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TYPES |
FUNCTIONS |
VARIABLES
Type integer
Global Variables | Functions That Return | Functions That Take
| Native Type | integer
| | Children Types: | none |
Information about type integer
JASS integer values take 32 bits. Representations Decimal.- Any number, negative , positive or 0 that does not have a fractionary part: ex: 12 , -199930 , 999999 Octal.- If a number starts with 0 it is considered an octal value, ex: 07 == 7 , 08 causes a syntax error, 012 equals to 10. Hexadecimal.- If a number starts with 0x it is considered a hex value, ex: 0x2==2, 0xA == 10 , 0x10 == 16 , 0xFF == 255 . Character.- An asc ii character between '' represents its correspondant number from 0 to 255, ex: 'A'==65 , '<'==60 . Note that certains bytes inside the script file will cause major errors. 4 Characters.- A representation in ASCII of the 4 bytes used by the integer, this representation is mostly used for Unit/ability/tile /upgrade/etc/ ids. Example: 'Aloc' , 'B000'
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Global variables of type integer:
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common.j:
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common.ai:
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ABOMINATION,
ACOLYTE,
ANCIENT_LORE,
ANCIENT_PROTECT,
ANCIENT_WAR,
ANCIENT_WIND,
ANIM_DEAD,
ARCANE_SANCTUM,
ARCANE_TOWER,
ARCANE_VAULT,
ARCHER,
ARCHMAGE,
ATTACK_CAPTAIN,
AVATAR,
AVIARY,
BALLISTA,
BANISH,
BANSHEE,
BARRACKS,
BASH,
BATRIDER,
BEAR_DEN,
BERSERKER,
BESTIARY,
BLACKSMITH,
BLADE_MASTER,
BLADE_STORM,
BLINK,
BLIZZARD,
BLK_SPHINX,
BLOOD_MAGE,
BLOOD_PEASANT,
BLOOD_PRIEST,
BLOOD_SORCERESS,
BONEYARD,
BOTH_CAPTAINS,
BRILLIANCE_AURA,
BUILD_EXPAND,
build_item,
build_length,
build_qty,
build_town,
build_type,
BUILD_UNIT,
BUILD_UPGRADE,
BURROW,
campaign_basics_speed,
campaign_gold_peons,
campaign_wood_peons,
CANNON_TOWER,
CARRION_SCARAB,
CARRION_SWARM,
CASTLE,
CATAPULT,
CENARIUS,
CHAIN_LIGHTNING,
CHAOS_BLADEMASTER,
CHAOS_BURROW,
CHAOS_GROM,
CHAOS_GRUNT,
CHAOS_KODO,
CHAOS_PEON,
CHAOS_RAIDER,
CHAOS_WARLOCK,
CHIMAERA,
CHIMAERA_ROOST,
CHURCH,
COPTER,
CORRUPT_LIFE,
CORRUPT_PROTECTOR,
CORRUPT_TREANT,
CORRUPT_WAR,
CORRUPT_WELL,
CRITICAL_STRIKE,
CRYPT,
CRYPT_FIEND,
CRYPT_LORD,
DAMNED_TEMPLE,
DARK_RITUAL,
DEATH_COIL,
DEATH_DECAY,
DEATH_KNIGHT,
DEATH_PACT,
DEFENSE_CAPTAIN,
defense_length,
defense_qty,
defense_units,
DEMON_GATE,
DEMON_HUNTER,
DEMON_HUNTER_M,
DEN_OF_WONDERS,
DETHEROC,
DEVOTION_AURA,
difficulty,
DIVINE_SHIELD,
DOOMGUARD,
DRAGON_HAWK,
DREAD_LORD,
DRUID_CLAW,
DRUID_CLAW_M,
DRUID_TALON,
DRUID_TALON_M,
DRYAD,
EARTHQUAKE,
EASY,
ELEMENTAL,
ELF_ALTAR,
ELF_FARM,
ELF_GUARD_TOWER,
ELF_HIGH_BARRACKS,
ELF_MINE,
ENDURANE_AURA,
ENT,
ENT_ROOTS,
EVASION,
exp_seen,
FAERIE_DRAGON,
FAN_KNIVES,
FAR_SEER,
FAR_SIGHT,
FELLHOUND,
FLAME_STRIKE,
FOOTMAN,
FOOTMEN,
FORCE_NATURE,
FORGE,
FORTRESS,
FROST_ARMOR,
FROST_NOVA,
FROST_WYRM,
FURBOLG,
FURBOLG_CHAMP,
FURBOLG_ELDER,
FURBOLG_SHAMAN,
FURBOLG_TRACKER,
GARG_SPIRE,
GARGOYLE,
GARGOYLE_MORPH,
GARITHOS,
GHOUL,
gold_buffer,
GRAVEYARD,
GREAT_HALL,
GROM,
GRUNT,
GRYPHON,
GUARD_TOWER,
GUARDIAN,
GYRO,
harass_length,
harass_max,
harass_qty,
harass_units,
HARD,
HEAD_HUNTER,
HEALING_WAVE,
HELLCALLER,
hero_id,
hero_id2,
hero_id3,
HEX,
HIGH_ARCHER,
HIGH_EARTH,
HIGH_FOOTMAN,
HIGH_FOOTMEN,
HIGH_SKY,
HIGH_SWORDMAN,
HIGH_TOWER,
HIPPO,
HIPPO_RIDER,
HOLY_BOLT,
HOUSE,
HUMAN_ALTAR,
HUMAN_DRAGON_HAWK,
HUNTERS_HALL,
HUNTRESS,
ILLIDAN,
ILLIDAN_DEMON,
IMMOLATION,
IMPALE,
INFERNAL,
INFERNO,
INSANE,
JAINA,
KAEL,
KEEP,
KEEPER,
KNIGHT,
KODO_BEAST,
LICH,
LOCUST_SWARM,
LODGE,
LUMBER_MILL,
M1,
M10,
M11,
M12,
M13,
M14,
M15,
M2,
M3,
M4,
M5,
M6,
M7,
M8,
M9,
MAGE_TOWER,
MAIEV,
MALGANIS,
MANA_BURN,
MASS_TELEPORT,
max_creeps,
max_hero_level,
MEAT_WAGON,
MELEE_INSANE,
MELEE_NEWBIE,
MELEE_NORMAL,
METAMORPHOSIS,
MILITIA,
min_creeps,
MIRROR_IMAGE,
MOON_BABE,
MOON_CHICK,
MOON_HONEY,
MOON_WELL,
MORTAR,
MOUNTAIN_GIANT,
MTN_KING,
MURADIN,
NAGA_ALTAR,
NAGA_CORAL,
NAGA_COUATL,
NAGA_DRAGON,
NAGA_GUARDIAN,
NAGA_HYDRA,
NAGA_MYRMIDON,
NAGA_REAVER,
NAGA_ROYAL,
NAGA_SERPENT,
NAGA_SHRINE,
NAGA_SIREN,
NAGA_SLAVE,
NAGA_SNAP_DRAGON,
NAGA_SORCERESS,
NAGA_SPAWNING,
NAGA_TEMPLE,
NAGA_TURTLE,
NAGA_VASHJ,
NAGA_WITCH,
NECRO,
NECROPOLIS_1,
NECROPOLIS_2,
NECROPOLIS_3,
NORMAL,
OBS_STATUE,
OBSIDIAN_STATUE,
OGRE_MAGI,
ORC_ALTAR,
ORC_BARRACKS,
ORC_DRAGON,
ORC_WATCH_TOWER,
PALADIN,
PEASANT,
PEON,
PIG_FARM,
PIT_FIEND,
PIT_LORD,
PLAGUE_TREANT,
POISON_TREANT,
PRIEST,
racial_farm,
RAIDER,
REINCARNATION,
RESURRECTION,
RIFLEMAN,
RIFLEMEN,
ROCKET_TANK,
SAC_PIT,
SANCTUM,
SAPPER,
SATYR,
SCOUT,
SEARING_ARROWS,
SERPENT_WARD,
SHADE,
SHADOW_HUNTER,
SHADOW_TOUCH,
SHADOWDANCER,
SHAMAN,
SHANDRIS,
SHOCKWAVE,
SIPHON_MANA,
SKEL_ARCHER,
SKEL_BURNING,
SKEL_GIANT,
SKEL_MARKSMAN,
SKEL_WARRIOR,
skill,
skills1,
skills2,
skills3,
SLAUGHTERHOUSE,
SLEEP,
sleep_seconds,
SORCERESS,
SOULSTEALER,
SPELL_BREAKER,
SPIRIT_WALKER,
SPIRIT_WALKER_M,
SPIRIT_WOLF,
STARFALL,
STEAM_TANK,
STRONGHOLD,
SUMMON_PHOENIX,
SYLVANUS,
TANK,
TAUREN,
TAUREN_CHIEF,
THORNS_AURA,
THORNY_SHIELD,
THRALL,
THUNDER_BOLT,
THUNDER_CLAP,
TICHONDRIUS,
TOMB_OF_RELICS,
total_gold,
total_wood,
TOTEM,
TOWN_HALL,
TRANQUILITY,
TREE_AGES,
TREE_ETERNITY,
TREE_LIFE,
TRICKSTER,
TRUESHOT,
UNDEAD_ALTAR,
UNDEAD_BARGE,
UNDEAD_MINE,
UNHOLY_AURA,
UPG_ABOLISH,
UPG_ABOM,
UPG_ABOM_EXPL,
UPG_ARMOR,
UPG_ARTILLERY,
UPG_BANSHEE,
UPG_BLESSING,
UPG_BLK_SPHINX,
UPG_BOLT,
UPG_BOMBS,
UPG_BOWS,
UPG_BREEDING,
UPG_BURROWING,
UPG_CANNIBALIZE,
UPG_CHIM_ACID,
UPG_CLOUD,
UPG_CONT_MAGIC,
UPG_CR_ARMOR,
UPG_CR_ATTACK,
UPG_DEFEND,
UPG_DRUID_CLAW,
UPG_DRUID_TALON,
UPG_EXHUME,
UPG_FIEND_WEB,
UPG_FLAK,
UPG_FRAGS,
UPG_GHOUL_FRENZY,
UPG_GLAIVE,
UPG_GOLD,
UPG_GUN_RANGE,
UPG_HAMMERS,
UPG_HARD_SKIN,
UPG_HIDES,
UPG_HIPPO_TAME,
UPG_LEATHER,
UPG_MARK_CLAW,
UPG_MARK_TALON,
UPG_MARKSMAN,
UPG_MASONRY,
UPG_MEAT_WAGON,
UPG_MELEE,
UPG_MOON_ARMOR,
UPG_NAGA_ABOLISH,
UPG_NAGA_ARMOR,
UPG_NAGA_ATTACK,
UPG_NAGA_ENSNARE,
UPG_NECROS,
UPG_ORC_ARMOR,
UPG_ORC_ARTILLERY,
UPG_ORC_BERSERK,
UPG_ORC_BERSERKER,
UPG_ORC_BURROWS,
UPG_ORC_CHAOS,
UPG_ORC_DOCS,
UPG_ORC_ENSNARE,
UPG_ORC_FIRE,
UPG_ORC_MELEE,
UPG_ORC_NAPTHA,
UPG_ORC_PILLAGE,
UPG_ORC_PULVERIZE,
UPG_ORC_RANGED,
UPG_ORC_REGEN,
UPG_ORC_SHAMAN,
UPG_ORC_SPIKES,
UPG_ORC_SWALKER,
UPG_ORC_VENOM,
UPG_ORC_WAR_DRUMS,
UPG_PLAGUE,
UPG_PRAYING,
UPG_RANGED,
UPG_RESIST_SKIN,
UPG_SACRIFICE,
UPG_SCATTER,
UPG_SCOUT,
UPG_SENTINEL,
UPG_SIGHT,
UPG_SIREN,
UPG_SKEL_LIFE,
UPG_SKEL_MASTERY,
UPG_SORCERY,
UPG_STONE_FORM,
UPG_STR_MOON,
UPG_STR_WILD,
UPG_TANK,
UPG_ULTRAVISION,
UPG_UNHOLY_ARMOR,
UPG_UNHOLY_STR,
UPG_WELL_SPRING,
UPG_WOOD,
UPG_WYRM_BREATH,
UPKEEP_TIER1,
UPKEEP_TIER2,
VAMP_AURA,
VENGEANCE,
VOODOO,
VOODOO_LOUNGE,
W2_WARLOCK,
WAR_STOMP,
WARDEN,
WATCH_TOWER,
WATER_ELEMENTAL,
WIND_WALK,
WISP,
WITCH_DOCTOR,
WORKSHOP,
WYVERN,
ZEPPELIN,
ZEPPLIN,
ZIGGURAT_1,
ZIGGURAT_2,
ZIGGURAT_FROST
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Blizzard.j:
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bj_ALLIANCE_ALLIED,
bj_ALLIANCE_ALLIED_ADVUNITS,
bj_ALLIANCE_ALLIED_UNITS,
bj_ALLIANCE_ALLIED_VISION,
bj_ALLIANCE_NEUTRAL,
bj_ALLIANCE_NEUTRAL_VISION,
bj_ALLIANCE_UNALLIED,
bj_ALLIANCE_UNALLIED_VISION,
bj_BUFF_POLARITY_EITHER,
bj_BUFF_POLARITY_NEGATIVE,
bj_BUFF_POLARITY_POSITIVE,
bj_BUFF_RESIST_BOTH,
bj_BUFF_RESIST_EITHER,
bj_BUFF_RESIST_MAGIC,
bj_BUFF_RESIST_PHYSICAL,
bj_CAMERA_DEFAULT_AOA,
bj_CAMERA_DEFAULT_DISTANCE,
bj_CAMERA_DEFAULT_FARZ,
bj_CAMERA_DEFAULT_FOV,
bj_CAMERA_DEFAULT_ROLL,
bj_CAMERA_DEFAULT_ROTATION,
bj_CAMERA_MIN_FARZ,
bj_CAMERABOUNDS_ADJUST_ADD,
bj_CAMERABOUNDS_ADJUST_SUB,
bj_CAMPAIGN_INDEX_H,
bj_CAMPAIGN_INDEX_N,
bj_CAMPAIGN_INDEX_O,
bj_CAMPAIGN_INDEX_T,
bj_CAMPAIGN_INDEX_U,
bj_CAMPAIGN_INDEX_XH,
bj_CAMPAIGN_INDEX_XN,
bj_CAMPAIGN_INDEX_XO,
bj_CAMPAIGN_INDEX_XU,
bj_CAMPAIGN_OFFSET_H,
bj_CAMPAIGN_OFFSET_N,
bj_CAMPAIGN_OFFSET_O,
bj_CAMPAIGN_OFFSET_T,
bj_CAMPAIGN_OFFSET_U,
bj_CAMPAIGN_OFFSET_XH,
bj_CAMPAIGN_OFFSET_XN,
bj_CAMPAIGN_OFFSET_XO,
bj_CAMPAIGN_OFFSET_XU,
bj_CINEFADETYPE_FADEIN,
bj_CINEFADETYPE_FADEOUT,
bj_CINEFADETYPE_FADEOUTIN,
bj_CINEMATICINDEX_HED,
bj_CINEMATICINDEX_HOP,
bj_CINEMATICINDEX_NED,
bj_CINEMATICINDEX_NOP,
bj_CINEMATICINDEX_OED,
bj_CINEMATICINDEX_OOP,
bj_CINEMATICINDEX_TOP,
bj_CINEMATICINDEX_UED,
bj_CINEMATICINDEX_UOP,
bj_CINEMATICINDEX_XED,
bj_CINEMATICINDEX_XOP,
bj_cineModeSavedSeed,
bj_CORPSETYPE_BONE,
bj_CORPSETYPE_FLESH,
bj_destInRegionDiesCount,
bj_destRandomConsidered,
bj_ELEVATOR_BLOCKER_CODE,
bj_ELEVATOR_CODE01,
bj_ELEVATOR_CODE02,
bj_ELEVATOR_WALL_TYPE_ALL,
bj_ELEVATOR_WALL_TYPE_EAST,
bj_ELEVATOR_WALL_TYPE_NORTH,
bj_ELEVATOR_WALL_TYPE_SOUTH,
bj_ELEVATOR_WALL_TYPE_WEST,
bj_forceCountPlayers,
bj_forceRandomConsidered,
bj_forLoopAIndex,
bj_forLoopAIndexEnd,
bj_forLoopBIndex,
bj_forLoopBIndexEnd,
bj_GAMECACHE_BOOLEAN,
bj_GAMECACHE_INTEGER,
bj_GAMECACHE_REAL,
bj_GAMECACHE_STRING,
bj_GAMECACHE_UNIT,
bj_GATEOPERATION_CLOSE,
bj_GATEOPERATION_DESTROY,
bj_GATEOPERATION_OPEN,
bj_groupCountUnits,
bj_groupEnumTypeId,
bj_groupRandomConsidered,
bj_HEROSTAT_AGI,
bj_HEROSTAT_INT,
bj_HEROSTAT_STR,
bj_ITEM_STATUS_HIDDEN,
bj_ITEM_STATUS_INVULNERABLE,
bj_ITEM_STATUS_OWNED,
bj_ITEM_STATUS_PAWNABLE,
bj_ITEM_STATUS_POWERUP,
bj_ITEM_STATUS_SELLABLE,
bj_ITEMCODE_STATUS_PAWNABLE,
bj_ITEMCODE_STATUS_POWERUP,
bj_ITEMCODE_STATUS_SELLABLE,
bj_itemRandomConsidered,
bj_KEYEVENTKEY_DOWN,
bj_KEYEVENTKEY_LEFT,
bj_KEYEVENTKEY_RIGHT,
bj_KEYEVENTKEY_UP,
bj_KEYEVENTTYPE_DEPRESS,
bj_KEYEVENTTYPE_RELEASE,
bj_livingPlayerUnitsTypeId,
bj_MAX_DEST_IN_REGION_EVENTS,
bj_MAX_INVENTORY,
bj_MAX_ITEM_LEVEL,
bj_MAX_PLAYER_SLOTS,
bj_MAX_PLAYERS,
bj_MAX_QUEUED_TRIGGERS,
bj_MAX_SKELETONS,
bj_MAX_STOCK_ITEM_SLOTS,
bj_MAX_STOCK_UNIT_SLOTS,
bj_MELEE_HERO_LIMIT,
bj_MELEE_HERO_TYPE_LIMIT,
bj_MELEE_MAX_TWINKED_HEROES,
bj_MELEE_MAX_TWINKED_HEROES_V0,
bj_MELEE_MAX_TWINKED_HEROES_V1,
bj_MELEE_STARTING_GOLD_V0,
bj_MELEE_STARTING_GOLD_V1,
bj_MELEE_STARTING_HERO_TOKENS,
bj_MELEE_STARTING_LUMBER_V0,
bj_MELEE_STARTING_LUMBER_V1,
bj_meleeTwinkedHeroes,
bj_MINIMAPPINGSTYLE_ATTACK,
bj_MINIMAPPINGSTYLE_FLASHY,
bj_MINIMAPPINGSTYLE_SIMPLE,
bj_MISSION_INDEX_H00,
bj_MISSION_INDEX_H01,
bj_MISSION_INDEX_H02,
bj_MISSION_INDEX_H03,
bj_MISSION_INDEX_H04,
bj_MISSION_INDEX_H05,
bj_MISSION_INDEX_H06,
bj_MISSION_INDEX_H07,
bj_MISSION_INDEX_H08,
bj_MISSION_INDEX_H09,
bj_MISSION_INDEX_H10,
bj_MISSION_INDEX_H11,
bj_MISSION_INDEX_N00,
bj_MISSION_INDEX_N01,
bj_MISSION_INDEX_N02,
bj_MISSION_INDEX_N03,
bj_MISSION_INDEX_N04,
bj_MISSION_INDEX_N05,
bj_MISSION_INDEX_N06,
bj_MISSION_INDEX_N07,
bj_MISSION_INDEX_N08,
bj_MISSION_INDEX_N09,
bj_MISSION_INDEX_O00,
bj_MISSION_INDEX_O01,
bj_MISSION_INDEX_O02,
bj_MISSION_INDEX_O03,
bj_MISSION_INDEX_O04,
bj_MISSION_INDEX_O05,
bj_MISSION_INDEX_O06,
bj_MISSION_INDEX_O07,
bj_MISSION_INDEX_O08,
bj_MISSION_INDEX_O09,
bj_MISSION_INDEX_O10,
bj_MISSION_INDEX_T00,
bj_MISSION_INDEX_T01,
bj_MISSION_INDEX_U00,
bj_MISSION_INDEX_U01,
bj_MISSION_INDEX_U02,
bj_MISSION_INDEX_U03,
bj_MISSION_INDEX_U05,
bj_MISSION_INDEX_U07,
bj_MISSION_INDEX_U08,
bj_MISSION_INDEX_U09,
bj_MISSION_INDEX_U10,
bj_MISSION_INDEX_U11,
bj_MISSION_INDEX_XH00,
bj_MISSION_INDEX_XH01,
bj_MISSION_INDEX_XH02,
bj_MISSION_INDEX_XH03,
bj_MISSION_INDEX_XH04,
bj_MISSION_INDEX_XH05,
bj_MISSION_INDEX_XH06,
bj_MISSION_INDEX_XH07,
bj_MISSION_INDEX_XH08,
bj_MISSION_INDEX_XH09,
bj_MISSION_INDEX_XN00,
bj_MISSION_INDEX_XN01,
bj_MISSION_INDEX_XN02,
bj_MISSION_INDEX_XN03,
bj_MISSION_INDEX_XN04,
bj_MISSION_INDEX_XN05,
bj_MISSION_INDEX_XN06,
bj_MISSION_INDEX_XN07,
bj_MISSION_INDEX_XN08,
bj_MISSION_INDEX_XN09,
bj_MISSION_INDEX_XN10,
bj_MISSION_INDEX_XO00,
bj_MISSION_INDEX_XU00,
bj_MISSION_INDEX_XU01,
bj_MISSION_INDEX_XU02,
bj_MISSION_INDEX_XU03,
bj_MISSION_INDEX_XU04,
bj_MISSION_INDEX_XU05,
bj_MISSION_INDEX_XU06,
bj_MISSION_INDEX_XU07,
bj_MISSION_INDEX_XU08,
bj_MISSION_INDEX_XU09,
bj_MISSION_INDEX_XU10,
bj_MISSION_INDEX_XU11,
bj_MISSION_INDEX_XU12,
bj_MISSION_INDEX_XU13,
bj_MODIFYMETHOD_ADD,
bj_MODIFYMETHOD_SET,
bj_MODIFYMETHOD_SUB,
bj_PLAYER_NEUTRAL_EXTRA,
bj_PLAYER_NEUTRAL_VICTIM,
bj_QUESTMESSAGE_ALWAYSHINT,
bj_QUESTMESSAGE_COMPLETED,
bj_QUESTMESSAGE_DISCOVERED,
bj_QUESTMESSAGE_FAILED,
bj_QUESTMESSAGE_HINT,
bj_QUESTMESSAGE_ITEMACQUIRED,
bj_QUESTMESSAGE_MISSIONFAILED,
bj_QUESTMESSAGE_REQUIREMENT,
bj_QUESTMESSAGE_SECRET,
bj_QUESTMESSAGE_UNITACQUIRED,
bj_QUESTMESSAGE_UNITAVAILABLE,
bj_QUESTMESSAGE_UPDATED,
bj_QUESTMESSAGE_WARNING,
bj_QUESTTYPE_OPT_DISCOVERED,
bj_QUESTTYPE_OPT_UNDISCOVERED,
bj_QUESTTYPE_REQ_DISCOVERED,
bj_QUESTTYPE_REQ_UNDISCOVERED,
bj_queuedExecTotal,
bj_randDistChance,
bj_randDistCount,
bj_randDistID,
bj_randomSubGroupTotal,
bj_randomSubGroupWant,
bj_REMOVEBUFFS_ALL,
bj_REMOVEBUFFS_NEGATIVE,
bj_REMOVEBUFFS_NONTLIFE,
bj_REMOVEBUFFS_POSITIVE,
bj_SORTTYPE_SORTBYLABEL,
bj_SORTTYPE_SORTBYPLAYER,
bj_SORTTYPE_SORTBYVALUE,
bj_STOCK_MAX_ITERATIONS,
bj_stockPickedItemLevel,
bj_TIMETYPE_ADD,
bj_TIMETYPE_SET,
bj_TIMETYPE_SUB,
bj_TRANSMISSION_IND_ALPHA,
bj_TRANSMISSION_IND_BLUE,
bj_TRANSMISSION_IND_GREEN,
bj_TRANSMISSION_IND_RED,
bj_UNIT_STATE_METHOD_ABSOLUTE,
bj_UNIT_STATE_METHOD_DEFAULTS,
bj_UNIT_STATE_METHOD_MAXIMUM,
bj_UNIT_STATE_METHOD_RELATIVE
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Functions that return type integer (   common.j,   common.ai,   Blizzard.j):
| constant native AbilityId (string abilityIdString) returns integer
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| native CaptainGroupSize () returns integer
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| native CaptainReadiness () returns integer
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| native CaptainReadinessHP () returns integer
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| native CaptainReadinessMa () returns integer
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| native ChooseRandomCreep (integer level) returns integer
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| function ChooseRandomCreepBJ (integer level) returns integer
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| native ChooseRandomItem (integer level) returns integer
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| function ChooseRandomItemBJ (integer level) returns integer
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| native ChooseRandomItemEx (itemtype whichType, integer level) returns integer
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| function ChooseRandomItemExBJ (integer level, itemtype whichType) returns integer
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| native ChooseRandomNPBuilding () returns integer
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| function ChooseRandomNPBuildingBJ () returns integer
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| native CommandsWaiting () returns integer
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| function CountLivingPlayerUnitsOfTypeId (integer unitId, player whichPlayer) returns integer
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| function CountPlayersInForceBJ (force f) returns integer
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| function CountUnitsInGroup (group g) returns integer
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| native DecUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
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| function DecUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
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| function FoodAvail (integer base) returns integer
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| function FoodCap () returns integer
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| function FoodSpace () returns integer
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| function FoodUsed () returns integer
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| native GetAiPlayer () returns integer
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| native GetAllyColorFilterState () returns integer
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| function GetAllyCount (player whichPlayer) returns integer
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| function GetConvertedPlayerId (player whichPlayer) returns integer
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| native GetDestructableTypeId (destructable d) returns integer
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| function GetElevatorHeight (destructable d) returns integer
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| native GetEnemyPower () returns integer
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| native GetExpansionX () returns integer
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| native GetExpansionY () returns integer
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| function GetFadeFromSeconds (real seconds) returns integer
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| constant native GetFoodMade (integer unitId) returns integer
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| constant native GetFoodUsed (integer unitId) returns integer
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| function GetForLoopIndexA () returns integer
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| function GetForLoopIndexB () returns integer
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| function GetGold () returns integer
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| native GetGoldOwned () returns integer
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| native GetHeroAgi (unit whichHero, boolean includeBonuses) returns integer
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| native GetHeroId () returns integer
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| native GetHeroInt (unit whichHero, boolean includeBonuses) returns integer
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| constant native GetHeroLevel (unit whichHero) returns integer
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| native GetHeroLevelAI () returns integer
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| native GetHeroSkillPoints (unit whichHero) returns integer
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| function GetHeroStatBJ (integer whichStat, unit whichHero, boolean includeBonuses) returns integer
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| native GetHeroStr (unit whichHero, boolean includeBonuses) returns integer
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| native GetHeroXP (unit whichHero) returns integer
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| constant native GetIntegerGameState (igamestate whichIntegerGameState) returns integer
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| function GetInventoryIndexOfItemTypeBJ (unit whichUnit, integer itemId) returns integer
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| constant native GetIssuedOrderId () returns integer
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| function GetIssuedOrderIdBJ () returns integer
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| native GetItemCharges (item whichItem) returns integer
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| native GetItemLevel (item whichItem) returns integer
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| native GetItemTypeId (item i) returns integer
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| native GetItemUserData (item whichItem) returns integer
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| native GetLastCommand () returns integer
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| native GetLastData () returns integer
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| constant native GetLearnedSkill () returns integer
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| function GetLearnedSkillBJ () returns integer
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| constant native GetLearnedSkillLevel () returns integer
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| native GetLocalizedHotkey (string source) returns integer
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| native GetMinesOwned () returns integer
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| native GetNextExpansion () returns integer
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| constant native GetPlayerId (player whichPlayer) returns integer
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| native GetPlayers () returns integer
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| constant native GetPlayerScore (player whichPlayer, playerscore whichPlayerScore) returns integer
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| native GetPlayerStartLocation (player whichPlayer) returns integer
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| constant native GetPlayerState (player whichPlayer, playerstate whichPlayerState) returns integer
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| constant native GetPlayerStructureCount (player whichPlayer, boolean includeIncomplete) returns integer
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| native GetPlayerTaxRate (player sourcePlayer, player otherPlayer, playerstate whichResource) returns integer
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| function GetPlayerTaxRateBJ (playerstate whichResource, player sourcePlayer, player otherPlayer) returns integer
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| native GetPlayerTeam (player whichPlayer) returns integer
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| constant native GetPlayerTechCount (player whichPlayer, integer techid, boolean specificonly) returns integer
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| function GetPlayerTechCountSimple (integer techid, player whichPlayer) returns integer
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| constant native GetPlayerTechMaxAllowed (player whichPlayer, integer techid) returns integer
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| function GetPlayerTechMaxAllowedSwap (integer techid, player whichPlayer) returns integer
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| constant native GetPlayerTypedUnitCount (player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades) returns integer
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| constant native GetPlayerUnitCount (player whichPlayer, boolean includeIncomplete) returns integer
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| native GetPlayerUnitTypeCount (player p, integer unitid) returns integer
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| native GetRandomInt (integer lowBound, integer highBound) returns integer
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| constant native GetResearched () returns integer
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| native GetResourceAmount (unit whichUnit) returns integer
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| native GetSoundDuration (sound soundHandle) returns integer
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| native GetSoundFileDuration (string musicFileName) returns integer
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| constant native GetSpellAbilityId () returns integer
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| native GetStartLocPrioSlot (integer whichStartLoc, integer prioSlotIndex) returns integer
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| native GetStoredInteger (gamecache cache, string missionKey, string key) returns integer
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| function GetStoredIntegerBJ (string key, string missionKey, gamecache cache) returns integer
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| native GetTeams () returns integer
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| native GetTerrainCliffLevel (real x, real y) returns integer
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| function GetTerrainCliffLevelBJ (location where) returns integer
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| native GetTerrainType (real x, real y) returns integer
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| function GetTerrainTypeBJ (location where) returns integer
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| native GetTerrainVariance (real x, real y) returns integer
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| function GetTerrainVarianceBJ (location where) returns integer
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| constant native GetTournamentFinishNowRule () returns integer
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| constant native GetTournamentScore (player whichPlayer) returns integer
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| native GetTownUnitCount (integer id, integer tn, boolean dn) returns integer
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| constant native GetTrainedUnitType () returns integer
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| constant native GetTriggerEvalCount (trigger whichTrigger) returns integer
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| constant native GetTriggerExecCount (trigger whichTrigger) returns integer
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| native GetUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
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| function GetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
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| native GetUnitBuildTime (integer unitid) returns integer
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| native GetUnitCount (integer unitid) returns integer
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| native GetUnitCountDone (integer unitid) returns integer
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| function GetUnitCountEx (integer unitid, boolean only_done, integer townid) returns integer
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| native GetUnitCurrentOrder (unit whichUnit) returns integer
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| constant native GetUnitFoodMade (unit whichUnit) returns integer
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| constant native GetUnitFoodUsed (unit whichUnit) returns integer
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| native GetUnitGoldCost (integer unitid) returns integer
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| constant native GetUnitLevel (unit whichUnit) returns integer
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| native GetUnitPointValue (unit whichUnit) returns integer
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| native GetUnitPointValueByType (integer unitType) returns integer
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| constant native GetUnitTypeId (unit whichUnit) returns integer
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| native GetUnitUserData (unit whichUnit) returns integer
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| native GetUnitWoodCost (integer unitid) returns integer
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| native GetUpgradeGoldCost (integer id) returns integer
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| native GetUpgradeLevel (integer id) returns integer
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| native GetUpgradeWoodCost (integer id) returns integer
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| function GetWood () returns integer
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| function IAbsBJ (integer a) returns integer
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| native IgnoredUnits (integer unitid) returns integer
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| function IMaxBJ (integer a, integer b) returns integer
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| function IMinBJ (integer a, integer b) returns integer
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| native IncUnitAbilityLevel (unit whichUnit, integer abilcode) returns integer
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| function IncUnitAbilityLevelSwapped (integer abilcode, unit whichUnit) returns integer
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| function IntegerTertiaryOp (boolean flag, integer valueA, integer valueB) returns integer
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| function ISignBJ (integer a) returns integer
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| native LeaderboardGetItemCount (leaderboard lb) returns integer
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| function LeaderboardGetItemCountBJ (leaderboard lb) returns integer
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| native LeaderboardGetPlayerIndex (leaderboard lb, player p) returns integer
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| function LeaderboardGetPlayerIndexBJ (player whichPlayer, leaderboard lb) returns integer
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| function Max (integer A, integer B) returns integer
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| native MeleeDifficulty () returns integer
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| function MeleeGetAllyCount (player whichPlayer) returns integer
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| function MeleeGetAllyKeyStructureCount (player whichPlayer) returns integer
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| function MeleeGetAllyStructureCount (player whichPlayer) returns integer
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| function Min (integer A, integer B) returns integer
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| function ModuloInteger (integer dividend, integer divisor) returns integer
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| native MultiboardGetColumnCount (multiboard lb) returns integer
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| native MultiboardGetRowCount (multiboard lb) returns integer
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| constant native OrderId (string orderIdString) returns integer
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| function PercentTo255 (real percentage) returns integer
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| function PercentToInt (real percentage, integer max) returns integer
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| function PickMeleeHero (race raceid) returns integer
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| function PrepTime () returns integer
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| function QueuedTriggerCountBJ () returns integer
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| function QueuedTriggerGetIndex (trigger trig) returns integer
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| native R2I (real r) returns integer
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| function RandomDistChoose () returns integer
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| native S2I (string s) returns integer
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| native SetUnitAbilityLevel (unit whichUnit, integer abilcode, integer level) returns integer
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| function SetUnitAbilityLevelSwapped (integer abilcode, unit whichUnit, integer level) returns integer
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| function SkillArrays () returns integer
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| function String2OrderIdBJ (string orderIdString) returns integer
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| function String2UnitIdBJ (string unitIdString) returns integer
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| native StringLength (string s) returns integer
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| function TownCount (integer base) returns integer
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| function TownCountDone (integer base) returns integer
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| function TownCountEx (integer unitid, boolean only_done, integer townid) returns integer
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| function TownCountTown (integer base, integer townid) returns integer
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| native TownWithMine () returns integer
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| native UnitCountBuffsEx (unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel) returns integer
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| function UnitCountBuffsExBJ (integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura) returns integer
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| constant native UnitId (string unitIdString) returns integer
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| function UnitId2OrderIdBJ (integer unitId) returns integer
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| function UnitInventoryCount (unit whichUnit) returns integer
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| native UnitInventorySize (unit whichUnit) returns integer
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| function UnitInventorySizeBJ (unit whichUnit) returns integer
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| function WaitForSignal () returns integer
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| function WavePrepare (integer unitid) returns integer
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BACK TO TOP
Functions that take type integer as a parameter (   common.j,   common.ai,   Blizzard.j):
| constant native AbilityId2String (integer abilityId) returns string
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| native AddAssault (integer qty, integer id) returns boolean
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| native AddAssault (integer qty, integer id) returns boolean
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| native AddDefenders (integer qty, integer id) returns boolean
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| native AddDefenders (integer qty, integer id) returns boolean
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| native AddGuardPost (integer id, real x, real y) returns nothing
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| native AddHeroXP (unit whichHero, integer xpToAdd, boolean showEyeCandy) returns nothing
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| function AddHeroXPSwapped (integer xpToAdd, unit whichHero, boolean showEyeCandy) returns nothing
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| native AddIndicator (widget whichWidget, integer red, integer green, integer blue, integer alpha) returns nothing
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| native AddIndicator (widget whichWidget, integer red, integer green, integer blue, integer alpha) returns nothing
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| native AddIndicator (widget whichWidget, integer red, integer green, integer blue, integer alpha) returns nothing
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| native AddIndicator (widget whichWidget, integer red, integer green, integer blue, integer alpha) returns nothing
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| native AddItemToAllStock (integer itemId, integer currentStock, integer stockMax) returns nothing
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| native AddItemToAllStock (integer itemId, integer currentStock, integer stockMax) returns nothing
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| native AddItemToAllStock (integer itemId, integer currentStock, integer stockMax) returns nothing
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| native AddItemToStock (unit whichUnit, integer itemId, integer currentStock, integer stockMax) returns nothing
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| native AddItemToStock (unit whichUnit, integer itemId, integer currentStock, integer stockMax) returns nothing
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| native AddItemToStock (unit whichUnit, integer itemId, integer currentStock, integer stockMax) returns nothing
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| function AddItemToStockBJ (integer itemId, unit whichUnit, integer currentStock, integer stockMax) returns nothing
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| function AddItemToStockBJ (integer itemId, unit whichUnit, integ | |