JASS Tools
News
Download
Help
JASS Manual
-------------------------------------------------------------

TYPES | FUNCTIONS | VARIABLES

Type string

Global Variables | Functions That Return | Functions That Take

Native Typestring
Children Types:none

------------------------------------------------------------

Information about type string

JASS strings are represented inside "" (example: "example") , there are 2 null values for strings, "" and null.

Strings in JASS may contain carriage returns without causing any trouble.

Localized Strings

Using TRIGSTR_ at the start of the string might make the game read a string from the wts file, for example: "TRIGSTR_001" will be replaced by the game with the string number 1 of the wts file.

Only a few natives will consider the TRIGSTR_ preffix, usually the natives that handle text messages or names are the only ones that consider this.

Control Characters

\n\r Represents a carriage return, you can choose between using a single carriage return or just this control character.

\" Allows to include quotes inside strings, using \" is the same as using a single " without closing the string.

\\ Allows to use the \ character, because a single \ is used for control, whenever you use \\ the game considers it a single \ , if you only place a single \ it may cause a compiler crash.

Formatting

|cAARRGGBB Will change the color of the next text of the string , AA is alpha, RR is red, GG is green and BB is blue. The colors are used in hex values, example: |cffcc1100

|r Will reset the color of the text back to normal.

|n New line, equivalent to carriage return, but this might not work correctly on some natives.

BACK TO TOP

------------------------------------------------------------

Global variables of type string:

Blizzard.j:
bj_changeLevelMapName, bj_cineFadeContinueTex, bj_lastPlayedMusic

BACK TO TOP

------------------------------------------------------------

Functions that return type string (     common.j,      common.ai,      Blizzard.j):

constant native AbilityId2String (integer abilityId) returns string
native GetAbilityEffect (string abilityString, effecttype t, integer index) returns string
function GetAbilityEffectBJ (integer abilcode, effecttype t, integer index) returns string
native GetAbilityEffectById (integer abilityId, effecttype t, integer index) returns string
function GetAbilityName (integer abilcode) returns string
native GetAbilitySound (string abilityString, soundtype t) returns string
function GetAbilitySoundBJ (integer abilcode, soundtype t) returns string
native GetAbilitySoundById (integer abilityId, soundtype t) returns string
native GetDestructableName (destructable d) returns string
constant native GetEventPlayerChatString () returns string
constant native GetEventPlayerChatStringMatched () returns string
native GetHeroProperName (unit whichHero) returns string
constant native GetItemName (item whichItem) returns string
function GetLastPlayedMusic () returns string
native GetLocalizedString (string source) returns string
constant native GetObjectName (integer objectId) returns string
native GetPlayerName (player whichPlayer) returns string
constant native GetSaveBasicFilename () returns string
native GetStoredString (gamecache cache, string missionKey, string key) returns string
function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
constant native GetUnitName (unit whichUnit) returns string
native I2S (integer i) returns string
native LeaderboardGetLabelText (leaderboard lb) returns string
native LoadStr (hashtable table, integer parentKey, integer childKey) returns string
function LoadStringBJ (integer key, integer missionKey, hashtable table) returns string
function MeleeGetCrippledRevealedMessage (player whichPlayer) returns string
function MeleeGetCrippledTimerMessage (player whichPlayer) returns string
function MeleeGetCrippledWarningMessage (player whichPlayer) returns string
native MultiboardGetTitleText (multiboard lb) returns string
constant native OrderId2String (integer orderId) returns string
function OrderId2StringBJ (integer orderId) returns string
native R2S (real r) returns string
native R2SW (real r, integer width, integer precision) returns string
native StringCase (string source, boolean upper) returns string
function StringIdentity (string theString) returns string
native SubString (string source, integer start, integer end) returns string
function SubStringBJ (string source, integer start, integer end) returns string
constant native UnitId2String (integer unitId) returns string
function UnitId2StringBJ (integer unitId) returns string

BACK TO TOP

------------------------------------------------------------

Functions that take type string as a parameter (     common.j,      common.ai,      Blizzard.j):

constant native AbilityId (string abilityIdString) returns integer
native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning
native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning
function AddLightningLoc (string codeName, location where1, location where2) returns lightning
native AddSpecialEffect (string modelName, real x, real y) returns effect
native AddSpecialEffectLoc (string modelName, location where) returns effect
function AddSpecialEffectLocBJ (location where, string modelName) returns effect
native AddSpecialEffectTarget (string modelName, widget targetWidget, string attachPointName) returns effect
native AddSpecialEffectTarget (string modelName, widget targetWidget, string attachPointName) returns effect
function AddSpecialEffectTargetUnitBJ (string attachPointName, widget targetWidget, string modelName) returns effect
function AddSpecialEffectTargetUnitBJ (string attachPointName, widget targetWidget, string modelName) returns effect
native AddSpellEffect (string abilityString, effecttype t, real x, real y) returns effect
native AddSpellEffectLoc (string abilityString, effecttype t, location where) returns effect
native AddSpellEffectTarget (string modelName, effecttype t, widget targetWidget, string attachPoint) returns effect
native AddSpellEffectTarget (string modelName, effecttype t, widget targetWidget, string attachPoint) returns effect
native AddSpellEffectTargetById (integer abilityId, effecttype t, widget targetWidget, string attachPoint) returns effect
native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing
function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing
function BJDebugMsg (string msg) returns nothing
native ChangeLevel (string newLevel, boolean doScoreScreen) returns nothing
native Cheat (string cheatStr) returns nothing
function CinematicFadeBJ (integer fadetype, real duration, string tex, real red, real green, real blue, real trans) returns nothing
function CinematicFadeCommonBJ (real red, real green, real blue, real duration, string tex, real startTrans, real endTrans) returns nothing
function CinematicFilterGenericBJ (real duration, blendmode bmode, string tex, real red0, real green0, real blue0, real trans0, real red1, real green1, real blue1, real trans1) returns nothing
function CommentString (string commentString) returns nothing
function ContinueCinematicFadeAfterBJ (real duration, real red, real green, real blue, real trans, string tex) returns nothing
native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean
function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean
function CreateDefeatConditionBJ (string description) returns defeatcondition
native CreateImage (string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType) returns image
function CreateImageBJ (string file, real size, location where, real zOffset, integer imageType) returns image
function CreateLeaderboardBJ (force toForce, string label) returns leaderboard
native CreateMIDISound (string soundLabel, integer fadeInRate, integer fadeOutRate) returns sound
function CreateMultiboardBJ (integer cols, integer rows, string title) returns multiboard
function CreateQuestBJ (integer questType, string title, string description, string iconPath) returns quest
function CreateQuestBJ (integer questType, string title, string description, string iconPath) returns quest
function CreateQuestBJ (integer questType, string title, string description, string iconPath) returns quest
function CreateQuestItemBJ (quest whichQuest, string description) returns questitem
native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound
native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound
native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound
function CreateTextTagLocBJ (string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
function CreateTextTagUnitBJ (string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
function CreateTimerDialogBJ (timer t, string title) returns timerdialog
native CreateTrackable (string trackableModelPath, real x, real y, real facing) returns trackable
native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit
native CreateUnitByName (player whichPlayer, string unitname, real x, real y, real face) returns unit
function CustomDefeatBJ (player whichPlayer, string message) returns nothing
function CustomDefeatDialogBJ (player whichPlayer, string message) returns nothing
native DebugFI (string str, integer val) returns nothing
native DebugS (string str) returns nothing
native DebugUnitID (string str, integer val) returns nothing
native DefeatConditionSetDescription (defeatcondition whichCondition, string description) returns nothing
function DefeatConditionSetDescriptionBJ (defeatcondition whichCondition, string description) returns nothing
native DialogAddButton (dialog whichDialog, string buttonText, integer hotkey) returns button
function DialogAddButtonBJ (dialog whichDialog, string buttonText) returns button
function DialogAddButtonWithHotkeyBJ (dialog whichDialog, string buttonText, integer hotkey) returns button
native DialogAddQuitButton (dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey) returns button
native DialogSetMessage (dialog whichDialog, string messageText) returns nothing
function DialogSetMessageBJ (dialog whichDialog, string message) returns nothing
native DisplayText (integer p, string str) returns nothing
native DisplayTextI (integer p, string str, integer val) returns nothing
native DisplayTextII (integer p, string str, integer v1, integer v2) returns nothing
native DisplayTextIII (integer p, string str, integer v1, integer v2, integer v3) returns nothing
function DisplayTextToForce (force toForce, string message) returns nothing
native DisplayTextToPlayer (player toPlayer, real x, real y, string message) returns nothing
native DisplayTimedTextFromPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing
function DisplayTimedTextToForce (force toForce, real duration, string message) returns nothing
native DisplayTimedTextToPlayer (player toPlayer, real x, real y, real duration, string message) returns nothing
function DoTransmissionBasicsXYBJ (integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration) returns nothing
function DoTransmissionBasicsXYBJ (integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration) returns nothing
native ExecuteFunc (string funcName) returns nothing
native FlushStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredInteger (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredInteger (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredMission (gamecache cache, string missionKey) returns nothing
function FlushStoredMissionBJ (string missionKey, gamecache cache) returns nothing
native FlushStoredReal (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredReal (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredString (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredString (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredUnit (gamecache cache, string missionKey, string key) returns nothing
native FlushStoredUnit (gamecache cache, string missionKey, string key) returns nothing
native ForceUIKey (string key) returns nothing
function ForceUIKeyBJ (player whichPlayer, string key) returns nothing
native GetAbilityEffect (string abilityString, effecttype t, integer index) returns string
native GetAbilitySound (string abilityString, soundtype t) returns string
native GetLocalizedHotkey (string source) returns integer
native GetLocalizedString (string source) returns string
constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
native GetSoundFileDuration (string musicFileName) returns integer
function GetSoundFileDurationBJ (string musicFileName) returns real
native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean
native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
native GetStoredReal (gamecache cache, string missionKey, string key) returns real
native GetStoredReal (gamecache cache, string missionKey, string key) returns real
function GetStoredRealBJ (string key, string missionKey, gamecache cache) returns real
function GetStoredRealBJ (string key, string missionKey, gamecache cache) returns real
native GetStoredString (gamecache cache, string missionKey, string key) returns string
native GetStoredString (gamecache cache, string missionKey, string key) returns string
function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
function GetStoredStringBJ (string key, string missionKey, gamecache cache) returns string
native GroupEnumUnitsOfType (group whichGroup, string unitname, boolexpr filter) returns nothing
native GroupEnumUnitsOfTypeCounted (group whichGroup, string unitname, boolexpr filter, integer countLimit) returns nothing
native GroupImmediateOrder (group whichGroup, string order) returns boolean
function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean
native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean
native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean
function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean
native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean
function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean
native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean
function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean
native InitGameCache (string campaignFile) returns gamecache
function InitGameCacheBJ (string campaignFile) returns gamecache
native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean
native IssueImmediateOrder (unit whichUnit, string order) returns boolean
function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean
native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean
native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean
native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean
native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean
native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean
native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean
native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean
function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean
native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean
function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean
native LeaderboardAddItem (leaderboard lb, string label, integer value, player p) returns nothing
function LeaderboardAddItemBJ (player whichPlayer, leaderboard lb, string label, integer value) returns nothing
native LeaderboardSetItemLabel (leaderboard lb, integer whichItem, string val) returns nothing
native LeaderboardSetLabel (leaderboard lb, string label) returns nothing
function LeaderboardSetLabelBJ (leaderboard lb, string label) returns nothing
function LeaderboardSetPlayerItemLabelBJ (player whichPlayer, leaderboard lb, string val) returns nothing
native LoadGame (string saveFileName, boolean doScoreScreen) returns nothing
function LoadGameBJ (string loadFileName, boolean doScoreScreen) returns nothing
native MultiboardSetItemIcon (multiboarditem mbi, string iconFileName) returns nothing
function MultiboardSetItemIconBJ (multiboard mb, integer col, integer row, string iconFileName) returns nothing
native MultiboardSetItemsIcon (multiboard lb, string iconPath) returns nothing
native MultiboardSetItemsValue (multiboard lb, string value) returns nothing
native MultiboardSetItemValue (multiboarditem mbi, string val) returns nothing
function MultiboardSetItemValueBJ (multiboard mb, integer col, integer row, string val) returns nothing
native MultiboardSetTitleText (multiboard lb, string label) returns nothing
native NewSoundEnvironment (string environmentName) returns nothing
constant native OrderId (string orderIdString) returns integer
function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
function PickMeleeAI (player num, string s1, string s2, string s3) returns nothing
native PlayCinematic (string movieName) returns nothing
native PlayModelCinematic (string modelName) returns nothing
native PlayMusic (string musicName) returns nothing
function PlayMusicBJ (string musicFileName) returns nothing
native PlayMusicEx (string musicName, integer frommsecs, integer fadeinmsecs) returns nothing
function PlayMusicExBJ (string musicFileName, real startingOffset, real fadeInTime) returns nothing
function PlaySound (string soundName) returns nothing
native PlayThematicMusic (string musicFileName) returns nothing
function PlayThematicMusicBJ (string musicName) returns nothing
native PlayThematicMusicEx (string musicFileName, integer frommsecs) returns nothing
function PlayThematicMusicExBJ (string musicName, real startingOffset) returns nothing
native Preload (string filename) returns nothing
native Preloader (string filename) returns nothing
native PreloadGenEnd (string filename) returns nothing
native QuestItemSetDescription (questitem whichQuestItem, string description) returns nothing
function QuestItemSetDescriptionBJ (questitem whichQuestItem, string description) returns nothing
function QuestMessageBJ (force f, integer messageType, string message) returns nothing
native QuestSetDescription (quest whichQuest, string description) returns nothing
function QuestSetDescriptionBJ (quest whichQuest, string description) returns nothing
native QuestSetIconPath (quest whichQuest, string iconPath) returns nothing
native QuestSetTitle (quest whichQuest, string title) returns nothing
function QuestSetTitleBJ (quest whichQuest, string title) returns nothing
native QueueDestructableAnimation (destructable d, string whichAnimation) returns nothing
function QueueDestructableAnimationBJ (destructable d, string whichAnimation) returns nothing
native QueueUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
function QueueUnitAnimationBJ (unit whichUnit, string whichAnimation) returns nothing
native RemoveSaveDirectory (string sourceDirName) returns boolean
function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean
native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean
function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
native RestoreUnit (gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing) returns unit
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
native S2I (string s) returns integer
native S2R (string s) returns real
function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing
function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing
native SaveGame (string saveFileName) returns nothing
native SaveGameExists (string saveName) returns boolean
native SaveStr (hashtable table, integer parentKey, integer childKey, string value) returns boolean
function SaveStringBJ (string value, integer key, integer missionKey, hashtable table) returns boolean
native SetAltMinimapIcon (string iconPath) returns nothing
function SetAmbientDaySound (string inLabel) returns nothing
function SetAmbientNightSound (string inLabel) returns nothing
native SetCineFilterTexture (string filename) returns nothing
native SetCinematicCamera (string cameraModelFile) returns nothing
function SetCinematicCameraForPlayer (player whichPlayer, string cameraModelFile) returns nothing
native SetCinematicScene (integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
native SetCinematicScene (integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
function SetCinematicSceneBJ (sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
function SetCinematicSceneBJ (sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration) returns nothing
native SetDayNightModels (string terrainDNCFile, string unitDNCFile) returns nothing
native SetDayNightModels (string terrainDNCFile, string unitDNCFile) returns nothing
native SetDestructableAnimation (destructable d, string whichAnimation) returns nothing
function SetDestructableAnimationBJ (destructable d, string whichAnimation) returns nothing
native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing
function SetDoodadAnimationBJ (string animName, integer doodadID, real radius, location center) returns nothing
native SetDoodadAnimationRect (rect r, integer doodadID, string animName, boolean animRandom) returns nothing
function SetDoodadAnimationRectBJ (string animName, integer doodadID, rect r) returns nothing
native SetIntroShotModel (string introModelPath) returns nothing
native SetIntroShotText (string introText) returns nothing
native SetMapDescription (string description) returns nothing
native SetMapMusic (string musicName, boolean random, integer index) returns nothing
function SetMapMusicIndexedBJ (string musicName, integer index) returns nothing
function SetMapMusicRandomBJ (string musicName) returns nothing
native SetMapName (string name) returns nothing
function SetNextLevelBJ (string nextLevel) returns nothing
native SetPlayerName (player whichPlayer, string name) returns nothing
native SetSkyModel (string skyModelFile) returns nothing
native SetSoundParamsFromLabel (sound soundHandle, string soundLabel) returns nothing
native SetTextTagText (texttag t, string s, real height) returns nothing
function SetTextTagTextBJ (texttag tt, string s, real size) returns nothing
native SetUnitAnimation (unit whichUnit, string whichAnimation) returns nothing
native SetUnitAnimationWithRarity (unit whichUnit, string whichAnimation, raritycontrol rarity) returns nothing
native SetUnitLookAt (unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ) returns nothing
native StartCampaignAI (player num, string script) returns nothing
native StartMeleeAI (player num, string script) returns nothing
native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing
function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing
native StoreInteger (gamecache cache, string missionKey, string key, integer value) returns nothing
native StoreInteger (gamecache cache, string missionKey, string key, integer value) returns nothing
function StoreIntegerBJ (integer value, string key, string missionKey, gamecache cache) returns nothing
function StoreIntegerBJ (integer value, string key, string missionKey, gamecache cache) returns nothing
native StoreReal (gamecache cache, string missionKey, string key, real value) returns nothing
native StoreReal (gamecache cache, string missionKey, string key, real value) returns nothing
function StoreRealBJ (real value, string key, string missionKey, gamecache cache) returns nothing
function StoreRealBJ (real value, string key, string missionKey, gamecache cache) returns nothing
native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean
function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean
function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean
function String2OrderIdBJ (string orderIdString) returns integer
function String2UnitIdBJ (string unitIdString) returns integer
native StringCase (string source, boolean upper) returns string
native StringHash (string s) returns integer
function StringHashBJ (string s) returns integer
function StringIdentity (string theString) returns string
native StringLength (string s) returns integer
native SubString (string source, integer start, integer end) returns string
function SubStringBJ (string source, integer start, integer end) returns string
native SyncStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredBoolean (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredInteger (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredInteger (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredReal (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredReal (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredString (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredString (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredUnit (gamecache cache, string missionKey, string key) returns nothing
native SyncStoredUnit (gamecache cache, string missionKey, string key) returns nothing
native TimerDialogSetTitle (timerdialog whichDialog, string title) returns nothing
function TimerDialogSetTitleBJ (timerdialog td, string title) returns nothing
function Trace (string message) returns nothing
function TraceI (string message, integer val) returns nothing
function TraceII (string message, integer v1, integer v2) returns nothing
function TraceIII (string message, integer v1, integer v2, integer v3) returns nothing
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event
native TriggerRegisterVariableEvent (trigger whichTrigger, string varName, limitop opcode, real limitval) returns event
constant native UnitId (string unitIdString) returns integer

BACK TO TOP

------------------------------------------------------------
Copyright (c) 2003 Jeff Pang
Not affiliated or endorsed by Blizzard Entertainment
SourceForge.net Logo