| JASS Tools |
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Global Variables | Functions That Return | Functions That Take
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Global variables of type boolean:
Functions that return type boolean (   common.j,   common.ai,   Blizzard.j):
| native AddAssault (integer qty, integer id) returns boolean |
| native AddDefenders (integer qty, integer id) returns boolean |
| function AllowVictoryDefeat (playergameresult gameResult) returns boolean |
| native CaptainAtGoal () returns boolean |
| native CaptainInCombat (boolean attack_captain) returns boolean |
| native CaptainIsEmpty () returns boolean |
| native CaptainIsFull () returns boolean |
| native CaptainIsHome () returns boolean |
| native CaptainRetreating () returns boolean |
| function CheckItemcodeStatus (integer itemId, integer status) returns boolean |
| function CheckItemStatus (item whichItem, integer status) returns boolean |
| function CompareLocationsBJ (location A, location B) returns boolean |
| function CompareRectsBJ (rect A, rect B) returns boolean |
| native ConvertUnits (integer qty, integer id) returns boolean |
| native CopySaveGame (string sourceSaveName, string destSaveName) returns boolean |
| function CopySaveGameBJ (string sourceSaveName, string destSaveName) returns boolean |
| native CreepsOnMap () returns boolean |
| native DestroyLightning (lightning whichBolt) returns boolean |
| function DestroyLightningBJ (lightning whichBolt) returns boolean |
| native DoAiScriptDebug () returns boolean |
| function DoesUnitGenerateAlarms (unit whichUnit) returns boolean |
| function EnumDestructablesInCircleBJFilter () returns boolean |
| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean |
| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean |
| native GetCreepCampFilterState () returns boolean |
| native GetCustomCampaignButtonVisible (integer whichButton) returns boolean |
| constant native GetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting) returns boolean |
| native GetPlayerSelectable (player whichPlayer) returns boolean |
| constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean |
| native GetSoundIsLoading (sound soundHandle) returns boolean |
| native GetSoundIsPlaying (sound soundHandle) returns boolean |
| function GetSoundIsPlayingBJ (sound soundHandle) returns boolean |
| native GetStoredBoolean (gamecache cache, string missionKey, string key) returns boolean |
| function GetStoredBooleanBJ (string key, string missionKey, gamecache cache) returns boolean |
| function GetUnitsInRectOfPlayerFilter () returns boolean |
| function GetUnitsOfPlayerAndTypeIdFilter () returns boolean |
| function GetUnitsOfTypeIdAllFilter () returns boolean |
| native GroupImmediateOrder (group whichGroup, string order) returns boolean |
| function GroupImmediateOrderBJ (group whichGroup, string order) returns boolean |
| native GroupImmediateOrderById (group whichGroup, integer order) returns boolean |
| native GroupPointOrder (group whichGroup, string order, real x, real y) returns boolean |
| native GroupPointOrderById (group whichGroup, integer order, real x, real y) returns boolean |
| native GroupPointOrderByIdLoc (group whichGroup, integer order, location whichLocation) returns boolean |
| native GroupPointOrderLoc (group whichGroup, string order, location whichLocation) returns boolean |
| function GroupPointOrderLocBJ (group whichGroup, string order, location whichLocation) returns boolean |
| function GroupTargetDestructableOrder (group whichGroup, string order, widget targetWidget) returns boolean |
| function GroupTargetItemOrder (group whichGroup, string order, widget targetWidget) returns boolean |
| native GroupTargetOrder (group whichGroup, string order, widget targetWidget) returns boolean |
| function GroupTargetOrderBJ (group whichGroup, string order, widget targetWidget) returns boolean |
| native GroupTargetOrderById (group whichGroup, integer order, widget targetWidget) returns boolean |
| function GroupTrainOrderByIdBJ (group g, integer unitId) returns boolean |
| function HallsCompleted (integer unitid) returns boolean |
| native HaveStoredBoolean (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredInteger (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredReal (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredString (gamecache cache, string missionKey, string key) returns boolean |
| native HaveStoredUnit (gamecache cache, string missionKey, string key) returns boolean |
| function HaveStoredValue (string key, integer valueType, string missionKey, gamecache cache) returns boolean |
| native IsCineFilterDisplayed () returns boolean |
| function IsCustomCampaignButtonVisibile (integer whichButton) returns boolean |
| function IsDawnDuskEnabled () returns boolean |
| function IsDestructableAliveBJ (destructable d) returns boolean |
| function IsDestructableDeadBJ (destructable d) returns boolean |
| native IsDestructableInvulnerable (destructable d) returns boolean |
| function IsDestructableInvulnerableBJ (destructable d) returns boolean |
| native IsFogEnabled () returns boolean |
| constant native IsFoggedToPlayer (real x, real y, player whichPlayer) returns boolean |
| native IsFogMaskEnabled () returns boolean |
| native IsGameTypeSupported (gametype whichGameType) returns boolean |
| constant native IsHeroUnitId (integer unitId) returns boolean |
| function IsItemHiddenBJ (item whichItem) returns boolean |
| native IsItemIdPawnable (integer itemId) returns boolean |
| native IsItemIdPowerup (integer itemId) returns boolean |
| native IsItemIdSellable (integer itemId) returns boolean |
| native IsItemInvulnerable (item whichItem) returns boolean |
| native IsItemOwned (item whichItem) returns boolean |
| native IsItemPawnable (item whichItem) returns boolean |
| native IsItemPowerup (item whichItem) returns boolean |
| native IsItemSellable (item whichItem) returns boolean |
| native IsItemVisible (item whichItem) returns boolean |
| native IsLeaderboardDisplayed (leaderboard lb) returns boolean |
| constant native IsLocationFoggedToPlayer (location whichLocation, player whichPlayer) returns boolean |
| native IsLocationInRegion (region whichRegion, location whichLocation) returns boolean |
| constant native IsLocationMaskedToPlayer (location whichLocation, player whichPlayer) returns boolean |
| constant native IsLocationVisibleToPlayer (location whichLocation, player whichPlayer) returns boolean |
| native IsMapFlagSet (mapflag whichMapFlag) returns boolean |
| constant native IsMaskedToPlayer (real x, real y, player whichPlayer) returns boolean |
| native IsMultiboardDisplayed (multiboard lb) returns boolean |
| native IsMultiboardMinimized (multiboard lb) returns boolean |
| native IsNoDefeatCheat () returns boolean |
| native IsNoVictoryCheat () returns boolean |
| constant native IsPlayerAlly (player whichPlayer, player otherPlayer) returns boolean |
| constant native IsPlayerEnemy (player whichPlayer, player otherPlayer) returns boolean |
| function IsPlayerFlagSetBJ (playerstate whichPlayerFlag, player whichPlayer) returns boolean |
| constant native IsPlayerInForce (player whichPlayer, force whichForce) returns boolean |
| constant native IsPlayerObserver (player whichPlayer) returns boolean |
| native IsPlayerRacePrefSet (player whichPlayer, racepreference pref) returns boolean |
| function IsPlayerSlotState (player whichPlayer, playerslotstate whichState) returns boolean |
| native IsPointBlighted (real x, real y) returns boolean |
| function IsPointBlightedBJ (location where) returns boolean |
| native IsPointInRegion (region whichRegion, real x, real y) returns boolean |
| native IsQuestCompleted (quest whichQuest) returns boolean |
| native IsQuestDiscovered (quest whichQuest) returns boolean |
| native IsQuestEnabled (quest whichQuest) returns boolean |
| native IsQuestFailed (quest whichQuest) returns boolean |
| native IsQuestItemCompleted (questitem whichQuestItem) returns boolean |
| native IsQuestRequired (quest whichQuest) returns boolean |
| native IssueBuildOrder (unit whichPeon, string unitToBuild, real x, real y) returns boolean |
| native IssueBuildOrderById (unit whichPeon, integer unitId, real x, real y) returns boolean |
| function IssueBuildOrderByIdLocBJ (unit whichPeon, integer unitId, location loc) returns boolean |
| function IssueHauntOrderAtLocBJ (unit whichPeon, location loc) returns boolean |
| function IssueHauntOrderAtLocBJFilter () returns boolean |
| native IssueImmediateOrder (unit whichUnit, string order) returns boolean |
| function IssueImmediateOrderBJ (unit whichUnit, string order) returns boolean |
| native IssueImmediateOrderById (unit whichUnit, integer order) returns boolean |
| native IssueInstantPointOrder (unit whichUnit, string order, real x, real y, widget instantTargetWidget) returns boolean |
| native IssueInstantPointOrderById (unit whichUnit, integer order, real x, real y, widget instantTargetWidget) returns boolean |
| native IssueInstantTargetOrder (unit whichUnit, string order, widget targetWidget, widget instantTargetWidget) returns boolean |
| native IssueInstantTargetOrderById (unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) returns boolean |
| native IssueNeutralImmediateOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild) returns boolean |
| native IssueNeutralImmediateOrderById (player forWhichPlayer, unit neutralStructure, integer unitId) returns boolean |
| native IssueNeutralPointOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, real x, real y) returns boolean |
| native IssueNeutralPointOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, real x, real y) returns boolean |
| native IssueNeutralTargetOrder (player forWhichPlayer, unit neutralStructure, string unitToBuild, widget target) returns boolean |
| native IssueNeutralTargetOrderById (player forWhichPlayer, unit neutralStructure, integer unitId, widget target) returns boolean |
| native IssuePointOrder (unit whichUnit, string order, real x, real y) returns boolean |
| native IssuePointOrderById (unit whichUnit, integer order, real x, real y) returns boolean |
| native IssuePointOrderByIdLoc (unit whichUnit, integer order, location whichLocation) returns boolean |
| native IssuePointOrderLoc (unit whichUnit, string order, location whichLocation) returns boolean |
| function IssuePointOrderLocBJ (unit whichUnit, string order, location whichLocation) returns boolean |
| function IssueTargetDestructableOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
| function IssueTargetItemOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
| native IssueTargetOrder (unit whichUnit, string order, widget targetWidget) returns boolean |
| function IssueTargetOrderBJ (unit whichUnit, string order, widget targetWidget) returns boolean |
| native IssueTargetOrderById (unit whichUnit, integer order, widget targetWidget) returns boolean |
| function IssueTrainOrderByIdBJ (unit whichUnit, integer unitId) returns boolean |
| function IssueUpgradeOrderByIdBJ (unit whichUnit, integer techId) returns boolean |
| native IsSuspendedXP (unit whichHero) returns boolean |
| native IsTerrainPathable (real x, real y, pathingtype t) returns boolean |
| function IsTerrainPathableBJ (location where, pathingtype t) returns boolean |
| native IsTimerDialogDisplayed (timerdialog whichDialog) returns boolean |
| native IsTowered (unit target) returns boolean |
| native IsTriggerEnabled (trigger whichTrigger) returns boolean |
| function IsTriggerQueuedBJ (trigger trig) returns boolean |
| function IsTriggerQueueEmptyBJ () returns boolean |
| native IsTriggerWaitOnSleeps (trigger whichTrigger) returns boolean |
| constant native IsUnit (unit whichUnit, unit whichSpecifiedUnit) returns boolean |
| function IsUnitAliveBJ (unit whichUnit) returns boolean |
| constant native IsUnitAlly (unit whichUnit, player whichPlayer) returns boolean |
| function IsUnitDeadBJ (unit whichUnit) returns boolean |
| constant native IsUnitDetected (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitEnemy (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitFogged (unit whichUnit, player whichPlayer) returns boolean |
| function IsUnitGroupDeadBJ (group g) returns boolean |
| function IsUnitGroupEmptyBJ (group g) returns boolean |
| function IsUnitGroupInRectBJ (group g, rect r) returns boolean |
| constant native IsUnitHidden (unit whichUnit) returns boolean |
| function IsUnitHiddenBJ (unit whichUnit) returns boolean |
| constant native IsUnitIdType (integer unitId, unittype whichUnitType) returns boolean |
| constant native IsUnitIllusion (unit whichUnit) returns boolean |
| function IsUnitIllusionBJ (unit whichUnit) returns boolean |
| constant native IsUnitInForce (unit whichUnit, force whichForce) returns boolean |
| constant native IsUnitInGroup (unit whichUnit, group whichGroup) returns boolean |
| constant native IsUnitInRange (unit whichUnit, unit otherUnit, real distance) returns boolean |
| constant native IsUnitInRangeLoc (unit whichUnit, location whichLocation, real distance) returns boolean |
| constant native IsUnitInRangeXY (unit whichUnit, real x, real y, real distance) returns boolean |
| native IsUnitInRegion (region whichRegion, unit whichUnit) returns boolean |
| constant native IsUnitInTransport (unit whichUnit, unit whichTransport) returns boolean |
| function IsUnitInTransportBJ (unit whichUnit, unit whichTransport) returns boolean |
| constant native IsUnitInvisible (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitLoaded (unit whichUnit) returns boolean |
| function IsUnitLoadedBJ (unit whichUnit) returns boolean |
| constant native IsUnitMasked (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitOwnedByPlayer (unit whichUnit, player whichPlayer) returns boolean |
| native IsUnitPaused (unit whichHero) returns boolean |
| function IsUnitPausedBJ (unit whichUnit) returns boolean |
| constant native IsUnitRace (unit whichUnit, race whichRace) returns boolean |
| constant native IsUnitSelected (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsUnitType (unit whichUnit, unittype whichUnitType) returns boolean |
| constant native IsUnitVisible (unit whichUnit, player whichPlayer) returns boolean |
| constant native IsVisibleToPlayer (real x, real y, player whichPlayer) returns boolean |
| native LeaderboardHasPlayerItem (leaderboard lb, player p) returns boolean |
| function LeaderboardHasPlayerItemBJ (leaderboard lb, player whichPlayer) returns boolean |
| function LivingPlayerUnitsOfTypeIdFilter () returns boolean |
| function MeleePlayerIsCrippled (player whichPlayer) returns boolean |
| function MeleePlayerIsOpponent (integer playerIndex, integer opponentIndex) returns boolean |
| function MeleeTrainedUnitIsHeroBJFilter () returns boolean |
| function MeleeWasUserPlayer (player whichPlayer) returns boolean |
| native MergeUnits (integer qty, integer a, integer b, integer make) returns boolean |
| function ModifyHeroSkillPoints (unit whichHero, integer modifyMethod, integer value) returns boolean |
| native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean |
| native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean |
| function MoveLightningLoc (lightning whichBolt, location where1, location where2) returns boolean |
| function NearbyElevatorExists (real x, real y) returns boolean |
| function PlayersAreCoAllied (player playerA, player playerB) returns boolean |
| function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean |
| function PrepSuicideOnPlayer (integer seconds) returns boolean |
| function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean |
| function QueuedTriggerAttemptExec () returns boolean |
| function QueuedTriggerRemoveByIndex (integer trigIndex) returns boolean |
| function RectContainsCoords (rect r, real x, real y) returns boolean |
| function RectContainsItem (item whichItem, rect r) returns boolean |
| function RectContainsLoc (rect r, location loc) returns boolean |
| function RectContainsUnit (rect r, unit whichUnit) returns boolean |
| native ReloadGameCachesFromDisk () returns boolean |
| native RemoveSaveDirectory (string sourceDirName) returns boolean |
| function RemoveSaveDirectoryBJ (string sourceDirName) returns boolean |
| native RenameSaveDirectory (string sourceDirName, string destDirName) returns boolean |
| function RenameSaveDirectoryBJ (string sourceDirName, string destDirName) returns boolean |
| native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean |
| native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean |
| native SaveGameCache (gamecache whichCache) returns boolean |
| function SaveGameCacheBJ (gamecache cache) returns boolean |
| native SaveGameExists (string saveName) returns boolean |
| native SetExpansion (unit peon, integer id) returns boolean |
| native SetLightningColor (lightning whichBolt, real r, real g, real b, real a) returns boolean |
| function SetLightningColorBJ (lightning whichBolt, real r, real g, real b, real a) returns boolean |
| native SetProduce (integer qty, integer id, integer town) returns boolean |
| native SetUpgrade (integer id) returns boolean |
| function StartExpansion (integer qty, integer hall) returns boolean |
| function StartUnit (integer ask_qty, integer unitid, integer town) returns boolean |
| function StartUpgrade (integer level, integer upgid) returns boolean |
| native StoreString (gamecache cache, string missionKey, string key, string value) returns boolean |
| function StoreStringBJ (string value, string key, string missionKey, gamecache cache) returns boolean |
| native StoreUnit (gamecache cache, string missionKey, string key, unit whichUnit) returns boolean |
| function StoreUnitBJ (unit whichUnit, string key, string missionKey, gamecache cache) returns boolean |
| native SuicidePlayer (player id, boolean check_full) returns boolean |
| native SuicidePlayerUnits (player id, boolean check_full) returns boolean |
| native TownHasHall (integer townid) returns boolean |
| native TownHasMine (integer townid) returns boolean |
| native TownThreatened () returns boolean |
| native TriggerEvaluate (trigger whichTrigger) returns boolean |
| function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean |
| native UnitAddAbility (unit whichUnit, integer abilityId) returns boolean |
| function UnitAddAbilityBJ (integer abilityId, unit whichUnit) returns boolean |
| native UnitAddItem (unit whichUnit, item whichItem) returns boolean |
| function UnitAddItemSwapped (item whichItem, unit whichHero) returns boolean |
| native UnitAddItemToSlotById (unit whichUnit, integer itemId, integer itemSlot) returns boolean |
| native UnitAddType (unit whichUnit, unittype whichUnitType) returns boolean |
| function UnitAddTypeBJ (unittype whichType, unit whichUnit) returns boolean |
| native UnitAlive (unit id) returns boolean |
| native UnitCanSleep (unit whichUnit) returns boolean |
| function UnitCanSleepBJ (unit whichUnit) returns boolean |
| native UnitCanSleepPerm (unit whichUnit) returns boolean |
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| function UnitDamagePointLoc (unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| function UnitDamageTargetBJ (unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage) returns boolean |
| native UnitDropItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean |
| function UnitDropItemPointBJ (unit whichUnit, item whichItem, real x, real y) returns boolean |
| function UnitDropItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
| native UnitDropItemSlot (unit whichUnit, item whichItem, integer slot) returns boolean |
| function UnitDropItemSlotBJ (unit whichUnit, item whichItem, integer slot) returns boolean |
| native UnitDropItemTarget (unit whichUnit, item whichItem, widget target) returns boolean |
| function UnitDropItemTargetBJ (unit whichUnit, item whichItem, widget target) returns boolean |
| function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean |
| function UnitHasBuffBJ (unit whichUnit, integer buffcode) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasItem (unit whichUnit, item whichItem) returns boolean |
| function UnitHasItemOfTypeBJ (unit whichUnit, integer itemId) returns boolean |
| native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean |
| native UnitIgnoreAlarmToggled (unit whichUnit) returns boolean |
| native UnitInvis (unit id) returns boolean |
| native UnitIsSleeping (unit whichUnit) returns boolean |
| function UnitIsSleepingBJ (unit whichUnit) returns boolean |
| native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean |
| function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean |
| native UnitModifySkillPoints (unit whichHero, integer skillPointDelta) returns boolean |
| native UnitRemoveAbility (unit whichUnit, integer abilityId) returns boolean |
| function UnitRemoveAbilityBJ (integer abilityId, unit whichUnit) returns boolean |
| function UnitRemoveBuffBJ (integer buffcode, unit whichUnit) returns boolean |
| native UnitRemoveType (unit whichUnit, unittype whichUnitType) returns boolean |
| function UnitRemoveTypeBJ (unittype whichType, unit whichUnit) returns boolean |
| native UnitStripHeroLevel (unit whichHero, integer howManyLevels) returns boolean |
| native UnitUseItem (unit whichUnit, item whichItem) returns boolean |
| function UnitUseItemDestructable (unit whichUnit, item whichItem, widget target) returns boolean |
| native UnitUseItemPoint (unit whichUnit, item whichItem, real x, real y) returns boolean |
| function UnitUseItemPointLoc (unit whichUnit, item whichItem, location loc) returns boolean |
| native UnitUseItemTarget (unit whichUnit, item whichItem, widget target) returns boolean |
| native VersionCompatible (version whichVersion) returns boolean |
| native VersionSupported (version whichVersion) returns boolean |
| native WaitGetEnemyBase () returns boolean |
| native WaygateIsActive (unit waygate) returns boolean |
| function WaygateIsActiveBJ (unit waygate) returns boolean |
Functions that take type boolean as a parameter (   common.j,   common.ai,   Blizzard.j):
| native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing |
| function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing |
| native AddLightning (string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2) returns lightning |
| native AddLightningEx (string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns lightning |
| native AddUnitAnimationProperties (unit whichUnit, string animProperties, boolean add) returns nothing |
| function AddUnitAnimationPropertiesBJ (boolean add, string animProperties, unit whichUnit) returns nothing |
| function BasicExpansion (boolean build_it, integer unitid) returns nothing |
| native CameraSetSourceNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing |
| native CameraSetTargetNoiseEx (real mag, real velocity, boolean vertOnly) returns nothing |
| native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing |
| native CameraSetupApply (camerasetup whichSetup, boolean doPan, boolean panTimed) returns nothing |
| native CameraSetupApplyForceDuration (camerasetup whichSetup, boolean doPan, real forceDuration) returns nothing |
| function CameraSetupApplyForPlayer (boolean doPan, camerasetup whichSetup, player whichPlayer, real duration) returns nothing |
| native CaptainInCombat (boolean attack_captain) returns boolean |
| function ChangeElevatorWallBlocker (real x, real y, real facing, boolean open) returns nothing |
| function ChangeElevatorWalls (boolean open, integer walls, destructable d) returns nothing |
| native ChangeLevel (string newLevel, boolean doScoreScreen) returns nothing |
| function CinematicModeBJ (boolean cineMode, force forForce) returns nothing |
| function CinematicModeExBJ (boolean cineMode, force forForce, real interfaceFadeTime) returns nothing |
| function CommonSleepUntilTargetDead (unit target, boolean reform) returns nothing |
| function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing |
| function CommonSuicideOnPlayer (boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y) returns nothing |
| native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| native CreateFogModifierRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| native CreateFogModifierRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| function CreateFogModifierRadiusLocBJ (boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius) returns fogmodifier |
| function CreateFogModifierRadiusLocSimple (player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits) returns fogmodifier |
| native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| native CreateFogModifierRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier |
| function CreateFogModifierRectBJ (boolean enabled, player whichPlayer, fogstate whichFogState, rect r) returns fogmodifier |
| function CreateFogModifierRectSimple (player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits) returns fogmodifier |
| native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound |
| native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound |
| native CreateSound (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting) returns sound |
| native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound |
| native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound |
| native CreateSoundFilenameWithLabel (string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName) returns sound |
| native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound |
| native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound |
| native CreateSoundFromLabel (string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate) returns sound |
| function CreateTimerBJ (boolean periodic, real timeout) returns timer |
| native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat |
| native CreateUbersplat (real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat |
| function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat |
| function CreateUbersplatBJ (location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime) returns ubersplat |
| native CripplePlayer (player whichPlayer, force toWhichPlayers, boolean flag) returns nothing |
| function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing |
| function CustomVictoryBJ (player whichPlayer, boolean showDialog, boolean showScores) returns nothing |
| native DestructableRestoreLife (destructable d, real life, boolean birth) returns nothing |
| native DialogAddQuitButton (dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey) returns button |
| native DialogDisplay (player whichPlayer, dialog whichDialog, boolean flag) returns nothing |
| function DialogDisplayBJ (boolean flag, dialog whichDialog, player whichPlayer) returns nothing |
| native DisableRestartMission (boolean flag) returns nothing |
| native DisplayCineFilter (boolean flag) returns nothing |
| function DisplayCineFilterBJ (boolean flag) returns nothing |
| function DoCampaignFarms (boolean state) returns nothing |
| function EnableCreepSleepBJ (boolean enable) returns nothing |
| function EnableDawnDusk (boolean flag) returns nothing |
| native EnableDragSelect (boolean state, boolean ui) returns nothing |
| native EnableDragSelect (boolean state, boolean ui) returns nothing |
| native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing |
| native EnableMinimapFilterButtons (boolean enableAlly, boolean enableCreep) returns nothing |
| native EnableOcclusion (boolean flag) returns nothing |
| function EnableOcclusionBJ (boolean enable, force f) returns nothing |
| native EnablePreSelect (boolean state, boolean ui) returns nothing |
| native EnablePreSelect (boolean state, boolean ui) returns nothing |
| native EnableSelect (boolean state, boolean ui) returns nothing |
| native EnableSelect (boolean state, boolean ui) returns nothing |
| native EnableUserControl (boolean b) returns nothing |
| native EnableUserUI (boolean b) returns nothing |
| native EnableWeatherEffect (weathereffect whichEffect, boolean enable) returns nothing |
| native EnableWorldFogBoundary (boolean b) returns nothing |
| function EnableWorldFogBoundaryBJ (boolean enable, force f) returns nothing |
| native EndGame (boolean doScoreScreen) returns nothing |
| native FogEnable (boolean enable) returns nothing |
| native FogMaskEnable (boolean enable) returns nothing |
| function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing |
| function FoodPool (integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2) returns nothing |
| native ForceCinematicSubtitles (boolean flag) returns nothing |
| function ForceCinematicSubtitlesBJ (boolean flag) returns nothing |
| function FormGroup (integer seconds, boolean testReady) returns nothing |
| function GameOverDialogBJ (player whichPlayer, boolean leftGame) returns nothing |
| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean |
| function GetBooleanAnd (boolean valueA, boolean valueB) returns boolean |
| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean |
| function GetBooleanOr (boolean valueA, boolean valueB) returns boolean |
| native GetCreepCamp (integer min, integer max, boolean flyers_ok) returns unit |
| native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer |
| native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer |
| function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer |
| native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer |
| constant native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer |
| constant native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer |
| constant native GetPlayerTechResearched (player whichPlayer, integer techid, boolean specificonly) returns boolean |
| constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer |
| constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer |
| constant native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer |
| native GetTownUnitCount (integer id, integer tn, boolean dn) returns integer |
| function GetUnitCountEx (integer unitid, boolean only_done, integer townid) returns integer |
| native GroupTimedLife (boolean allow) returns nothing |
| function IntegerTertiaryOp (boolean flag, integer valueA, integer valueB) returns integer |
| native LeaderboardDisplay (leaderboard lb, boolean show) returns nothing |
| function LeaderboardDisplayBJ (boolean show, leaderboard lb) returns nothing |
| native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
| native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
| native LeaderboardSetItemStyle (leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
| function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
| function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
| function LeaderboardSetPlayerItemStyleBJ (player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon) returns nothing |
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| native LeaderboardSetStyle (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| function LeaderboardSetStyleBJ (leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons) returns nothing |
| function LeaderboardSortItemsBJ (leaderboard lb, integer sortType, boolean ascending) returns nothing |
| native LeaderboardSortItemsByLabel (leaderboard lb, boolean ascending) returns nothing |
| function LeaderboardSortItemsByLabelBJ (leaderboard lb, boolean ascending) returns nothing |
| native LeaderboardSortItemsByPlayer (leaderboard lb, boolean ascending) returns nothing |
| function LeaderboardSortItemsByPlayerBJ (leaderboard lb, boolean ascending) returns nothing |
| native LeaderboardSortItemsByValue (leaderboard lb, boolean ascending) returns nothing |
| native LoadGame (string saveFileName, boolean doScoreScreen) returns nothing |
| function LoadGameBJ (string loadFileName, boolean doScoreScreen) returns nothing |
| function MakeUnitRescuableToForceBJ (unit whichUnit, boolean isRescuable, force whichForce) returns nothing |
| function MeleeDefeatDialogBJ (player whichPlayer, boolean leftGame) returns nothing |
| function MeleeExposePlayer (player whichPlayer, boolean expose) returns nothing |
| function MeleeStartingUnitsForPlayer (race whichRace, player whichPlayer, location loc, boolean doHeroes) returns nothing |
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsHuman (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsNightElf (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsOrc (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUndead (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeStartingUnitsUnknownRace (player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload) returns nothing |
| function MeleeVictoryDialogBJ (player whichPlayer, boolean leftGame) returns nothing |
| native MoveLightning (lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2) returns boolean |
| native MoveLightningEx (lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2) returns boolean |
| function MultiboardAllowDisplayBJ (boolean flag) returns nothing |
| native MultiboardDisplay (multiboard lb, boolean show) returns nothing |
| function MultiboardDisplayBJ (boolean show, multiboard mb) returns nothing |
| native MultiboardMinimize (multiboard lb, boolean minimize) returns nothing |
| function MultiboardMinimizeBJ (boolean minimize, multiboard mb) returns nothing |
| native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing |
| native MultiboardSetItemsStyle (multiboard lb, boolean showValues, boolean showIcons) returns nothing |
| native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing |
| native MultiboardSetItemStyle (multiboarditem mbi, boolean showValue, boolean showIcon) returns nothing |
| function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing |
| function MultiboardSetItemStyleBJ (multiboard mb, integer col, integer row, boolean showValue, boolean showIcon) returns nothing |
| native MultiboardSuppressDisplay (boolean flag) returns nothing |
| function PauseAllUnitsBJ (boolean pause) returns nothing |
| native PauseCompAI (player p, boolean pause) returns nothing |
| native PauseGame (boolean flag) returns nothing |
| function PauseTimerBJ (boolean pause, timer whichTimer) returns nothing |
| native PauseUnit (unit whichUnit, boolean flag) returns nothing |
| function PauseUnitBJ (boolean pause, unit whichUnit) returns nothing |
| native PingMinimapEx (real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects) returns nothing |
| function PostTriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean |
| native QuestItemSetCompleted (questitem whichQuestItem, boolean completed) returns nothing |
| function QuestItemSetCompletedBJ (questitem whichQuestItem, boolean completed) returns nothing |
| native QuestSetCompleted (quest whichQuest, boolean completed) returns nothing |
| function QuestSetCompletedBJ (quest whichQuest, boolean completed) returns nothing |
| native QuestSetDiscovered (quest whichQuest, boolean discovered) returns nothing |
| function QuestSetDiscoveredBJ (quest whichQuest, boolean discovered) returns nothing |
| native QuestSetEnabled (quest whichQuest, boolean enabled) returns nothing |
| function QuestSetEnabledBJ (boolean enabled, quest whichQuest) returns nothing |
| native QuestSetFailed (quest whichQuest, boolean failed) returns nothing |
| function QuestSetFailedBJ (quest whichQuest, boolean failed) returns nothing |
| native QuestSetRequired (quest whichQuest, boolean required) returns nothing |
| function QueuedTriggerAddBJ (trigger trig, boolean checkConditions) returns boolean |
| native RegisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing |
| function RemovePlayerPreserveUnitsBJ (player whichPlayer, playergameresult gameResult, boolean leftGame) returns nothing |
| function RescueUnitBJ (unit whichUnit, player rescuer, boolean changeColor) returns nothing |
| native RestartGame (boolean doScoreScreen) returns nothing |
| native ReviveHero (unit whichHero, real x, real y, boolean doEyecandy) returns boolean |
| native ReviveHeroLoc (unit whichHero, location loc, boolean doEyecandy) returns boolean |
| function SaveAndChangeLevelBJ (string saveFileName, string newLevel, boolean doScoreScreen) returns nothing |
| function SaveAndLoadGameBJ (string saveFileName, string loadFileName, boolean doScoreScreen) returns nothing |
| native SelectUnit (unit whichUnit, boolean flag) returns nothing |
| native SetBlight (player whichPlayer, real x, real y, real radius, boolean addBlight) returns nothing |
| native SetBlightLoc (player whichPlayer, location whichLocation, real radius, boolean addBlight) returns nothing |
| native SetBlightPoint (player whichPlayer, real x, real y, boolean addBlight) returns nothing |
| function SetBlightRadiusLocBJ (boolean addBlight, player whichPlayer, location loc, real radius) returns nothing |
| native SetBlightRect (player whichPlayer, rect r, boolean addBlight) returns nothing |
| function SetBlightRectBJ (boolean addBlight, player whichPlayer, rect r) returns nothing |
| native SetCameraTargetController (unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing |
| function SetCameraTargetControllerNoZForPlayer (player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation) returns nothing |
| native SetCampaignAvailable (integer campaignNumber, boolean available) returns nothing |
| function SetCampaignAvailableBJ (boolean available, integer campaignNumber) returns nothing |
| native SetCaptainChanges (boolean allow) returns nothing |
| function SetCinematicAvailableBJ (boolean available, integer cinematicIndex) returns nothing |
| native SetCreepCampFilterState (boolean state) returns nothing |
| native SetCustomCampaignButtonVisible (integer whichButton, boolean visible) returns nothing |
| native SetDefendPlayer (boolean state) returns nothing |
| native SetDestructableInvulnerable (destructable d, boolean flag) returns nothing |
| function SetDestructableInvulnerableBJ (destructable d, boolean flag) returns nothing |
| native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing |
| native SetDoodadAnimation (real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom) returns nothing |
| native SetDoodadAnimationRect (rect r, integer doodadID, string animName, boolean animRandom) returns nothing |
| native SetEdCinematicAvailable (integer campaignNumber, boolean available) returns nothing |
| native SetFogStateRadius (player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision) returns nothing |
| native SetFogStateRadiusLoc (player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision) returns nothing |
| native SetFogStateRect (player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision) returns nothing |
| function SetFormGroupTimeouts (boolean state) returns nothing |
| native SetGameTypeSupported (gametype whichGameType, boolean value) returns nothing |
| native SetGroupsFlee (boolean state) returns nothing |
| function SetHarvestLumber (boolean harvest) returns nothing |
| native SetHeroAgi (unit whichHero, integer newAgi, boolean permanent) returns nothing |
| native SetHeroesBuyItems (boolean state) returns nothing |
| native SetHeroesFlee (boolean state) returns nothing |
| native SetHeroesTakeItems (boolean state) returns nothing |
| native SetHeroInt (unit whichHero, integer newInt, boolean permanent) returns nothing |
| native SetHeroLevel (unit whichHero, integer level, boolean showEyeCandy) returns nothing |
| function SetHeroLevelBJ (unit whichHero, integer newLevel, boolean showEyeCandy) returns nothing |
| native SetHeroStr (unit whichHero, integer newStr, boolean permanent) returns nothing |
| native SetHeroXP (unit whichHero, integer newXpVal, boolean showEyeCandy) returns nothing |
| native SetIgnoreInjured (boolean state) returns nothing |
| native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing |
| native SetImageAboveWater (image whichImage, boolean flag, boolean useWaterAlpha) returns nothing |
| native SetImageConstantHeight (image whichImage, boolean flag, real height) returns nothing |
| native SetImageRender (image whichImage, boolean flag) returns nothing |
| native SetImageRenderAlways (image whichImage, boolean flag) returns nothing |
| native SetItemDropOnDeath (item whichItem, boolean flag) returns nothing |
| function SetItemDropOnDeathBJ (item whichItem, boolean flag) returns nothing |
| native SetItemDroppable (item i, boolean flag) returns nothing |
| function SetItemDroppableBJ (item whichItem, boolean flag) returns nothing |
| native SetItemInvulnerable (item whichItem, boolean flag) returns nothing |
| function SetItemInvulnerableBJ (item whichItem, boolean flag) returns nothing |
| native SetItemPawnable (item i, boolean flag) returns nothing |
| native SetItemPlayer (item whichItem, player whichPlayer, boolean changeColor) returns nothing |
| function SetItemPlayerBJ (item whichItem, player whichPlayer, boolean changeColor) returns nothing |
| native SetItemVisible (item whichItem, boolean show) returns nothing |
| function SetItemVisibleBJ (boolean show, item whichItem) returns nothing |
| native SetMapFlag (mapflag whichMapFlag, boolean value) returns nothing |
| native SetMapMusic (string musicName, boolean random, integer index) returns nothing |
| native SetMissionAvailable (integer campaignNumber, integer missionNumber, boolean available) returns nothing |
| function SetMissionAvailableBJ (boolean available, integer missionIndex) returns nothing |
| native SetNewHeroes (boolean state) returns nothing |
| native SetOpCinematicAvailable (integer campaignNumber, boolean available) returns nothing |
| native SetPeonsRepair (boolean state) returns nothing |
| native SetPlayerAbilityAvailable (player whichPlayer, integer abilid, boolean avail) returns nothing |
| function SetPlayerAbilityAvailableBJ (boolean avail, integer abilid, player whichPlayer) returns nothing |
| native SetPlayerAlliance (player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value) returns nothing |
| function SetPlayerAllianceBJ (player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer) returns nothing |
| function SetPlayerAllianceStateAllyBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
| function SetPlayerAllianceStateControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
| function SetPlayerAllianceStateFullControlBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
| function SetPlayerAllianceStateVisionBJ (player sourcePlayer, player otherPlayer, boolean flag) returns nothing |
| function SetPlayerColorBJ (player whichPlayer, playercolor color, boolean changeExisting) returns nothing |
| function SetPlayerFlagBJ (playerstate whichPlayerFlag, boolean flag, player whichPlayer) returns nothing |
| native SetPlayerOnScoreScreen (player whichPlayer, boolean flag) returns nothing |
| function SetPlayerOnScoreScreenBJ (boolean flag, player whichPlayer) returns nothing |
| native SetPlayerRaceSelectable (player whichPlayer, boolean value) returns nothing |
| function SetPlayerUnitAvailableBJ (integer unitId, boolean allowed, player whichPlayer) returns nothing |
| native SetRandomPaths (boolean state) returns nothing |
| function SetRescueBuildingColorChangeBJ (boolean changeColor) returns nothing |
| function SetRescueUnitColorChangeBJ (boolean changeColor) returns nothing |
| native SetSlowChopping (boolean state) returns nothing |
| native SetSmartArtillery (boolean state) returns nothing |
| function SetStackedSoundBJ (boolean add, sound soundHandle, rect r) returns nothing |
| native SetTargetHeroes (boolean state) returns nothing |
| native SetTerrainPathable (real x, real y, pathingtype t, boolean flag) returns nothing |
| function SetTerrainPathableBJ (location where, pathingtype t, boolean flag) returns nothing |
| native SetTextTagPermanent (texttag t, boolean flag) returns nothing |
| function SetTextTagPermanentBJ (texttag tt, boolean flag) returns nothing |
| native SetTextTagSuspended (texttag t, boolean flag) returns nothing |
| function SetTextTagSuspendedBJ (texttag tt, boolean flag) returns nothing |
| native SetTextTagVisibility (texttag t, boolean flag) returns nothing |
| native SetTutorialCleared (boolean cleared) returns nothing |
| native SetUbersplatRender (ubersplat whichSplat, boolean flag) returns nothing |
| native SetUbersplatRenderAlways (ubersplat whichSplat, boolean flag) returns nothing |
| native SetUnitCreepGuard (unit whichUnit, boolean creepGuard) returns nothing |
| native SetUnitExploded (unit whichUnit, boolean exploded) returns nothing |
| function SetUnitExplodedBJ (unit whichUnit, boolean exploded) returns nothing |
| native SetUnitInvulnerable (unit whichUnit, boolean flag) returns nothing |
| native SetUnitOwner (unit whichUnit, player whichPlayer, boolean changeColor) returns nothing |
| native SetUnitPathing (unit whichUnit, boolean flag) returns nothing |
| native SetUnitRescuable (unit whichUnit, player byWhichPlayer, boolean flag) returns nothing |
| native SetUnitsFlee (boolean state) returns nothing |
| native SetUnitUseFood (unit whichUnit, boolean useFood) returns nothing |
| function SetUnitUseFoodBJ (boolean enable, unit whichUnit) returns nothing |
| native SetWatchMegaTargets (boolean state) returns nothing |
| native SetWaterDeforms (boolean val) returns nothing |
| function ShowCustomCampaignButton (boolean show, integer whichButton) returns nothing |
| native ShowDestructable (destructable d, boolean flag) returns nothing |
| function ShowDestructableBJ (boolean flag, destructable d) returns nothing |
| native ShowImage (image whichImage, boolean flag) returns nothing |
| function ShowImageBJ (boolean flag, image whichImage) returns nothing |
| native ShowInterface (boolean flag, real fadeDuration) returns nothing |
| function ShowTextTagForceBJ (boolean show, texttag tt, force whichForce) returns nothing |
| native ShowUbersplat (ubersplat whichSplat, boolean flag) returns nothing |
| function ShowUbersplatBJ (boolean flag, ubersplat whichSplat) returns nothing |
| native ShowUnit (unit whichUnit, boolean show) returns nothing |
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing |
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing |
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing |
| function SingleMeleeAttack (boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units) returns nothing |
| function StartTimerBJ (timer t, boolean periodic, real timeout) returns timer |
| native StopMusic (boolean fadeOut) returns nothing |
| function StopMusicBJ (boolean fadeOut) returns nothing |
| native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing |
| native StopSound (sound soundHandle, boolean killWhenDone, boolean fadeOut) returns nothing |
| function StopSoundBJ (sound soundHandle, boolean fadeOut) returns nothing |
| native StoreBoolean (gamecache cache, string missionKey, string key, boolean value) returns nothing |
| function StoreBooleanBJ (boolean value, string key, string missionKey, gamecache cache) returns nothing |
| native StringCase (string source, boolean upper) returns string |
| native SuicidePlayer (player id, boolean check_full) returns boolean |
| native SuicidePlayerUnits (player id, boolean check_full) returns boolean |
| native SuspendHeroXP (unit whichHero, boolean flag) returns nothing |
| function SuspendHeroXPBJ (boolean flag, unit whichHero) returns nothing |
| native SuspendTimeOfDay (boolean b) returns nothing |
| function TerrainDeformationCraterBJ (real duration, boolean permanent, location where, real radius, real depth) returns terraindeformation |
| function TerrainDeformationRippleBJ (real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth) returns terraindeformation |
| native TerrainDeformCrater (real x, real y, real radius, real depth, integer duration, boolean permanent) returns terraindeformation |
| native TerrainDeformRipple (real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg) returns terraindeformation |
| native TimerDialogDisplay (timerdialog whichDialog, boolean display) returns nothing |
| function TimerDialogDisplayBJ (boolean show, timerdialog td) returns nothing |
| function TimerDialogDisplayForPlayerBJ (boolean show, timerdialog td, player whichPlayer) returns nothing |
| native TimerStart (timer whichTimer, real timeout, boolean periodic, code handlerFunc) returns nothing |
| function TownCountEx (integer unitid, boolean only_done, integer townid) returns integer |
| function TransmissionFromUnitTypeWithNameBJ (force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
| function TransmissionFromUnitWithNameBJ (force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait) returns nothing |
| function TriggerExecuteBJ (trigger trig, boolean checkConditions) returns boolean |
| native TriggerRegisterPlayerChatEvent (trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly) returns event |
| function TriggerRegisterPlayerSelectionEventBJ (trigger trig, player whichPlayer, boolean selected) returns event |
| native TriggerRegisterTimerEvent (trigger whichTrigger, real timeout, boolean periodic) returns event |
| native TriggerWaitOnSleeps (trigger whichTrigger, boolean flag) returns nothing |
| native UnitAddSleep (unit whichUnit, boolean add) returns nothing |
| native UnitAddSleepPerm (unit whichUnit, boolean add) returns nothing |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer |
| function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer |
| function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer |
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| native UnitDamagePoint (unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| native UnitDamageTarget (unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) returns boolean |
| function UnitGenerateAlarms (unit whichUnit, boolean generate) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitHasBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns boolean |
| native UnitIgnoreAlarm (unit whichUnit, boolean flag) returns boolean |
| native UnitMakeAbilityPermanent (unit whichUnit, boolean permanent, integer abilityId) returns boolean |
| function UnitMakeAbilityPermanentBJ (boolean permanent, integer abilityId, unit whichUnit) returns boolean |
| native UnitPauseTimedLife (unit whichUnit, boolean flag) returns nothing |
| function UnitPauseTimedLifeBJ (boolean flag, unit whichUnit) returns nothing |
| native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing |
| native UnitRemoveBuffs (unit whichUnit, boolean removePositive, boolean removeNegative) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| native UnitRemoveBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns nothing |
| function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing |
| function UnitRemoveBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns nothing |
| function UnitSetCanSleepBJ (unit whichUnit, boolean canSleep) returns nothing |
| native UnitSetUsesAltIcon (unit whichUnit, boolean flag) returns nothing |
| function UnitSetUsesAltIconBJ (boolean flag, unit whichUnit) returns nothing |
| native UnitShareVision (unit whichUnit, player whichPlayer, boolean share) returns nothing |
| function UnitShareVisionBJ (boolean share, unit whichUnit, player whichPlayer) returns nothing |
| native UnitSuspendDecay (unit whichUnit, boolean suspend) returns nothing |
| function UnitSuspendDecayBJ (boolean suspend, unit whichUnit) returns nothing |
| native UnregisterStackedSound (sound soundHandle, boolean byPosition, real rectwidth, real rectheight) returns nothing |
| function UseTimeOfDayBJ (boolean flag) returns nothing |
| native WaygateActivate (unit waygate, boolean activate) returns nothing |
| function WaygateActivateBJ (boolean activate, unit waygate) returns nothing |
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| Copyright (c) 2003 Jeff Pang Not affiliated or endorsed by Blizzard Entertainment |
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