native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing
|
function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing
|
native AddItemToStock (unit whichUnit, integer itemId, integer currentStock, integer stockMax) returns nothing
|
function AddItemToStockBJ (integer itemId, unit whichUnit, integer currentStock, integer stockMax) returns nothing
|
native AddResourceAmount (unit whichUnit, integer amount) returns nothing
|
function AddResourceAmountBJ (integer delta, unit whichUnit) returns nothing
|
native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
|
function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
|
native AddUnitToStock (unit whichUnit, integer unitId, integer currentStock, integer stockMax) returns nothing
|
function AddUnitToStockBJ (integer unitId, unit whichUnit, integer currentStock, integer stockMax) returns nothing
|
native AttachSoundToUnit (sound soundHandle, unit whichUnit) returns nothing
|
function AttachSoundToUnitBJ (sound soundHandle, unit whichUnit) returns nothing
|
native AttackMoveKill (unit target) returns nothing
|
function AttackMoveKillA (unit target) returns nothing
|
function BlightGoldMineForPlayer (unit goldMine, player whichPlayer) returns unit
|
function BlightGoldMineForPlayerBJ (unit goldMine, player whichPlayer) returns unit
|
function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing
|
function CreateTextTagUnitBJ (string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
|
native DecUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
|
function DecUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
|
function DoesUnitGenerateAlarms (unit whichUnit) returns boolean
|
function ExplodeUnitBJ (unit whichUnit) returns nothing
|
native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer
|
native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer
|
constant native GetHeroLevel (unit whichHero) returns integer
|
native GetHeroProperName (unit whichHero) returns string
|
native GetHeroSkillPoints (unit whichHero) returns integer
|
function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer
|
native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer
|
native GetHeroXP (unit whichHero) returns integer
|
function GetInventoryIndexOfItemTypeBJ (unit whichUnit, integer itemId) returns integer
|
function GetItemOfTypeFromUnitBJ (unit whichUnit, integer itemId) returns item
|
constant native GetOwningPlayer (unit whichUnit) returns player
|
native GetResourceAmount (unit whichUnit) returns integer
|
native GetUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
|
function GetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
|
native GetUnitAcquireRange (unit whichUnit) returns real
|
native GetUnitCurrentOrder (unit whichUnit) returns integer
|
native GetUnitDefaultAcquireRange (unit whichUnit) returns real
|
native GetUnitDefaultFlyHeight (unit whichUnit) returns real
|
constant native GetUnitDefaultMoveSpeed (unit whichUnit) returns real
|
native GetUnitDefaultPropWindow (unit whichUnit) returns real
|
function GetUnitDefaultPropWindowBJ (unit whichUnit) returns real
|
native GetUnitDefaultTurnSpeed (unit whichUnit) returns real
|
constant native GetUnitFacing (unit whichUnit) returns real
|
native GetUnitFlyHeight (unit whichUnit) returns real
|
constant native GetUnitFoodMade (unit whichUnit) returns integer
|
constant native GetUnitFoodUsed (unit whichUnit) returns integer
|
constant native GetUnitLevel (unit whichUnit) returns integer
|
function GetUnitLifePercent (unit whichUnit) returns real
|
constant native GetUnitLoc (unit whichUnit) returns location
|
function GetUnitManaPercent (unit whichUnit) returns real
|
constant native GetUnitMoveSpeed (unit whichUnit) returns real
|
constant native GetUnitName (unit whichUnit) returns string
|
native GetUnitPointValue (unit whichUnit) returns integer
|
native GetUnitPropWindow (unit whichUnit) returns real
|
function GetUnitPropWindowBJ (unit whichUnit) returns real
|
constant native GetUnitRace (unit whichUnit) returns race
|
constant native GetUnitRallyDestructable (unit whichUnit) returns destructable
|
constant native GetUnitRallyPoint (unit whichUnit) returns location
|
constant native GetUnitRallyUnit (unit whichUnit) returns unit
|
constant native GetUnitState (unit whichUnit, unitstate whichUnitState) returns real
|
function GetUnitStatePercent (unit whichUnit, unitstate whichState, unitstate whichMaxState) returns real
|
function GetUnitStateSwap (unitstate whichState, unit whichUnit) returns real
|
native GetUnitTurnSpeed (unit whichUnit) returns real
|
constant native GetUnitTypeId (unit whichUnit) returns integer
|
native GetUnitUserData (unit whichUnit) returns integer
|
constant native GetUnitX (unit whichUnit) returns real
|
constant native GetUnitY (unit whichUnit) returns real
|
native GroupAddUnit (group whichGroup, unit whichUnit) returns nothing
|
function GroupAddUnitSimple (unit whichUnit, group whichGroup) returns nothing
|
native GroupRemoveUnit (group whichGroup, unit whichUnit) returns nothing
|
function GroupRemoveUnitSimple (unit whichUnit, group whichGroup) returns nothing
|
native IncUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
|
function IncUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
|
native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
|
native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean
|
function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
|
function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
|
native IssueImmediateOrder (unit whichUnit, string order) returns boolean
|
function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
|
native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean
|
native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
|
native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean
|
native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
|
native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean
|
native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
|
native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean
|
native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
|
native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean
|
native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
|
native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean
|
native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
|
native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean
|
native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
|
native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
|
function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
|
function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
|
function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
|
native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
|
function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
|
native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean
|
function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean
|
function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean
|
native IsSuspendedXP (unit whichHero) returns boolean
|
native IsTowered (unit target) returns boolean
|
constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
|
constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean
|
function IsUnitAliveBJ (unit whichUnit) returns boolean
|
constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean
|
function IsUnitDeadBJ (unit whichUnit) returns boolean
|
constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitHidden (unit whichUnit) returns boolean
|
function IsUnitHiddenBJ (unit whichUnit) returns boolean
|
constant native IsUnitIllusion (unit whichUnit) returns boolean
|
function IsUnitIllusionBJ (unit whichUnit) returns boolean
|
constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean
|
constant native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean
|
constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
|
constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean
|
constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
|
constant native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean
|
native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean
|
constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
|
constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean
|
function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
|
function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean
|
constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitLoaded (unit whichUnit) returns boolean
|
function IsUnitLoadedBJ (unit whichUnit) returns boolean
|
constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean
|
native IsUnitPaused (unit whichHero) returns boolean
|
function IsUnitPausedBJ (unit whichUnit) returns boolean
|
constant native IsUnitRace (unit whichUnit, race whichRace) returns boolean
|
constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean
|
constant native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean
|
constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean
|
native KillUnit (unit whichUnit) returns nothing
|
function LockGuardPosition (unit targ) returns nothing
|
function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing
|
function MeleeCheckAddedUnit (unit addedUnit) returns nothing
|
function MeleeCheckLostUnit (unit lostUnit) returns nothing
|
function MeleeGrantItemsToHero (unit whichUnit) returns nothing
|
function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean
|
function ModifyHeroStat (integer whichStat, unit whichHero, integer modifyMethod, integer value) returns nothing
|
native PauseUnit (unit whichUnit, boolean flag) returns nothing
|
function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing
|
function PlaySoundOnUnitBJ (sound soundHandle, real volumePercent, unit whichUnit) returns nothing
|
native QueueUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
|
function QueueUnitAnimationBJ (unit whichUnit, string whichAnimation) returns nothing
|
function RectContainsUnit (rect r, unit whichUnit) returns boolean
|
native RecycleGuardPosition (unit hUnit) returns nothing
|
function ReformUntilTargetDead (unit target) returns nothing
|
native RemoveGuardPosition (unit hUnit) returns nothing
|
native RemoveItemFromStock (unit whichUnit, integer itemId) returns nothing
|
function RemoveItemFromStockBJ (integer itemId, unit whichUnit) returns nothing
|
native RemoveUnit (unit whichUnit) returns nothing
|
native RemoveUnitFromStock (unit whichUnit, integer unitId) returns nothing
|
function RemoveUnitFromStockBJ (integer unitId, unit whichUnit) returns nothing
|
function ReplaceUnitBJ (unit whichUnit, integer newUnitId, integer unitStateMethod) returns unit
|
function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing
|
function ResetUnitAnimation (unit whichUnit) returns nothing
|
native ResetUnitLookAt (unit whichUnit) returns nothing
|
native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean
|
native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
|
native SaveUnitHandle (hashtable table, integer parentKey, integer childKey, unit whichUnit) returns boolean
|
function SaveUnitHandleBJ (unit whichUnit, integer key, integer missionKey, hashtable table) returns boolean
|
native SelectHeroSkill (unit whichHero, integer abilcode) returns nothing
|
native SelectUnit (unit whichUnit, boolean flag) returns nothing
|
function SelectUnitAdd (unit whichUnit) returns nothing
|
function SelectUnitAddForPlayer (unit whichUnit, player whichPlayer) returns nothing
|
function SelectUnitForPlayerSingle (unit whichUnit, player whichPlayer) returns nothing
|
function SelectUnitRemove (unit whichUnit) returns nothing
|
function SelectUnitRemoveForPlayer (unit whichUnit, player whichPlayer) returns nothing
|
function SelectUnitSingle (unit whichUnit) returns nothing
|
native SetAllianceTarget (unit id) returns nothing
|
native SetCameraOrientController (unit whichUnit, real xoffset, real yoffset) returns nothing
|
function SetCameraOrientControllerForPlayerBJ (player whichPlayer, unit whichUnit, real xoffset, real yoffset) returns nothing
|
native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
|
function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing
|
native SetExpansion (unit peon, integer id) returns boolean
|
native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing
|
native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing
|
native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing
|
function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing
|
function SetHeroStat (unit whichHero, integer whichStat, integer value) returns nothing
|
native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing
|
native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing
|
native SetItemTypeSlots (unit whichUnit, integer slots) returns nothing
|
native SetResourceAmount (unit whichUnit, integer amount) returns nothing
|
native SetTextTagPosUnit (texttag t, unit whichUnit, real heightOffset) returns nothing
|
function SetTextTagPosUnitBJ (texttag tt, unit whichUnit, real zOffset) returns nothing
|
native SetUnitAbilityLevel (unit whichUnit, integer abilcode, integer level) returns integer
|
function SetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit, integer level) returns integer
|
native SetUnitAcquireRange (unit whichUnit, real newAcquireRange) returns nothing
|
function SetUnitAcquireRangeBJ (unit whichUnit, real acquireRange) returns nothing
|
native SetUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
|
native SetUnitAnimationByIndex (unit whichUnit, integer whichAnimation) returns nothing
|
native SetUnitAnimationWithRarity (unit whichUnit, string whichAnimation, raritycontrol rarity) returns nothing
|
native SetUnitBlendTime (unit whichUnit, real blendTime) returns nothing
|
function SetUnitBlendTimeBJ (unit whichUnit, real blendTime) returns nothing
|
native SetUnitColor (unit whichUnit, playercolor whichColor) returns nothing
|
native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing
|
native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing
|
function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing
|
native SetUnitFacing (unit whichUnit, real facingAngle) returns nothing
|
native SetUnitFacingTimed (unit whichUnit, real facingAngle, real duration) returns nothing
|
function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing
|
function SetUnitFacingToFaceUnitTimed (unit whichUnit, unit target, real duration) returns nothing
|
function SetUnitFacingToFaceUnitTimed (unit whichUnit, unit target, real duration) returns nothing
|
native SetUnitFlyHeight (unit whichUnit, real newHeight, real rate) returns nothing
|
function SetUnitFlyHeightBJ (unit whichUnit, real newHeight, real rate) returns nothing
|
native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing
|
function SetUnitLifeBJ (unit whichUnit, real newValue) returns nothing
|
function SetUnitLifePercentBJ (unit whichUnit, real percent) returns nothing
|
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing
|
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing
|
function SetUnitManaBJ (unit whichUnit, real newValue) returns nothing
|
function SetUnitManaPercentBJ (unit whichUnit, real percent) returns nothing
|
native SetUnitMoveSpeed (unit whichUnit, real newSpeed) returns nothing
|
native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing
|
native SetUnitPathing (unit whichUnit, boolean flag) returns nothing
|
native SetUnitPosition (unit whichUnit, real newX, real newY) returns nothing
|
native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing
|
function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing
|
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing
|
native SetUnitPropWindow (unit whichUnit, real newPropWindowAngle) returns nothing
|
function SetUnitPropWindowBJ (unit whichUnit, real propWindow) returns nothing
|
function SetUnitRallyDestructable (unit whichUnit, destructable targDest) returns nothing
|
function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing
|
function SetUnitRallyUnit (unit whichUnit, unit targUnit) returns nothing
|
function SetUnitRallyUnit (unit whichUnit, unit targUnit) returns nothing
|
native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing
|
native SetUnitRescueRange (unit whichUnit, real range) returns nothing
|
native SetUnitScale (unit whichUnit, real scaleX, real scaleY, real scaleZ) returns nothing
|
function SetUnitScalePercent (unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ) returns nothing
|
native SetUnitState (unit whichUnit, unitstate whichUnitState, real newVal) returns nothing
|
native SetUnitTimeScale (unit whichUnit, real timeScale) returns nothing
|
function SetUnitTimeScalePercent (unit whichUnit, real percentScale) returns nothing
|
native SetUnitTurnSpeed (unit whichUnit, real newTurnSpeed) returns nothing
|
function SetUnitTurnSpeedBJ (unit whichUnit, real turnSpeed) returns nothing
|
native SetUnitTypeSlots (unit whichUnit, integer slots) returns nothing
|
native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing
|
function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing
|
native SetUnitUserData (unit whichUnit, integer data) returns nothing
|
native SetUnitVertexColor (unit whichUnit, integer red, integer green, integer blue, integer alpha) returns nothing
|
function SetUnitVertexColorBJ (unit whichUnit, real red, real green, real blue, real transparency) returns nothing
|
native SetUnitX (unit whichUnit, real newX) returns nothing
|
native SetUnitY (unit whichUnit, real newY) returns nothing
|
native ShowUnit (unit whichUnit, boolean show) returns nothing
|
function ShowUnitHide (unit whichUnit) returns nothing
|
function ShowUnitShow (unit whichUnit) returns nothing
|
function SleepUntilTargetDead (unit target) returns nothing
|
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
|
function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
|
native SuspendHeroXP (unit whichHero, boolean flag) returns nothing
|
function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing
|
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|
function TriggerRegisterDistanceBetweenUnits (trigger trig, unit whichUnit, boolexpr condition, real range) returns event
|
native TriggerRegisterFilterUnitEvent (trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter) returns event
|
native TriggerRegisterUnitEvent (trigger whichTrigger, unit whichUnit, unitevent whichEvent) returns event
|
native TriggerRegisterUnitInRange (trigger whichTrigger, unit whichUnit, real range, boolexpr filter) returns event
|
function TriggerRegisterUnitInRangeSimple (trigger trig, real range, unit whichUnit) returns event
|
function TriggerRegisterUnitLifeEvent (trigger trig, unit whichUnit, limitop opcode, real limitval) returns event
|
function TriggerRegisterUnitManaEvent (trigger trig, unit whichUnit, limitop opcode, real limitval) returns event
|
native TriggerRegisterUnitStateEvent (trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval) returns event
|
native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean
|
function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean
|
native UnitAddIndicator (unit whichUnit, integer red, integer green, integer blue, integer alpha) returns nothing
|
function UnitAddIndicatorBJ (unit whichUnit, real red, real green, real blue, real transparency) returns nothing
|
native UnitAddItem (unit whichUnit, item whichItem) returns boolean
|
native UnitAddItemById (unit whichUnit, integer itemId) returns item
|
function UnitAddItemByIdSwapped (integer itemId, unit whichHero) returns item
|
function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean
|
native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean
|
native UnitAddSleep (unit whichUnit, boolean add) returns nothing
|
native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing
|
native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean
|
function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean
|
native UnitAlive (unit id) returns boolean
|
native UnitApplyTimedLife (unit whichUnit, integer buffId, real duration) returns nothing
|
function UnitApplyTimedLifeBJ (real duration, integer buffId, unit whichUnit) returns nothing
|
native UnitCanSleep (unit whichUnit) returns boolean
|
function UnitCanSleepBJ (unit whichUnit) returns boolean
|
native UnitCanSleepPerm (unit whichUnit) returns boolean
|
native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
|
function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
|
native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
|
native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean
|
function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
|
function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
|
function UnitDropItem (unit inUnit, integer inItemID) returns item
|
native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
|
function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean
|
function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
|
native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean
|
function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean
|
native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
|
function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean
|
function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean
|
function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean
|
native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean
|
native UnitHasItem (unit whichUnit, item whichItem) returns boolean
|
function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean
|
native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean
|
native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean
|
function UnitInventoryCount (unit whichUnit) returns integer
|
native UnitInventorySize (unit whichUnit) returns integer
|
function UnitInventorySizeBJ (unit whichUnit) returns integer
|
native UnitInvis (unit id) returns boolean
|
native UnitIsSleeping (unit whichUnit) returns boolean
|
function UnitIsSleepingBJ (unit whichUnit) returns boolean
|
native UnitItemInSlot (unit whichUnit, integer itemSlot) returns item
|
function UnitItemInSlotBJ (unit whichUnit, integer itemSlot) returns item
|
native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean
|
function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean
|
native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean
|
native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing
|
function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing
|
native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean
|
function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean
|
function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean
|
native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing
|
function UnitRemoveBuffsBJ (integer buffType, unit whichUnit) returns nothing
|
native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing
|
function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing
|
native UnitRemoveItem (unit whichUnit, item whichItem) returns nothing
|
native UnitRemoveItemFromSlot (unit whichUnit, integer itemSlot) returns item
|
function UnitRemoveItemFromSlotSwapped (integer itemSlot, unit whichHero) returns item
|
function UnitRemoveItemSwapped (item whichItem, unit whichHero) returns nothing
|
native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean
|
function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean
|
native UnitResetCooldown (unit whichUnit) returns nothing
|
function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing
|
native UnitSetConstructionProgress (unit whichUnit, integer constructionPercentage) returns nothing
|
native UnitSetUpgradeProgress (unit whichUnit, integer upgradePercentage) returns nothing
|
native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing
|
function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing
|
native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing
|
function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing
|
native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean
|
native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing
|
function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing
|
native UnitUseItem (unit whichUnit, item whichItem) returns boolean
|
function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean
|
native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean
|
function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
|
native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean
|
native UnitWakeUp (unit whichUnit) returns nothing
|
function UnitWakeUpBJ (unit whichUnit) returns nothing
|
native Unsummon (unit unitid) returns nothing
|
native WaygateActivate (unit waygate, boolean activate) returns nothing
|
function WaygateActivateBJ (boolean activate, unit waygate) returns nothing
|
function WaygateGetDestinationLocBJ (unit waygate) returns location
|
native WaygateGetDestinationX (unit waygate) returns real
|
native WaygateGetDestinationY (unit waygate) returns real
|
native WaygateIsActive (unit waygate) returns boolean
|
function WaygateIsActiveBJ (unit waygate) returns boolean
|
native WaygateSetDestination (unit waygate, real x, real y) returns nothing
|
function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing
|