whichHero) returns integer
native GetHeroProperName (unit whichHero) returns string
native GetHeroSkillPoints (unit whichHero) returns integer
function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer
native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer
native GetHeroXP (unit whichHero) returns integer
function GetInventoryIndexOfItemTypeBJ (unit whichUnit, integer itemId) returns integer
function GetItemOfTypeFromUnitBJ (unit whichUnit, integer itemId) returns item
constant native GetOwningPlayer (unit whichUnit) returns player
native GetResourceAmount (unit whichUnit) returns integer
native GetUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
function GetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
native GetUnitAcquireRange (unit whichUnit) returns real
native GetUnitCurrentOrder (unit whichUnit) returns integer
native GetUnitDefaultAcquireRange (unit whichUnit) returns real
native GetUnitDefaultFlyHeight (unit whichUnit) returns real
constant native GetUnitDefaultMoveSpeed (unit whichUnit) returns real
native GetUnitDefaultPropWindow (unit whichUnit) returns real
function GetUnitDefaultPropWindowBJ (unit whichUnit) returns real
native GetUnitDefaultTurnSpeed (unit whichUnit) returns real
constant native GetUnitFacing (unit whichUnit) returns real
native GetUnitFlyHeight (unit whichUnit) returns real
constant native GetUnitFoodMade (unit whichUnit) returns integer
constant native GetUnitFoodUsed (unit whichUnit) returns integer
constant native GetUnitLevel (unit whichUnit) returns integer
function GetUnitLifePercent (unit whichUnit) returns real
constant native GetUnitLoc (unit whichUnit) returns location
function GetUnitManaPercent (unit whichUnit) returns real
constant native GetUnitMoveSpeed (unit whichUnit) returns real
constant native GetUnitName (unit whichUnit) returns string
native GetUnitPointValue (unit whichUnit) returns integer
native GetUnitPropWindow (unit whichUnit) returns real
function GetUnitPropWindowBJ (unit whichUnit) returns real
constant native GetUnitRace (unit whichUnit) returns race
constant native GetUnitRallyDestructable (unit whichUnit) returns destructable
constant native GetUnitRallyPoint (unit whichUnit) returns location
constant native GetUnitRallyUnit (unit whichUnit) returns unit
constant native GetUnitState (unit whichUnit, unitstate whichUnitState) returns real
function GetUnitStatePercent (unit whichUnit, unitstate whichState, unitstate whichMaxState) returns real
function GetUnitStateSwap (unitstate whichState, unit whichUnit) returns real
native GetUnitTurnSpeed (unit whichUnit) returns real
constant native GetUnitTypeId (unit whichUnit) returns integer
native GetUnitUserData (unit whichUnit) returns integer
constant native GetUnitX (unit whichUnit) returns real
constant native GetUnitY (unit whichUnit) returns real
native GroupAddUnit (group whichGroup, unit whichUnit) returns nothing
function GroupAddUnitSimple (unit whichUnit, group whichGroup) returns nothing
native GroupRemoveUnit (group whichGroup, unit whichUnit) returns nothing
function GroupRemoveUnitSimple (unit whichUnit, group whichGroup) returns nothing
native IncUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
function IncUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean
function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
native IssueImmediateOrder (unit whichUnit, string order) returns boolean
function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean
native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean
native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean
native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean
native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean
native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean
native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean
native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean
function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean
function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean
native IsSuspendedXP (unit whichHero) returns boolean
native IsTowered (unit target) returns boolean
constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
function IsUnitAliveBJ (unit whichUnit) returns boolean
constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean
function IsUnitDeadBJ (unit whichUnit) returns boolean
constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean
constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean
constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean
constant native IsUnitHidden (unit whichUnit) returns boolean
function IsUnitHiddenBJ (unit whichUnit) returns boolean
constant native IsUnitIllusion (unit whichUnit) returns boolean
function IsUnitIllusionBJ (unit whichUnit) returns boolean
constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
constant native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean
constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
constant native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean
native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean
constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean
constant native IsUnitLoaded (unit whichUnit) returns boolean
function IsUnitLoadedBJ (unit whichUnit) returns boolean
constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean
constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean
native IsUnitPaused (unit whichHero) returns boolean
function IsUnitPausedBJ (unit whichUnit) returns boolean
constant native IsUnitRace (unit whichUnit, race whichRace) returns boolean
constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean
constant native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean
constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean
native KillUnit (unit whichUnit) returns nothing
function LockGuardPosition (unit targ) returns nothing
function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
function MeleeCheckAddedUnit (unit addedUnit) returns nothing
function MeleeCheckLostUnit (unit lostUnit) returns nothing
function MeleeGrantItemsToHero (unit whichUnit) returns nothing
function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean
function ModifyHeroStat (integer whichStat, unit whichHero, integer modifyMethod, integer value) returns nothing
native PauseUnit (unit whichUnit, boolean flag) returns nothing
function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing
function PlaySoundOnUnitBJ (sound soundHandle, real volumePercent, unit whichUnit) returns nothing
native QueueUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
function QueueUnitAnimationBJ (unit whichUnit, string whichAnimation) returns nothing
function RectContainsUnit (rect r, unit whichUnit) returns boolean
native RecycleGuardPosition (unit hUnit) returns nothing
function ReformUntilTargetDead (unit target) returns nothing
native RemoveGuardPosition (unit hUnit) returns nothing
native RemoveItemFromStock (unit whichUnit, integer itemId) returns nothing
function RemoveItemFromStockBJ (integer itemId, unit whichUnit) returns nothing
native RemoveUnit (unit whichUnit) returns nothing
native RemoveUnitFromStock (unit whichUnit, integer unitId) returns nothing
function RemoveUnitFromStockBJ (integer unitId, unit whichUnit) returns nothing
function ReplaceUnitBJ (unit whichUnit, integer newUnitId, integer unitStateMethod) returns unit
function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing
function ResetUnitAnimation (unit whichUnit) returns nothing
native ResetUnitLookAt (unit whichUnit) returns nothing
native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
native SaveUnitHandle (hashtable table, integer parentKey, integer childKey, unit whichUnit) returns boolean
function SaveUnitHandleBJ (unit whichUnit, integer key, integer missionKey, hashtable table) returns boolean
native SelectHeroSkill (unit whichHero, integer abilcode) returns nothing
native SelectUnit (unit whichUnit, boolean flag) returns nothing
function SelectUnitAdd (unit whichUnit) returns nothing
function SelectUnitAddForPlayer (unit whichUnit, player whichPlayer) returns nothing
function SelectUnitForPlayerSingle (unit whichUnit, player whichPlayer) returns nothing
function SelectUnitRemove (unit whichUnit) returns nothing
function SelectUnitRemoveForPlayer (unit whichUnit, player whichPlayer) returns nothing
function SelectUnitSingle (unit whichUnit) returns nothing
native SetAllianceTarget (unit id) returns nothing
native SetCameraOrientController (unit whichUnit, real xoffset, real yoffset) returns nothing
function SetCameraOrientControllerForPlayerBJ (player whichPlayer, unit whichUnit, real xoffset, real yoffset) returns nothing
native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
native SetExpansion (unit peon, integer id) returns boolean
native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing
native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing
native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing
function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing
function SetHeroStat (unit whichHero, integer whichStat, integer value) returns nothing
native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing
native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing
native SetItemTypeSlots (unit whichUnit, integer slots) returns nothing
native SetResourceAmount (unit whichUnit, integer amount) returns nothing
native SetTextTagPosUnit (texttag t, unit whichUnit, real heightOffset) returns nothing
function SetTextTagPosUnitBJ (texttag tt, unit whichUnit, real zOffset) returns nothing
native SetUnitAbilityLevel (unit whichUnit, integer abilcode, integer level) returns integer
function SetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit, integer level) returns integer
native SetUnitAcquireRange (unit whichUnit, real newAcquireRange) returns nothing
function SetUnitAcquireRangeBJ (unit whichUnit, real acquireRange) returns nothing
native SetUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
native SetUnitAnimationByIndex (unit whichUnit, integer whichAnimation) returns nothing
native SetUnitAnimationWithRarity (unit whichUnit, string whichAnimation, raritycontrol rarity) returns nothing
native SetUnitBlendTime (unit whichUnit, real blendTime) returns nothing
function SetUnitBlendTimeBJ (unit whichUnit, real blendTime) returns nothing
native SetUnitColor (unit whichUnit, playercolor whichColor) returns nothing
native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing
native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing
function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing
native SetUnitFacing (unit whichUnit, real facingAngle) returns nothing
native SetUnitFacingTimed (unit whichUnit, real facingAngle, real duration) returns nothing
function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing
function SetUnitFacingToFaceUnitTimed (unit whichUnit, unit target, real duration) returns nothing
function SetUnitFacingToFaceUnitTimed (unit whichUnit, unit target, real duration) returns nothing
native SetUnitFlyHeight (unit whichUnit, real newHeight, real rate) returns nothing
function SetUnitFlyHeightBJ (unit whichUnit, real newHeight, real rate) returns nothing
native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing
function SetUnitLifeBJ (unit whichUnit, real newValue) returns nothing
function SetUnitLifePercentBJ (unit whichUnit, real percent) returns nothing
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing
function SetUnitManaBJ (unit whichUnit, real newValue) returns nothing
function SetUnitManaPercentBJ (unit whichUnit, real percent) returns nothing
native SetUnitMoveSpeed (unit whichUnit, real newSpeed) returns nothing
native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing
native SetUnitPathing (unit whichUnit, boolean flag) returns nothing
native SetUnitPosition (unit whichUnit, real newX, real newY) returns nothing
native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing
function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing
native SetUnitPropWindow (unit whichUnit, real newPropWindowAngle) returns nothing
function SetUnitPropWindowBJ (unit whichUnit, real propWindow) returns nothing
function SetUnitRallyDestructable (unit whichUnit, destructable targDest) returns nothing
function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing
function SetUnitRallyUnit (unit whichUnit, unit targUnit) returns nothing
function SetUnitRallyUnit (unit whichUnit, unit targUnit) returns nothing
native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing
native SetUnitRescueRange (unit whichUnit, real range) returns nothing
native SetUnitScale (unit whichUnit, real scaleX, real scaleY, real scaleZ) returns nothing
function SetUnitScalePercent (unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ) returns nothing
native SetUnitState (unit whichUnit, unitstate whichUnitState, real newVal) returns nothing
native SetUnitTimeScale (unit whichUnit, real timeScale) returns nothing
function SetUnitTimeScalePercent (unit whichUnit, real percentScale) returns nothing
native SetUnitTurnSpeed (unit whichUnit, real newTurnSpeed) returns nothing
function SetUnitTurnSpeedBJ (unit whichUnit, real turnSpeed) returns nothing
native SetUnitTypeSlots (unit whichUnit, integer slots) returns nothing
native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing
function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing
native SetUnitUserData (unit whichUnit, integer data) returns nothing
native SetUnitVertexColor (unit whichUnit, integer red, integer green, integer blue, integer alpha) returns nothing
function SetUnitVertexColorBJ (unit whichUnit, real red, real green, real blue, real transparency) returns nothing
native SetUnitX (unit whichUnit, real newX) returns nothing
native SetUnitY (unit whichUnit, real newY) returns nothing
native ShowUnit (unit whichUnit, boolean show) returns nothing
function ShowUnitHide (unit whichUnit) returns nothing
function ShowUnitShow (unit whichUnit) returns nothing
function SleepUntilTargetDead (unit target) returns nothing
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
native SuspendHeroXP (unit whichHero, boolean flag) returns nothing
function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function TriggerRegisterDistanceBetweenUnits (trigger trig, unit whichUnit, boolexpr condition, real range) returns event
native TriggerRegisterFilterUnitEvent (trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter) returns event
native TriggerRegisterUnitEvent (trigger whichTrigger, unit whichUnit, unitevent whichEvent) returns event
native TriggerRegisterUnitInRange (trigger whichTrigger, unit whichUnit, real range, boolexpr filter) returns event
function TriggerRegisterUnitInRangeSimple (trigger trig, real range, unit whichUnit) returns event
function TriggerRegisterUnitLifeEvent (trigger trig, unit whichUnit, limitop opcode, real limitval) returns event
function TriggerRegisterUnitManaEvent (trigger trig, unit whichUnit, limitop opcode, real limitval) returns event
native TriggerRegisterUnitStateEvent (trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval) returns event
native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean
function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean
native UnitAddIndicator (unit whichUnit, integer red, integer green, integer blue, integer alpha) returns nothing
function UnitAddIndicatorBJ (unit whichUnit, real red, real green, real blue, real transparency) returns nothing
native UnitAddItem (unit whichUnit, item whichItem) returns boolean
native UnitAddItemById (unit whichUnit, integer itemId) returns item
function UnitAddItemByIdSwapped (integer itemId, unit whichHero) returns item
function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean
native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean
native UnitAddSleep (unit whichUnit, boolean add) returns nothing
native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing
native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean
function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean
native UnitAlive (unit id) returns boolean
native UnitApplyTimedLife (unit whichUnit, integer buffId, real duration) returns nothing
function UnitApplyTimedLifeBJ (real duration, integer buffId, unit whichUnit) returns nothing
native UnitCanSleep (unit whichUnit) returns boolean
function UnitCanSleepBJ (unit whichUnit) returns boolean
native UnitCanSleepPerm (unit whichUnit) returns boolean
native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
function UnitDropItem (unit inUnit, integer inItemID) returns item
native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean
function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean
function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean
native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean
function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean
native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
native UnitHasItem (unit whichUnit, item whichItem) returns boolean
function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean
native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean
function UnitInventoryCount (unit whichUnit) returns integer
native UnitInventorySize (unit whichUnit) returns integer
function UnitInventorySizeBJ (unit whichUnit) returns integer
native UnitInvis (unit id) returns boolean
native UnitIsSleeping (unit whichUnit) returns boolean
function UnitIsSleepingBJ (unit whichUnit) returns boolean
native UnitItemInSlot (unit whichUnit, integer itemSlot) returns item
function UnitItemInSlotBJ (unit whichUnit, integer itemSlot) returns item
native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean
native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing
function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing
native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean
function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean
function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean
native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
function UnitRemoveBuffsBJ (integer buffType, unit whichUnit) returns nothing
native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
native UnitRemoveItem (unit whichUnit, item whichItem) returns nothing
native UnitRemoveItemFromSlot (unit whichUnit, integer itemSlot) returns item
function UnitRemoveItemFromSlotSwapped (integer itemSlot, unit whichHero) returns item
function UnitRemoveItemSwapped (item whichItem, unit whichHero) returns nothing
native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean
function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean
native UnitResetCooldown (unit whichUnit) returns nothing
function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing
native UnitSetConstructionProgress (unit whichUnit, integer constructionPercentage) returns nothing
native UnitSetUpgradeProgress (unit whichUnit, integer upgradePercentage) returns nothing
native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing
function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing
native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing
function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing
native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean
native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing
function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing
native UnitUseItem (unit whichUnit, item whichItem) returns boolean
function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean
native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
native UnitWakeUp (unit whichUnit) returns nothing
function UnitWakeUpBJ (unit whichUnit) returns nothing
native Unsummon (unit unitid) returns nothing
native WaygateActivate (unit waygate, boolean activate) returns nothing
function WaygateActivateBJ (boolean activate, unit waygate) returns nothing
function WaygateGetDestinationLocBJ (unit waygate) returns location
native WaygateGetDestinationX (unit waygate) returns real
native WaygateGetDestinationY (unit waygate) returns real
native WaygateIsActive (unit waygate) returns boolean
function WaygateIsActiveBJ (unit waygate) returns boolean
native WaygateSetDestination (unit waygate, real x, real y) returns nothing
function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing

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