| JASS Tools |
|
Global Variables | Functions That Return | Functions That Take
| |||||||||
Global variables of type boolean:
Functions that return type boolean (   common.j,   common.ai,   Blizzard.j):
| native AddAssault (integer qty, integer id) returns boolean |
| native AddDefenders (integer qty, integer id) returns boolean |
| function AllowVictoryDefeat (playergameresult gameResult) returns boolean |
| native CaptainAtGoal () returns boolean |
| native CaptainInCombat (boolean attack_captain) returns boolean |
| native CaptainIsEmpty () returns boolean |
| native CaptainIsFull () returns boolean |
| native CaptainIsHome () returns boolean |
| native CaptainRetreating () returns boolean |
| function CheckItemcodeStatus (integer itemId, integer status) returns boolean |
| function CheckItemStatus (item whichItem, integer status) returns boolean |
| function CompareLocationsBJ (location A, location B) returns boolean |
| function CompareRectsBJ (rect A, rect B) returns boolean |
| native ConvertUnits (integer qty, integer id) returns boolean |
| native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean |
| function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean |
| native CreepsOnMap () returns boolean |
| native DestroyLightning (lightning whichBolt) returns boolean |
| function DestroyLightningBJ (lightning whichBolt) returns boolean |
| native DoAiScriptDebug () returns boolean |
| function DoesUnitGenerateAlarms (unit whichUnit) returns boolean |
| function EnumDestructablesInCircleBJFilter () returns boolean |
| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean |
| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean |
| native GetCreepCampFilterState () returns boolean |
| native GetCustomCampaignButtonVisible (integer whichButton) returns boolean |
| constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean |
| native GetPlayerSelectable (player whichPlayer) returns boolean |
| constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean |
| native GetSoundIsLoading (sound soundHandle) returns boolean |
| native GetSoundIsPlaying (sound soundHandle) returns boolean |
| function GetSoundIsPlayingBJ (sound soundHandle) returns boolean |
| native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean |
| function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean |
| function GetUnitsInRectOfPlayerFilter () returns boolean |
| function GetUnitsOfPlayerAndTypeIdFilter () returns boolean |
| function GetUnitsOfTypeIdAllFilter () returns boolean |
| native GroupImmediateOrder (group whichGroup, string order) returns boolean |
| function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean |
| native GroupImmediateOrderById (group whichGroup, integer order) returns boolean |
| native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean |
| native GroupPointOrderById (group whichGroup, integer order, real x, real y) returns boolean |
| native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean |
| native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean |
| function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean |
| function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean |
| function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean |
| native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean |
| function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean |
| native GroupTargetOrderById (group whichGroup, integer order, widget targetWidget) returns boolean |
| function GroupTrainOrderByIdBJ (group g, integer unitId) returns boolean |
| function HallsCompleted (integer unitid) returns boolean |
| native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean |
| function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean |
| native IsCineFilterDisplayed () returns boolean |
| function IsCustomCampaignButtonVisibile (integer whichButton) returns boolean |
| function IsDawnDuskEnabled () returns boolean |
| function IsDestructableAliveBJ (destructable d) returns boolean |
| function IsDestructableDeadBJ (destructable d) returns boolean |
| native IsDestructableInvulnerable (destructable d) returns boolean |
| function IsDestructableInvulnerableBJ (destructable d) returns boolean |
| native IsFogEnabled () returns boolean |
| constant native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean |
| native IsFogMaskEnabled () returns boolean |
| native IsGameTypeSupported (gametype whichGameType) returns boolean |
| constant native IsHeroUnitId (integer unitId) returns boolean |
| function IsItemHiddenBJ (item whichItem) returns boolean |
| native IsItemIdPawnable (integer itemId) returns boolean |
| native IsItemIdPowerup (integer itemId) returns boolean |
| native IsItemIdSellable (integer itemId) returns boolean |
| native IsItemInvulnerable (item whichItem) returns boolean |
| native IsItemOwned (item whichItem) returns boolean |
| native IsItemPawnable (item whichItem) returns boolean |
| native IsItemPowerup (item whichItem) returns boolean |
| native IsItemSellable (item whichItem) returns boolean |
| native IsItemVisible (item whichItem) returns boolean |
| native IsLeaderboardDisplayed (leaderboard lb) returns boolean |
| constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean |
| native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean |
| constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean |
| constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean |
| native IsMapFlagSet (mapflag whichMapFlag) returns boolean |
| constant native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean |
| native IsMultiboardDisplayed (multiboard lb) returns boolean |
| native IsMultiboardMinimized (multiboard lb) returns boolean |
| native IsNoDefeatCheat () returns boolean |
| native IsNoVictoryCheat () returns boolean |
| constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean |
| constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean |
| function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean |
| constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean |
| constant native IsPlayerObserver (player whichPlayer) returns boolean |
| native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean |
| function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean |
| native IsPointBlighted (real x, real y) returns boolean |
| function IsPointBlightedBJ (location where) returns boolean |
| native IsPointInRegion (region whichRegion, real x, real y) returns boolean |
| native IsQuestCompleted (quest whichQuest) returns boolean |
| native IsQuestDiscovered (quest whichQuest) returns boolean |
| native IsQuestEnabled (quest whichQuest) returns boolean |
| native IsQuestFailed (quest whichQuest) returns boolean |
| native IsQuestItemCompleted (questitem whichQuestItem) returns boolean |
| native IsQuestRequired (quest whichQuest) returns boolean |
| native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean |
| native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean |
| function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean |
| function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean |
| function IssueHauntOrderAtLocBJFilter () returns boolean |
| native IssueImmediateOrder (unit whichUnit, string order) returns boolean |
| function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean |
| native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean |
| native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean |
| native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean |
| native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean |
| native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean |
| native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean |
| native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean |
| native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean |
| native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean |
| native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean |
| native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean |
| native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean |
| native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean |
| native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean |
| native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean |
| function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean |
| function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
| function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
| native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
| function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean |
| native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean |
| function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean |
| function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean |
| native IsSuspendedXP (unit whichHero) returns boolean |
| native IsTerrainPathable (real x, real y, pathingtype t) returns boolean |
| function IsTerrainPathableBJ (location where, pathingtype t) returns boolean |
| native IsTimerDialogDisplayed (timerdialog whichDialog) returns boolean |
| native IsTowered (unit target) returns boolean |
| native IsTriggerEnabled (trigger whichTrigger) returns boolean |
| function IsTriggerQueuedBJ (trigger trig) returns boolean |
| function IsTriggerQueueEmptyBJ () returns boolean |
| native IsTriggerWaitOnSleeps (trigger whichTrigger) returns boolean |
| constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean |
| function IsUnitAliveBJ (unit whichUnit) returns boolean |
| constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean |
| function IsUnitDeadBJ (unit whichUnit) returns boolean |
| constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean |
| function IsUnitGroupDeadBJ (group g) returns boolean |
| function IsUnitGroupEmptyBJ (group g) returns boolean |
| function IsUnitGroupInRectBJ (group g, rect r) returns boolean |
| constant native IsUnitHidden (unit whichUnit) returns boolean |
| function IsUnitHiddenBJ (unit whichUnit) returns boolean |
| constant native IsUnitIdType (integer unitId, unittype whichUnitType) returns boolean |
| constant native IsUnitIllusion (unit whichUnit) returns boolean |
| function IsUnitIllusionBJ (unit whichUnit) returns boolean |
| constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean |
| constant native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean |
| constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean |
| constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean |
| constant native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean |
| native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean |
| constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean |
| function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean |
| constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitLoaded (unit whichUnit) returns boolean |
| function IsUnitLoadedBJ (unit whichUnit) returns boolean |
| constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean |
| native IsUnitPaused (unit whichHero) returns boolean |
| function IsUnitPausedBJ (unit whichUnit) returns boolean |
| constant native IsUnitRace (unit whichUnit, race whichRace) returns boolean |
| constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean |
| constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean |
| native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean |
| function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean |
| function LivingPlayerUnitsOfTypeIdFilter () returns boolean |
| function MeleePlayerIsCrippled (player whichPlayer) returns boolean |
| function MeleePlayerIsOpponent (integer playerIndex, integer opponentIndex) returns boolean |
| function MeleeTrainedUnitIsHeroBJFilter () returns boolean |
| function MeleeWasUserPlayer (player whichPlayer) returns boolean |
| native MergeUnits (integer qty, integer a, integer b, integer make) returns boolean |
| function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean |
| native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean |
| native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean |
| function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean |
| function NearbyElevatorExists (real x, real y) returns boolean |
| function PlayersAreCoAllied (player playerA, player playerB) returns boolean |
| function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean |
| function PrepSuicideOnPlayer (integer seconds) returns boolean |
| function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean |
| function QueuedTriggerAttemptExec () returns boolean |
| function QueuedTriggerRemoveByIndex (integer trigIndex) returns boolean |
| function RectContainsCoords (rect r, real x, real y) returns boolean |
| function RectContainsItem (item whichItem, rect r) returns boolean |
| function RectContainsLoc (rect r, location loc) returns boolean |
| function RectContainsUnit (rect r, unit whichUnit) returns boolean |
| native ReloadGameCachesFromDisk () returns boolean |
| native RemoveSaveDirectory (string sourceDirName) returns boolean |
| function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean |
| native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean |
| function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean |
| native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean |
| native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean |
| native SaveGameCache (gamecache whichCache) returns boolean |
| function SaveGameCacheBJ (gamecache cache) returns boolean |
| native SaveGameExists (string saveName) returns boolean |
| native SetExpansion (unit peon, integer id) returns boolean |
| native SetLightningColor (lightning whichBolt, real r, real g, real b, real a) returns boolean |
| function SetLightningColorBJ (lightning whichBolt, real r, real g, real b, real a) returns boolean |
| native SetProduce (integer qty, integer id, integer town) returns boolean |
| native SetUpgrade (integer id) returns boolean |
| function StartExpansion (integer qty, integer hall) returns boolean |
| function StartUnit (integer ask_qty, integer unitid, integer town) returns boolean |
| function StartUpgrade (integer level, integer upgid) returns boolean |
| native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean |
| function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean |
| native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean |
| function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean |
| native SuicidePlayer (player id, boolean check_full) returns boolean |
| native SuicidePlayerUnits (player id, boolean check_full) returns boolean |
| native TownHasHall (integer townid) returns boolean |
| native TownHasMine (integer townid) returns boolean |
| native TownThreatened () returns boolean |
| native TriggerEvaluate (trigger whichTrigger) returns boolean |
| function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean |
| native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean |
| function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean |
| native UnitAddItem (unit whichUnit, item whichItem) returns boolean |
| function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean |
| native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean |
| native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean |
| function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean |
| native UnitAlive (unit id) returns boolean |
| native UnitCanSleep (unit whichUnit) returns boolean |
| function UnitCanSleepBJ (unit whichUnit) returns boolean |
| native UnitCanSleepPerm (unit whichUnit) returns boolean |
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
| native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean |
| function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean |
| function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
| native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean |
| function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean |
| native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean |
| function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean |
| function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean |
| function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasItem (unit whichUnit, item whichItem) returns boolean |
| function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean |
| native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean |
| native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean |
| native UnitInvis (unit id) returns boolean |
| native UnitIsSleeping (unit whichUnit) returns boolean |
| function UnitIsSleepingBJ (unit whichUnit) returns boolean |
| native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean |
| function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean |
| native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean |
| native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean |
| function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean |
| function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean |
| native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean |
| function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean |
| native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean |
| native UnitUseItem (unit whichUnit, item whichItem) returns boolean |
| function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean |
| native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean |
| function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
| native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean |
| native VersionCompatible (version whichVersion) returns boolean |
| native VersionSupported (version whichVersion) returns boolean |
| native WaitGetEnemyBase () returns boolean |
| native WaygateIsActive (unit waygate) returns boolean |
| function WaygateIsActiveBJ (unit waygate) returns boolean |
Functions that take type boolean as a parameter (   common.j,   common.ai,   Blizzard.j):
| native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing |
| function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing |
| native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning |
| native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning |
| native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing |
| function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing |
| function BasicExpansion (boolean build_it, integer unitid) ret |