JASS Tools |
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Global Variables | Functions That Return | Functions That Take
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Global variables of type unit:
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Functions that return type unit (   common.j,   common.ai,   Blizzard.j):
function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit |
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit |
native CreateBlightedGoldmine (player id, real x, real y, real face) returns unit |
native CreateCorpse (player whichPlayer, integer unitid, real x, real y, real face) returns unit |
function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit |
function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit |
native CreateUnit (player id, integer unitid, real x, real y, real face) returns unit |
native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit |
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit |
function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit |
native CreateUnitByName (player whichPlayer, string unitname, real x, real y, real face) returns unit |
native FirstOfGroup (group whichGroup) returns unit |
native GetAllianceTarget () returns unit |
function GetAttackedUnitBJ () returns unit |
constant native GetAttacker () returns unit |
native GetBuilding (player p) returns unit |
constant native GetBuyingUnit () returns unit |
constant native GetCancelledStructure () returns unit |
constant native GetChangingUnit () returns unit |
constant native GetConstructedStructure () returns unit |
constant native GetConstructingStructure () returns unit |
native GetCreepCamp (integer min, integer max, boolean flyers_ok) returns unit |
constant native GetDecayingUnit () returns unit |
constant native GetDetectedUnit () returns unit |
constant native GetDyingUnit () returns unit |
native GetEnemyBase () returns unit |
native GetEnemyExpansion () returns unit |
constant native GetEnteringUnit () returns unit |
constant native GetEnumUnit () returns unit |
constant native GetEventDamageSource () returns unit |
constant native GetEventTargetUnit () returns unit |
native GetExpansionFoe () returns unit |
native GetExpansionPeon () returns unit |
constant native GetFilterUnit () returns unit |
constant native GetKillingUnit () returns unit |
function GetKillingUnitBJ () returns unit |
function GetLastCreatedUnit () returns unit |
function GetLastHauntedGoldMine () returns unit |
function GetLastReplacedUnitBJ () returns unit |
function GetLastRestoredUnitBJ () returns unit |
constant native GetLearningUnit () returns unit |
constant native GetLeavingUnit () returns unit |
constant native GetLevelingUnit () returns unit |
constant native GetLoadedUnit () returns unit |
function GetLoadedUnitBJ () returns unit |
function GetMajorCreep () returns unit |
constant native GetManipulatingUnit () returns unit |
native GetMegaTarget () returns unit |
function GetMinorCreep () returns unit |
constant native GetOrderedUnit () returns unit |
constant native GetOrderTargetUnit () returns unit |
constant native GetRescuer () returns unit |
constant native GetResearchingUnit () returns unit |
constant native GetRevivableUnit () returns unit |
constant native GetRevivingUnit () returns unit |
constant native GetSellingUnit () returns unit |
constant native GetSoldUnit () returns unit |
constant native GetSpellAbilityUnit () returns unit |
constant native GetSpellTargetUnit () returns unit |
constant native GetSummonedUnit () returns unit |
constant native GetSummoningUnit () returns unit |
constant native GetTrainedUnit () returns unit |
constant native GetTransportUnit () returns unit |
function GetTransportUnitBJ () returns unit |
constant native GetTriggerUnit () returns unit |
constant native GetUnitRallyUnit (unit whichUnit) returns unit |
function GroupPickRandomUnit (group whichGroup) returns unit |
native LoadUnitHandle (hashtable table, integer parentKey, integer childKey) returns unit |
function LoadUnitHandleBJ (integer key, integer missionKey, hashtable table) returns unit |
function MeleeFindNearestMine (location src, real range) returns unit |
function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit |
native PlaceRandomUnit (unitpool whichPool, player forWhichPlayer, real x, real y, real facing) returns unit |
function ReplaceUnitBJ (unit whichUnit, integer newUnitId, integer unitStateMethod) returns unit |
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit |
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit |
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit |
Functions that take type unit as a parameter (   common.j,   common.ai,   Blizzard.j):
native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing |
function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing |
native AddItemToStock (unit whichUnit, integer itemId, integer currentStock, integer stockMax) returns nothing |
function AddItemToStockBJ (integer itemId, unit whichUnit, integer currentStock, integer stockMax) returns nothing |
native AddResourceAmount (unit whichUnit, integer amount) returns nothing |
function AddResourceAmountBJ (integer delta, unit whichUnit) returns nothing |
native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing |
function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing |
native AddUnitToStock (unit whichUnit, integer unitId, integer currentStock, integer stockMax) returns nothing |
function AddUnitToStockBJ (integer unitId, unit whichUnit, integer currentStock, integer stockMax) returns nothing |
native AttachSoundToUnit (sound soundHandle, unit whichUnit) returns nothing |
function AttachSoundToUnitBJ (sound soundHandle, unit whichUnit) returns nothing |
native AttackMoveKill (unit target) returns nothing |
function AttackMoveKillA (unit target) returns nothing |
function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit |
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit |
function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing |
function CreateTextTagUnitBJ (string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag |
native DecUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer |
function DecUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer |
function DoesUnitGenerateAlarms (unit whichUnit) returns boolean |
function ExplodeUnitBJ (unit whichUnit) returns nothing |
native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer |
native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer |
constant native GetHeroLevel (unit whichHero) returns integer |
native GetHeroProperName (unit whichHero) returns string |
native GetHeroSkillPoints (unit whichHero) returns integer |
function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer |
native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer |
native GetHeroXP (unit whichHero) returns integer |
function GetInventoryIndexOfItemTypeBJ (unit whichUnit, integer itemId) returns integer |
function GetItemOfTypeFromUnitBJ (unit whichUnit, integer itemId) returns item |
constant native GetOwningPlayer (unit whichUnit) returns player |
native GetResourceAmount (unit whichUnit) returns integer |
native GetUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer |
function GetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer |
native GetUnitAcquireRange (unit whichUnit) returns real |
native GetUnitCurrentOrder (unit whichUnit) returns integer |
native GetUnitDefaultAcquireRange (unit whichUnit) returns real |
native GetUnitDefaultFlyHeight (unit whichUnit) returns real |
constant native GetUnitDefaultMoveSpeed (unit whichUnit) returns real |
native GetUnitDefaultPropWindow (unit whichUnit) returns real |
function GetUnitDefaultPropWindowBJ (unit whichUnit) returns real |
native GetUnitDefaultTurnSpeed (unit whichUnit) returns real |
constant native GetUnitFacing (unit whichUnit) returns real |
native GetUnitFlyHeight (unit whichUnit) returns real |
constant native GetUnitFoodMade (unit whichUnit) returns integer |
constant native GetUnitFoodUsed (unit whichUnit) returns integer |
constant native GetUnitLevel (unit whichUnit) returns integer |
function GetUnitLifePercent (unit whichUnit) returns real |
constant native GetUnitLoc (unit whichUnit) returns location |
function GetUnitManaPercent (unit whichUnit) returns real |
constant native GetUnitMoveSpeed (unit whichUnit) returns real |
constant native GetUnitName (unit whichUnit) returns string |
native GetUnitPointValue (unit whichUnit) returns integer |
native GetUnitPropWindow (unit whichUnit) returns real |
function GetUnitPropWindowBJ (unit whichUnit) returns real |
constant native GetUnitRace (unit whichUnit) returns race |
constant native GetUnitRallyDestructable (unit whichUnit) returns destructable |
constant native GetUnitRallyPoint (unit whichUnit) returns location |
constant native GetUnitRallyUnit (unit whichUnit) returns unit |
constant native GetUnitState (unit whichUnit, unitstate whichUnitState) returns real |
function GetUnitStatePercent (unit whichUnit, unitstate whichState, unitstate whichMaxState) returns real |
function GetUnitStateSwap (unitstate whichState, unit whichUnit) returns real |
native GetUnitTurnSpeed (unit whichUnit) returns real |
constant native GetUnitTypeId (unit whichUnit) returns integer |
native GetUnitUserData (unit whichUnit) returns integer |
constant native GetUnitX (unit whichUnit) returns real |
constant native GetUnitY (unit whichUnit) returns real |
native GroupAddUnit (group whichGroup, unit whichUnit) returns nothing |
function GroupAddUnitSimple (unit whichUnit, group whichGroup) returns nothing |
native GroupRemoveUnit (group whichGroup, unit whichUnit) returns nothing |
function GroupRemoveUnitSimple (unit whichUnit, group whichGroup) returns nothing |
native IncUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer |
function IncUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer |
native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean |
native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean |
function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean |
function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean |
native IssueImmediateOrder (unit whichUnit, string order) returns boolean |
function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean |
native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean |
native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean |
native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean |
native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean |
native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean |
native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean |
native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean |
native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean |
native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean |
native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean |
native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean |
native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean |
native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean |
native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean |
native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean |
function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean |
function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean |
native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean |
function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean |
function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean |
native IsSuspendedXP (unit whichHero) returns boolean |
native IsTowered (unit target) returns boolean |
constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean |
constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean |
function IsUnitAliveBJ (unit whichUnit) returns boolean |
constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean |
function IsUnitDeadBJ (unit whichUnit) returns boolean |
constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitHidden (unit whichUnit) returns boolean |
function IsUnitHiddenBJ (unit whichUnit) returns boolean |
constant native IsUnitIllusion (unit whichUnit) returns boolean |
function IsUnitIllusionBJ (unit whichUnit) returns boolean |
constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean |
constant native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean |
constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean |
constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean |
constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean |
constant native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean |
native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean |
constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean |
constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean |
function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean |
function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean |
constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitLoaded (unit whichUnit) returns boolean |
function IsUnitLoadedBJ (unit whichUnit) returns boolean |
constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean |
native IsUnitPaused (unit whichHero) returns boolean |
function IsUnitPausedBJ (unit whichUnit) returns boolean |
constant native IsUnitRace (unit whichUnit, race whichRace) returns boolean |
constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean |
constant native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean |
constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean |
native KillUnit (unit whichUnit) returns nothing |
function LockGuardPosition (unit targ) returns nothing |
function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing |
function MeleeCheckAddedUnit (unit addedUnit) returns nothing |
function MeleeCheckLostUnit (unit lostUnit) returns nothing |
function MeleeGrantItemsToHero (unit whichUnit) returns nothing |
function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean |
function ModifyHeroStat (integer whichStat, unit whichHero, integer modifyMethod, integer value) returns nothing |
native PauseUnit (unit whichUnit, boolean flag) returns nothing |
function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing |
function PlaySoundOnUnitBJ (sound soundHandle, real volumePercent, unit whichUnit) returns nothing |
native QueueUnitAnimation (unit whichUnit, string whichAnimation) returns nothing |
function QueueUnitAnimationBJ (unit whichUnit, string whichAnimation) returns nothing |
function RectContainsUnit (rect r, unit whichUnit) returns boolean |
native RecycleGuardPosition (unit hUnit) returns nothing |
function ReformUntilTargetDead (unit target) returns nothing |
native RemoveGuardPosition (unit hUnit) returns nothing |
native RemoveItemFromStock (unit whichUnit, integer itemId) returns nothing |
function RemoveItemFromStockBJ (integer itemId, unit whichUnit) returns nothing |
native RemoveUnit (unit whichUnit) returns nothing |
native RemoveUnitFromStock (unit whichUnit, integer unitId) returns nothing |
function RemoveUnitFromStockBJ (integer unitId, unit whichUnit) returns nothing |
function ReplaceUnitBJ (unit whichUnit, integer newUnitId, integer unitStateMethod) returns unit |
function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing |
function ResetUnitAnimation (unit whichUnit) returns nothing |
native ResetUnitLookAt (unit whichUnit) returns nothing |
native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean |
native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean |
native SaveUnitHandle (hashtable table, integer parentKey, integer childKey, unit whichUnit) returns boolean |
function SaveUnitHandleBJ (unit whichUnit, integer key, integer missionKey, hashtable table) returns boolean |
native SelectHeroSkill (unit whichHero, integer abilcode) returns nothing |
native SelectUnit (unit whichUnit, boolean flag) returns nothing |
function SelectUnitAdd (unit whichUnit) returns nothing |
function SelectUnitAddForPlayer (unit whichUnit, player whichPlayer) returns nothing |
function SelectUnitForPlayerSingle (unit whichUnit, player whichPlayer) returns nothing |
function SelectUnitRemove (unit whichUnit) returns nothing |
function SelectUnitRemoveForPlayer (unit whichUnit, player whichPlayer) returns nothing |
function SelectUnitSingle (unit whichUnit) returns nothing |
native SetAllianceTarget (unit id) returns nothing |
native SetCameraOrientController (unit whichUnit, real xoffset, real yoffset) returns nothing |
function SetCameraOrientControllerForPlayerBJ (player whichPlayer, unit whichUnit, real xoffset, real yoffset) returns nothing |
native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing |
function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing |
native SetExpansion (unit peon, integer id) returns boolean |
native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing |
native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing |
native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing |
function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing |
function SetHeroStat (unit whichHero, integer whichStat, integer value) returns nothing |
native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing |
native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing |
native SetItemTypeSlots (unit whichUnit, integer slots) returns nothing |
native SetResourceAmount (unit whichUnit, integer amount) returns nothing |
native SetTextTagPosUnit (texttag t, unit whichUnit, real heightOffset) returns nothing |
function SetTextTagPosUnitBJ (texttag tt, unit whichUnit, real zOffset) returns nothing |
native SetUnitAbilityLevel (unit whichUnit, integer abilcode, integer level) returns integer |
function SetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit, integer level) returns integer |
native SetUnitAcquireRange (unit whichUnit, real newAcquireRange) returns nothing |
function SetUnitAcquireRangeBJ (unit whichUnit, real acquireRange) returns nothing |
native SetUnitAnimation (unit whichUnit, string whichAnimation) returns nothing |
native SetUnitAnimationByIndex (unit whichUnit, integer whichAnimation) returns nothing |
native SetUnitAnimationWithRarity (unit whichUnit, string whichAnimation, raritycontrol rarity) returns nothing |
native SetUnitBlendTime (unit whichUnit, real blendTime) returns nothing |
function SetUnitBlendTimeBJ (unit whichUnit, real blendTime) returns nothing |
native SetUnitColor (unit whichUnit, playercolor whichColor) returns nothing |
native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing |
native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing |
function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing |
native SetUnitFacing (unit whichUnit, real facingAngle) returns nothing |
native SetUnitFacingTimed (unit whichUnit, real facingAngle, real duration) returns nothing |
function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing |
function SetUnitFacingToFaceUnitTimed (unit whichUnit, unit target, real duration) returns nothing |
function SetUnitFacingToFaceUnitTimed (unit whichUnit, unit target, real duration) returns nothing |
native SetUnitFlyHeight (unit whichUnit, real newHeight, real rate) returns nothing |
function SetUnitFlyHeightBJ (unit whichUnit, real newHeight, real rate) returns nothing |
native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing |
function SetUnitLifeBJ (unit whichUnit, real newValue) returns nothing |
function SetUnitLifePercentBJ (unit whichUnit, real percent) returns nothing |
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing |
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing |
function SetUnitManaBJ (unit whichUnit, real newValue) returns nothing |
function SetUnitManaPercentBJ (unit whichUnit, real percent) returns nothing |
native SetUnitMoveSpeed (unit whichUnit, real newSpeed) returns nothing |
native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing |
native SetUnitPathing (unit whichUnit, boolean flag) returns nothing |
native SetUnitPosition (unit whichUnit, real newX, real newY) returns nothing |
native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing |
function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing |
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing |
native SetUnitPropWindow (unit whichUnit, real newPropWindowAngle) returns nothing |
function SetUnitPropWindowBJ (unit whichUnit, real propWindow) returns nothing |
function SetUnitRallyDestructable (unit whichUnit, destructable targDest) returns nothing |
function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing |
function SetUnitRallyUnit (unit whichUnit, unit targUnit) returns nothing |
function SetUnitRallyUnit (unit whichUnit, unit targUnit) returns nothing |
native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing |
native SetUnitRescueRange (unit whichUnit, real range) returns nothing |
native SetUnitScale (unit whichUnit, real scaleX, real scaleY, real scaleZ) returns nothing |
function SetUnitScalePercent (unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ) returns nothing |
native SetUnitState (unit whichUnit, unitstate whichUnitState, real newVal) returns nothing |
native SetUnitTimeScale (unit whichUnit, real timeScale) returns nothing |
function SetUnitTimeScalePercent (unit whichUnit, real percentScale) returns nothing |
native SetUnitTurnSpeed (unit whichUnit, real newTurnSpeed) returns nothing |
function SetUnitTurnSpeedBJ (unit whichUnit, real turnSpeed) returns nothing |
native SetUnitTypeSlots (unit whichUnit, integer slots) returns nothing |
native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing |
function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing |
native SetUnitUserData (unit whichUnit, integer data) returns nothing |
native SetUnitVertexColor (unit whichUnit, integer red, integer green, integer blue, integer alpha) returns nothing |
function SetUnitVertexColorBJ (unit whichUnit, real red, real green, real blue, real transparency) returns nothing |
native SetUnitX (unit whichUnit, real newX) returns nothing |
native SetUnitY (unit whichUnit, real newY) returns nothing |
native ShowUnit (unit whichUnit, boolean show) returns nothing |
function ShowUnitHide (unit whichUnit) returns nothing |
function ShowUnitShow (unit whichUnit) returns nothing |
function SleepUntilTargetDead (unit target) returns nothing |
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean |
function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean |
native SuspendHeroXP (unit whichHero, boolean flag) returns nothing |
function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing |
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
function TriggerRegisterDistanceBetweenUnits (trigger trig, unit whichUnit, boolexpr condition, real range) returns event |
native TriggerRegisterFilterUnitEvent (trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter) returns event |
native TriggerRegisterUnitEvent (trigger whichTrigger, unit whichUnit, unitevent whichEvent) returns event |
native TriggerRegisterUnitInRange (trigger whichTrigger, unit whichUnit, real range, boolexpr filter) returns event |
function TriggerRegisterUnitInRangeSimple (trigger trig, real range, unit whichUnit) returns event |
function TriggerRegisterUnitLifeEvent (trigger trig, unit whichUnit, limitop opcode, real limitval) returns event |
function TriggerRegisterUnitManaEvent (trigger trig, unit whichUnit, limitop opcode, real limitval) returns event |
native TriggerRegisterUnitStateEvent (trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval) returns event |
native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean |
function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean |
native UnitAddIndicator (unit whichUnit, integer red, integer green, integer blue, integer alpha) returns nothing |
function UnitAddIndicatorBJ (unit whichUnit, real red, real green, real blue, real transparency) returns nothing |
native UnitAddItem (unit whichUnit, item whichItem) returns boolean |
native UnitAddItemById (unit whichUnit, integer itemId) returns item |
function UnitAddItemByIdSwapped (integer itemId, unit whichHero) returns item |
function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean |
native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean |
native UnitAddSleep (unit whichUnit, boolean add) returns nothing |
native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing |
native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean |
function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean |
native UnitAlive (unit id) returns boolean |
native UnitApplyTimedLife (unit whichUnit, integer buffId, real duration) returns nothing |
function UnitApplyTimedLifeBJ (real duration, integer buffId, unit whichUnit) returns nothing |
native UnitCanSleep (unit whichUnit) returns boolean |
function UnitCanSleepBJ (unit whichUnit) returns boolean |
native UnitCanSleepPerm (unit whichUnit) returns boolean |
native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer |
native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
function UnitDropItem (unit inUnit, integer inItemID) returns item |
native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean |
function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean |
function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean |
function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean |
native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean |
function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean |
function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean |
function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean |
native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
native UnitHasItem (unit whichUnit, item whichItem) returns boolean |
function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean |
native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean |
native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean |
function UnitInventoryCount (unit whichUnit) returns integer |
native UnitInventorySize (unit whichUnit) returns integer |
function UnitInventorySizeBJ (unit whichUnit) returns integer |
native UnitInvis (unit id) returns boolean |
native UnitIsSleeping (unit whichUnit) returns boolean |
function UnitIsSleepingBJ (unit whichUnit) returns boolean |
native UnitItemInSlot (unit whichUnit, integer itemSlot) returns item |
function UnitItemInSlotBJ (unit whichUnit, integer itemSlot) returns item |
native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean |
function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean |
native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean |
native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing |
function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing |
native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean |
function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean |
function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean |
native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing |
function UnitRemoveBuffsBJ (integer buffType, unit whichUnit) returns nothing |
native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing |
native UnitRemoveItem (unit whichUnit, item whichItem) returns nothing |
native UnitRemoveItemFromSlot (unit whichUnit, integer itemSlot) returns item |
function UnitRemoveItemFromSlotSwapped (integer itemSlot, unit whichHero) returns item |
function UnitRemoveItemSwapped (item whichItem, unit whichHero) returns nothing |
native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean |
function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean |
native UnitResetCooldown (unit whichUnit) returns nothing |
function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing |
native UnitSetConstructionProgress (unit whichUnit, integer constructionPercentage) returns nothing |
native UnitSetUpgradeProgress (unit whichUnit, integer upgradePercentage) returns nothing |
native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing |
function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing |
native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing |
function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing |
native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean |
native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing |
function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing |
native UnitUseItem (unit whichUnit, item whichItem) returns boolean |
function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean |
native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean |
function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean |
native UnitWakeUp (unit whichUnit) returns nothing |
function UnitWakeUpBJ (unit whichUnit) returns nothing |
native Unsummon (unit unitid) returns nothing |
native WaygateActivate (unit waygate, boolean activate) returns nothing |
function WaygateActivateBJ (boolean activate, unit waygate) returns nothing |
function WaygateGetDestinationLocBJ (unit waygate) returns location |
native WaygateGetDestinationX (unit waygate) returns real |
native WaygateGetDestinationY (unit waygate) returns real |
native WaygateIsActive (unit waygate) returns boolean |
function WaygateIsActiveBJ (unit waygate) returns boolean |
native WaygateSetDestination (unit waygate, real x, real y) returns nothing |
function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing |
Copyright (c) 2003 Jeff Pang Not affiliated or endorsed by Blizzard Entertainment |