constant native AbilityId (string abilityIdString) returns integer
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native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning
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native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning
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function AddLightningLoc (string codeName, location where1, location where2) returns lightning
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native AddSpecialEffect (string modelName, real x, real y) returns effect
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native AddSpecialEffectLoc (string modelName, location where) returns effect
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function AddSpecialEffectLocBJ (location where, string modelName) returns effect
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native AddSpecialEffectTarget (string modelName, widget targetWidget, string attachPointName) returns effect
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native AddSpecialEffectTarget (string modelName, widget targetWidget, string attachPointName) returns effect
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function AddSpecialEffectTargetUnitBJ (string attachPointName, widget targetWidget, string modelName) returns effect
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function AddSpecialEffectTargetUnitBJ (string attachPointName, widget targetWidget, string modelName) returns effect
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native AddSpellEffect (string abilityString, effecttype t, real x, real y) returns effect
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native AddSpellEffectLoc (string abilityString, effecttype t, location where) returns effect
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native AddSpellEffectTarget (string modelName, effecttype t, widget targetWidget, string attachPoint) returns effect
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native AddSpellEffectTarget (string modelName, effecttype t, widget targetWidget, string attachPoint) returns effect
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native AddSpellEffectTargetById (integer abilityId, effecttype t, widget targetWidget, string attachPoint) returns effect
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native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
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function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
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function BJDebugMsg (string msg) returns nothing
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native ChangeLevel (string newLevel, boolean doScoreScreen) returns nothing
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native Cheat (string cheatStr) returns nothing
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function CinematicFadeBJ (integer fadetype, real duration, string tex, real red, real green, real blue, real trans) returns nothing
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function CinematicFadeCommonBJ (real red, real green, real blue, real duration, string tex, real startTrans, real endTrans) returns nothing
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function CinematicFilterGenericBJ (real duration, blendmode bmode, string tex, real red0, real green0, real blue0, real trans0, real red1, real green1, real blue1, real trans1) returns nothing
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function CommentString (string commentString) returns nothing
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function ContinueCinematicFadeAfterBJ (real duration, real red, real green, real blue, real trans, string tex) returns nothing
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native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
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native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
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function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
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function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
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function CreateDefeatConditionBJ (string description) returns defeatcondition
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native CreateImage (string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType) returns image
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function CreateImageBJ (string file, real size, location where, real zOffset, integer imageType) returns image
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function CreateLeaderboardBJ (force toForce, string label) returns leaderboard
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native CreateMIDISound (string soundLabel, integer fadeInRate, integer fadeOutRate) returns sound
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function CreateMultiboardBJ (integer cols, integer rows, string title) returns multiboard
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function CreateQuestBJ (integer questType, string title, string description, string iconPath) returns quest
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function CreateQuestBJ (integer questType, string title, string description, string iconPath) returns quest
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function CreateQuestBJ (integer questType, string title, string description, string iconPath) returns quest
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function CreateQuestItemBJ (quest whichQuest, string description) returns questitem
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native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
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native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
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native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
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native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
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native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
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function CreateTextTagLocBJ (string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
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function CreateTextTagUnitBJ (string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
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function CreateTimerDialogBJ (timer t, string title) returns timerdialog
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native CreateTrackable (string trackableModelPath, real x, real y, real facing) returns trackable
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native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
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function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
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native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit
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native CreateUnitByName (player whichPlayer, string unitname, real x, real y, real face) returns unit
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function CustomDefeatBJ (player whichPlayer, string message) returns nothing
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function CustomDefeatDialogBJ (player whichPlayer, string message) returns nothing
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native DebugFI (string str, integer val) returns nothing
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native DebugS (string str) returns nothing
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native DebugUnitID (string str, integer val) returns nothing
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native DefeatConditionSetDescription (defeatcondition whichCondition, string description) returns nothing
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function DefeatConditionSetDescriptionBJ (defeatcondition whichCondition, string description) returns nothing
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native DialogAddButton (dialog whichDialog, string buttonText, integer hotkey) returns button
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function DialogAddButtonBJ (dialog whichDialog, string buttonText) returns button
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function DialogAddButtonWithHotkeyBJ (dialog whichDialog, string buttonText, integer hotkey) returns button
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native DialogAddQuitButton (dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey) returns button
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native DialogSetMessage (dialog whichDialog, string messageText) returns nothing
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function DialogSetMessageBJ (dialog whichDialog, string message) returns nothing
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native DisplayText (integer p, string str) returns nothing
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native DisplayTextI (integer p, string str, integer val) returns nothing
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native DisplayTextII (integer p, string str, integer v1, integer v2) returns nothing
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native DisplayTextIII (integer p, string str, integer v1, integer v2, integer v3) returns nothing
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function DisplayTextToForce (force toForce, string message) returns nothing
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native DisplayTextToPlayer (player toPlayer, real x, real y, string message) returns nothing
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native DisplayTimedTextFromPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing
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function DisplayTimedTextToForce (force toForce, real duration, string message) returns nothing
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native DisplayTimedTextToPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing
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function DoTransmissionBasicsXYBJ (integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration) returns nothing
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function DoTransmissionBasicsXYBJ (integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration) returns nothing
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native ExecuteFunc (string funcName) returns nothing
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native FlushStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredInteger (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredInteger (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredMission (gamecache cache, string missionKey) returns nothing
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function FlushStoredMissionBJ (string missionKey, gamecache cache) returns nothing
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native FlushStoredReal (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredReal (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredString (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredString (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredUnit (gamecache cache, string missionKey, string key) returns nothing
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native FlushStoredUnit (gamecache cache, string missionKey, string key) returns nothing
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native ForceUIKey (string key) returns nothing
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function ForceUIKeyBJ (player whichPlayer, string key) returns nothing
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native GetAbilityEffect (string abilityString, effecttype t, integer index) returns string
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native GetAbilitySound (string abilityString, soundtype t) returns string
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native GetLocalizedHotkey (string source) returns integer
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native GetLocalizedString (string source) returns string
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constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
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native GetSoundFileDuration (string musicFileName) returns integer
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function GetSoundFileDurationBJ (string musicFileName) returns real
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native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
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function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
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native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
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native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
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function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
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function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
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native GetStoredReal (gamecache cache, string missionKey, string key) returns real
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native GetStoredReal (gamecache cache, string missionKey, string key) returns real
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function GetStoredRealBJ (string key, string missionKey, gamecache cache) returns real
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function GetStoredRealBJ (string key, string missionKey, gamecache cache) returns real
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native GetStoredString (gamecache cache, string missionKey, string key) returns string
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native GetStoredString (gamecache cache, string missionKey, string key) returns string
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function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
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function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
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native GroupEnumUnitsOfType (group whichGroup, string unitname, boolexpr filter) returns nothing
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native GroupEnumUnitsOfTypeCounted (group whichGroup, string unitname, boolexpr filter, integer countLimit) returns nothing
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native GroupImmediateOrder (group whichGroup, string order) returns boolean
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function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean
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native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean
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native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
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function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
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function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean
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function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean
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native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean
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function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean
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native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
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native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
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function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
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function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
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native InitGameCache (string campaignFile) returns gamecache
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function InitGameCacheBJ (string campaignFile) returns gamecache
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native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
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native IssueImmediateOrder (unit whichUnit, string order) returns boolean
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function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
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native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
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native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
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native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
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native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
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native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
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native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
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native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
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function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
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function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
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function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
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native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
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function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
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native LeaderboardAddItem (leaderboard lb, string label, integer value, player p) returns nothing
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function LeaderboardAddItemBJ (player whichPlayer, leaderboard lb, string label, integer value) returns nothing
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native LeaderboardSetItemLabel (leaderboard lb, integer whichItem, string val) returns nothing
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native LeaderboardSetLabel (leaderboard lb, string label) returns nothing
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function LeaderboardSetLabelBJ (leaderboard lb, string label) returns nothing
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function LeaderboardSetPlayerItemLabelBJ (player whichPlayer, leaderboard lb, string val) returns nothing
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native LoadGame (string saveFileName, boolean doScoreScreen) returns nothing
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function LoadGameBJ (string loadFileName, boolean doScoreScreen) returns nothing
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native MultiboardSetItemIcon (multiboarditem mbi, string iconFileName) returns nothing
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function MultiboardSetItemIconBJ (multiboard mb, integer col, integer row, string iconFileName) returns nothing
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native MultiboardSetItemsIcon (multiboard lb, string iconPath) returns nothing
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native MultiboardSetItemsValue (multiboard lb, string value) returns nothing
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native MultiboardSetItemValue (multiboarditem mbi, string val) returns nothing
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function MultiboardSetItemValueBJ (multiboard mb, integer col, integer row, string val) returns nothing
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native MultiboardSetTitleText (multiboard lb, string label) returns nothing
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native NewSoundEnvironment (string environmentName) returns nothing
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constant native OrderId (string orderIdString) returns integer
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function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
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function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
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function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
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native PlayCinematic (string movieName) returns nothing
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native PlayModelCinematic (string modelName) returns nothing
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native PlayMusic (string musicName) returns nothing
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function PlayMusicBJ (string musicFileName) returns nothing
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native PlayMusicEx (string musicName, integer frommsecs, integer fadeinmsecs) returns nothing
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function PlayMusicExBJ (string musicFileName, real startingOffset, real fadeInTime) returns nothing
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function PlaySound (string soundName) returns nothing
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native PlayThematicMusic (string musicFileName) returns nothing
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function PlayThematicMusicBJ (string musicName) returns nothing
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native PlayThematicMusicEx (string musicFileName, integer frommsecs) returns nothing
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function PlayThematicMusicExBJ (string musicName, real startingOffset) returns nothing
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native Preload (string filename) returns nothing
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native Preloader (string filename) returns nothing
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native PreloadGenEnd (string filename) returns nothing
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native QuestItemSetDescription (questitem whichQuestItem, string description) returns nothing
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function QuestItemSetDescriptionBJ (questitem whichQuestItem, string description) returns nothing
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function QuestMessageBJ (force f, integer messageType, string message) returns nothing
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native QuestSetDescription (quest whichQuest, string description) returns nothing
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function QuestSetDescriptionBJ (quest whichQuest, string description) returns nothing
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native QuestSetIconPath (quest whichQuest, string iconPath) returns nothing
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native QuestSetTitle (quest whichQuest, string title) returns nothing
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function QuestSetTitleBJ (quest whichQuest, string title) returns nothing
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native QueueDestructableAnimation (destructable d, string whichAnimation) returns nothing
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function QueueDestructableAnimationBJ (destructable d, string whichAnimation) returns nothing
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native QueueUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
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function QueueUnitAnimationBJ (unit whichUnit, string whichAnimation) returns nothing
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native RemoveSaveDirectory (string sourceDirName) returns boolean
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function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean
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native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
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native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
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function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
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function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
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native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
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native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
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function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
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function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
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function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
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function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
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native S2I (string s) returns integer
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native S2R (string s) returns real
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function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
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function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
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function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
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function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
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native SaveGame (string saveFileName) returns nothing
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native SaveGameExists (string saveName) returns boolean
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native SaveStr (hashtable table, integer parentKey, integer childKey, string value) returns boolean
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function SaveStringBJ (string value, integer key, integer missionKey, hashtable table) returns boolean
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native SetAltMinimapIcon (string iconPath) returns nothing
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function SetAmbientDaySound (string inLabel) returns nothing
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function SetAmbientNightSound (string inLabel) returns nothing
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native SetCineFilterTexture (string filename) returns nothing
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native SetCinematicCamera (string cameraModelFile) returns nothing
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function SetCinematicCameraForPlayer (player whichPlayer, string cameraModelFile) returns nothing
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native SetCinematicScene (integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
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native SetCinematicScene (integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
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function SetCinematicSceneBJ (sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
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function SetCinematicSceneBJ (sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
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native SetDayNightModels (string terrainDNCFile, string unitDNCFile) returns nothing
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native SetDayNightModels (string terrainDNCFile, string unitDNCFile) returns nothing
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native SetDestructableAnimation (destructable d, string whichAnimation) returns nothing
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function SetDestructableAnimationBJ (destructable d, string whichAnimation) returns nothing
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native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
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function SetDoodadAnimationBJ (string animName, integer doodadID, real radius, location center) returns nothing
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native SetDoodadAnimationRect (rect r, integer doodadID, string animName, boolean animRandom) returns nothing
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function SetDoodadAnimationRectBJ (string animName, integer doodadID, rect r) returns nothing
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native SetIntroShotModel (string introModelPath) returns nothing
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native SetIntroShotText (string introText) returns nothing
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native SetMapDescription (string description) returns nothing
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native SetMapMusic (string musicName, boolean random, integer index) returns nothing
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function SetMapMusicIndexedBJ (string musicName, integer index) returns nothing
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function SetMapMusicRandomBJ (string musicName) returns nothing
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native SetMapName (string name) returns nothing
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function SetNextLevelBJ (string nextLevel) returns nothing
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native SetPlayerName (player whichPlayer, string name) returns nothing
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native SetSkyModel (string skyModelFile) returns nothing
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native SetSoundParamsFromLabel (sound soundHandle, string soundLabel) returns nothing
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native SetTextTagText (texttag t, string s, real height) returns nothing
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function SetTextTagTextBJ (texttag tt, string s, real size) returns nothing
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native SetUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
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native SetUnitAnimationWithRarity (unit whichUnit, string whichAnimation, raritycontrol rarity) returns nothing
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native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing
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native StartCampaignAI (player num, string script) returns nothing
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native StartMeleeAI (player num, string script) returns nothing
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native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
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native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
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function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
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function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
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native StoreInteger (gamecache cache, string missionKey, string key, integer value) returns nothing
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native StoreInteger (gamecache cache, string missionKey, string key, integer value) returns nothing
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function StoreIntegerBJ (integer value, string key, string missionKey, gamecache cache) returns nothing
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function StoreIntegerBJ (integer value, string key, string missionKey, gamecache cache) returns nothing
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native StoreReal (gamecache cache, string missionKey, string key, real value) returns nothing
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native StoreReal (gamecache cache, string missionKey, string key, real value) returns nothing
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function StoreRealBJ (real value, string key, string missionKey, gamecache cache) returns nothing
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function StoreRealBJ (real value, string key, string missionKey, gamecache cache) returns nothing
|
native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
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native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
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native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
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function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
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function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
|
function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
|
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
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native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
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function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
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function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
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function String2OrderIdBJ (string orderIdString) returns integer
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function String2UnitIdBJ (string unitIdString) returns integer
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native StringCase (string source, boolean upper) returns string
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native StringHash (string s) returns integer
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function StringHashBJ (string s) returns integer
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function StringIdentity (string theString) returns string
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native StringLength (string s) returns integer
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native SubString (string source, integer start, integer end) returns string
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function SubStringBJ (string source, integer start, integer end) returns string
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native SyncStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredInteger (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredInteger (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredReal (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredReal (gamecache cache, string missionKey, string key) returns nothing
|
native SyncStoredString (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredString (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredUnit (gamecache cache, string missionKey, string key) returns nothing
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native SyncStoredUnit (gamecache cache, string missionKey, string key) returns nothing
|
native TimerDialogSetTitle (timerdialog whichDialog, string title) returns nothing
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function TimerDialogSetTitleBJ (timerdialog td, string title) returns nothing
|
function Trace (string message) returns nothing
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function TraceI (string message, integer val) returns nothing
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function TraceII (string message, integer v1, integer v2) returns nothing
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function TraceIII (string message, integer v1, integer v2, integer v3) returns nothing
|
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
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function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
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function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
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function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
|
native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event
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native TriggerRegisterVariableEvent (trigger whichTrigger, string varName, limitop opcode, real limitval) returns event
|
constant native UnitId (string unitIdString) returns integer
|