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JASS Manual
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TYPES | FUNCTIONS | VARIABLES

Type location

Global Variables | Functions That Return | Functions That Take

Ancestor Types:handle > agent > location
Children Types:none
Location:common.j, line 20

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Global variables of type location:

Blizzard.j:
bj_enumDestructableCenter, bj_meleeNearestMineToLoc

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Functions that return type location (     common.j,      common.ai,      Blizzard.j):

native CameraSetupGetDestPositionLoc (camerasetup whichSetup) returns location
constant native GetCameraEyePositionLoc () returns location
constant native GetCameraTargetPositionLoc () returns location
function GetDestructableLoc (destructable whichDestructable) returns location
function GetItemLoc (item whichItem) returns location
constant native GetOrderPointLoc () returns location
function GetPlayerStartLocationLoc (player whichPlayer) returns location
function GetRandomLocInRect (rect whichRect) returns location
function GetRectCenter (rect whichRect) returns location
constant native GetSpellTargetLoc () returns location
constant native GetStartLocationLoc (integer whichStartLocation) returns location
constant native GetUnitLoc (unit whichUnit) returns location
constant native GetUnitRallyPoint (unit whichUnit) returns location
native LoadLocationHandle (hashtable table, integer parentKey, integer childKey) returns location
function LoadLocationHandleBJ (integer key, integer missionKey, hashtable table) returns location
native Location (real x, real y) returns location
function MeleeGetLocWithinRect (location src, rect r) returns location
function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location
function OffsetLocation (location loc, real dx, real dy) returns location
function PolarProjectionBJ (location source, real dist, real angle) returns location
function WaygateGetDestinationLocBJ (unit waygate) returns location

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Functions that take type location as a parameter (     common.j,      common.ai,      Blizzard.j):

function AddLightningLoc (string codeName, location where1, location where2) returns lightning
function AddLightningLoc (string codeName, location where1, location where2) returns lightning
native AddSpecialEffectLoc (string modelName, location where) returns effect
function AddSpecialEffectLocBJ (location where, string modelName) returns effect
native AddSpellEffectByIdLoc (integer abilityId, effecttype t, location where) returns effect
native AddSpellEffectLoc (string abilityString, effecttype t, location where) returns effect
function AngleBetweenPoints (location locA, location locB) returns real
function AngleBetweenPoints (location locA, location locB) returns real
function CompareLocationsBJ (location A, location B) returns boolean
function CompareLocationsBJ (location A, location B) returns boolean
function CreateCorpseLocBJ (integer unitid, player whichPlayer, location loc) returns unit
function CreateDeadDestructableLocBJ (integer objectid, location loc, real facing, real scale, integer variation) returns destructable
function CreateDestructableLoc (integer objectid, location loc, real facing, real scale, integer variation) returns destructable
native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier
function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier
function CreateImageBJ (string file, real size, location where, real zOffset, integer imageType) returns image
function CreateItemLoc (integer itemId, location loc) returns item
function CreateNUnitsAtLoc (integer count, integer unitId, player whichPlayer, location loc, real face) returns group
function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group
function CreateNUnitsAtLocFacingLocBJ (integer count, integer unitId, player whichPlayer, location loc, location lookAt) returns group
function CreatePermanentCorpseLocBJ (integer style, integer unitid, player whichPlayer, location loc, real facing) returns unit
function CreateTextTagLocBJ (string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency) returns texttag
function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat
native CreateUnitAtLoc (player id, integer unitid, location whichLocation, real face) returns unit
native CreateUnitAtLocByName (player id, string unitname, location whichLocation, real face) returns unit
function CreateUnitAtLocSaveLast (player id, integer unitid, location loc, real face) returns unit
native DefineStartLocationLoc (integer whichStartLoc, location whichLocation) returns nothing
function DistanceBetweenPoints (location locA, location locB) returns real
function DistanceBetweenPoints (location locA, location locB) returns real
function EnumDestructablesInCircleBJ (real radius, location loc, code actionFunc) returns nothing
native GetLocationX (location whichLocation) returns real
native GetLocationY (location whichLocation) returns real
native GetLocationZ (location whichLocation) returns real
function GetRectFromCircleBJ (location center, real radius) returns rect
function GetTerrainCliffLevelBJ (location where) returns integer
function GetTerrainTypeBJ (location where) returns integer
function GetTerrainVarianceBJ (location where) returns integer
function GetUnitsInRangeOfLocAll (real radius, location whichLocation) returns group
function GetUnitsInRangeOfLocMatching (real radius, location whichLocation, boolexpr filter) returns group
native GroupEnumUnitsInRangeOfLoc (group whichGroup, location whichLocation, real radius, boolexpr filter) returns nothing
native GroupEnumUnitsInRangeOfLocCounted (group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit) returns nothing
native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean
native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean
function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean
constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean
native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean
constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean
constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean
function IsPointBlightedBJ (location where) returns boolean
function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean
function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean
native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean
native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean
function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean
function IsTerrainPathableBJ (location where, pathingtype t) returns boolean
constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean
function MeleeFindNearestMine (location src, real range) returns unit
function MeleeGetLocWithinRect (location src, rect r) returns location
function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location
function MeleeGetProjectedLoc (location src, location targ, real distance, real deltaAngle) returns location
function MeleeRandomHeroLoc (player p, integer id1, integer id2, integer id3, integer id4, location loc) returns unit
function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing
function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing
function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean
native MoveLocation (location whichLocation, real newX, real newY) returns nothing
native MoveRectToLoc (rect whichRect, location newCenterLoc) returns nothing
function OffsetLocation (location loc, real dx, real dy) returns location
function PanCameraToLocForPlayer (player whichPlayer, location loc) returns nothing
function PanCameraToTimedLocForPlayer (player whichPlayer, location loc, real duration) returns nothing
function PanCameraToTimedLocWithZForPlayer (player whichPlayer, location loc, real zOffset, real duration) returns nothing
function PingMinimapLocForForce (force whichForce, location loc, real duration) returns nothing
function PingMinimapLocForForceEx (force whichForce, location loc, real duration, integer style, real red, real green, real blue) returns nothing
function PingMinimapLocForPlayer (player whichPlayer, location loc, real duration) returns nothing
function PlaySoundAtPointBJ (sound soundHandle, real volumePercent, location loc, real z) returns nothing
function PolarProjectionBJ (location source, real dist, real angle) returns location
function RectContainsLoc (rect r, location loc) returns boolean
function RectFromCenterSizeBJ (location center, real width, real height) returns rect
native RectFromLoc (location min, location max) returns rect
native RectFromLoc (location min, location max) returns rect
native RegionAddCellAtLoc (region whichRegion, location whichLocation) returns nothing
native RegionClearCellAtLoc (region whichRegion, location whichLocation) returns nothing
native RemoveLocation (location whichLocation) returns nothing
function RestoreUnitLocFacingAngleBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing) returns unit
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
function RestoreUnitLocFacingPointBJ (string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt) returns unit
native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean
function RotateCameraAroundLocBJ (real degrees, location loc, player whichPlayer, real duration) returns nothing
native SaveLocationHandle (hashtable table, integer parentKey, integer childKey, location whichLocation) returns boolean
function SaveLocationHandleBJ (location whichLocation, integer key, integer missionKey, hashtable table) returns boolean
native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing
function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing
function SetCameraPositionLocForPlayer (player whichPlayer, location loc) returns nothing
function SetCameraQuickPositionLoc (location loc) returns nothing
function SetCameraQuickPositionLocForPlayer (player whichPlayer, location loc) returns nothing
function SetDoodadAnimationBJ (string animName, integer doodadID, real radius, location center) returns nothing
native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing
function SetImagePositionBJ (image whichImage, location where, real zOffset) returns nothing
function SetItemPositionLoc (item whichItem, location loc) returns nothing
native SetRectFromLoc (rect whichRect, location min, location max) returns nothing
native SetRectFromLoc (rect whichRect, location min, location max) returns nothing
function SetSoundPositionLocBJ (sound soundHandle, location loc, real z) returns nothing
function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing
function SetTerrainTypeBJ (location where, integer terrainType, integer variation, integer area, integer shape) returns nothing
function SetTextTagPosBJ (texttag tt, location loc, real zOffset) returns nothing
function SetUnitFacingToFaceLocTimed (unit whichUnit, location target, real duration) returns nothing
native SetUnitPositionLoc (unit whichUnit, location whichLocation) returns nothing
function SetUnitPositionLocFacingBJ (unit whichUnit, location loc, real facing) returns nothing
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing
function SetUnitPositionLocFacingLocBJ (unit whichUnit, location loc, location lookAt) returns nothing
function SetUnitRallyPoint (unit whichUnit, location targPos) returns nothing
function SmartCameraPanBJ (player whichPlayer, location loc, real duration) returns nothing
function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation
function TerrainDeformationRandomBJ (real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval) returns terraindeformation
function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation
function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation
function TerrainDeformationWaveBJ (real duration, location source, location target, real radius, real depth, real trailDelay) returns terraindeformation
function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing
function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean
function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean
function WaygateSetDestinationLocBJ (unit waygate, location loc) returns nothing

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Copyright (c) 2003 Jeff Pang
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