1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
|
globals
constant real bj_PI = 3.14159
constant real bj_E = 2.71828
constant real bj_CELLWIDTH = 128.0
constant real bj_CLIFFHEIGHT = 128.0
constant real bj_UNIT_FACING = 270.0
constant real bj_RADTODEG = 180.0/bj_PI
constant real bj_DEGTORAD = bj_PI/180.0
constant real bj_TEXT_DELAY_QUEST = 20.00
constant real bj_TEXT_DELAY_QUESTUPDATE = 20.00
constant real bj_TEXT_DELAY_QUESTDONE = 20.00
constant real bj_TEXT_DELAY_QUESTFAILED = 20.00
constant real bj_TEXT_DELAY_QUESTREQUIREMENT = 20.00
constant real bj_TEXT_DELAY_MISSIONFAILED = 20.00
constant real bj_TEXT_DELAY_ALWAYSHINT = 12.00
constant real bj_TEXT_DELAY_HINT = 12.00
constant real bj_TEXT_DELAY_SECRET = 10.00
constant real bj_TEXT_DELAY_UNITACQUIRED = 15.00
constant real bj_TEXT_DELAY_UNITAVAILABLE = 10.00
constant real bj_TEXT_DELAY_ITEMACQUIRED = 10.00
constant real bj_TEXT_DELAY_WARNING = 12.00
constant real bj_QUEUE_DELAY_QUEST = 5.00
constant real bj_QUEUE_DELAY_HINT = 5.00
constant real bj_QUEUE_DELAY_SECRET = 3.00
constant real bj_HANDICAP_EASY = 60.00
constant real bj_GAME_STARTED_THRESHOLD = 0.01
constant real bj_WAIT_FOR_COND_MIN_INTERVAL = 0.10
constant real bj_POLLED_WAIT_INTERVAL = 0.10
constant real bj_POLLED_WAIT_SKIP_THRESHOLD = 2.00
constant integer bj_MAX_INVENTORY = 6
constant integer bj_MAX_PLAYERS = 12
constant integer bj_PLAYER_NEUTRAL_VICTIM = 13
constant integer bj_PLAYER_NEUTRAL_EXTRA = 14
constant integer bj_MAX_PLAYER_SLOTS = 16
constant integer bj_MAX_SKELETONS = 25
constant integer bj_MAX_STOCK_ITEM_SLOTS = 11
constant integer bj_MAX_STOCK_UNIT_SLOTS = 11
constant integer bj_MAX_ITEM_LEVEL = 10
constant real bj_TOD_DAWN = 6.00
constant real bj_TOD_DUSK = 18.00
constant real bj_MELEE_STARTING_TOD = 8.00
constant integer bj_MELEE_STARTING_GOLD_V0 = 750
constant integer bj_MELEE_STARTING_GOLD_V1 = 500
constant integer bj_MELEE_STARTING_LUMBER_V0 = 200
constant integer bj_MELEE_STARTING_LUMBER_V1 = 150
constant integer bj_MELEE_STARTING_HERO_TOKENS = 1
constant integer bj_MELEE_HERO_LIMIT = 3
constant integer bj_MELEE_HERO_TYPE_LIMIT = 1
constant real bj_MELEE_MINE_SEARCH_RADIUS = 2000
constant real bj_MELEE_CLEAR_UNITS_RADIUS = 1500
constant real bj_MELEE_CRIPPLE_TIMEOUT = 120.00
constant real bj_MELEE_CRIPPLE_MSG_DURATION = 20.00
constant integer bj_MELEE_MAX_TWINKED_HEROES_V0 = 3
constant integer bj_MELEE_MAX_TWINKED_HEROES_V1 = 1
constant real bj_CREEP_ITEM_DELAY = 0.50
constant real bj_STOCK_RESTOCK_INITIAL_DELAY = 120
constant real bj_STOCK_RESTOCK_INTERVAL = 30
constant integer bj_STOCK_MAX_ITERATIONS = 20
constant integer bj_MAX_DEST_IN_REGION_EVENTS = 64
constant integer bj_CAMERA_MIN_FARZ = 100
constant integer bj_CAMERA_DEFAULT_DISTANCE = 1650
constant integer bj_CAMERA_DEFAULT_FARZ = 5000
constant integer bj_CAMERA_DEFAULT_AOA = 304
constant integer bj_CAMERA_DEFAULT_FOV = 70
constant integer bj_CAMERA_DEFAULT_ROLL = 0
constant integer bj_CAMERA_DEFAULT_ROTATION = 90
constant real bj_RESCUE_PING_TIME = 2.00
constant real bj_NOTHING_SOUND_DURATION = 5.00
constant real bj_TRANSMISSION_PING_TIME = 1.00
constant integer bj_TRANSMISSION_IND_RED = 255
constant integer bj_TRANSMISSION_IND_BLUE = 255
constant integer bj_TRANSMISSION_IND_GREEN = 255
constant integer bj_TRANSMISSION_IND_ALPHA = 255
constant real bj_TRANSMISSION_PORT_HANGTIME = 1.50
constant real bj_CINEMODE_INTERFACEFADE = 0.50
constant gamespeed bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL
constant real bj_CINEMODE_VOLUME_UNITMOVEMENT = 0.40
constant real bj_CINEMODE_VOLUME_UNITSOUNDS = 0.00
constant real bj_CINEMODE_VOLUME_COMBAT = 0.40
constant real bj_CINEMODE_VOLUME_SPELLS = 0.40
constant real bj_CINEMODE_VOLUME_UI = 0.00
constant real bj_CINEMODE_VOLUME_MUSIC = 0.55
constant real bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.00
constant real bj_CINEMODE_VOLUME_FIRE = 0.60
constant real bj_SPEECH_VOLUME_UNITMOVEMENT = 0.25
constant real bj_SPEECH_VOLUME_UNITSOUNDS = 0.00
constant real bj_SPEECH_VOLUME_COMBAT = 0.25
constant real bj_SPEECH_VOLUME_SPELLS = 0.25
constant real bj_SPEECH_VOLUME_UI = 0.00
constant real bj_SPEECH_VOLUME_MUSIC = 0.55
constant real bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.00
constant real bj_SPEECH_VOLUME_FIRE = 0.60
constant real bj_SMARTPAN_TRESHOLD_PAN = 500
constant real bj_SMARTPAN_TRESHOLD_SNAP = 3500
constant integer bj_MAX_QUEUED_TRIGGERS = 100
constant real bj_QUEUED_TRIGGER_TIMEOUT = 180.00
constant integer bj_CAMPAIGN_INDEX_T = 0
constant integer bj_CAMPAIGN_INDEX_H = 1
constant integer bj_CAMPAIGN_INDEX_U = 2
constant integer bj_CAMPAIGN_INDEX_O = 3
constant integer bj_CAMPAIGN_INDEX_N = 4
constant integer bj_CAMPAIGN_INDEX_XN = 5
constant integer bj_CAMPAIGN_INDEX_XH = 6
constant integer bj_CAMPAIGN_INDEX_XU = 7
constant integer bj_CAMPAIGN_INDEX_XO = 8
constant integer bj_CAMPAIGN_OFFSET_T = 0
constant integer bj_CAMPAIGN_OFFSET_H = 1
constant integer bj_CAMPAIGN_OFFSET_U = 2
constant integer bj_CAMPAIGN_OFFSET_O = 3
constant integer bj_CAMPAIGN_OFFSET_N = 4
constant integer bj_CAMPAIGN_OFFSET_XN = 0
constant integer bj_CAMPAIGN_OFFSET_XH = 1
constant integer bj_CAMPAIGN_OFFSET_XU = 2
constant integer bj_CAMPAIGN_OFFSET_XO = 3
constant integer bj_MISSION_INDEX_T00 = bj_CAMPAIGN_OFFSET_T * 1000 + 0
constant integer bj_MISSION_INDEX_T01 = bj_CAMPAIGN_OFFSET_T * 1000 + 1
constant integer bj_MISSION_INDEX_H00 = bj_CAMPAIGN_OFFSET_H * 1000 + 0
constant integer bj_MISSION_INDEX_H01 = bj_CAMPAIGN_OFFSET_H * 1000 + 1
constant integer bj_MISSION_INDEX_H02 = bj_CAMPAIGN_OFFSET_H * 1000 + 2
constant integer bj_MISSION_INDEX_H03 = bj_CAMPAIGN_OFFSET_H * 1000 + 3
constant integer bj_MISSION_INDEX_H04 = bj_CAMPAIGN_OFFSET_H * 1000 + 4
constant integer bj_MISSION_INDEX_H05 = bj_CAMPAIGN_OFFSET_H * 1000 + 5
constant integer bj_MISSION_INDEX_H06 = bj_CAMPAIGN_OFFSET_H * 1000 + 6
constant integer bj_MISSION_INDEX_H07 = bj_CAMPAIGN_OFFSET_H * 1000 + 7
constant integer bj_MISSION_INDEX_H08 = bj_CAMPAIGN_OFFSET_H * 1000 + 8
constant integer bj_MISSION_INDEX_H09 = bj_CAMPAIGN_OFFSET_H * 1000 + 9
constant integer bj_MISSION_INDEX_H10 = bj_CAMPAIGN_OFFSET_H * 1000 + 10
constant integer bj_MISSION_INDEX_H11 = bj_CAMPAIGN_OFFSET_H * 1000 + 11
constant integer bj_MISSION_INDEX_U00 = bj_CAMPAIGN_OFFSET_U * 1000 + 0
constant integer bj_MISSION_INDEX_U01 = bj_CAMPAIGN_OFFSET_U * 1000 + 1
constant integer bj_MISSION_INDEX_U02 = bj_CAMPAIGN_OFFSET_U * 1000 + 2
constant integer bj_MISSION_INDEX_U03 = bj_CAMPAIGN_OFFSET_U * 1000 + 3
constant integer bj_MISSION_INDEX_U05 = bj_CAMPAIGN_OFFSET_U * 1000 + 4
constant integer bj_MISSION_INDEX_U07 = bj_CAMPAIGN_OFFSET_U * 1000 + 5
constant integer bj_MISSION_INDEX_U08 = bj_CAMPAIGN_OFFSET_U * 1000 + 6
constant integer bj_MISSION_INDEX_U09 = bj_CAMPAIGN_OFFSET_U * 1000 + 7
constant integer bj_MISSION_INDEX_U10 = bj_CAMPAIGN_OFFSET_U * 1000 + 8
constant integer bj_MISSION_INDEX_U11 = bj_CAMPAIGN_OFFSET_U * 1000 + 9
constant integer bj_MISSION_INDEX_O00 = bj_CAMPAIGN_OFFSET_O * 1000 + 0
constant integer bj_MISSION_INDEX_O01 = bj_CAMPAIGN_OFFSET_O * 1000 + 1
constant integer bj_MISSION_INDEX_O02 = bj_CAMPAIGN_OFFSET_O * 1000 + 2
constant integer bj_MISSION_INDEX_O03 = bj_CAMPAIGN_OFFSET_O * 1000 + 3
constant integer bj_MISSION_INDEX_O04 = bj_CAMPAIGN_OFFSET_O * 1000 + 4
constant integer bj_MISSION_INDEX_O05 = bj_CAMPAIGN_OFFSET_O * 1000 + 5
constant integer bj_MISSION_INDEX_O06 = bj_CAMPAIGN_OFFSET_O * 1000 + 6
constant integer bj_MISSION_INDEX_O07 = bj_CAMPAIGN_OFFSET_O * 1000 + 7
constant integer bj_MISSION_INDEX_O08 = bj_CAMPAIGN_OFFSET_O * 1000 + 8
constant integer bj_MISSION_INDEX_O09 = bj_CAMPAIGN_OFFSET_O * 1000 + 9
constant integer bj_MISSION_INDEX_O10 = bj_CAMPAIGN_OFFSET_O * 1000 + 10
constant integer bj_MISSION_INDEX_N00 = bj_CAMPAIGN_OFFSET_N * 1000 + 0
constant integer bj_MISSION_INDEX_N01 = bj_CAMPAIGN_OFFSET_N * 1000 + 1
constant integer bj_MISSION_INDEX_N02 = bj_CAMPAIGN_OFFSET_N * 1000 + 2
constant integer bj_MISSION_INDEX_N03 = bj_CAMPAIGN_OFFSET_N * 1000 + 3
constant integer bj_MISSION_INDEX_N04 = bj_CAMPAIGN_OFFSET_N * 1000 + 4
constant integer bj_MISSION_INDEX_N05 = bj_CAMPAIGN_OFFSET_N * 1000 + 5
constant integer bj_MISSION_INDEX_N06 = bj_CAMPAIGN_OFFSET_N * 1000 + 6
constant integer bj_MISSION_INDEX_N07 = bj_CAMPAIGN_OFFSET_N * 1000 + 7
constant integer bj_MISSION_INDEX_N08 = bj_CAMPAIGN_OFFSET_N * 1000 + 8
constant integer bj_MISSION_INDEX_N09 = bj_CAMPAIGN_OFFSET_N * 1000 + 9
constant integer bj_MISSION_INDEX_XN00 = bj_CAMPAIGN_OFFSET_XN * 1000 + 0
constant integer bj_MISSION_INDEX_XN01 = bj_CAMPAIGN_OFFSET_XN * 1000 + 1
constant integer bj_MISSION_INDEX_XN02 = bj_CAMPAIGN_OFFSET_XN * 1000 + 2
constant integer bj_MISSION_INDEX_XN03 = bj_CAMPAIGN_OFFSET_XN * 1000 + 3
constant integer bj_MISSION_INDEX_XN04 = bj_CAMPAIGN_OFFSET_XN * 1000 + 4
constant integer bj_MISSION_INDEX_XN05 = bj_CAMPAIGN_OFFSET_XN * 1000 + 5
constant integer bj_MISSION_INDEX_XN06 = bj_CAMPAIGN_OFFSET_XN * 1000 + 6
constant integer bj_MISSION_INDEX_XN07 = bj_CAMPAIGN_OFFSET_XN * 1000 + 7
constant integer bj_MISSION_INDEX_XN08 = bj_CAMPAIGN_OFFSET_XN * 1000 + 8
constant integer bj_MISSION_INDEX_XN09 = bj_CAMPAIGN_OFFSET_XN * 1000 + 9
constant integer bj_MISSION_INDEX_XN10 = bj_CAMPAIGN_OFFSET_XN * 1000 + 10
constant integer bj_MISSION_INDEX_XH00 = bj_CAMPAIGN_OFFSET_XH * 1000 + 0
constant integer bj_MISSION_INDEX_XH01 = bj_CAMPAIGN_OFFSET_XH * 1000 + 1
constant integer bj_MISSION_INDEX_XH02 = bj_CAMPAIGN_OFFSET_XH * 1000 + 2
constant integer bj_MISSION_INDEX_XH03 = bj_CAMPAIGN_OFFSET_XH * 1000 + 3
constant integer bj_MISSION_INDEX_XH04 = bj_CAMPAIGN_OFFSET_XH * 1000 + 4
constant integer bj_MISSION_INDEX_XH05 = bj_CAMPAIGN_OFFSET_XH * 1000 + 5
constant integer bj_MISSION_INDEX_XH06 = bj_CAMPAIGN_OFFSET_XH * 1000 + 6
constant integer bj_MISSION_INDEX_XH07 = bj_CAMPAIGN_OFFSET_XH * 1000 + 7
constant integer bj_MISSION_INDEX_XH08 = bj_CAMPAIGN_OFFSET_XH * 1000 + 8
constant integer bj_MISSION_INDEX_XH09 = bj_CAMPAIGN_OFFSET_XH * 1000 + 9
constant integer bj_MISSION_INDEX_XU00 = bj_CAMPAIGN_OFFSET_XU * 1000 + 0
constant integer bj_MISSION_INDEX_XU01 = bj_CAMPAIGN_OFFSET_XU * 1000 + 1
constant integer bj_MISSION_INDEX_XU02 = bj_CAMPAIGN_OFFSET_XU * 1000 + 2
constant integer bj_MISSION_INDEX_XU03 = bj_CAMPAIGN_OFFSET_XU * 1000 + 3
constant integer bj_MISSION_INDEX_XU04 = bj_CAMPAIGN_OFFSET_XU * 1000 + 4
constant integer bj_MISSION_INDEX_XU05 = bj_CAMPAIGN_OFFSET_XU * 1000 + 5
constant integer bj_MISSION_INDEX_XU06 = bj_CAMPAIGN_OFFSET_XU * 1000 + 6
constant integer bj_MISSION_INDEX_XU07 = bj_CAMPAIGN_OFFSET_XU * 1000 + 7
constant integer bj_MISSION_INDEX_XU08 = bj_CAMPAIGN_OFFSET_XU * 1000 + 8
constant integer bj_MISSION_INDEX_XU09 = bj_CAMPAIGN_OFFSET_XU * 1000 + 9
constant integer bj_MISSION_INDEX_XU10 = bj_CAMPAIGN_OFFSET_XU * 1000 + 10
constant integer bj_MISSION_INDEX_XU11 = bj_CAMPAIGN_OFFSET_XU * 1000 + 11
constant integer bj_MISSION_INDEX_XU12 = bj_CAMPAIGN_OFFSET_XU * 1000 + 12
constant integer bj_MISSION_INDEX_XU13 = bj_CAMPAIGN_OFFSET_XU * 1000 + 13
constant integer bj_MISSION_INDEX_XO00 = bj_CAMPAIGN_OFFSET_XO * 1000 + 0
constant integer bj_CINEMATICINDEX_TOP = 0
constant integer bj_CINEMATICINDEX_HOP = 1
constant integer bj_CINEMATICINDEX_HED = 2
constant integer bj_CINEMATICINDEX_OOP = 3
constant integer bj_CINEMATICINDEX_OED = 4
constant integer bj_CINEMATICINDEX_UOP = 5
constant integer bj_CINEMATICINDEX_UED = 6
constant integer bj_CINEMATICINDEX_NOP = 7
constant integer bj_CINEMATICINDEX_NED = 8
constant integer bj_CINEMATICINDEX_XOP = 9
constant integer bj_CINEMATICINDEX_XED = 10
constant integer bj_ALLIANCE_UNALLIED = 0
constant integer bj_ALLIANCE_UNALLIED_VISION = 1
constant integer bj_ALLIANCE_ALLIED = 2
constant integer bj_ALLIANCE_ALLIED_VISION = 3
constant integer bj_ALLIANCE_ALLIED_UNITS = 4
constant integer bj_ALLIANCE_ALLIED_ADVUNITS = 5
constant integer bj_ALLIANCE_NEUTRAL = 6
constant integer bj_ALLIANCE_NEUTRAL_VISION = 7
constant integer bj_KEYEVENTTYPE_DEPRESS = 0
constant integer bj_KEYEVENTTYPE_RELEASE = 1
constant integer bj_KEYEVENTKEY_LEFT = 0
constant integer bj_KEYEVENTKEY_RIGHT = 1
constant integer bj_KEYEVENTKEY_DOWN = 2
constant integer bj_KEYEVENTKEY_UP = 3
constant integer bj_TIMETYPE_ADD = 0
constant integer bj_TIMETYPE_SET = 1
constant integer bj_TIMETYPE_SUB = 2
constant integer bj_CAMERABOUNDS_ADJUST_ADD = 0
constant integer bj_CAMERABOUNDS_ADJUST_SUB = 1
constant integer bj_QUESTTYPE_REQ_DISCOVERED = 0
constant integer bj_QUESTTYPE_REQ_UNDISCOVERED = 1
constant integer bj_QUESTTYPE_OPT_DISCOVERED = 2
constant integer bj_QUESTTYPE_OPT_UNDISCOVERED = 3
constant integer bj_QUESTMESSAGE_DISCOVERED = 0
constant integer bj_QUESTMESSAGE_UPDATED = 1
constant integer bj_QUESTMESSAGE_COMPLETED = 2
constant integer bj_QUESTMESSAGE_FAILED = 3
constant integer bj_QUESTMESSAGE_REQUIREMENT = 4
constant integer bj_QUESTMESSAGE_MISSIONFAILED = 5
constant integer bj_QUESTMESSAGE_ALWAYSHINT = 6
constant integer bj_QUESTMESSAGE_HINT = 7
constant integer bj_QUESTMESSAGE_SECRET = 8
constant integer bj_QUESTMESSAGE_UNITACQUIRED = 9
constant integer bj_QUESTMESSAGE_UNITAVAILABLE = 10
constant integer bj_QUESTMESSAGE_ITEMACQUIRED = 11
constant integer bj_QUESTMESSAGE_WARNING = 12
constant integer bj_SORTTYPE_SORTBYVALUE = 0
constant integer bj_SORTTYPE_SORTBYPLAYER = 1
constant integer bj_SORTTYPE_SORTBYLABEL = 2
constant integer bj_CINEFADETYPE_FADEIN = 0
constant integer bj_CINEFADETYPE_FADEOUT = 1
constant integer bj_CINEFADETYPE_FADEOUTIN = 2
constant integer bj_REMOVEBUFFS_POSITIVE = 0
constant integer bj_REMOVEBUFFS_NEGATIVE = 1
constant integer bj_REMOVEBUFFS_ALL = 2
constant integer bj_REMOVEBUFFS_NONTLIFE = 3
constant integer bj_BUFF_POLARITY_POSITIVE = 0
constant integer bj_BUFF_POLARITY_NEGATIVE = 1
constant integer bj_BUFF_POLARITY_EITHER = 2
constant integer bj_BUFF_RESIST_MAGIC = 0
constant integer bj_BUFF_RESIST_PHYSICAL = 1
constant integer bj_BUFF_RESIST_EITHER = 2
constant integer bj_BUFF_RESIST_BOTH = 3
constant integer bj_HEROSTAT_STR = 0
constant integer bj_HEROSTAT_AGI = 1
constant integer bj_HEROSTAT_INT = 2
constant integer bj_MODIFYMETHOD_ADD = 0
constant integer bj_MODIFYMETHOD_SUB = 1
constant integer bj_MODIFYMETHOD_SET = 2
constant integer bj_UNIT_STATE_METHOD_ABSOLUTE = 0
constant integer bj_UNIT_STATE_METHOD_RELATIVE = 1
constant integer bj_UNIT_STATE_METHOD_DEFAULTS = 2
constant integer bj_UNIT_STATE_METHOD_MAXIMUM = 3
constant integer bj_GATEOPERATION_CLOSE = 0
constant integer bj_GATEOPERATION_OPEN = 1
constant integer bj_GATEOPERATION_DESTROY = 2
constant integer bj_GAMECACHE_BOOLEAN = 0
constant integer bj_GAMECACHE_INTEGER = 1
constant integer bj_GAMECACHE_REAL = 2
constant integer bj_GAMECACHE_UNIT = 3
constant integer bj_GAMECACHE_STRING = 4
constant integer bj_HASHTABLE_BOOLEAN = 0
constant integer bj_HASHTABLE_INTEGER = 1
constant integer bj_HASHTABLE_REAL = 2
constant integer bj_HASHTABLE_STRING = 3
constant integer bj_HASHTABLE_HANDLE = 4
constant integer bj_ITEM_STATUS_HIDDEN = 0
constant integer bj_ITEM_STATUS_OWNED = 1
constant integer bj_ITEM_STATUS_INVULNERABLE = 2
constant integer bj_ITEM_STATUS_POWERUP = 3
constant integer bj_ITEM_STATUS_SELLABLE = 4
constant integer bj_ITEM_STATUS_PAWNABLE = 5
constant integer bj_ITEMCODE_STATUS_POWERUP = 0
constant integer bj_ITEMCODE_STATUS_SELLABLE = 1
constant integer bj_ITEMCODE_STATUS_PAWNABLE = 2
constant integer bj_MINIMAPPINGSTYLE_SIMPLE = 0
constant integer bj_MINIMAPPINGSTYLE_FLASHY = 1
constant integer bj_MINIMAPPINGSTYLE_ATTACK = 2
constant real bj_CORPSE_MAX_DEATH_TIME = 8.00
constant integer bj_CORPSETYPE_FLESH = 0
constant integer bj_CORPSETYPE_BONE = 1
constant integer bj_ELEVATOR_BLOCKER_CODE = 'DTep'
constant integer bj_ELEVATOR_CODE01 = 'DTrf'
constant integer bj_ELEVATOR_CODE02 = 'DTrx'
constant integer bj_ELEVATOR_WALL_TYPE_ALL = 0
constant integer bj_ELEVATOR_WALL_TYPE_EAST = 1
constant integer bj_ELEVATOR_WALL_TYPE_NORTH = 2
constant integer bj_ELEVATOR_WALL_TYPE_SOUTH = 3
constant integer bj_ELEVATOR_WALL_TYPE_WEST = 4
force bj_FORCE_ALL_PLAYERS = null
force array bj_FORCE_PLAYER
integer bj_MELEE_MAX_TWINKED_HEROES = 0
rect bj_mapInitialPlayableArea = null
rect bj_mapInitialCameraBounds = null
integer bj_forLoopAIndex = 0
integer bj_forLoopBIndex = 0
integer bj_forLoopAIndexEnd = 0
integer bj_forLoopBIndexEnd = 0
boolean bj_slotControlReady = false
boolean array bj_slotControlUsed
mapcontrol array bj_slotControl
timer bj_gameStartedTimer = null
boolean bj_gameStarted = false
timer bj_volumeGroupsTimer = CreateTimer()
boolean bj_isSinglePlayer = false
trigger bj_dncSoundsDay = null
trigger bj_dncSoundsNight = null
sound bj_dayAmbientSound = null
sound bj_nightAmbientSound = null
trigger bj_dncSoundsDawn = null
trigger bj_dncSoundsDusk = null
sound bj_dawnSound = null
sound bj_duskSound = null
boolean bj_useDawnDuskSounds = true
boolean bj_dncIsDaytime = false
sound bj_rescueSound = null
sound bj_questDiscoveredSound = null
sound bj_questUpdatedSound = null
sound bj_questCompletedSound = null
sound bj_questFailedSound = null
sound bj_questHintSound = null
sound bj_questSecretSound = null
sound bj_questItemAcquiredSound = null
sound bj_questWarningSound = null
sound bj_victoryDialogSound = null
sound bj_defeatDialogSound = null
trigger bj_stockItemPurchased = null
timer bj_stockUpdateTimer = null
boolean array bj_stockAllowedPermanent
boolean array bj_stockAllowedCharged
boolean array bj_stockAllowedArtifact
integer bj_stockPickedItemLevel = 0
itemtype bj_stockPickedItemType
trigger bj_meleeVisibilityTrained = null
boolean bj_meleeVisibilityIsDay = true
boolean bj_meleeGrantHeroItems = false
location bj_meleeNearestMineToLoc = null
unit bj_meleeNearestMine = null
real bj_meleeNearestMineDist = 0.00
boolean bj_meleeGameOver = false
boolean array bj_meleeDefeated
boolean array bj_meleeVictoried
unit array bj_ghoul
timer array bj_crippledTimer
timerdialog array bj_crippledTimerWindows
boolean array bj_playerIsCrippled
boolean array bj_playerIsExposed
boolean bj_finishSoonAllExposed = false
timerdialog bj_finishSoonTimerDialog = null
integer array bj_meleeTwinkedHeroes
trigger bj_rescueUnitBehavior = null
boolean bj_rescueChangeColorUnit = true
boolean bj_rescueChangeColorBldg = true
timer bj_cineSceneEndingTimer = null
sound bj_cineSceneLastSound = null
trigger bj_cineSceneBeingSkipped = null
gamespeed bj_cineModePriorSpeed = MAP_SPEED_NORMAL
boolean bj_cineModePriorFogSetting = false
boolean bj_cineModePriorMaskSetting = false
boolean bj_cineModeAlreadyIn = false
boolean bj_cineModePriorDawnDusk = false
integer bj_cineModeSavedSeed = 0
timer bj_cineFadeFinishTimer = null
timer bj_cineFadeContinueTimer = null
real bj_cineFadeContinueRed = 0
real bj_cineFadeContinueGreen = 0
real bj_cineFadeContinueBlue = 0
real bj_cineFadeContinueTrans = 0
real bj_cineFadeContinueDuration = 0
string bj_cineFadeContinueTex = ""
integer bj_queuedExecTotal = 0
trigger array bj_queuedExecTriggers
boolean array bj_queuedExecUseConds
timer bj_queuedExecTimeoutTimer = CreateTimer()
trigger bj_queuedExecTimeout = null
integer bj_destInRegionDiesCount = 0
trigger bj_destInRegionDiesTrig = null
integer bj_groupCountUnits = 0
integer bj_forceCountPlayers = 0
integer bj_groupEnumTypeId = 0
player bj_groupEnumOwningPlayer = null
group bj_groupAddGroupDest = null
group bj_groupRemoveGroupDest = null
integer bj_groupRandomConsidered = 0
unit bj_groupRandomCurrentPick = null
group bj_groupLastCreatedDest = null
group bj_randomSubGroupGroup = null
integer bj_randomSubGroupWant = 0
integer bj_randomSubGroupTotal = 0
real bj_randomSubGroupChance = 0
integer bj_destRandomConsidered = 0
destructable bj_destRandomCurrentPick = null
destructable bj_elevatorWallBlocker = null
destructable bj_elevatorNeighbor = null
integer bj_itemRandomConsidered = 0
item bj_itemRandomCurrentPick = null
integer bj_forceRandomConsidered = 0
player bj_forceRandomCurrentPick = null
unit bj_makeUnitRescuableUnit = null
boolean bj_makeUnitRescuableFlag = true
boolean bj_pauseAllUnitsFlag = true
location bj_enumDestructableCenter = null
real bj_enumDestructableRadius = 0
playercolor bj_setPlayerTargetColor = null
boolean bj_isUnitGroupDeadResult = true
boolean bj_isUnitGroupEmptyResult = true
boolean bj_isUnitGroupInRectResult = true
rect bj_isUnitGroupInRectRect = null
boolean bj_changeLevelShowScores = false
string bj_changeLevelMapName = null
group bj_suspendDecayFleshGroup = CreateGroup()
group bj_suspendDecayBoneGroup = CreateGroup()
timer bj_delayedSuspendDecayTimer = CreateTimer()
trigger bj_delayedSuspendDecayTrig = null
integer bj_livingPlayerUnitsTypeId = 0
widget bj_lastDyingWidget = null
integer bj_randDistCount = 0
integer array bj_randDistID
integer array bj_randDistChance
unit bj_lastCreatedUnit = null
item bj_lastCreatedItem = null
item bj_lastRemovedItem = null
unit bj_lastHauntedGoldMine = null
destructable bj_lastCreatedDestructable = null
group bj_lastCreatedGroup = CreateGroup()
fogmodifier bj_lastCreatedFogModifier = null
effect bj_lastCreatedEffect = null
weathereffect bj_lastCreatedWeatherEffect = null
terraindeformation bj_lastCreatedTerrainDeformation = null
quest bj_lastCreatedQuest = null
questitem bj_lastCreatedQuestItem = null
defeatcondition bj_lastCreatedDefeatCondition = null
timer bj_lastStartedTimer = CreateTimer()
timerdialog bj_lastCreatedTimerDialog = null
leaderboard bj_lastCreatedLeaderboard = null
multiboard bj_lastCreatedMultiboard = null
sound bj_lastPlayedSound = null
string bj_lastPlayedMusic = ""
real bj_lastTransmissionDuration = 0
gamecache bj_lastCreatedGameCache = null
hashtable bj_lastCreatedHashtable = null
unit bj_lastLoadedUnit = null
button bj_lastCreatedButton = null
unit bj_lastReplacedUnit = null
texttag bj_lastCreatedTextTag = null
lightning bj_lastCreatedLightning = null
image bj_lastCreatedImage = null
ubersplat bj_lastCreatedUbersplat = null
boolexpr filterIssueHauntOrderAtLocBJ = null
boolexpr filterEnumDestructablesInCircleBJ = null
boolexpr filterGetUnitsInRectOfPlayer = null
boolexpr filterGetUnitsOfTypeIdAll = null
boolexpr filterGetUnitsOfPlayerAndTypeId = null
boolexpr filterMeleeTrainedUnitIsHeroBJ = null
boolexpr filterLivingPlayerUnitsOfTypeId = null
boolean bj_wantDestroyGroup = false
endglobals
function BJDebugMsg takes string msg returns nothing
local integer i = 0
loop
call DisplayTimedTextToPlayer(Player(i),0,0,60,msg)
set i = i + 1
exitwhen i == bj_MAX_PLAYERS
endloop
endfunction
function RMinBJ takes real a, real b returns real
if (a < b) then
return a
else
return b
endif
endfunction
function RMaxBJ takes real a, real b returns real
if (a < b) then
return b
else
return a
endif
endfunction
function RAbsBJ takes real a returns real
if (a >= 0) then
return a
else
return -a
endif
endfunction
function RSignBJ takes real a returns real
if (a >= 0.0) then
return 1.0
else
return -1.0
endif
endfunction
function IMinBJ takes integer a, integer b returns integer
if (a < b) then
return a
else
return b
endif
endfunction
function IMaxBJ takes integer a, integer b returns integer
if (a < b) then
return b
else
return a
endif
endfunction
function IAbsBJ takes integer a returns integer
if (a >= 0) then
return a
else
return -a
endif
endfunction
function ISignBJ takes integer a returns integer
if (a >= 0) then
return 1
else
return -1
endif
endfunction
function SinBJ takes real degrees returns real
return Sin(degrees * bj_DEGTORAD)
endfunction
function CosBJ takes real degrees returns real
return Cos(degrees * bj_DEGTORAD)
endfunction
function TanBJ takes real degrees returns real
return Tan(degrees * bj_DEGTORAD)
endfunction
function AsinBJ takes real degrees returns real
return Asin(degrees) * bj_RADTODEG
endfunction
function AcosBJ takes real degrees returns real
return Acos(degrees) * bj_RADTODEG
endfunction
function AtanBJ takes real degrees returns real
return Atan(degrees) * bj_RADTODEG
endfunction
function Atan2BJ takes real y, real x returns real
return Atan2(y, x) * bj_RADTODEG
endfunction
function AngleBetweenPoints takes location locA, location locB returns real
return bj_RADTODEG * Atan2(GetLocationY(locB) - GetLocationY(locA), GetLocationX(locB) - GetLocationX(locA))
endfunction
function DistanceBetweenPoints takes location locA, location locB returns real
local real dx = GetLocationX(locB) - GetLocationX(locA)
local real dy = GetLocationY(locB) - GetLocationY(locA)
return SquareRoot(dx * dx + dy * dy)
endfunction
function PolarProjectionBJ takes location source, real dist, real angle returns location
local real x = GetLocationX(source) + dist * Cos(angle * bj_DEGTORAD)
local real y = GetLocationY(source) + dist * Sin(angle * bj_DEGTORAD)
return Location(x, y)
endfunction
function GetRandomDirectionDeg takes nothing returns real
return GetRandomReal(0, 360)
endfunction
function GetRandomPercentageBJ takes nothing returns real
return GetRandomReal(0, 100)
endfunction
function GetRandomLocInRect takes rect whichRect returns location
return Location(GetRandomReal(GetRectMinX(whichRect), GetRectMaxX(whichRect)), GetRandomReal(GetRectMinY(whichRect), GetRectMaxY(whichRect)))
endfunction
function ModuloInteger takes integer dividend, integer divisor returns integer
local integer modulus = dividend - (dividend / divisor) * divisor
if (modulus < 0) then
set modulus = modulus + divisor
endif
return modulus
endfunction
function ModuloReal takes real dividend, real divisor returns real
local real modulus = dividend - I2R(R2I(dividend / divisor)) * divisor
if (modulus < 0) then
set modulus = modulus + divisor
endif
return modulus
endfunction
function OffsetLocation takes location loc, real dx, real dy returns location
return Location(GetLocationX(loc) + dx, GetLocationY(loc) + dy)
endfunction
function OffsetRectBJ takes rect r, real dx, real dy returns rect
return Rect( GetRectMinX(r) + dx, GetRectMinY(r) + dy, GetRectMaxX(r) + dx, GetRectMaxY(r) + dy )
endfunction
function RectFromCenterSizeBJ takes location center, real width, real height returns rect
local real x = GetLocationX( center )
local real y = GetLocationY( center )
return Rect( x - width*0.5, y - height*0.5, x + width*0.5, y + height*0.5 )
endfunction
function RectContainsCoords takes rect r, real x, real y returns boolean
return (GetRectMinX(r) <= x) and (x <= GetRectMaxX(r)) and (GetRectMinY(r) <= y) and (y <= GetRectMaxY(r))
endfunction
function RectContainsLoc takes rect r, location loc returns boolean
return RectContainsCoords(r, GetLocationX(loc), GetLocationY(loc))
endfunction
function RectContainsUnit takes rect r, unit whichUnit returns boolean
return RectContainsCoords(r, GetUnitX(whichUnit), GetUnitY(whichUnit))
endfunction
function RectContainsItem takes item whichItem, rect r returns boolean
if (whichItem == null) then
return false
endif
if (IsItemOwned(whichItem)) then
return false
endif
return RectContainsCoords(r, GetItemX(whichItem), GetItemY(whichItem))
endfunction
function ConditionalTriggerExecute takes trigger trig returns nothing
if TriggerEvaluate(trig) then
call TriggerExecute(trig)
endif
endfunction
function TriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
if checkConditions then
if not (TriggerEvaluate(trig)) then
return false
endif
endif
call TriggerExecute(trig)
return true
endfunction
function PostTriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
if checkConditions then
if not (TriggerEvaluate(trig)) then
return false
endif
endif
call TriggerRegisterTimerEvent(trig, 0, false)
return true
endfunction
function QueuedTriggerCheck takes nothing returns nothing
local string s = "TrigQueue Check "
local integer i
set i = 0
loop
exitwhen i >= bj_queuedExecTotal
set s = s + "q[" + I2S(i) + "]="
if (bj_queuedExecTriggers[i] == null) then
set s = s + "null "
else
set s = s + "x "
endif
set i = i + 1
endloop
set s = s + "(" + I2S(bj_queuedExecTotal) + " total)"
call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,600,s)
endfunction
function QueuedTriggerGetIndex takes trigger trig returns integer
local integer index = 0
loop
exitwhen index >= bj_queuedExecTotal
if (bj_queuedExecTriggers[index] == trig) then
return index
endif
set index = index + 1
endloop
return -1
endfunction
function QueuedTriggerRemoveByIndex takes integer trigIndex returns boolean
local integer index
if (trigIndex >= bj_queuedExecTotal) then
return false
endif
set bj_queuedExecTotal = bj_queuedExecTotal - 1
set index = trigIndex
loop
exitwhen index >= bj_queuedExecTotal
set bj_queuedExecTriggers[index] = bj_queuedExecTriggers[index + 1]
set bj_queuedExecUseConds[index] = bj_queuedExecUseConds[index + 1]
set index = index + 1
endloop
return true
endfunction
function QueuedTriggerAttemptExec takes nothing returns boolean
loop
exitwhen bj_queuedExecTotal == 0
if TriggerExecuteBJ(bj_queuedExecTriggers[0], bj_queuedExecUseConds[0]) then
call TimerStart(bj_queuedExecTimeoutTimer, bj_QUEUED_TRIGGER_TIMEOUT, false, null)
return true
endif
call QueuedTriggerRemoveByIndex(0)
endloop
return false
endfunction
function QueuedTriggerAddBJ takes trigger trig, boolean checkConditions returns boolean
if (bj_queuedExecTotal >= bj_MAX_QUEUED_TRIGGERS) then
return false
endif
set bj_queuedExecTriggers[bj_queuedExecTotal] = trig
set bj_queuedExecUseConds[bj_queuedExecTotal] = checkConditions
set bj_queuedExecTotal = bj_queuedExecTotal + 1
if (bj_queuedExecTotal == 1) then
call QueuedTriggerAttemptExec()
endif
return true
endfunction
function QueuedTriggerRemoveBJ takes trigger trig returns nothing
local integer index
local integer trigIndex
local boolean trigExecuted
set trigIndex = QueuedTriggerGetIndex(trig)
if (trigIndex == -1) then
return
endif
call QueuedTriggerRemoveByIndex(trigIndex)
if (trigIndex == 0) then
call PauseTimer(bj_queuedExecTimeoutTimer)
call QueuedTriggerAttemptExec()
endif
endfunction
function QueuedTriggerDoneBJ takes nothing returns nothing
local integer index
if (bj_queuedExecTotal <= 0) then
return
endif
call QueuedTriggerRemoveByIndex(0)
call PauseTimer(bj_queuedExecTimeoutTimer)
call QueuedTriggerAttemptExec()
endfunction
function QueuedTriggerClearBJ takes nothing returns nothing
call PauseTimer(bj_queuedExecTimeoutTimer)
set bj_queuedExecTotal = 0
endfunction
function QueuedTriggerClearInactiveBJ takes nothing returns nothing
set bj_queuedExecTotal = IMinBJ(bj_queuedExecTotal, 1)
endfunction
function QueuedTriggerCountBJ takes nothing returns integer
return bj_queuedExecTotal
endfunction
function IsTriggerQueueEmptyBJ takes nothing returns boolean
return bj_queuedExecTotal <= 0
endfunction
function IsTriggerQueuedBJ takes trigger trig returns boolean
return QueuedTriggerGetIndex(trig) != -1
endfunction
function GetForLoopIndexA takes nothing returns integer
return bj_forLoopAIndex
endfunction
function SetForLoopIndexA takes integer newIndex returns nothing
set bj_forLoopAIndex = newIndex
endfunction
function GetForLoopIndexB takes nothing returns integer
return bj_forLoopBIndex
endfunction
function SetForLoopIndexB takes integer newIndex returns nothing
set bj_forLoopBIndex = newIndex
endfunction
function PolledWait takes real duration returns nothing
local timer t
local real timeRemaining
if (duration > 0) then
set t = CreateTimer()
call TimerStart(t, duration, false, null)
loop
set timeRemaining = TimerGetRemaining(t)
exitwhen timeRemaining <= 0
if (timeRemaining > bj_POLLED_WAIT_SKIP_THRESHOLD) then
call TriggerSleepAction(0.1 * timeRemaining)
else
call TriggerSleepAction(bj_POLLED_WAIT_INTERVAL)
endif
endloop
call DestroyTimer(t)
endif
endfunction
function IntegerTertiaryOp takes boolean flag, integer valueA, integer valueB returns integer
if flag then
return valueA
else
return valueB
endif
endfunction
function DoNothing takes nothing returns nothing
endfunction
function CommentString takes string commentString returns nothing
endfunction
function StringIdentity takes string theString returns string
return GetLocalizedString(theString)
endfunction
function GetBooleanAnd takes boolean valueA, boolean valueB returns boolean
return valueA and valueB
endfunction
function GetBooleanOr takes boolean valueA, boolean valueB returns boolean
return valueA or valueB
endfunction
function PercentToInt takes real percentage, integer max returns integer
local integer result = R2I(percentage * I2R(max) * 0.01)
if (result < 0) then
set result = 0
elseif (result > max) then
set result = max
endif
return result
endfunction
function PercentTo255 takes real percentage returns integer
return PercentToInt(percentage, 255)
endfunction
function GetTimeOfDay takes nothing returns real
return GetFloatGameState(GAME_STATE_TIME_OF_DAY)
endfunction
function SetTimeOfDay takes real whatTime returns nothing
call SetFloatGameState(GAME_STATE_TIME_OF_DAY, whatTime)
endfunction
function SetTimeOfDayScalePercentBJ takes real scalePercent returns nothing
call SetTimeOfDayScale(scalePercent * 0.01)
endfunction
function GetTimeOfDayScalePercentBJ takes nothing returns real
return GetTimeOfDayScale() * 100
endfunction
function PlaySound takes string soundName returns nothing
local sound soundHandle = CreateSound(soundName, false, false, true, 12700, 12700, "")
call StartSound(soundHandle)
call KillSoundWhenDone(soundHandle)
endfunction
function CompareLocationsBJ takes location A, location B returns boolean
return GetLocationX(A) == GetLocationX(B) and GetLocationY(A) == GetLocationY(B)
endfunction
function CompareRectsBJ takes rect A, rect B returns boolean
return GetRectMinX(A) == GetRectMinX(B) and GetRectMinY(A) == GetRectMinY(B) and GetRectMaxX(A) == GetRectMaxX(B) and GetRectMaxY(A) == GetRectMaxY(B)
endfunction
function GetRectFromCircleBJ takes location center, real radius returns rect
local real centerX = GetLocationX(center)
local real centerY = GetLocationY(center)
return Rect(centerX - radius, centerY - radius, centerX + radius, centerY + radius)
endfunction
function GetCurrentCameraSetup takes nothing returns camerasetup
local camerasetup theCam = CreateCameraSetup()
local real duration = 0
call CameraSetupSetField(theCam, CAMERA_FIELD_TARGET_DISTANCE, GetCameraField(CAMERA_FIELD_TARGET_DISTANCE), duration)
call CameraSetupSetField(theCam, CAMERA_FIELD_FARZ, GetCameraField(CAMERA_FIELD_FARZ), duration)
call CameraSetupSetField(theCam, CAMERA_FIELD_ZOFFSET, GetCameraField(CAMERA_FIELD_ZOFFSET), duration)
call CameraSetupSetField(theCam, CAMERA_FIELD_ANGLE_OF_ATTACK, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK), duration)
call CameraSetupSetField(theCam, CAMERA_FIELD_FIELD_OF_VIEW, bj_RADTODEG * GetCameraField(CAMERA_FIELD_FIELD_OF_VIEW), duration)
call CameraSetupSetField(theCam, CAMERA_FIELD_ROLL, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROLL), duration)
call CameraSetupSetField(theCam, CAMERA_FIELD_ROTATION, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROTATION), duration)
call CameraSetupSetDestPosition(theCam, GetCameraTargetPositionX(), GetCameraTargetPositionY(), duration)
return theCam
endfunction
function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call CameraSetupApplyForceDuration(whichSetup, doPan, duration)
endif
endfunction
function CameraSetupGetFieldSwap takes camerafield whichField, camerasetup whichSetup returns real
return CameraSetupGetField(whichSetup, whichField)
endfunction
function SetCameraFieldForPlayer takes player whichPlayer, camerafield whichField, real value, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraField(whichField, value, duration)
endif
endfunction
function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraTargetController(whichUnit, xoffset, yoffset, inheritOrientation)
endif
endfunction
function SetCameraPositionForPlayer takes player whichPlayer, real x, real y returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraPosition(x, y)
endif
endfunction
function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraPosition(GetLocationX(loc), GetLocationY(loc))
endif
endfunction
function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraRotateMode(GetLocationX(loc), GetLocationY(loc), bj_DEGTORAD * degrees, duration)
endif
endfunction
function PanCameraToForPlayer takes player whichPlayer, real x, real y returns nothing
if (GetLocalPlayer() == whichPlayer) then
call PanCameraTo(x, y)
endif
endfunction
function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing
if (GetLocalPlayer() == whichPlayer) then
call PanCameraTo(GetLocationX(loc), GetLocationY(loc))
endif
endfunction
function PanCameraToTimedForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call PanCameraToTimed(x, y, duration)
endif
endfunction
function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
endif
endfunction
function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call PanCameraToTimedWithZ(GetLocationX(loc), GetLocationY(loc), zOffset, duration)
endif
endfunction
function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
local real dist
if (GetLocalPlayer() == whichPlayer) then
set dist = DistanceBetweenPoints(loc, GetCameraTargetPositionLoc())
if (dist >= bj_SMARTPAN_TRESHOLD_SNAP) then
call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), 0)
elseif (dist >= bj_SMARTPAN_TRESHOLD_PAN) then
call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
else
endif
endif
endfunction
function SetCinematicCameraForPlayer takes player whichPlayer, string cameraModelFile returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCinematicCamera(cameraModelFile)
endif
endfunction
function ResetToGameCameraForPlayer takes player whichPlayer, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ResetToGameCamera(duration)
endif
endfunction
function CameraSetSourceNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
if (GetLocalPlayer() == whichPlayer) then
call CameraSetSourceNoise(magnitude, velocity)
endif
endfunction
function CameraSetTargetNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
if (GetLocalPlayer() == whichPlayer) then
call CameraSetTargetNoise(magnitude, velocity)
endif
endfunction
function CameraSetEQNoiseForPlayer takes player whichPlayer, real magnitude returns nothing
local real richter = magnitude
if (richter > 5.0) then
set richter = 5.0
endif
if (richter < 2.0) then
set richter = 2.0
endif
if (GetLocalPlayer() == whichPlayer) then
call CameraSetTargetNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
call CameraSetSourceNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
endif
endfunction
function CameraClearNoiseForPlayer takes player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call CameraSetSourceNoise(0, 0)
call CameraSetTargetNoise(0, 0)
endif
endfunction
function GetCurrentCameraBoundsMapRectBJ takes nothing returns rect
return Rect(GetCameraBoundMinX(), GetCameraBoundMinY(), GetCameraBoundMaxX(), GetCameraBoundMaxY())
endfunction
function GetCameraBoundsMapRect takes nothing returns rect
return bj_mapInitialCameraBounds
endfunction
function GetPlayableMapRect takes nothing returns rect
return bj_mapInitialPlayableArea
endfunction
function GetEntireMapRect takes nothing returns rect
return GetWorldBounds()
endfunction
function SetCameraBoundsToRect takes rect r returns nothing
local real minX = GetRectMinX(r)
local real minY = GetRectMinY(r)
local real maxX = GetRectMaxX(r)
local real maxY = GetRectMaxY(r)
call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
endfunction
function SetCameraBoundsToRectForPlayerBJ takes player whichPlayer, rect r returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraBoundsToRect(r)
endif
endfunction
function AdjustCameraBoundsBJ takes integer adjustMethod, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
local real minX = 0
local real minY = 0
local real maxX = 0
local real maxY = 0
local real scale = 0
if (adjustMethod == bj_CAMERABOUNDS_ADJUST_ADD) then
set scale = 1
elseif (adjustMethod == bj_CAMERABOUNDS_ADJUST_SUB) then
set scale = -1
else
return
endif
set minX = GetCameraBoundMinX() - scale * dxWest
set maxX = GetCameraBoundMaxX() + scale * dxEast
set minY = GetCameraBoundMinY() - scale * dySouth
set maxY = GetCameraBoundMaxY() + scale * dyNorth
if (maxX < minX) then
set minX = (minX + maxX) * 0.5
set maxX = minX
endif
if (maxY < minY) then
set minY = (minY + maxY) * 0.5
set maxY = minY
endif
call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
endfunction
function AdjustCameraBoundsForPlayerBJ takes integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
if (GetLocalPlayer() == whichPlayer) then
call AdjustCameraBoundsBJ(adjustMethod, dxWest, dxEast, dyNorth, dySouth)
endif
endfunction
function SetCameraQuickPositionForPlayer takes player whichPlayer, real x, real y returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraQuickPosition(x, y)
endif
endfunction
function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc))
endif
endfunction
function SetCameraQuickPositionLoc takes location loc returns nothing
call SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc))
endfunction
function StopCameraForPlayerBJ takes player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call StopCamera()
endif
endfunction
function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SetCameraOrientController(whichUnit, xoffset, yoffset)
endif
endfunction
function CameraSetSmoothingFactorBJ takes real factor returns nothing
call CameraSetSmoothingFactor(factor)
endfunction
function CameraResetSmoothingFactorBJ takes nothing returns nothing
call CameraSetSmoothingFactor(0)
endfunction
function DisplayTextToForce takes force toForce, string message returns nothing
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, message)
endif
endfunction
function DisplayTimedTextToForce takes force toForce, real duration, string message returns nothing
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, duration, message)
endif
endfunction
function ClearTextMessagesBJ takes force toForce returns nothing
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
call ClearTextMessages()
endif
endfunction
function SubStringBJ takes string source, integer start, integer end returns string
return SubString(source, start-1, end)
endfunction
function GetHandleIdBJ takes handle h returns integer
return GetHandleId(h)
endfunction
function StringHashBJ takes string s returns integer
return StringHash(s)
endfunction
function TriggerRegisterTimerEventPeriodic takes trigger trig, real timeout returns event
return TriggerRegisterTimerEvent(trig, timeout, true)
endfunction
function TriggerRegisterTimerEventSingle takes trigger trig, real timeout returns event
return TriggerRegisterTimerEvent(trig, timeout, false)
endfunction
function TriggerRegisterTimerExpireEventBJ takes trigger trig, timer t returns event
return TriggerRegisterTimerExpireEvent(trig, t)
endfunction
function TriggerRegisterPlayerUnitEventSimple takes trigger trig, player whichPlayer, playerunitevent whichEvent returns event
return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, whichEvent, null)
endfunction
function TriggerRegisterAnyUnitEventBJ takes trigger trig, playerunitevent whichEvent returns nothing
local integer index
set index = 0
loop
call TriggerRegisterPlayerUnitEvent(trig, Player(index), whichEvent, null)
set index = index + 1
exitwhen index == bj_MAX_PLAYER_SLOTS
endloop
endfunction
function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event
if selected then
return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_SELECTED, null)
else
return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_DESELECTED, null)
endif
endfunction
function TriggerRegisterPlayerKeyEventBJ takes trigger trig, player whichPlayer, integer keType, integer keKey returns event
if (keType == bj_KEYEVENTTYPE_DEPRESS) then
if (keKey == bj_KEYEVENTKEY_LEFT) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_DOWN)
elseif (keKey == bj_KEYEVENTKEY_RIGHT) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_DOWN)
elseif (keKey == bj_KEYEVENTKEY_DOWN) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_DOWN)
elseif (keKey == bj_KEYEVENTKEY_UP) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_DOWN)
else
return null
endif
elseif (keType == bj_KEYEVENTTYPE_RELEASE) then
if (keKey == bj_KEYEVENTKEY_LEFT) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_UP)
elseif (keKey == bj_KEYEVENTKEY_RIGHT) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_UP)
elseif (keKey == bj_KEYEVENTKEY_DOWN) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_UP)
elseif (keKey == bj_KEYEVENTKEY_UP) then
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_UP)
else
return null
endif
else
return null
endif
endfunction
function TriggerRegisterPlayerEventVictory takes trigger trig, player whichPlayer returns event
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_VICTORY)
endfunction
function TriggerRegisterPlayerEventDefeat takes trigger trig, player whichPlayer returns event
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_DEFEAT)
endfunction
function TriggerRegisterPlayerEventLeave takes trigger trig, player whichPlayer returns event
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_LEAVE)
endfunction
function TriggerRegisterPlayerEventAllianceChanged takes trigger trig, player whichPlayer returns event
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ALLIANCE_CHANGED)
endfunction
function TriggerRegisterPlayerEventEndCinematic takes trigger trig, player whichPlayer returns event
return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_END_CINEMATIC)
endfunction
function TriggerRegisterGameStateEventTimeOfDay takes trigger trig, limitop opcode, real limitval returns event
return TriggerRegisterGameStateEvent(trig, GAME_STATE_TIME_OF_DAY, opcode, limitval)
endfunction
function TriggerRegisterEnterRegionSimple takes trigger trig, region whichRegion returns event
return TriggerRegisterEnterRegion(trig, whichRegion, null)
endfunction
function TriggerRegisterLeaveRegionSimple takes trigger trig, region whichRegion returns event
return TriggerRegisterLeaveRegion(trig, whichRegion, null)
endfunction
function TriggerRegisterEnterRectSimple takes trigger trig, rect r returns event
local region rectRegion = CreateRegion()
call RegionAddRect(rectRegion, r)
return TriggerRegisterEnterRegion(trig, rectRegion, null)
endfunction
function TriggerRegisterLeaveRectSimple takes trigger trig, rect r returns event
local region rectRegion = CreateRegion()
call RegionAddRect(rectRegion, r)
return TriggerRegisterLeaveRegion(trig, rectRegion, null)
endfunction
function TriggerRegisterDistanceBetweenUnits takes trigger trig, unit whichUnit, boolexpr condition, real range returns event
return TriggerRegisterUnitInRange(trig, whichUnit, range, condition)
endfunction
function TriggerRegisterUnitInRangeSimple takes trigger trig, real range, unit whichUnit returns event
return TriggerRegisterUnitInRange(trig, whichUnit, range, null)
endfunction
function TriggerRegisterUnitLifeEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_LIFE, opcode, limitval)
endfunction
function TriggerRegisterUnitManaEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_MANA, opcode, limitval)
endfunction
function TriggerRegisterDialogEventBJ takes trigger trig, dialog whichDialog returns event
return TriggerRegisterDialogEvent(trig, whichDialog)
endfunction
function TriggerRegisterShowSkillEventBJ takes trigger trig returns event
return TriggerRegisterGameEvent(trig, EVENT_GAME_SHOW_SKILL)
endfunction
function TriggerRegisterBuildSubmenuEventBJ takes trigger trig returns event
return TriggerRegisterGameEvent(trig, EVENT_GAME_BUILD_SUBMENU)
endfunction
function TriggerRegisterGameLoadedEventBJ takes trigger trig returns event
return TriggerRegisterGameEvent(trig, EVENT_GAME_LOADED)
endfunction
function TriggerRegisterGameSavedEventBJ takes trigger trig returns event
return TriggerRegisterGameEvent(trig, EVENT_GAME_SAVE)
endfunction
function RegisterDestDeathInRegionEnum takes nothing returns nothing
set bj_destInRegionDiesCount = bj_destInRegionDiesCount + 1
if (bj_destInRegionDiesCount <= bj_MAX_DEST_IN_REGION_EVENTS) then
call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
endif
endfunction
function TriggerRegisterDestDeathInRegionEvent takes trigger trig, rect r returns nothing
set bj_destInRegionDiesTrig = trig
set bj_destInRegionDiesCount = 0
call EnumDestructablesInRect(r, null, function RegisterDestDeathInRegionEnum)
endfunction
function AddWeatherEffectSaveLast takes rect where, integer effectID returns weathereffect
set bj_lastCreatedWeatherEffect = AddWeatherEffect(where, effectID)
return bj_lastCreatedWeatherEffect
endfunction
function GetLastCreatedWeatherEffect takes nothing returns weathereffect
return bj_lastCreatedWeatherEffect
endfunction
function RemoveWeatherEffectBJ takes weathereffect whichWeatherEffect returns nothing
call RemoveWeatherEffect(whichWeatherEffect)
endfunction
function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation
set bj_lastCreatedTerrainDeformation = TerrainDeformCrater(GetLocationX(where), GetLocationY(where), radius, depth, R2I(duration * 1000), permanent)
return bj_lastCreatedTerrainDeformation
endfunction
function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation
local real spaceWave
local real timeWave
local real radiusRatio
if (endRadius <= 0 or waveWidth <= 0 or wavePeriod <= 0) then
return null
endif
set timeWave = 2.0 * duration / wavePeriod
set spaceWave = 2.0 * endRadius / waveWidth
set radiusRatio = startRadius / endRadius
set bj_lastCreatedTerrainDeformation = TerrainDeformRipple(GetLocationX(where), GetLocationY(where), endRadius, depth, R2I(duration * 1000), 1, spaceWave, timeWave, radiusRatio, limitNeg)
return bj_lastCreatedTerrainDeformation
endfunction
function TerrainDeformationWaveBJ takes real duration, location source, location target, real radius, real depth, real trailDelay returns terraindeformation
local real distance
local real dirX
local real dirY
local real speed
set distance = DistanceBetweenPoints(source, target)
if (distance == 0 or duration <= 0) then
return null
endif
set dirX = (GetLocationX(target) - GetLocationX(source)) / distance
set dirY = (GetLocationY(target) - GetLocationY(source)) / distance
set speed = distance / duration
set bj_lastCreatedTerrainDeformation = TerrainDeformWave(GetLocationX(source), GetLocationY(source), dirX, dirY, distance, speed, radius, depth, R2I(trailDelay * 1000), 1)
return bj_lastCreatedTerrainDeformation
endfunction
function TerrainDeformationRandomBJ takes real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval returns terraindeformation
set bj_lastCreatedTerrainDeformation = TerrainDeformRandom(GetLocationX(where), GetLocationY(where), radius, minDelta, maxDelta, R2I(duration * 1000), R2I(updateInterval * 1000))
return bj_lastCreatedTerrainDeformation
endfunction
function TerrainDeformationStopBJ takes terraindeformation deformation, real duration returns nothing
call TerrainDeformStop(deformation, R2I(duration * 1000))
endfunction
function GetLastCreatedTerrainDeformation takes nothing returns terraindeformation
return bj_lastCreatedTerrainDeformation
endfunction
function AddLightningLoc takes string codeName, location where1, location where2 returns lightning
set bj_lastCreatedLightning = AddLightningEx(codeName, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2))
return bj_lastCreatedLightning
endfunction
function DestroyLightningBJ takes lightning whichBolt returns boolean
return DestroyLightning(whichBolt)
endfunction
function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean
return MoveLightningEx(whichBolt, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2))
endfunction
function GetLightningColorABJ takes lightning whichBolt returns real
return GetLightningColorA(whichBolt)
endfunction
function GetLightningColorRBJ takes lightning whichBolt returns real
return GetLightningColorR(whichBolt)
endfunction
function GetLightningColorGBJ takes lightning whichBolt returns real
return GetLightningColorG(whichBolt)
endfunction
function GetLightningColorBBJ takes lightning whichBolt returns real
return GetLightningColorB(whichBolt)
endfunction
function SetLightningColorBJ takes lightning whichBolt, real r, real g, real b, real a returns boolean
return SetLightningColor(whichBolt, r, g, b, a)
endfunction
function GetLastCreatedLightningBJ takes nothing returns lightning
return bj_lastCreatedLightning
endfunction
function GetAbilityEffectBJ takes integer abilcode, effecttype t, integer index returns string
return GetAbilityEffectById(abilcode, t, index)
endfunction
function GetAbilitySoundBJ takes integer abilcode, soundtype t returns string
return GetAbilitySoundById(abilcode, t)
endfunction
function GetTerrainCliffLevelBJ takes location where returns integer
return GetTerrainCliffLevel(GetLocationX(where), GetLocationY(where))
endfunction
function GetTerrainTypeBJ takes location where returns integer
return GetTerrainType(GetLocationX(where), GetLocationY(where))
endfunction
function GetTerrainVarianceBJ takes location where returns integer
return GetTerrainVariance(GetLocationX(where), GetLocationY(where))
endfunction
function SetTerrainTypeBJ takes location where, integer terrainType, integer variation, integer area, integer shape returns nothing
call SetTerrainType(GetLocationX(where), GetLocationY(where), terrainType, variation, area, shape)
endfunction
function IsTerrainPathableBJ takes location where, pathingtype t returns boolean
return IsTerrainPathable(GetLocationX(where), GetLocationY(where), t)
endfunction
function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing
call SetTerrainPathable(GetLocationX(where), GetLocationY(where), t, flag)
endfunction
function SetWaterBaseColorBJ takes real red, real green, real blue, real transparency returns nothing
call SetWaterBaseColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier
set bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, afterUnits)
return bj_lastCreatedFogModifier
endfunction
function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
set bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, afterUnits)
return bj_lastCreatedFogModifier
endfunction
function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier
set bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, false)
if enabled then
call FogModifierStart(bj_lastCreatedFogModifier)
endif
return bj_lastCreatedFogModifier
endfunction
function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
set bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, false)
if enabled then
call FogModifierStart(bj_lastCreatedFogModifier)
endif
return bj_lastCreatedFogModifier
endfunction
function GetLastCreatedFogModifier takes nothing returns fogmodifier
return bj_lastCreatedFogModifier
endfunction
function FogEnableOn takes nothing returns nothing
call FogEnable(true)
endfunction
function FogEnableOff takes nothing returns nothing
call FogEnable(false)
endfunction
function FogMaskEnableOn takes nothing returns nothing
call FogMaskEnable(true)
endfunction
function FogMaskEnableOff takes nothing returns nothing
call FogMaskEnable(false)
endfunction
function UseTimeOfDayBJ takes boolean flag returns nothing
call SuspendTimeOfDay(not flag)
endfunction
function SetTerrainFogExBJ takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing
call SetTerrainFogEx(style, zstart, zend, density, red * 0.01, green * 0.01, blue * 0.01)
endfunction
function ResetTerrainFogBJ takes nothing returns nothing
call ResetTerrainFog()
endfunction
function SetDoodadAnimationBJ takes string animName, integer doodadID, real radius, location center returns nothing
call SetDoodadAnimation(GetLocationX(center), GetLocationY(center), radius, doodadID, false, animName, false)
endfunction
function SetDoodadAnimationRectBJ takes string animName, integer doodadID, rect r returns nothing
call SetDoodadAnimationRect(r, doodadID, animName, false)
endfunction
function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing
call AddUnitAnimationProperties(whichUnit, animProperties, add)
endfunction
function CreateImageBJ takes string file, real size, location where, real zOffset, integer imageType returns image
set bj_lastCreatedImage = CreateImage(file, size, size, size, GetLocationX(where), GetLocationY(where), zOffset, 0, 0, 0, imageType)
return bj_lastCreatedImage
endfunction
function ShowImageBJ takes boolean flag, image whichImage returns nothing
call ShowImage(whichImage, flag)
endfunction
function SetImagePositionBJ takes image whichImage, location where, real zOffset returns nothing
call SetImagePosition(whichImage, GetLocationX(where), GetLocationY(where), zOffset)
endfunction
function SetImageColorBJ takes image whichImage, real red, real green, real blue, real alpha returns nothing
call SetImageColor(whichImage, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-alpha))
endfunction
function GetLastCreatedImage takes nothing returns image
return bj_lastCreatedImage
endfunction
function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
set bj_lastCreatedUbersplat = CreateUbersplat(GetLocationX(where), GetLocationY(where), name, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-alpha), forcePaused, noBirthTime)
return bj_lastCreatedUbersplat
endfunction
function ShowUbersplatBJ takes boolean flag, ubersplat whichSplat returns nothing
call ShowUbersplat(whichSplat, flag)
endfunction
function GetLastCreatedUbersplat takes nothing returns ubersplat
return bj_lastCreatedUbersplat
endfunction
function PlaySoundBJ takes sound soundHandle returns nothing
set bj_lastPlayedSound = soundHandle
if (soundHandle != null) then
call StartSound(soundHandle)
endif
endfunction
function StopSoundBJ takes sound soundHandle, boolean fadeOut returns nothing
call StopSound(soundHandle, false, fadeOut)
endfunction
function SetSoundVolumeBJ takes sound soundHandle, real volumePercent returns nothing
call SetSoundVolume(soundHandle, PercentToInt(volumePercent, 127))
endfunction
function SetSoundOffsetBJ takes real newOffset, sound soundHandle returns nothing
call SetSoundPlayPosition(soundHandle, R2I(newOffset * 1000))
endfunction
function SetSoundDistanceCutoffBJ takes sound soundHandle, real cutoff returns nothing
call SetSoundDistanceCutoff(soundHandle, cutoff)
endfunction
function SetSoundPitchBJ takes sound soundHandle, real pitch returns nothing
call SetSoundPitch(soundHandle, pitch)
endfunction
function SetSoundPositionLocBJ takes sound soundHandle, location loc, real z returns nothing
call SetSoundPosition(soundHandle, GetLocationX(loc), GetLocationY(loc), z)
endfunction
function AttachSoundToUnitBJ takes sound soundHandle, unit whichUnit returns nothing
call AttachSoundToUnit(soundHandle, whichUnit)
endfunction
function SetSoundConeAnglesBJ takes sound soundHandle, real inside, real outside, real outsideVolumePercent returns nothing
call SetSoundConeAngles(soundHandle, inside, outside, PercentToInt(outsideVolumePercent, 127))
endfunction
function KillSoundWhenDoneBJ takes sound soundHandle returns nothing
call KillSoundWhenDone(soundHandle)
endfunction
function PlaySoundAtPointBJ takes sound soundHandle, real volumePercent, location loc, real z returns nothing
call SetSoundPositionLocBJ(soundHandle, loc, z)
call SetSoundVolumeBJ(soundHandle, volumePercent)
call PlaySoundBJ(soundHandle)
endfunction
function PlaySoundOnUnitBJ takes sound soundHandle, real volumePercent, unit whichUnit returns nothing
call AttachSoundToUnitBJ(soundHandle, whichUnit)
call SetSoundVolumeBJ(soundHandle, volumePercent)
call PlaySoundBJ(soundHandle)
endfunction
function PlaySoundFromOffsetBJ takes sound soundHandle, real volumePercent, real startingOffset returns nothing
call SetSoundVolumeBJ(soundHandle, volumePercent)
call PlaySoundBJ(soundHandle)
call SetSoundOffsetBJ(startingOffset, soundHandle)
endfunction
function PlayMusicBJ takes string musicFileName returns nothing
set bj_lastPlayedMusic = musicFileName
call PlayMusic(musicFileName)
endfunction
function PlayMusicExBJ takes string musicFileName, real startingOffset, real fadeInTime returns nothing
set bj_lastPlayedMusic = musicFileName
call PlayMusicEx(musicFileName, R2I(startingOffset * 1000), R2I(fadeInTime * 1000))
endfunction
function SetMusicOffsetBJ takes real newOffset returns nothing
call SetMusicPlayPosition(R2I(newOffset * 1000))
endfunction
function PlayThematicMusicBJ takes string musicName returns nothing
call PlayThematicMusic(musicName)
endfunction
function PlayThematicMusicExBJ takes string musicName, real startingOffset returns nothing
call PlayThematicMusicEx(musicName, R2I(startingOffset * 1000))
endfunction
function SetThematicMusicOffsetBJ takes real newOffset returns nothing
call SetThematicMusicPlayPosition(R2I(newOffset * 1000))
endfunction
function EndThematicMusicBJ takes nothing returns nothing
call EndThematicMusic()
endfunction
function StopMusicBJ takes boolean fadeOut returns nothing
call StopMusic(fadeOut)
endfunction
function ResumeMusicBJ takes nothing returns nothing
call ResumeMusic()
endfunction
function SetMusicVolumeBJ takes real volumePercent returns nothing
call SetMusicVolume(PercentToInt(volumePercent, 127))
endfunction
function GetSoundDurationBJ takes sound soundHandle returns real
if (soundHandle == null) then
return bj_NOTHING_SOUND_DURATION
else
return I2R(GetSoundDuration(soundHandle)) * 0.001
endif
endfunction
function GetSoundFileDurationBJ takes string musicFileName returns real
return I2R(GetSoundFileDuration(musicFileName)) * 0.001
endfunction
function GetLastPlayedSound takes nothing returns sound
return bj_lastPlayedSound
endfunction
function GetLastPlayedMusic takes nothing returns string
return bj_lastPlayedMusic
endfunction
function VolumeGroupSetVolumeBJ takes volumegroup vgroup, real percent returns nothing
call VolumeGroupSetVolume(vgroup, percent * 0.01)
endfunction
function SetCineModeVolumeGroupsImmediateBJ takes nothing returns nothing
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT, bj_CINEMODE_VOLUME_UNITMOVEMENT)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS, bj_CINEMODE_VOLUME_UNITSOUNDS)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT, bj_CINEMODE_VOLUME_COMBAT)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS, bj_CINEMODE_VOLUME_SPELLS)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI, bj_CINEMODE_VOLUME_UI)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC, bj_CINEMODE_VOLUME_MUSIC)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_CINEMODE_VOLUME_AMBIENTSOUNDS)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE, bj_CINEMODE_VOLUME_FIRE)
endfunction
function SetCineModeVolumeGroupsBJ takes nothing returns nothing
if bj_gameStarted then
call SetCineModeVolumeGroupsImmediateBJ()
else
call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function SetCineModeVolumeGroupsImmediateBJ)
endif
endfunction
function SetSpeechVolumeGroupsImmediateBJ takes nothing returns nothing
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT, bj_SPEECH_VOLUME_UNITMOVEMENT)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS, bj_SPEECH_VOLUME_UNITSOUNDS)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT, bj_SPEECH_VOLUME_COMBAT)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS, bj_SPEECH_VOLUME_SPELLS)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI, bj_SPEECH_VOLUME_UI)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC, bj_SPEECH_VOLUME_MUSIC)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_SPEECH_VOLUME_AMBIENTSOUNDS)
call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE, bj_SPEECH_VOLUME_FIRE)
endfunction
function SetSpeechVolumeGroupsBJ takes nothing returns nothing
if bj_gameStarted then
call SetSpeechVolumeGroupsImmediateBJ()
else
call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function SetSpeechVolumeGroupsImmediateBJ)
endif
endfunction
function VolumeGroupResetImmediateBJ takes nothing returns nothing
call VolumeGroupReset()
endfunction
function VolumeGroupResetBJ takes nothing returns nothing
if bj_gameStarted then
call VolumeGroupResetImmediateBJ()
else
call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function VolumeGroupResetImmediateBJ)
endif
endfunction
function GetSoundIsPlayingBJ takes sound soundHandle returns boolean
return GetSoundIsLoading(soundHandle) or GetSoundIsPlaying(soundHandle)
endfunction
function WaitForSoundBJ takes sound soundHandle, real offset returns nothing
call TriggerWaitForSound( soundHandle, offset )
endfunction
function SetMapMusicIndexedBJ takes string musicName, integer index returns nothing
call SetMapMusic(musicName, false, index)
endfunction
function SetMapMusicRandomBJ takes string musicName returns nothing
call SetMapMusic(musicName, true, 0)
endfunction
function ClearMapMusicBJ takes nothing returns nothing
call ClearMapMusic()
endfunction
function SetStackedSoundBJ takes boolean add, sound soundHandle, rect r returns nothing
local real width = GetRectMaxX(r) - GetRectMinX(r)
local real height = GetRectMaxY(r) - GetRectMinY(r)
call SetSoundPosition(soundHandle, GetRectCenterX(r), GetRectCenterY(r), 0)
if add then
call RegisterStackedSound(soundHandle, true, width, height)
else
call UnregisterStackedSound(soundHandle, true, width, height)
endif
endfunction
function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing
if (whichPlayer == GetLocalPlayer()) then
call StartSound(soundHandle)
endif
endfunction
function VolumeGroupSetVolumeForPlayerBJ takes player whichPlayer, volumegroup vgroup, real scale returns nothing
if (GetLocalPlayer() == whichPlayer) then
call VolumeGroupSetVolume(vgroup, scale)
endif
endfunction
function EnableDawnDusk takes boolean flag returns nothing
set bj_useDawnDuskSounds = flag
endfunction
function IsDawnDuskEnabled takes nothing returns boolean
return bj_useDawnDuskSounds
endfunction
function SetAmbientDaySound takes string inLabel returns nothing
local real ToD
if (bj_dayAmbientSound != null) then
call StopSound(bj_dayAmbientSound, true, true)
endif
set bj_dayAmbientSound = CreateMIDISound(inLabel, 20, 20)
set ToD = GetTimeOfDay()
if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) then
call StartSound(bj_dayAmbientSound)
endif
endfunction
function SetAmbientNightSound takes string inLabel returns nothing
local real ToD
if (bj_nightAmbientSound != null) then
call StopSound(bj_nightAmbientSound, true, true)
endif
set bj_nightAmbientSound = CreateMIDISound(inLabel, 20, 20)
set ToD = GetTimeOfDay()
if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) then
call StartSound(bj_nightAmbientSound)
endif
endfunction
function AddSpecialEffectLocBJ takes location where, string modelName returns effect
set bj_lastCreatedEffect = AddSpecialEffectLoc(modelName, where)
return bj_lastCreatedEffect
endfunction
function AddSpecialEffectTargetUnitBJ takes string attachPointName, widget targetWidget, string modelName returns effect
set bj_lastCreatedEffect = AddSpecialEffectTarget(modelName, targetWidget, attachPointName)
return bj_lastCreatedEffect
endfunction
function DestroyEffectBJ takes effect whichEffect returns nothing
call DestroyEffect(whichEffect)
endfunction
function GetLastCreatedEffectBJ takes nothing returns effect
return bj_lastCreatedEffect
endfunction
function GetItemLoc takes item whichItem returns location
return Location(GetItemX(whichItem), GetItemY(whichItem))
endfunction
function GetItemLifeBJ takes widget whichWidget returns real
return GetWidgetLife(whichWidget)
endfunction
function SetItemLifeBJ takes widget whichWidget, real life returns nothing
call SetWidgetLife(whichWidget, life)
endfunction
function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing
call AddHeroXP(whichHero, xpToAdd, showEyeCandy)
endfunction
function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing
local integer oldLevel = GetHeroLevel(whichHero)
if (newLevel > oldLevel) then
call SetHeroLevel(whichHero, newLevel, showEyeCandy)
elseif (newLevel < oldLevel) then
call UnitStripHeroLevel(whichHero, oldLevel - newLevel)
else
endif
endfunction
function DecUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
return DecUnitAbilityLevel(whichUnit, abilcode)
endfunction
function IncUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
return IncUnitAbilityLevel(whichUnit, abilcode)
endfunction
function SetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit, integer level returns integer
return SetUnitAbilityLevel(whichUnit, abilcode, level)
endfunction
function GetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
return GetUnitAbilityLevel(whichUnit, abilcode)
endfunction
function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean
return (GetUnitAbilityLevel(whichUnit, buffcode) > 0)
endfunction
function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean
return UnitRemoveAbility(whichUnit, buffcode)
endfunction
function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean
return UnitAddItem(whichHero, whichItem)
endfunction
function UnitAddItemByIdSwapped takes integer itemId, unit whichHero returns item
set bj_lastCreatedItem = CreateItem(itemId, GetUnitX(whichHero), GetUnitY(whichHero))
call UnitAddItem(whichHero, bj_lastCreatedItem)
return bj_lastCreatedItem
endfunction
function UnitRemoveItemSwapped takes item whichItem, unit whichHero returns nothing
set bj_lastRemovedItem = whichItem
call UnitRemoveItem(whichHero, whichItem)
endfunction
function UnitRemoveItemFromSlotSwapped takes integer itemSlot, unit whichHero returns item
set bj_lastRemovedItem = UnitRemoveItemFromSlot(whichHero, itemSlot-1)
return bj_lastRemovedItem
endfunction
function CreateItemLoc takes integer itemId, location loc returns item
set bj_lastCreatedItem = CreateItem(itemId, GetLocationX(loc), GetLocationY(loc))
return bj_lastCreatedItem
endfunction
function GetLastCreatedItem takes nothing returns item
return bj_lastCreatedItem
endfunction
function GetLastRemovedItem takes nothing returns item
return bj_lastRemovedItem
endfunction
function SetItemPositionLoc takes item whichItem, location loc returns nothing
call SetItemPosition(whichItem, GetLocationX(loc), GetLocationY(loc))
endfunction
function GetLearnedSkillBJ takes nothing returns integer
return GetLearnedSkill()
endfunction
function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing
call SuspendHeroXP(whichHero, not flag)
endfunction
function SetPlayerHandicapXPBJ takes player whichPlayer, real handicapPercent returns nothing
call SetPlayerHandicapXP(whichPlayer, handicapPercent * 0.01)
endfunction
function GetPlayerHandicapXPBJ takes player whichPlayer returns real
return GetPlayerHandicapXP(whichPlayer) * 100
endfunction
function SetPlayerHandicapBJ takes player whichPlayer, real handicapPercent returns nothing
call SetPlayerHandicap(whichPlayer, handicapPercent * 0.01)
endfunction
function GetPlayerHandicapBJ takes player whichPlayer returns real
return GetPlayerHandicap(whichPlayer) * 100
endfunction
function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer
if (whichStat == bj_HEROSTAT_STR) then
return GetHeroStr(whichHero, includeBonuses)
elseif (whichStat == bj_HEROSTAT_AGI) then
return GetHeroAgi(whichHero, includeBonuses)
elseif (whichStat == bj_HEROSTAT_INT) then
return GetHeroInt(whichHero, includeBonuses)
else
return 0
endif
endfunction
function SetHeroStat takes unit whichHero, integer whichStat, integer value returns nothing
if (value <= 0) then
return
endif
if (whichStat == bj_HEROSTAT_STR) then
call SetHeroStr(whichHero, value, true)
elseif (whichStat == bj_HEROSTAT_AGI) then
call SetHeroAgi(whichHero, value, true)
elseif (whichStat == bj_HEROSTAT_INT) then
call SetHeroInt(whichHero, value, true)
else
endif
endfunction
function ModifyHeroStat takes integer whichStat, unit whichHero, integer modifyMethod, integer value returns nothing
if (modifyMethod == bj_MODIFYMETHOD_ADD) then
call SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) + value)
elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then
call SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) - value)
elseif (modifyMethod == bj_MODIFYMETHOD_SET) then
call SetHeroStat(whichHero, whichStat, value)
else
endif
endfunction
function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean
if (modifyMethod == bj_MODIFYMETHOD_ADD) then
return UnitModifySkillPoints(whichHero, value)
elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then
return UnitModifySkillPoints(whichHero, -value)
elseif (modifyMethod == bj_MODIFYMETHOD_SET) then
return UnitModifySkillPoints(whichHero, value - GetHeroSkillPoints(whichHero))
else
return false
endif
endfunction
function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean
return UnitDropItemPoint(whichUnit, whichItem, x, y)
endfunction
function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
return UnitDropItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc))
endfunction
function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean
return UnitDropItemSlot(whichUnit, whichItem, slot-1)
endfunction
function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean
return UnitDropItemTarget(whichUnit, whichItem, target)
endfunction
function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean
return UnitUseItemTarget(whichUnit, whichItem, target)
endfunction
function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
return UnitUseItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc))
endfunction
function UnitItemInSlotBJ takes unit whichUnit, integer itemSlot returns item
return UnitItemInSlot(whichUnit, itemSlot-1)
endfunction
function GetInventoryIndexOfItemTypeBJ takes unit whichUnit, integer itemId returns integer
local integer index
local item indexItem
set index = 0
loop
set indexItem = UnitItemInSlot(whichUnit, index)
if (indexItem != null) and (GetItemTypeId(indexItem) == itemId) then
return index + 1
endif
set index = index + 1
exitwhen index >= bj_MAX_INVENTORY
endloop
return 0
endfunction
function GetItemOfTypeFromUnitBJ takes unit whichUnit, integer itemId returns item
local integer index = GetInventoryIndexOfItemTypeBJ(whichUnit, itemId)
if (index == 0) then
return null
else
return UnitItemInSlot(whichUnit, index - 1)
endif
endfunction
function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean
return GetInventoryIndexOfItemTypeBJ(whichUnit, itemId) > 0
endfunction
function UnitInventoryCount takes unit whichUnit returns integer
local integer index = 0
local integer count = 0
loop
if (UnitItemInSlot(whichUnit, index) != null) then
set count = count + 1
endif
set index = index + 1
exitwhen index >= bj_MAX_INVENTORY
endloop
return count
endfunction
function UnitInventorySizeBJ takes unit whichUnit returns integer
return UnitInventorySize(whichUnit)
endfunction
function SetItemInvulnerableBJ takes item whichItem, boolean flag returns nothing
call SetItemInvulnerable(whichItem, flag)
endfunction
function SetItemDropOnDeathBJ takes item whichItem, boolean flag returns nothing
call SetItemDropOnDeath(whichItem, flag)
endfunction
function SetItemDroppableBJ takes item whichItem, boolean flag returns nothing
call SetItemDroppable(whichItem, flag)
endfunction
function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing
call SetItemPlayer(whichItem, whichPlayer, changeColor)
endfunction
function SetItemVisibleBJ takes boolean show, item whichItem returns nothing
call SetItemVisible(whichItem, show)
endfunction
function IsItemHiddenBJ takes item whichItem returns boolean
return not IsItemVisible(whichItem)
endfunction
function ChooseRandomItemBJ takes integer level returns integer
return ChooseRandomItem(level)
endfunction
function ChooseRandomItemExBJ takes integer level, itemtype whichType returns integer
return ChooseRandomItemEx(whichType, level)
endfunction
function ChooseRandomNPBuildingBJ takes nothing returns integer
return ChooseRandomNPBuilding()
endfunction
function ChooseRandomCreepBJ takes integer level returns integer
return ChooseRandomCreep(level)
endfunction
function EnumItemsInRectBJ takes rect r, code actionFunc returns nothing
call EnumItemsInRect(r, null, actionFunc)
endfunction
function RandomItemInRectBJEnum takes nothing returns nothing
set bj_itemRandomConsidered = bj_itemRandomConsidered + 1
if (GetRandomInt(1, bj_itemRandomConsidered) == 1) then
set bj_itemRandomCurrentPick = GetEnumItem()
endif
endfunction
function RandomItemInRectBJ takes rect r, boolexpr filter returns item
set bj_itemRandomConsidered = 0
set bj_itemRandomCurrentPick = null
call EnumItemsInRect(r, filter, function RandomItemInRectBJEnum)
call DestroyBoolExpr(filter)
return bj_itemRandomCurrentPick
endfunction
function RandomItemInRectSimpleBJ takes rect r returns item
return RandomItemInRectBJ(r, null)
endfunction
function CheckItemStatus takes item whichItem, integer status returns boolean
if (status == bj_ITEM_STATUS_HIDDEN) then
return not IsItemVisible(whichItem)
elseif (status == bj_ITEM_STATUS_OWNED) then
return IsItemOwned(whichItem)
elseif (status == bj_ITEM_STATUS_INVULNERABLE) then
return IsItemInvulnerable(whichItem)
elseif (status == bj_ITEM_STATUS_POWERUP) then
return IsItemPowerup(whichItem)
elseif (status == bj_ITEM_STATUS_SELLABLE) then
return IsItemSellable(whichItem)
elseif (status == bj_ITEM_STATUS_PAWNABLE) then
return IsItemPawnable(whichItem)
else
return false
endif
endfunction
function CheckItemcodeStatus takes integer itemId, integer status returns boolean
if (status == bj_ITEMCODE_STATUS_POWERUP) then
return IsItemIdPowerup(itemId)
elseif (status == bj_ITEMCODE_STATUS_SELLABLE) then
return IsItemIdSellable(itemId)
elseif (status == bj_ITEMCODE_STATUS_PAWNABLE) then
return IsItemIdPawnable(itemId)
else
return false
endif
endfunction
function UnitId2OrderIdBJ takes integer unitId returns integer
return unitId
endfunction
function String2UnitIdBJ takes string unitIdString returns integer
return UnitId(unitIdString)
endfunction
function UnitId2StringBJ takes integer unitId returns string
local string unitString = UnitId2String(unitId)
if (unitString != null) then
return unitString
endif
return ""
endfunction
function String2OrderIdBJ takes string orderIdString returns integer
local integer orderId
set orderId = OrderId(orderIdString)
if (orderId != 0) then
return orderId
endif
set orderId = UnitId(orderIdString)
if (orderId != 0) then
return orderId
endif
return 0
endfunction
function OrderId2StringBJ takes integer orderId returns string
local string orderString
set orderString = OrderId2String(orderId)
if (orderString != null) then
return orderString
endif
set orderString = UnitId2String(orderId)
if (orderString != null) then
return orderString
endif
return ""
endfunction
function GetIssuedOrderIdBJ takes nothing returns integer
return GetIssuedOrderId()
endfunction
function GetKillingUnitBJ takes nothing returns unit
return GetKillingUnit()
endfunction
function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
if (unitid == 'ugol') then
set bj_lastCreatedUnit = CreateBlightedGoldmine(id, GetLocationX(loc), GetLocationY(loc), face)
else
set bj_lastCreatedUnit = CreateUnitAtLoc(id, unitid, loc, face)
endif
return bj_lastCreatedUnit
endfunction
function GetLastCreatedUnit takes nothing returns unit
return bj_lastCreatedUnit
endfunction
function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group
call GroupClear(bj_lastCreatedGroup)
loop
set count = count - 1
exitwhen count < 0
call CreateUnitAtLocSaveLast(whichPlayer, unitId, loc, face)
call GroupAddUnit(bj_lastCreatedGroup, bj_lastCreatedUnit)
endloop
return bj_lastCreatedGroup
endfunction
function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group
return CreateNUnitsAtLoc(count, unitId, whichPlayer, loc, AngleBetweenPoints(loc, lookAt))
endfunction
function GetLastCreatedGroupEnum takes nothing returns nothing
call GroupAddUnit(bj_groupLastCreatedDest, GetEnumUnit())
endfunction
function GetLastCreatedGroup takes nothing returns group
set bj_groupLastCreatedDest = CreateGroup()
call ForGroup(bj_lastCreatedGroup, function GetLastCreatedGroupEnum)
return bj_groupLastCreatedDest
endfunction
function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
set bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), GetRandomReal(0, 360))
return bj_lastCreatedUnit
endfunction
function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing
call UnitSuspendDecay(whichUnit, suspend)
endfunction
function DelayedSuspendDecayStopAnimEnum takes nothing returns nothing
local unit enumUnit = GetEnumUnit()
if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
call SetUnitTimeScale(enumUnit, 0.0001)
endif
endfunction
function DelayedSuspendDecayBoneEnum takes nothing returns nothing
local unit enumUnit = GetEnumUnit()
if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
call UnitSuspendDecay(enumUnit, true)
call SetUnitTimeScale(enumUnit, 0.0001)
endif
endfunction
function DelayedSuspendDecayFleshEnum takes nothing returns nothing
local unit enumUnit = GetEnumUnit()
if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
call UnitSuspendDecay(enumUnit, true)
call SetUnitTimeScale(enumUnit, 10.0)
call SetUnitAnimation(enumUnit, "decay flesh")
endif
endfunction
function DelayedSuspendDecay takes nothing returns nothing
local group boneGroup
local group fleshGroup
set boneGroup = bj_suspendDecayBoneGroup
set fleshGroup = bj_suspendDecayFleshGroup
set bj_suspendDecayBoneGroup = CreateGroup()
set bj_suspendDecayFleshGroup = CreateGroup()
call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum)
call ForGroup(boneGroup, function DelayedSuspendDecayStopAnimEnum)
call TriggerSleepAction(bj_CORPSE_MAX_DEATH_TIME)
call ForGroup(fleshGroup, function DelayedSuspendDecayFleshEnum)
call ForGroup(boneGroup, function DelayedSuspendDecayBoneEnum)
call TriggerSleepAction(0.05)
call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum)
call DestroyGroup(boneGroup)
call DestroyGroup(fleshGroup)
endfunction
function DelayedSuspendDecayCreate takes nothing returns nothing
set bj_delayedSuspendDecayTrig = CreateTrigger()
call TriggerRegisterTimerExpireEvent(bj_delayedSuspendDecayTrig, bj_delayedSuspendDecayTimer)
call TriggerAddAction(bj_delayedSuspendDecayTrig, function DelayedSuspendDecay)
endfunction
function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
set bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), facing)
call SetUnitBlendTime(bj_lastCreatedUnit, 0)
if (style == bj_CORPSETYPE_FLESH) then
call SetUnitAnimation(bj_lastCreatedUnit, "decay flesh")
call GroupAddUnit(bj_suspendDecayFleshGroup, bj_lastCreatedUnit)
elseif (style == bj_CORPSETYPE_BONE) then
call SetUnitAnimation(bj_lastCreatedUnit, "decay bone")
call GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit)
else
call SetUnitAnimation(bj_lastCreatedUnit, "decay bone")
call GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit)
endif
call TimerStart(bj_delayedSuspendDecayTimer, 0.05, false, null)
return bj_lastCreatedUnit
endfunction
function GetUnitStateSwap takes unitstate whichState, unit whichUnit returns real
return GetUnitState(whichUnit, whichState)
endfunction
function GetUnitStatePercent takes unit whichUnit, unitstate whichState, unitstate whichMaxState returns real
local real value = GetUnitState(whichUnit, whichState)
local real maxValue = GetUnitState(whichUnit, whichMaxState)
if (whichUnit == null) or (maxValue == 0) then
return 0.0
endif
return value / maxValue * 100.0
endfunction
function GetUnitLifePercent takes unit whichUnit returns real
return GetUnitStatePercent(whichUnit, UNIT_STATE_LIFE, UNIT_STATE_MAX_LIFE)
endfunction
function GetUnitManaPercent takes unit whichUnit returns real
return GetUnitStatePercent(whichUnit, UNIT_STATE_MANA, UNIT_STATE_MAX_MANA)
endfunction
function SelectUnitSingle takes unit whichUnit returns nothing
call ClearSelection()
call SelectUnit(whichUnit, true)
endfunction
function SelectGroupBJEnum takes nothing returns nothing
call SelectUnit( GetEnumUnit(), true )
endfunction
function SelectGroupBJ takes group g returns nothing
call ClearSelection()
call ForGroup( g, function SelectGroupBJEnum )
endfunction
function SelectUnitAdd takes unit whichUnit returns nothing
call SelectUnit(whichUnit, true)
endfunction
function SelectUnitRemove takes unit whichUnit returns nothing
call SelectUnit(whichUnit, false)
endfunction
function ClearSelectionForPlayer takes player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ClearSelection()
endif
endfunction
function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ClearSelection()
call SelectUnit(whichUnit, true)
endif
endfunction
function SelectGroupForPlayerBJ takes group g, player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ClearSelection()
call ForGroup( g, function SelectGroupBJEnum )
endif
endfunction
function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SelectUnit(whichUnit, true)
endif
endfunction
function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call SelectUnit(whichUnit, false)
endif
endfunction
function SetUnitLifeBJ takes unit whichUnit, real newValue returns nothing
call SetUnitState(whichUnit, UNIT_STATE_LIFE, RMaxBJ(0,newValue))
endfunction
function SetUnitManaBJ takes unit whichUnit, real newValue returns nothing
call SetUnitState(whichUnit, UNIT_STATE_MANA, RMaxBJ(0,newValue))
endfunction
function SetUnitLifePercentBJ takes unit whichUnit, real percent returns nothing
call SetUnitState(whichUnit, UNIT_STATE_LIFE, GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE) * RMaxBJ(0,percent) * 0.01)
endfunction
function SetUnitManaPercentBJ takes unit whichUnit, real percent returns nothing
call SetUnitState(whichUnit, UNIT_STATE_MANA, GetUnitState(whichUnit, UNIT_STATE_MAX_MANA) * RMaxBJ(0,percent) * 0.01)
endfunction
function IsUnitDeadBJ takes unit whichUnit returns boolean
return GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0
endfunction
function IsUnitAliveBJ takes unit whichUnit returns boolean
return not IsUnitDeadBJ(whichUnit)
endfunction
function IsUnitGroupDeadBJEnum takes nothing returns nothing
if not IsUnitDeadBJ(GetEnumUnit()) then
set bj_isUnitGroupDeadResult = false
endif
endfunction
function IsUnitGroupDeadBJ takes group g returns boolean
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
set bj_isUnitGroupDeadResult = true
call ForGroup(g, function IsUnitGroupDeadBJEnum)
if (wantDestroy) then
call DestroyGroup(g)
endif
return bj_isUnitGroupDeadResult
endfunction
function IsUnitGroupEmptyBJEnum takes nothing returns nothing
set bj_isUnitGroupEmptyResult = false
endfunction
function IsUnitGroupEmptyBJ takes group g returns boolean
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
set bj_isUnitGroupEmptyResult = true
call ForGroup(g, function IsUnitGroupEmptyBJEnum)
if (wantDestroy) then
call DestroyGroup(g)
endif
return bj_isUnitGroupEmptyResult
endfunction
function IsUnitGroupInRectBJEnum takes nothing returns nothing
if not RectContainsUnit(bj_isUnitGroupInRectRect, GetEnumUnit()) then
set bj_isUnitGroupInRectResult = false
endif
endfunction
function IsUnitGroupInRectBJ takes group g, rect r returns boolean
set bj_isUnitGroupInRectResult = true
set bj_isUnitGroupInRectRect = r
call ForGroup(g, function IsUnitGroupInRectBJEnum)
return bj_isUnitGroupInRectResult
endfunction
function IsUnitHiddenBJ takes unit whichUnit returns boolean
return IsUnitHidden(whichUnit)
endfunction
function ShowUnitHide takes unit whichUnit returns nothing
call ShowUnit(whichUnit, false)
endfunction
function ShowUnitShow takes unit whichUnit returns nothing
if (IsUnitType(whichUnit, UNIT_TYPE_HERO) and IsUnitDeadBJ(whichUnit)) then
return
endif
call ShowUnit(whichUnit, true)
endfunction
function IssueHauntOrderAtLocBJFilter takes nothing returns boolean
return GetUnitTypeId(GetFilterUnit()) == 'ngol'
endfunction
function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
local group g = null
local unit goldMine = null
set g = CreateGroup()
call GroupEnumUnitsInRangeOfLoc(g, loc, 2*bj_CELLWIDTH, filterIssueHauntOrderAtLocBJ)
set goldMine = FirstOfGroup(g)
call DestroyGroup(g)
if (goldMine == null) then
return false
endif
return IssueTargetOrderById(whichPeon, 'ugol', goldMine)
endfunction
function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
if (unitId == 'ugol') then
return IssueHauntOrderAtLocBJ(whichPeon, loc)
else
return IssueBuildOrderById(whichPeon, unitId, GetLocationX(loc), GetLocationY(loc))
endif
endfunction
function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean
return IssueImmediateOrderById(whichUnit, unitId)
endfunction
function GroupTrainOrderByIdBJ takes group g, integer unitId returns boolean
return GroupImmediateOrderById(g, unitId)
endfunction
function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean
return IssueImmediateOrderById(whichUnit, techId)
endfunction
function GetAttackedUnitBJ takes nothing returns unit
return GetTriggerUnit()
endfunction
function SetUnitFlyHeightBJ takes unit whichUnit, real newHeight, real rate returns nothing
call SetUnitFlyHeight(whichUnit, newHeight, rate)
endfunction
function SetUnitTurnSpeedBJ takes unit whichUnit, real turnSpeed returns nothing
call SetUnitTurnSpeed(whichUnit, turnSpeed)
endfunction
function SetUnitPropWindowBJ takes unit whichUnit, real propWindow returns nothing
local real angle = propWindow
if (angle <= 0) then
set angle = 1
elseif (angle >= 360) then
set angle = 359
endif
set angle = angle * bj_DEGTORAD
call SetUnitPropWindow(whichUnit, angle)
endfunction
function GetUnitPropWindowBJ takes unit whichUnit returns real
return GetUnitPropWindow(whichUnit) * bj_RADTODEG
endfunction
function GetUnitDefaultPropWindowBJ takes unit whichUnit returns real
return GetUnitDefaultPropWindow(whichUnit)
endfunction
function SetUnitBlendTimeBJ takes unit whichUnit, real blendTime returns nothing
call SetUnitBlendTime(whichUnit, blendTime)
endfunction
function SetUnitAcquireRangeBJ takes unit whichUnit, real acquireRange returns nothing
call SetUnitAcquireRange(whichUnit, acquireRange)
endfunction
function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing
call UnitAddSleep(whichUnit, canSleep)
endfunction
function UnitCanSleepBJ takes unit whichUnit returns boolean
return UnitCanSleep(whichUnit)
endfunction
function UnitWakeUpBJ takes unit whichUnit returns nothing
call UnitWakeUp(whichUnit)
endfunction
function UnitIsSleepingBJ takes unit whichUnit returns boolean
return UnitIsSleeping(whichUnit)
endfunction
function WakePlayerUnitsEnum takes nothing returns nothing
call UnitWakeUp(GetEnumUnit())
endfunction
function WakePlayerUnits takes player whichPlayer returns nothing
local group g = CreateGroup()
call GroupEnumUnitsOfPlayer(g, whichPlayer, null)
call ForGroup(g, function WakePlayerUnitsEnum)
call DestroyGroup(g)
endfunction
function EnableCreepSleepBJ takes boolean enable returns nothing
call SetPlayerState(Player(PLAYER_NEUTRAL_AGGRESSIVE), PLAYER_STATE_NO_CREEP_SLEEP, IntegerTertiaryOp(enable, 0, 1))
if (not enable) then
call WakePlayerUnits(Player(PLAYER_NEUTRAL_AGGRESSIVE))
endif
endfunction
function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean
return UnitIgnoreAlarm(whichUnit, not generate)
endfunction
function DoesUnitGenerateAlarms takes unit whichUnit returns boolean
return not UnitIgnoreAlarmToggled(whichUnit)
endfunction
function PauseAllUnitsBJEnum takes nothing returns nothing
call PauseUnit( GetEnumUnit(), bj_pauseAllUnitsFlag )
endfunction
function PauseAllUnitsBJ takes boolean pause returns nothing
local integer index
local player indexPlayer
local group g
set bj_pauseAllUnitsFlag = pause
set g = CreateGroup()
set index = 0
loop
set indexPlayer = Player( index )
if (GetPlayerController( indexPlayer ) == MAP_CONTROL_COMPUTER) then
call PauseCompAI( indexPlayer, pause )
endif
call GroupEnumUnitsOfPlayer( g, indexPlayer, null )
call ForGroup( g, function PauseAllUnitsBJEnum )
call GroupClear( g )
set index = index + 1
exitwhen index == bj_MAX_PLAYER_SLOTS
endloop
call DestroyGroup(g)
endfunction
function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing
call PauseUnit(whichUnit, pause)
endfunction
function IsUnitPausedBJ takes unit whichUnit returns boolean
return IsUnitPaused(whichUnit)
endfunction
function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing
call UnitPauseTimedLife(whichUnit, flag)
endfunction
function UnitApplyTimedLifeBJ takes real duration, integer buffId, unit whichUnit returns nothing
call UnitApplyTimedLife(whichUnit, buffId, duration)
endfunction
function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing
call UnitShareVision(whichUnit, whichPlayer, share)
endfunction
function UnitRemoveBuffsBJ takes integer buffType, unit whichUnit returns nothing
if (buffType == bj_REMOVEBUFFS_POSITIVE) then
call UnitRemoveBuffs(whichUnit, true, false)
elseif (buffType == bj_REMOVEBUFFS_NEGATIVE) then
call UnitRemoveBuffs(whichUnit, false, true)
elseif (buffType == bj_REMOVEBUFFS_ALL) then
call UnitRemoveBuffs(whichUnit, true, true)
elseif (buffType == bj_REMOVEBUFFS_NONTLIFE) then
call UnitRemoveBuffsEx(whichUnit, true, true, false, false, false, true, false)
else
endif
endfunction
function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing
local boolean bPos = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)
local boolean bNeg = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)
local boolean bMagic = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)
local boolean bPhys = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)
call UnitRemoveBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false)
endfunction
function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer
local boolean bPos = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)
local boolean bNeg = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)
local boolean bMagic = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)
local boolean bPhys = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)
return UnitCountBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false)
endfunction
function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean
return UnitRemoveAbility(whichUnit, abilityId)
endfunction
function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean
return UnitAddAbility(whichUnit, abilityId)
endfunction
function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean
return UnitRemoveType(whichUnit, whichType)
endfunction
function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean
return UnitAddType(whichUnit, whichType)
endfunction
function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean
return UnitMakeAbilityPermanent(whichUnit, permanent, abilityId)
endfunction
function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing
call SetUnitExploded(whichUnit, exploded)
endfunction
function ExplodeUnitBJ takes unit whichUnit returns nothing
call SetUnitExploded(whichUnit, true)
call KillUnit(whichUnit)
endfunction
function GetTransportUnitBJ takes nothing returns unit
return GetTransportUnit()
endfunction
function GetLoadedUnitBJ takes nothing returns unit
return GetLoadedUnit()
endfunction
function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean
return IsUnitInTransport(whichUnit, whichTransport)
endfunction
function IsUnitLoadedBJ takes unit whichUnit returns boolean
return IsUnitLoaded(whichUnit)
endfunction
function IsUnitIllusionBJ takes unit whichUnit returns boolean
return IsUnitIllusion(whichUnit)
endfunction
function ReplaceUnitBJ takes unit whichUnit, integer newUnitId, integer unitStateMethod returns unit
local unit oldUnit = whichUnit
local unit newUnit
local boolean wasHidden
local integer index
local item indexItem
local real oldRatio
if (oldUnit == null) then
set bj_lastReplacedUnit = oldUnit
return oldUnit
endif
set wasHidden = IsUnitHidden(oldUnit)
call ShowUnit(oldUnit, false)
if (newUnitId == 'ugol') then
set newUnit = CreateBlightedGoldmine(GetOwningPlayer(oldUnit), GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit))
else
set newUnit = CreateUnit(GetOwningPlayer(oldUnit), newUnitId, GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit))
endif
if (unitStateMethod == bj_UNIT_STATE_METHOD_RELATIVE) then
if (GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE) > 0) then
set oldRatio = GetUnitState(oldUnit, UNIT_STATE_LIFE) / GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE)
call SetUnitState(newUnit, UNIT_STATE_LIFE, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_LIFE))
endif
if (GetUnitState(oldUnit, UNIT_STATE_MAX_MANA) > 0) and (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then
set oldRatio = GetUnitState(oldUnit, UNIT_STATE_MANA) / GetUnitState(oldUnit, UNIT_STATE_MAX_MANA)
call SetUnitState(newUnit, UNIT_STATE_MANA, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_MANA))
endif
elseif (unitStateMethod == bj_UNIT_STATE_METHOD_ABSOLUTE) then
call SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(oldUnit, UNIT_STATE_LIFE))
if (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then
call SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(oldUnit, UNIT_STATE_MANA))
endif
elseif (unitStateMethod == bj_UNIT_STATE_METHOD_DEFAULTS) then
elseif (unitStateMethod == bj_UNIT_STATE_METHOD_MAXIMUM) then
call SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(newUnit, UNIT_STATE_MAX_LIFE))
call SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(newUnit, UNIT_STATE_MAX_MANA))
else
endif
call SetResourceAmount(newUnit, GetResourceAmount(oldUnit))
if (IsUnitType(oldUnit, UNIT_TYPE_HERO) and IsUnitType(newUnit, UNIT_TYPE_HERO)) then
call SetHeroXP(newUnit, GetHeroXP(oldUnit), false)
set index = 0
loop
set indexItem = UnitItemInSlot(oldUnit, index)
if (indexItem != null) then
call UnitRemoveItem(oldUnit, indexItem)
call UnitAddItem(newUnit, indexItem)
endif
set index = index + 1
exitwhen index >= bj_MAX_INVENTORY
endloop
endif
if wasHidden then
call KillUnit(oldUnit)
call RemoveUnit(oldUnit)
else
call RemoveUnit(oldUnit)
endif
set bj_lastReplacedUnit = newUnit
return newUnit
endfunction
function GetLastReplacedUnitBJ takes nothing returns unit
return bj_lastReplacedUnit
endfunction
function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
call SetUnitPositionLoc(whichUnit, loc)
call SetUnitFacing(whichUnit, facing)
endfunction
function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing
call SetUnitPositionLoc(whichUnit, loc)
call SetUnitFacing(whichUnit, AngleBetweenPoints(loc, lookAt))
endfunction
function AddItemToStockBJ takes integer itemId, unit whichUnit, integer currentStock, integer stockMax returns nothing
call AddItemToStock(whichUnit, itemId, currentStock, stockMax)
endfunction
function AddUnitToStockBJ takes integer unitId, unit whichUnit, integer currentStock, integer stockMax returns nothing
call AddUnitToStock(whichUnit, unitId, currentStock, stockMax)
endfunction
function RemoveItemFromStockBJ takes integer itemId, unit whichUnit returns nothing
call RemoveItemFromStock(whichUnit, itemId)
endfunction
function RemoveUnitFromStockBJ takes integer unitId, unit whichUnit returns nothing
call RemoveUnitFromStock(whichUnit, unitId)
endfunction
function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing
call SetUnitUseFood(whichUnit, enable)
endfunction
function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
return UnitDamagePoint(whichUnit, delay, radius, GetLocationX(loc), GetLocationY(loc), amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS)
endfunction
function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
return UnitDamageTarget(whichUnit, target, amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS)
endfunction
function CreateDestructableLoc takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
set bj_lastCreatedDestructable = CreateDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation)
return bj_lastCreatedDestructable
endfunction
function CreateDeadDestructableLocBJ takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
set bj_lastCreatedDestructable = CreateDeadDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation)
return bj_lastCreatedDestructable
endfunction
function GetLastCreatedDestructable takes nothing returns destructable
return bj_lastCreatedDestructable
endfunction
function ShowDestructableBJ takes boolean flag, destructable d returns nothing
call ShowDestructable(d, flag)
endfunction
function SetDestructableInvulnerableBJ takes destructable d, boolean flag returns nothing
call SetDestructableInvulnerable(d, flag)
endfunction
function IsDestructableInvulnerableBJ takes destructable d returns boolean
return IsDestructableInvulnerable(d)
endfunction
function GetDestructableLoc takes destructable whichDestructable returns location
return Location(GetDestructableX(whichDestructable), GetDestructableY(whichDestructable))
endfunction
function EnumDestructablesInRectAll takes rect r, code actionFunc returns nothing
call EnumDestructablesInRect(r, null, actionFunc)
endfunction
function EnumDestructablesInCircleBJFilter takes nothing returns boolean
local location destLoc = GetDestructableLoc(GetFilterDestructable())
local boolean result
set result = DistanceBetweenPoints(destLoc, bj_enumDestructableCenter) <= bj_enumDestructableRadius
call RemoveLocation(destLoc)
return result
endfunction
function IsDestructableDeadBJ takes destructable d returns boolean
return GetDestructableLife(d) <= 0
endfunction
function IsDestructableAliveBJ takes destructable d returns boolean
return not IsDestructableDeadBJ(d)
endfunction
function RandomDestructableInRectBJEnum takes nothing returns nothing
set bj_destRandomConsidered = bj_destRandomConsidered + 1
if (GetRandomInt(1,bj_destRandomConsidered) == 1) then
set bj_destRandomCurrentPick = GetEnumDestructable()
endif
endfunction
function RandomDestructableInRectBJ takes rect r, boolexpr filter returns destructable
set bj_destRandomConsidered = 0
set bj_destRandomCurrentPick = null
call EnumDestructablesInRect(r, filter, function RandomDestructableInRectBJEnum)
call DestroyBoolExpr(filter)
return bj_destRandomCurrentPick
endfunction
function RandomDestructableInRectSimpleBJ takes rect r returns destructable
return RandomDestructableInRectBJ(r, null)
endfunction
function EnumDestructablesInCircleBJ takes real radius, location loc, code actionFunc returns nothing
local rect r
if (radius >= 0) then
set bj_enumDestructableCenter = loc
set bj_enumDestructableRadius = radius
set r = GetRectFromCircleBJ(loc, radius)
call EnumDestructablesInRect(r, filterEnumDestructablesInCircleBJ, actionFunc)
call RemoveRect(r)
endif
endfunction
function SetDestructableLifePercentBJ takes destructable d, real percent returns nothing
call SetDestructableLife(d, GetDestructableMaxLife(d) * percent * 0.01)
endfunction
function SetDestructableMaxLifeBJ takes destructable d, real max returns nothing
call SetDestructableMaxLife(d, max)
endfunction
function ModifyGateBJ takes integer gateOperation, destructable d returns nothing
if (gateOperation == bj_GATEOPERATION_CLOSE) then
if (GetDestructableLife(d) <= 0) then
call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
endif
call SetDestructableAnimation(d, "stand")
elseif (gateOperation == bj_GATEOPERATION_OPEN) then
if (GetDestructableLife(d) > 0) then
call KillDestructable(d)
endif
call SetDestructableAnimation(d, "death alternate")
elseif (gateOperation == bj_GATEOPERATION_DESTROY) then
if (GetDestructableLife(d) > 0) then
call KillDestructable(d)
endif
call SetDestructableAnimation(d, "death")
else
endif
endfunction
function GetElevatorHeight takes destructable d returns integer
local integer height
set height = 1 + R2I(GetDestructableOccluderHeight(d) / bj_CLIFFHEIGHT)
if (height < 1) or (height > 3) then
set height = 1
endif
return height
endfunction
function ChangeElevatorHeight takes destructable d, integer newHeight returns nothing
local integer oldHeight
set newHeight = IMaxBJ(1, newHeight)
set newHeight = IMinBJ(3, newHeight)
set oldHeight = GetElevatorHeight(d)
call SetDestructableOccluderHeight(d, bj_CLIFFHEIGHT*(newHeight-1))
if (newHeight == 1) then
if (oldHeight == 2) then
call SetDestructableAnimation(d, "birth")
call QueueDestructableAnimation(d, "stand")
elseif (oldHeight == 3) then
call SetDestructableAnimation(d, "birth third")
call QueueDestructableAnimation(d, "stand")
else
call SetDestructableAnimation(d, "stand")
endif
elseif (newHeight == 2) then
if (oldHeight == 1) then
call SetDestructableAnimation(d, "death")
call QueueDestructableAnimation(d, "stand second")
elseif (oldHeight == 3) then
call SetDestructableAnimation(d, "birth second")
call QueueDestructableAnimation(d, "stand second")
else
call SetDestructableAnimation(d, "stand second")
endif
elseif (newHeight == 3) then
if (oldHeight == 1) then
call SetDestructableAnimation(d, "death third")
call QueueDestructableAnimation(d, "stand third")
elseif (oldHeight == 2) then
call SetDestructableAnimation(d, "death second")
call QueueDestructableAnimation(d, "stand third")
else
call SetDestructableAnimation(d, "stand third")
endif
else
endif
endfunction
function NudgeUnitsInRectEnum takes nothing returns nothing
local unit nudgee = GetEnumUnit()
call SetUnitPosition(nudgee, GetUnitX(nudgee), GetUnitY(nudgee))
endfunction
function NudgeItemsInRectEnum takes nothing returns nothing
local item nudgee = GetEnumItem()
call SetItemPosition(nudgee, GetItemX(nudgee), GetItemY(nudgee))
endfunction
function NudgeObjectsInRect takes rect nudgeArea returns nothing
local group g
set g = CreateGroup()
call GroupEnumUnitsInRect(g, nudgeArea, null)
call ForGroup(g, function NudgeUnitsInRectEnum)
call DestroyGroup(g)
call EnumItemsInRect(nudgeArea, null, function NudgeItemsInRectEnum)
endfunction
function NearbyElevatorExistsEnum takes nothing returns nothing
local destructable d = GetEnumDestructable()
local integer dType = GetDestructableTypeId(d)
if (dType == bj_ELEVATOR_CODE01) or (dType == bj_ELEVATOR_CODE02) then
set bj_elevatorNeighbor = d
endif
endfunction
function NearbyElevatorExists takes real x, real y returns boolean
local real findThreshold = 32
local rect r
set r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold)
set bj_elevatorNeighbor = null
call EnumDestructablesInRect(r, null, function NearbyElevatorExistsEnum)
call RemoveRect(r)
return bj_elevatorNeighbor != null
endfunction
function FindElevatorWallBlockerEnum takes nothing returns nothing
set bj_elevatorWallBlocker = GetEnumDestructable()
endfunction
function ChangeElevatorWallBlocker takes real x, real y, real facing, boolean open returns nothing
local destructable blocker = null
local real findThreshold = 32
local real nudgeLength = 4.25 * bj_CELLWIDTH
local real nudgeWidth = 1.25 * bj_CELLWIDTH
local rect r
set r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold)
set bj_elevatorWallBlocker = null
call EnumDestructablesInRect(r, null, function FindElevatorWallBlockerEnum)
call RemoveRect(r)
set blocker = bj_elevatorWallBlocker
if (blocker == null) then
set blocker = CreateDeadDestructable(bj_ELEVATOR_BLOCKER_CODE, x, y, facing, 1, 0)
elseif (GetDestructableTypeId(blocker) != bj_ELEVATOR_BLOCKER_CODE) then
return
endif
if (open) then
if (GetDestructableLife(blocker) > 0) then
call KillDestructable(blocker)
endif
else
if (GetDestructableLife(blocker) <= 0) then
call DestructableRestoreLife(blocker, GetDestructableMaxLife(blocker), false)
endif
if (facing == 0) then
set r = Rect(x - nudgeWidth/2, y - nudgeLength/2, x + nudgeWidth/2, y + nudgeLength/2)
call NudgeObjectsInRect(r)
call RemoveRect(r)
elseif (facing == 90) then
set r = Rect(x - nudgeLength/2, y - nudgeWidth/2, x + nudgeLength/2, y + nudgeWidth/2)
call NudgeObjectsInRect(r)
call RemoveRect(r)
else
endif
endif
endfunction
function ChangeElevatorWalls takes boolean open, integer walls, destructable d returns nothing
local real x = GetDestructableX(d)
local real y = GetDestructableY(d)
local real distToBlocker = 192
local real distToNeighbor = 256
if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_EAST) then
if (not NearbyElevatorExists(x + distToNeighbor, y)) then
call ChangeElevatorWallBlocker(x + distToBlocker, y, 0, open)
endif
endif
if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_NORTH) then
if (not NearbyElevatorExists(x, y + distToNeighbor)) then
call ChangeElevatorWallBlocker(x, y + distToBlocker, 90, open)
endif
endif
if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_SOUTH) then
if (not NearbyElevatorExists(x, y - distToNeighbor)) then
call ChangeElevatorWallBlocker(x, y - distToBlocker, 90, open)
endif
endif
if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_WEST) then
if (not NearbyElevatorExists(x - distToNeighbor, y)) then
call ChangeElevatorWallBlocker(x - distToBlocker, y, 0, open)
endif
endif
endfunction
function WaygateActivateBJ takes boolean activate, unit waygate returns nothing
call WaygateActivate(waygate, activate)
endfunction
function WaygateIsActiveBJ takes unit waygate returns boolean
return WaygateIsActive(waygate)
endfunction
function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing
call WaygateSetDestination(waygate, GetLocationX(loc), GetLocationY(loc))
endfunction
function WaygateGetDestinationLocBJ takes unit waygate returns location
return Location(WaygateGetDestinationX(waygate), WaygateGetDestinationY(waygate))
endfunction
function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing
call UnitSetUsesAltIcon(whichUnit, flag)
endfunction
function ForceUIKeyBJ takes player whichPlayer, string key returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ForceUIKey(key)
endif
endfunction
function ForceUICancelBJ takes player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ForceUICancel()
endif
endfunction
function ForGroupBJ takes group whichGroup, code callback returns nothing
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
call ForGroup(whichGroup, callback)
if (wantDestroy) then
call DestroyGroup(whichGroup)
endif
endfunction
function GroupAddUnitSimple takes unit whichUnit, group whichGroup returns nothing
call GroupAddUnit(whichGroup, whichUnit)
endfunction
function GroupRemoveUnitSimple takes unit whichUnit, group whichGroup returns nothing
call GroupRemoveUnit(whichGroup, whichUnit)
endfunction
function GroupAddGroupEnum takes nothing returns nothing
call GroupAddUnit(bj_groupAddGroupDest, GetEnumUnit())
endfunction
function GroupAddGroup takes group sourceGroup, group destGroup returns nothing
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
set bj_groupAddGroupDest = destGroup
call ForGroup(sourceGroup, function GroupAddGroupEnum)
if (wantDestroy) then
call DestroyGroup(sourceGroup)
endif
endfunction
function GroupRemoveGroupEnum takes nothing returns nothing
call GroupRemoveUnit(bj_groupRemoveGroupDest, GetEnumUnit())
endfunction
function GroupRemoveGroup takes group sourceGroup, group destGroup returns nothing
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
set bj_groupRemoveGroupDest = destGroup
call ForGroup(sourceGroup, function GroupRemoveGroupEnum)
if (wantDestroy) then
call DestroyGroup(sourceGroup)
endif
endfunction
function ForceAddPlayerSimple takes player whichPlayer, force whichForce returns nothing
call ForceAddPlayer(whichForce, whichPlayer)
endfunction
function ForceRemovePlayerSimple takes player whichPlayer, force whichForce returns nothing
call ForceRemovePlayer(whichForce, whichPlayer)
endfunction
function GroupPickRandomUnitEnum takes nothing returns nothing
set bj_groupRandomConsidered = bj_groupRandomConsidered + 1
if (GetRandomInt(1,bj_groupRandomConsidered) == 1) then
set bj_groupRandomCurrentPick = GetEnumUnit()
endif
endfunction
function GroupPickRandomUnit takes group whichGroup returns unit
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
set bj_groupRandomConsidered = 0
set bj_groupRandomCurrentPick = null
call ForGroup(whichGroup, function GroupPickRandomUnitEnum)
if (wantDestroy) then
call DestroyGroup(whichGroup)
endif
return bj_groupRandomCurrentPick
endfunction
function ForcePickRandomPlayerEnum takes nothing returns nothing
set bj_forceRandomConsidered = bj_forceRandomConsidered + 1
if (GetRandomInt(1,bj_forceRandomConsidered) == 1) then
set bj_forceRandomCurrentPick = GetEnumPlayer()
endif
endfunction
function ForcePickRandomPlayer takes force whichForce returns player
set bj_forceRandomConsidered = 0
set bj_forceRandomCurrentPick = null
call ForForce(whichForce, function ForcePickRandomPlayerEnum)
return bj_forceRandomCurrentPick
endfunction
function EnumUnitsSelected takes player whichPlayer, boolexpr enumFilter, code enumAction returns nothing
local group g = CreateGroup()
call SyncSelections()
call GroupEnumUnitsSelected(g, whichPlayer, enumFilter)
call DestroyBoolExpr(enumFilter)
call ForGroup(g, enumAction)
call DestroyGroup(g)
endfunction
function GetUnitsInRectMatching takes rect r, boolexpr filter returns group
local group g = CreateGroup()
call GroupEnumUnitsInRect(g, r, filter)
call DestroyBoolExpr(filter)
return g
endfunction
function GetUnitsInRectAll takes rect r returns group
return GetUnitsInRectMatching(r, null)
endfunction
function GetUnitsInRectOfPlayerFilter takes nothing returns boolean
return GetOwningPlayer(GetFilterUnit()) == bj_groupEnumOwningPlayer
endfunction
function GetUnitsInRectOfPlayer takes rect r, player whichPlayer returns group
local group g = CreateGroup()
set bj_groupEnumOwningPlayer = whichPlayer
call GroupEnumUnitsInRect(g, r, filterGetUnitsInRectOfPlayer)
return g
endfunction
function GetUnitsInRangeOfLocMatching takes real radius, location whichLocation, boolexpr filter returns group
local group g = CreateGroup()
call GroupEnumUnitsInRangeOfLoc(g, whichLocation, radius, filter)
call DestroyBoolExpr(filter)
return g
endfunction
function GetUnitsInRangeOfLocAll takes real radius, location whichLocation returns group
return GetUnitsInRangeOfLocMatching(radius, whichLocation, null)
endfunction
function GetUnitsOfTypeIdAllFilter takes nothing returns boolean
return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
endfunction
function GetUnitsOfTypeIdAll takes integer unitid returns group
local group result = CreateGroup()
local group g = CreateGroup()
local integer index
set index = 0
loop
set bj_groupEnumTypeId = unitid
call GroupClear(g)
call GroupEnumUnitsOfPlayer(g, Player(index), filterGetUnitsOfTypeIdAll)
call GroupAddGroup(g, result)
set index = index + 1
exitwhen index == bj_MAX_PLAYER_SLOTS
endloop
call DestroyGroup(g)
return result
endfunction
function GetUnitsOfPlayerMatching takes player whichPlayer, boolexpr filter returns group
local group g = CreateGroup()
call GroupEnumUnitsOfPlayer(g, whichPlayer, filter)
call DestroyBoolExpr(filter)
return g
endfunction
function GetUnitsOfPlayerAll takes player whichPlayer returns group
return GetUnitsOfPlayerMatching(whichPlayer, null)
endfunction
function GetUnitsOfPlayerAndTypeIdFilter takes nothing returns boolean
return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
endfunction
function GetUnitsOfPlayerAndTypeId takes player whichPlayer, integer unitid returns group
local group g = CreateGroup()
set bj_groupEnumTypeId = unitid
call GroupEnumUnitsOfPlayer(g, whichPlayer, filterGetUnitsOfPlayerAndTypeId)
return g
endfunction
function GetUnitsSelectedAll takes player whichPlayer returns group
local group g = CreateGroup()
call SyncSelections()
call GroupEnumUnitsSelected(g, whichPlayer, null)
return g
endfunction
function GetForceOfPlayer takes player whichPlayer returns force
local force f = CreateForce()
call ForceAddPlayer(f, whichPlayer)
return f
endfunction
function GetPlayersAll takes nothing returns force
return bj_FORCE_ALL_PLAYERS
endfunction
function GetPlayersByMapControl takes mapcontrol whichControl returns force
local force f = CreateForce()
local integer playerIndex
local player indexPlayer
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if GetPlayerController(indexPlayer) == whichControl then
call ForceAddPlayer(f, indexPlayer)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYER_SLOTS
endloop
return f
endfunction
function GetPlayersAllies takes player whichPlayer returns force
local force f = CreateForce()
call ForceEnumAllies(f, whichPlayer, null)
return f
endfunction
function GetPlayersEnemies takes player whichPlayer returns force
local force f = CreateForce()
call ForceEnumEnemies(f, whichPlayer, null)
return f
endfunction
function GetPlayersMatching takes boolexpr filter returns force
local force f = CreateForce()
call ForceEnumPlayers(f, filter)
call DestroyBoolExpr(filter)
return f
endfunction
function CountUnitsInGroupEnum takes nothing returns nothing
set bj_groupCountUnits = bj_groupCountUnits + 1
endfunction
function CountUnitsInGroup takes group g returns integer
local boolean wantDestroy = bj_wantDestroyGroup
set bj_wantDestroyGroup = false
set bj_groupCountUnits = 0
call ForGroup(g, function CountUnitsInGroupEnum)
if (wantDestroy) then
call DestroyGroup(g)
endif
return bj_groupCountUnits
endfunction
function CountPlayersInForceEnum takes nothing returns nothing
set bj_forceCountPlayers = bj_forceCountPlayers + 1
endfunction
function CountPlayersInForceBJ takes force f returns integer
set bj_forceCountPlayers = 0
call ForForce(f, function CountPlayersInForceEnum)
return bj_forceCountPlayers
endfunction
function GetRandomSubGroupEnum takes nothing returns nothing
if (bj_randomSubGroupWant > 0) then
if (bj_randomSubGroupWant >= bj_randomSubGroupTotal) or (GetRandomReal(0,1) < bj_randomSubGroupChance) then
call GroupAddUnit(bj_randomSubGroupGroup, GetEnumUnit())
set bj_randomSubGroupWant = bj_randomSubGroupWant - 1
endif
endif
set bj_randomSubGroupTotal = bj_randomSubGroupTotal - 1
endfunction
function GetRandomSubGroup takes integer count, group sourceGroup returns group
local group g = CreateGroup()
set bj_randomSubGroupGroup = g
set bj_randomSubGroupWant = count
set bj_randomSubGroupTotal = CountUnitsInGroup(sourceGroup)
if (bj_randomSubGroupWant <= 0 or bj_randomSubGroupTotal <= 0) then
return g
endif
set bj_randomSubGroupChance = I2R(bj_randomSubGroupWant) / I2R(bj_randomSubGroupTotal)
call ForGroup(sourceGroup, function GetRandomSubGroupEnum)
return g
endfunction
function LivingPlayerUnitsOfTypeIdFilter takes nothing returns boolean
local unit filterUnit = GetFilterUnit()
return IsUnitAliveBJ(filterUnit) and GetUnitTypeId(filterUnit) == bj_livingPlayerUnitsTypeId
endfunction
function CountLivingPlayerUnitsOfTypeId takes integer unitId, player whichPlayer returns integer
local group g
local integer matchedCount
set g = CreateGroup()
set bj_livingPlayerUnitsTypeId = unitId
call GroupEnumUnitsOfPlayer(g, whichPlayer, filterLivingPlayerUnitsOfTypeId)
set matchedCount = CountUnitsInGroup(g)
call DestroyGroup(g)
return matchedCount
endfunction
function ResetUnitAnimation takes unit whichUnit returns nothing
call SetUnitAnimation(whichUnit, "stand")
endfunction
function SetUnitTimeScalePercent takes unit whichUnit, real percentScale returns nothing
call SetUnitTimeScale(whichUnit, percentScale * 0.01)
endfunction
function SetUnitScalePercent takes unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ returns nothing
call SetUnitScale(whichUnit, percentScaleX * 0.01, percentScaleY * 0.01, percentScaleZ * 0.01)
endfunction
function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
call SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function UnitAddIndicatorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
call AddIndicator(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function DestructableAddIndicatorBJ takes destructable whichDestructable, real red, real green, real blue, real transparency returns nothing
call AddIndicator(whichDestructable, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function ItemAddIndicatorBJ takes item whichItem, real red, real green, real blue, real transparency returns nothing
call AddIndicator(whichItem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing
local location unitLoc = GetUnitLoc(whichUnit)
call SetUnitFacingTimed(whichUnit, AngleBetweenPoints(unitLoc, target), duration)
call RemoveLocation(unitLoc)
endfunction
function SetUnitFacingToFaceUnitTimed takes unit whichUnit, unit target, real duration returns nothing
local location unitLoc = GetUnitLoc(target)
call SetUnitFacingToFaceLocTimed(whichUnit, unitLoc, duration)
call RemoveLocation(unitLoc)
endfunction
function QueueUnitAnimationBJ takes unit whichUnit, string whichAnimation returns nothing
call QueueUnitAnimation(whichUnit, whichAnimation)
endfunction
function SetDestructableAnimationBJ takes destructable d, string whichAnimation returns nothing
call SetDestructableAnimation(d, whichAnimation)
endfunction
function QueueDestructableAnimationBJ takes destructable d, string whichAnimation returns nothing
call QueueDestructableAnimation(d, whichAnimation)
endfunction
function SetDestAnimationSpeedPercent takes destructable d, real percentScale returns nothing
call SetDestructableAnimationSpeed(d, percentScale * 0.01)
endfunction
function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing
call DialogDisplay(whichPlayer, whichDialog, flag)
endfunction
function DialogSetMessageBJ takes dialog whichDialog, string message returns nothing
call DialogSetMessage(whichDialog, message)
endfunction
function DialogAddButtonBJ takes dialog whichDialog, string buttonText returns button
set bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText,0)
return bj_lastCreatedButton
endfunction
function DialogAddButtonWithHotkeyBJ takes dialog whichDialog, string buttonText, integer hotkey returns button
set bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText,hotkey)
return bj_lastCreatedButton
endfunction
function DialogClearBJ takes dialog whichDialog returns nothing
call DialogClear(whichDialog)
endfunction
function GetLastCreatedButtonBJ takes nothing returns button
return bj_lastCreatedButton
endfunction
function GetClickedButtonBJ takes nothing returns button
return GetClickedButton()
endfunction
function GetClickedDialogBJ takes nothing returns dialog
return GetClickedDialog()
endfunction
function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing
if (sourcePlayer == otherPlayer) then
return
endif
call SetPlayerAlliance(sourcePlayer, otherPlayer, whichAllianceSetting, value)
endfunction
function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, flag)
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_REQUEST, flag)
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_RESPONSE, flag)
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_XP, flag)
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_SPELLS, flag)
endfunction
function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_VISION, flag)
endfunction
function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_CONTROL, flag)
endfunction
function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, flag)
endfunction
function SetPlayerAllianceStateBJ takes player sourcePlayer, player otherPlayer, integer allianceState returns nothing
if (sourcePlayer == otherPlayer) then
return
endif
if allianceState == bj_ALLIANCE_UNALLIED then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
elseif allianceState == bj_ALLIANCE_UNALLIED_VISION then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
elseif allianceState == bj_ALLIANCE_ALLIED then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
elseif allianceState == bj_ALLIANCE_ALLIED_VISION then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
elseif allianceState == bj_ALLIANCE_ALLIED_UNITS then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
elseif allianceState == bj_ALLIANCE_ALLIED_ADVUNITS then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, true )
elseif allianceState == bj_ALLIANCE_NEUTRAL then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true )
elseif allianceState == bj_ALLIANCE_NEUTRAL_VISION then
call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true )
call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true )
else
endif
endfunction
function SetForceAllianceStateBJ takes force sourceForce, force targetForce, integer allianceState returns nothing
local integer sourceIndex
local integer targetIndex
set sourceIndex = 0
loop
if (sourceForce==bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(sourceIndex), sourceForce)) then
set targetIndex = 0
loop
if (targetForce==bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(targetIndex), targetForce)) then
call SetPlayerAllianceStateBJ(Player(sourceIndex), Player(targetIndex), allianceState)
endif
set targetIndex = targetIndex + 1
exitwhen targetIndex == bj_MAX_PLAYER_SLOTS
endloop
endif
set sourceIndex = sourceIndex + 1
exitwhen sourceIndex == bj_MAX_PLAYER_SLOTS
endloop
endfunction
function PlayersAreCoAllied takes player playerA, player playerB returns boolean
if (playerA == playerB) then
return true
endif
if GetPlayerAlliance(playerA, playerB, ALLIANCE_PASSIVE) then
if GetPlayerAlliance(playerB, playerA, ALLIANCE_PASSIVE) then
return true
endif
endif
return false
endfunction
function ShareEverythingWithTeamAI takes player whichPlayer returns nothing
local integer playerIndex
local player indexPlayer
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer != indexPlayer) then
if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then
call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true)
call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true)
call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true)
endif
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
endfunction
function ShareEverythingWithTeam takes player whichPlayer returns nothing
local integer playerIndex
local player indexPlayer
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer != indexPlayer) then
call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true)
call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true)
call SetPlayerAlliance(indexPlayer, whichPlayer, ALLIANCE_SHARED_CONTROL, true)
call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
endfunction
function ConfigureNeutralVictim takes nothing returns nothing
local integer index
local player indexPlayer
local player neutralVictim = Player(bj_PLAYER_NEUTRAL_VICTIM)
set index = 0
loop
set indexPlayer = Player(index)
call SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true)
call SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, false)
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
set indexPlayer = Player(PLAYER_NEUTRAL_AGGRESSIVE)
call SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true)
call SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, true)
call SetPlayerState(neutralVictim, PLAYER_STATE_GIVES_BOUNTY, 0)
endfunction
function MakeUnitsPassiveForPlayerEnum takes nothing returns nothing
call SetUnitOwner(GetEnumUnit(), Player(bj_PLAYER_NEUTRAL_VICTIM), false)
endfunction
function MakeUnitsPassiveForPlayer takes player whichPlayer returns nothing
local group playerUnits = CreateGroup()
call CachePlayerHeroData(whichPlayer)
call GroupEnumUnitsOfPlayer(playerUnits, whichPlayer, null)
call ForGroup(playerUnits, function MakeUnitsPassiveForPlayerEnum)
call DestroyGroup(playerUnits)
endfunction
function MakeUnitsPassiveForTeam takes player whichPlayer returns nothing
local integer playerIndex
local player indexPlayer
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if PlayersAreCoAllied(whichPlayer, indexPlayer) then
call MakeUnitsPassiveForPlayer(indexPlayer)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
endfunction
function AllowVictoryDefeat takes playergameresult gameResult returns boolean
if (gameResult == PLAYER_GAME_RESULT_VICTORY) then
return not IsNoVictoryCheat()
endif
if (gameResult == PLAYER_GAME_RESULT_DEFEAT) then
return not IsNoDefeatCheat()
endif
if (gameResult == PLAYER_GAME_RESULT_NEUTRAL) then
return (not IsNoVictoryCheat()) and (not IsNoDefeatCheat())
endif
return true
endfunction
function EndGameBJ takes nothing returns nothing
call EndGame( true )
endfunction
function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing
local trigger t = CreateTrigger()
local dialog d = DialogCreate()
local string formatString
if (leftGame) then
set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" )
else
set formatString = GetLocalizedString( "PLAYER_VICTORIOUS" )
endif
call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString)
call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) )
call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_GAME" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_GAME") )
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) )
call DialogDisplay( whichPlayer, d, true )
call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound )
endfunction
function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing
local trigger t = CreateTrigger()
local dialog d = DialogCreate()
local string formatString
if (leftGame) then
set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" )
else
set formatString = GetLocalizedString( "PLAYER_DEFEATED" )
endif
call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString)
call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_DEFEAT_MSG" ) )
if (not bj_meleeGameOver and IsMapFlagSet(MAP_OBSERVERS_ON_DEATH)) then
call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_OBSERVING" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_OBSERVING") )
endif
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) )
call DialogDisplay( whichPlayer, d, true )
call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing
local trigger t = CreateTrigger()
local dialog d = DialogCreate()
local string s
call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_LEFT_GAME" ))
if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
set s = GetLocalizedString( "GAMEOVER_DISCONNECTED" )
else
set s = GetLocalizedString( "GAMEOVER_GAME_OVER" )
endif
call DialogSetMessage( d, s )
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_OK" ), GetLocalizedHotkey("GAMEOVER_OK") ) )
call DialogDisplay( whichPlayer, d, true )
call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing
if AllowVictoryDefeat(gameResult) then
call RemovePlayer(whichPlayer, gameResult)
if( gameResult == PLAYER_GAME_RESULT_VICTORY ) then
call MeleeVictoryDialogBJ( whichPlayer, leftGame )
return
elseif( gameResult == PLAYER_GAME_RESULT_DEFEAT ) then
call MeleeDefeatDialogBJ( whichPlayer, leftGame )
else
call GameOverDialogBJ( whichPlayer, leftGame )
endif
endif
endfunction
function CustomVictoryOkBJ takes nothing returns nothing
if bj_isSinglePlayer then
call PauseGame( false )
call SetGameDifficulty(GetDefaultDifficulty())
endif
if (bj_changeLevelMapName == null) then
call EndGame( bj_changeLevelShowScores )
else
call ChangeLevel( bj_changeLevelMapName, bj_changeLevelShowScores )
endif
endfunction
function CustomVictoryQuitBJ takes nothing returns nothing
if bj_isSinglePlayer then
call PauseGame( false )
call SetGameDifficulty(GetDefaultDifficulty())
endif
call EndGame( bj_changeLevelShowScores )
endfunction
function CustomVictoryDialogBJ takes player whichPlayer returns nothing
local trigger t = CreateTrigger()
local dialog d = DialogCreate()
call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) )
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE" ), GetLocalizedHotkey("GAMEOVER_CONTINUE") ) )
call TriggerAddAction( t, function CustomVictoryOkBJ )
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
call TriggerAddAction( t, function CustomVictoryQuitBJ )
if (GetLocalPlayer() == whichPlayer) then
call EnableUserControl( true )
if bj_isSinglePlayer then
call PauseGame( true )
endif
call EnableUserUI(false)
endif
call DialogDisplay( whichPlayer, d, true )
call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound )
endfunction
function CustomVictorySkipBJ takes player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
if bj_isSinglePlayer then
call SetGameDifficulty(GetDefaultDifficulty())
endif
if (bj_changeLevelMapName == null) then
call EndGame( bj_changeLevelShowScores )
else
call ChangeLevel( bj_changeLevelMapName, bj_changeLevelShowScores )
endif
endif
endfunction
function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing
if AllowVictoryDefeat( PLAYER_GAME_RESULT_VICTORY ) then
call RemovePlayer( whichPlayer, PLAYER_GAME_RESULT_VICTORY )
if not bj_isSinglePlayer then
call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_VICTORIOUS" ) )
endif
if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then
set bj_changeLevelShowScores = showScores
if showDialog then
call CustomVictoryDialogBJ( whichPlayer )
else
call CustomVictorySkipBJ( whichPlayer )
endif
endif
endif
endfunction
function CustomDefeatRestartBJ takes nothing returns nothing
call PauseGame( false )
call RestartGame( true )
endfunction
function CustomDefeatReduceDifficultyBJ takes nothing returns nothing
local gamedifficulty diff = GetGameDifficulty()
call PauseGame( false )
if (diff == MAP_DIFFICULTY_EASY) then
elseif (diff == MAP_DIFFICULTY_NORMAL) then
call SetGameDifficulty(MAP_DIFFICULTY_EASY)
elseif (diff == MAP_DIFFICULTY_HARD) then
call SetGameDifficulty(MAP_DIFFICULTY_NORMAL)
else
endif
call RestartGame( true )
endfunction
function CustomDefeatLoadBJ takes nothing returns nothing
call PauseGame( false )
call DisplayLoadDialog()
endfunction
function CustomDefeatQuitBJ takes nothing returns nothing
if bj_isSinglePlayer then
call PauseGame( false )
endif
call SetGameDifficulty(GetDefaultDifficulty())
call EndGame( true )
endfunction
function CustomDefeatDialogBJ takes player whichPlayer, string message returns nothing
local trigger t = CreateTrigger()
local dialog d = DialogCreate()
call DialogSetMessage( d, message )
if bj_isSinglePlayer then
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_RESTART" ), GetLocalizedHotkey("GAMEOVER_RESTART") ) )
call TriggerAddAction( t, function CustomDefeatRestartBJ )
if (GetGameDifficulty() != MAP_DIFFICULTY_EASY) then
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_REDUCE_DIFFICULTY" ), GetLocalizedHotkey("GAMEOVER_REDUCE_DIFFICULTY") ) )
call TriggerAddAction( t, function CustomDefeatReduceDifficultyBJ )
endif
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_LOAD" ), GetLocalizedHotkey("GAMEOVER_LOAD") ) )
call TriggerAddAction( t, function CustomDefeatLoadBJ )
endif
set t = CreateTrigger()
call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
call TriggerAddAction( t, function CustomDefeatQuitBJ )
if (GetLocalPlayer() == whichPlayer) then
call EnableUserControl( true )
if bj_isSinglePlayer then
call PauseGame( true )
endif
call EnableUserUI(false)
endif
call DialogDisplay( whichPlayer, d, true )
call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
function CustomDefeatBJ takes player whichPlayer, string message returns nothing
if AllowVictoryDefeat( PLAYER_GAME_RESULT_DEFEAT ) then
call RemovePlayer( whichPlayer, PLAYER_GAME_RESULT_DEFEAT )
if not bj_isSinglePlayer then
call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_DEFEATED" ) )
endif
if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then
call CustomDefeatDialogBJ( whichPlayer, message )
endif
endif
endfunction
function SetNextLevelBJ takes string nextLevel returns nothing
if (nextLevel == "") then
set bj_changeLevelMapName = null
else
set bj_changeLevelMapName = nextLevel
endif
endfunction
function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing
call SetPlayerOnScoreScreen(whichPlayer, flag)
endfunction
function CreateQuestBJ takes integer questType, string title, string description, string iconPath returns quest
local boolean required = (questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_REQ_UNDISCOVERED)
local boolean discovered = (questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_OPT_DISCOVERED)
set bj_lastCreatedQuest = CreateQuest()
call QuestSetTitle(bj_lastCreatedQuest, title)
call QuestSetDescription(bj_lastCreatedQuest, description)
call QuestSetIconPath(bj_lastCreatedQuest, iconPath)
call QuestSetRequired(bj_lastCreatedQuest, required)
call QuestSetDiscovered(bj_lastCreatedQuest, discovered)
call QuestSetCompleted(bj_lastCreatedQuest, false)
return bj_lastCreatedQuest
endfunction
function DestroyQuestBJ takes quest whichQuest returns nothing
call DestroyQuest(whichQuest)
endfunction
function QuestSetEnabledBJ takes boolean enabled, quest whichQuest returns nothing
call QuestSetEnabled(whichQuest, enabled)
endfunction
function QuestSetTitleBJ takes quest whichQuest, string title returns nothing
call QuestSetTitle(whichQuest, title)
endfunction
function QuestSetDescriptionBJ takes quest whichQuest, string description returns nothing
call QuestSetDescription(whichQuest, description)
endfunction
function QuestSetCompletedBJ takes quest whichQuest, boolean completed returns nothing
call QuestSetCompleted(whichQuest, completed)
endfunction
function QuestSetFailedBJ takes quest whichQuest, boolean failed returns nothing
call QuestSetFailed(whichQuest, failed)
endfunction
function QuestSetDiscoveredBJ takes quest whichQuest, boolean discovered returns nothing
call QuestSetDiscovered(whichQuest, discovered)
endfunction
function GetLastCreatedQuestBJ takes nothing returns quest
return bj_lastCreatedQuest
endfunction
function CreateQuestItemBJ takes quest whichQuest, string description returns questitem
set bj_lastCreatedQuestItem = QuestCreateItem(whichQuest)
call QuestItemSetDescription(bj_lastCreatedQuestItem, description)
call QuestItemSetCompleted(bj_lastCreatedQuestItem, false)
return bj_lastCreatedQuestItem
endfunction
function QuestItemSetDescriptionBJ takes questitem whichQuestItem, string description returns nothing
call QuestItemSetDescription(whichQuestItem, description)
endfunction
function QuestItemSetCompletedBJ takes questitem whichQuestItem, boolean completed returns nothing
call QuestItemSetCompleted(whichQuestItem, completed)
endfunction
function GetLastCreatedQuestItemBJ takes nothing returns questitem
return bj_lastCreatedQuestItem
endfunction
function CreateDefeatConditionBJ takes string description returns defeatcondition
set bj_lastCreatedDefeatCondition = CreateDefeatCondition()
call DefeatConditionSetDescription(bj_lastCreatedDefeatCondition, description)
return bj_lastCreatedDefeatCondition
endfunction
function DestroyDefeatConditionBJ takes defeatcondition whichCondition returns nothing
call DestroyDefeatCondition(whichCondition)
endfunction
function DefeatConditionSetDescriptionBJ takes defeatcondition whichCondition, string description returns nothing
call DefeatConditionSetDescription(whichCondition, description)
endfunction
function GetLastCreatedDefeatConditionBJ takes nothing returns defeatcondition
return bj_lastCreatedDefeatCondition
endfunction
function FlashQuestDialogButtonBJ takes nothing returns nothing
call FlashQuestDialogButton()
endfunction
function QuestMessageBJ takes force f, integer messageType, string message returns nothing
if (IsPlayerInForce(GetLocalPlayer(), f)) then
if (messageType == bj_QUESTMESSAGE_DISCOVERED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, message)
call StartSound(bj_questDiscoveredSound)
call FlashQuestDialogButton()
elseif (messageType == bj_QUESTMESSAGE_UPDATED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, message)
call StartSound(bj_questUpdatedSound)
call FlashQuestDialogButton()
elseif (messageType == bj_QUESTMESSAGE_COMPLETED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, message)
call StartSound(bj_questCompletedSound)
call FlashQuestDialogButton()
elseif (messageType == bj_QUESTMESSAGE_FAILED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, message)
call StartSound(bj_questFailedSound)
call FlashQuestDialogButton()
elseif (messageType == bj_QUESTMESSAGE_REQUIREMENT) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTREQUIREMENT, message)
elseif (messageType == bj_QUESTMESSAGE_MISSIONFAILED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, message)
call StartSound(bj_questFailedSound)
elseif (messageType == bj_QUESTMESSAGE_HINT) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, message)
call StartSound(bj_questHintSound)
elseif (messageType == bj_QUESTMESSAGE_ALWAYSHINT) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, message)
call StartSound(bj_questHintSound)
elseif (messageType == bj_QUESTMESSAGE_SECRET) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, message)
call StartSound(bj_questSecretSound)
elseif (messageType == bj_QUESTMESSAGE_UNITACQUIRED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, message)
call StartSound(bj_questHintSound)
elseif (messageType == bj_QUESTMESSAGE_UNITAVAILABLE) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, message)
call StartSound(bj_questHintSound)
elseif (messageType == bj_QUESTMESSAGE_ITEMACQUIRED) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, message)
call StartSound(bj_questItemAcquiredSound)
elseif (messageType == bj_QUESTMESSAGE_WARNING) then
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, " ")
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, message)
call StartSound(bj_questWarningSound)
else
endif
endif
endfunction
function StartTimerBJ takes timer t, boolean periodic, real timeout returns timer
set bj_lastStartedTimer = t
call TimerStart(t, timeout, periodic, null)
return bj_lastStartedTimer
endfunction
function CreateTimerBJ takes boolean periodic, real timeout returns timer
set bj_lastStartedTimer = CreateTimer()
call TimerStart(bj_lastStartedTimer, timeout, periodic, null)
return bj_lastStartedTimer
endfunction
function DestroyTimerBJ takes timer whichTimer returns nothing
call DestroyTimer(whichTimer)
endfunction
function PauseTimerBJ takes boolean pause, timer whichTimer returns nothing
if pause then
call PauseTimer(whichTimer)
else
call ResumeTimer(whichTimer)
endif
endfunction
function GetLastCreatedTimerBJ takes nothing returns timer
return bj_lastStartedTimer
endfunction
function CreateTimerDialogBJ takes timer t, string title returns timerdialog
set bj_lastCreatedTimerDialog = CreateTimerDialog(t)
call TimerDialogSetTitle(bj_lastCreatedTimerDialog, title)
call TimerDialogDisplay(bj_lastCreatedTimerDialog, true)
return bj_lastCreatedTimerDialog
endfunction
function DestroyTimerDialogBJ takes timerdialog td returns nothing
call DestroyTimerDialog(td)
endfunction
function TimerDialogSetTitleBJ takes timerdialog td, string title returns nothing
call TimerDialogSetTitle(td, title)
endfunction
function TimerDialogSetTitleColorBJ takes timerdialog td, real red, real green, real blue, real transparency returns nothing
call TimerDialogSetTitleColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function TimerDialogSetTimeColorBJ takes timerdialog td, real red, real green, real blue, real transparency returns nothing
call TimerDialogSetTimeColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function TimerDialogSetSpeedBJ takes timerdialog td, real speedMultFactor returns nothing
call TimerDialogSetSpeed(td, speedMultFactor)
endfunction
function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call TimerDialogDisplay(td, show)
endif
endfunction
function TimerDialogDisplayBJ takes boolean show, timerdialog td returns nothing
call TimerDialogDisplay(td, show)
endfunction
function GetLastCreatedTimerDialogBJ takes nothing returns timerdialog
return bj_lastCreatedTimerDialog
endfunction
function LeaderboardResizeBJ takes leaderboard lb returns nothing
local integer size = LeaderboardGetItemCount(lb)
if (LeaderboardGetLabelText(lb) == "") then
set size = size - 1
endif
call LeaderboardSetSizeByItemCount(lb, size)
endfunction
function LeaderboardSetPlayerItemValueBJ takes player whichPlayer, leaderboard lb, integer val returns nothing
call LeaderboardSetItemValue(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val)
endfunction
function LeaderboardSetPlayerItemLabelBJ takes player whichPlayer, leaderboard lb, string val returns nothing
call LeaderboardSetItemLabel(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val)
endfunction
function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing
call LeaderboardSetItemStyle(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), showLabel, showValue, showIcon)
endfunction
function LeaderboardSetPlayerItemLabelColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
call LeaderboardSetItemLabelColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function LeaderboardSetPlayerItemValueColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
call LeaderboardSetItemValueColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function LeaderboardSetLabelColorBJ takes leaderboard lb, real red, real green, real blue, real transparency returns nothing
call LeaderboardSetLabelColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function LeaderboardSetValueColorBJ takes leaderboard lb, real red, real green, real blue, real transparency returns nothing
call LeaderboardSetValueColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function LeaderboardSetLabelBJ takes leaderboard lb, string label returns nothing
call LeaderboardSetLabel(lb, label)
call LeaderboardResizeBJ(lb)
endfunction
function LeaderboardSetStyleBJ takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing
call LeaderboardSetStyle(lb, showLabel, showNames, showValues, showIcons)
endfunction
function LeaderboardGetItemCountBJ takes leaderboard lb returns integer
return LeaderboardGetItemCount(lb)
endfunction
function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean
return LeaderboardHasPlayerItem(lb, whichPlayer)
endfunction
function ForceSetLeaderboardBJ takes leaderboard lb, force toForce returns nothing
local integer index
local player indexPlayer
set index = 0
loop
set indexPlayer = Player(index)
if IsPlayerInForce(indexPlayer, toForce) then
call PlayerSetLeaderboard(indexPlayer, lb)
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function CreateLeaderboardBJ takes force toForce, string label returns leaderboard
set bj_lastCreatedLeaderboard = CreateLeaderboard()
call LeaderboardSetLabel(bj_lastCreatedLeaderboard, label)
call ForceSetLeaderboardBJ(bj_lastCreatedLeaderboard, toForce)
call LeaderboardDisplay(bj_lastCreatedLeaderboard, true)
return bj_lastCreatedLeaderboard
endfunction
function DestroyLeaderboardBJ takes leaderboard lb returns nothing
call DestroyLeaderboard(lb)
endfunction
function LeaderboardDisplayBJ takes boolean show, leaderboard lb returns nothing
call LeaderboardDisplay(lb, show)
endfunction
function LeaderboardAddItemBJ takes player whichPlayer, leaderboard lb, string label, integer value returns nothing
if (LeaderboardHasPlayerItem(lb, whichPlayer)) then
call LeaderboardRemovePlayerItem(lb, whichPlayer)
endif
call LeaderboardAddItem(lb, label, value, whichPlayer)
call LeaderboardResizeBJ(lb)
endfunction
function LeaderboardRemovePlayerItemBJ takes player whichPlayer, leaderboard lb returns nothing
call LeaderboardRemovePlayerItem(lb, whichPlayer)
call LeaderboardResizeBJ(lb)
endfunction
function LeaderboardSortItemsBJ takes leaderboard lb, integer sortType, boolean ascending returns nothing
if (sortType == bj_SORTTYPE_SORTBYVALUE) then
call LeaderboardSortItemsByValue(lb, ascending)
elseif (sortType == bj_SORTTYPE_SORTBYPLAYER) then
call LeaderboardSortItemsByPlayer(lb, ascending)
elseif (sortType == bj_SORTTYPE_SORTBYLABEL) then
call LeaderboardSortItemsByLabel(lb, ascending)
else
endif
endfunction
function LeaderboardSortItemsByPlayerBJ takes leaderboard lb, boolean ascending returns nothing
call LeaderboardSortItemsByPlayer(lb, ascending)
endfunction
function LeaderboardSortItemsByLabelBJ takes leaderboard lb, boolean ascending returns nothing
call LeaderboardSortItemsByLabel(lb, ascending)
endfunction
function LeaderboardGetPlayerIndexBJ takes player whichPlayer, leaderboard lb returns integer
return LeaderboardGetPlayerIndex(lb, whichPlayer) + 1
endfunction
function LeaderboardGetIndexedPlayerBJ takes integer position, leaderboard lb returns player
local integer index
local player indexPlayer
set index = 0
loop
set indexPlayer = Player(index)
if (LeaderboardGetPlayerIndex(lb, indexPlayer) == position - 1) then
return indexPlayer
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
return Player(PLAYER_NEUTRAL_PASSIVE)
endfunction
function PlayerGetLeaderboardBJ takes player whichPlayer returns leaderboard
return PlayerGetLeaderboard(whichPlayer)
endfunction
function GetLastCreatedLeaderboard takes nothing returns leaderboard
return bj_lastCreatedLeaderboard
endfunction
function CreateMultiboardBJ takes integer cols, integer rows, string title returns multiboard
set bj_lastCreatedMultiboard = CreateMultiboard()
call MultiboardSetRowCount(bj_lastCreatedMultiboard, rows)
call MultiboardSetColumnCount(bj_lastCreatedMultiboard, cols)
call MultiboardSetTitleText(bj_lastCreatedMultiboard, title)
call MultiboardDisplay(bj_lastCreatedMultiboard, true)
return bj_lastCreatedMultiboard
endfunction
function DestroyMultiboardBJ takes multiboard mb returns nothing
call DestroyMultiboard(mb)
endfunction
function GetLastCreatedMultiboard takes nothing returns multiboard
return bj_lastCreatedMultiboard
endfunction
function MultiboardDisplayBJ takes boolean show, multiboard mb returns nothing
call MultiboardDisplay(mb, show)
endfunction
function MultiboardMinimizeBJ takes boolean minimize, multiboard mb returns nothing
call MultiboardMinimize(mb, minimize)
endfunction
function MultiboardSetTitleTextColorBJ takes multiboard mb, real red, real green, real blue, real transparency returns nothing
call MultiboardSetTitleTextColor(mb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function MultiboardAllowDisplayBJ takes boolean flag returns nothing
call MultiboardSuppressDisplay(not flag)
endfunction
function MultiboardSetItemStyleBJ takes multiboard mb, integer col, integer row, boolean showValue, boolean showIcon returns nothing
local integer curRow = 0
local integer curCol = 0
local integer numRows = MultiboardGetRowCount(mb)
local integer numCols = MultiboardGetColumnCount(mb)
local multiboarditem mbitem = null
loop
set curRow = curRow + 1
exitwhen curRow > numRows
if (row == 0 or row == curRow) then
set curCol = 0
loop
set curCol = curCol + 1
exitwhen curCol > numCols
if (col == 0 or col == curCol) then
set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
call MultiboardSetItemStyle(mbitem, showValue, showIcon)
call MultiboardReleaseItem(mbitem)
endif
endloop
endif
endloop
endfunction
function MultiboardSetItemValueBJ takes multiboard mb, integer col, integer row, string val returns nothing
local integer curRow = 0
local integer curCol = 0
local integer numRows = MultiboardGetRowCount(mb)
local integer numCols = MultiboardGetColumnCount(mb)
local multiboarditem mbitem = null
loop
set curRow = curRow + 1
exitwhen curRow > numRows
if (row == 0 or row == curRow) then
set curCol = 0
loop
set curCol = curCol + 1
exitwhen curCol > numCols
if (col == 0 or col == curCol) then
set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
call MultiboardSetItemValue(mbitem, val)
call MultiboardReleaseItem(mbitem)
endif
endloop
endif
endloop
endfunction
function MultiboardSetItemColorBJ takes multiboard mb, integer col, integer row, real red, real green, real blue, real transparency returns nothing
local integer curRow = 0
local integer curCol = 0
local integer numRows = MultiboardGetRowCount(mb)
local integer numCols = MultiboardGetColumnCount(mb)
local multiboarditem mbitem = null
loop
set curRow = curRow + 1
exitwhen curRow > numRows
if (row == 0 or row == curRow) then
set curCol = 0
loop
set curCol = curCol + 1
exitwhen curCol > numCols
if (col == 0 or col == curCol) then
set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
call MultiboardSetItemValueColor(mbitem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
call MultiboardReleaseItem(mbitem)
endif
endloop
endif
endloop
endfunction
function MultiboardSetItemWidthBJ takes multiboard mb, integer col, integer row, real width returns nothing
local integer curRow = 0
local integer curCol = 0
local integer numRows = MultiboardGetRowCount(mb)
local integer numCols = MultiboardGetColumnCount(mb)
local multiboarditem mbitem = null
loop
set curRow = curRow + 1
exitwhen curRow > numRows
if (row == 0 or row == curRow) then
set curCol = 0
loop
set curCol = curCol + 1
exitwhen curCol > numCols
if (col == 0 or col == curCol) then
set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
call MultiboardSetItemWidth(mbitem, width/100.0)
call MultiboardReleaseItem(mbitem)
endif
endloop
endif
endloop
endfunction
function MultiboardSetItemIconBJ takes multiboard mb, integer col, integer row, string iconFileName returns nothing
local integer curRow = 0
local integer curCol = 0
local integer numRows = MultiboardGetRowCount(mb)
local integer numCols = MultiboardGetColumnCount(mb)
local multiboarditem mbitem = null
loop
set curRow = curRow + 1
exitwhen curRow > numRows
if (row == 0 or row == curRow) then
set curCol = 0
loop
set curCol = curCol + 1
exitwhen curCol > numCols
if (col == 0 or col == curCol) then
set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
call MultiboardSetItemIcon(mbitem, iconFileName)
call MultiboardReleaseItem(mbitem)
endif
endloop
endif
endloop
endfunction
function TextTagSize2Height takes real size returns real
return size * 0.023 / 10
endfunction
function TextTagSpeed2Velocity takes real speed returns real
return speed * 0.071 / 128
endfunction
function SetTextTagColorBJ takes texttag tt, real red, real green, real blue, real transparency returns nothing
call SetTextTagColor(tt, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
function SetTextTagVelocityBJ takes texttag tt, real speed, real angle returns nothing
local real vel = TextTagSpeed2Velocity(speed)
local real xvel = vel * Cos(angle * bj_DEGTORAD)
local real yvel = vel * Sin(angle * bj_DEGTORAD)
call SetTextTagVelocity(tt, xvel, yvel)
endfunction
function SetTextTagTextBJ takes texttag tt, string s, real size returns nothing
local real textHeight = TextTagSize2Height(size)
call SetTextTagText(tt, s, textHeight)
endfunction
function SetTextTagPosBJ takes texttag tt, location loc, real zOffset returns nothing
call SetTextTagPos(tt, GetLocationX(loc), GetLocationY(loc), zOffset)
endfunction
function SetTextTagPosUnitBJ takes texttag tt, unit whichUnit, real zOffset returns nothing
call SetTextTagPosUnit(tt, whichUnit, zOffset)
endfunction
function SetTextTagSuspendedBJ takes texttag tt, boolean flag returns nothing
call SetTextTagSuspended(tt, flag)
endfunction
function SetTextTagPermanentBJ takes texttag tt, boolean flag returns nothing
call SetTextTagPermanent(tt, flag)
endfunction
function SetTextTagAgeBJ takes texttag tt, real age returns nothing
call SetTextTagAge(tt, age)
endfunction
function SetTextTagLifespanBJ takes texttag tt, real lifespan returns nothing
call SetTextTagLifespan(tt, lifespan)
endfunction
function SetTextTagFadepointBJ takes texttag tt, real fadepoint returns nothing
call SetTextTagFadepoint(tt, fadepoint)
endfunction
function CreateTextTagLocBJ takes string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
set bj_lastCreatedTextTag = CreateTextTag()
call SetTextTagTextBJ(bj_lastCreatedTextTag, s, size)
call SetTextTagPosBJ(bj_lastCreatedTextTag, loc, zOffset)
call SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency)
return bj_lastCreatedTextTag
endfunction
function CreateTextTagUnitBJ takes string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
set bj_lastCreatedTextTag = CreateTextTag()
call SetTextTagTextBJ(bj_lastCreatedTextTag, s, size)
call SetTextTagPosUnitBJ(bj_lastCreatedTextTag, whichUnit, zOffset)
call SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency)
return bj_lastCreatedTextTag
endfunction
function DestroyTextTagBJ takes texttag tt returns nothing
call DestroyTextTag(tt)
endfunction
function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
call SetTextTagVisibility(tt, show)
endif
endfunction
function GetLastCreatedTextTag takes nothing returns texttag
return bj_lastCreatedTextTag
endfunction
function PauseGameOn takes nothing returns nothing
call PauseGame(true)
endfunction
function PauseGameOff takes nothing returns nothing
call PauseGame(false)
endfunction
function SetUserControlForceOn takes force whichForce returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
call EnableUserControl(true)
endif
endfunction
function SetUserControlForceOff takes force whichForce returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
call EnableUserControl(false)
endif
endfunction
function ShowInterfaceForceOn takes force whichForce, real fadeDuration returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
call ShowInterface(true, fadeDuration)
endif
endfunction
function ShowInterfaceForceOff takes force whichForce, real fadeDuration returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
call ShowInterface(false, fadeDuration)
endif
endfunction
function PingMinimapForForce takes force whichForce, real x, real y, real duration returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
call PingMinimap(x, y, duration)
endif
endfunction
function PingMinimapLocForForce takes force whichForce, location loc, real duration returns nothing
call PingMinimapForForce(whichForce, GetLocationX(loc), GetLocationY(loc), duration)
endfunction
function PingMinimapForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
if (GetLocalPlayer() == whichPlayer) then
call PingMinimap(x, y, duration)
endif
endfunction
function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
call PingMinimapForPlayer(whichPlayer, GetLocationX(loc), GetLocationY(loc), duration)
endfunction
function PingMinimapForForceEx takes force whichForce, real x, real y, real duration, integer style, real red, real green, real blue returns nothing
local integer red255 = PercentTo255(red)
local integer green255 = PercentTo255(green)
local integer blue255 = PercentTo255(blue)
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
if (red255 == 255) and (green255 == 0) and (blue255 == 0) then
set red255 = 254
endif
if (style == bj_MINIMAPPINGSTYLE_SIMPLE) then
call PingMinimapEx(x, y, duration, red255, green255, blue255, false)
elseif (style == bj_MINIMAPPINGSTYLE_FLASHY) then
call PingMinimapEx(x, y, duration, red255, green255, blue255, true)
elseif (style == bj_MINIMAPPINGSTYLE_ATTACK) then
call PingMinimapEx(x, y, duration, 255, 0, 0, false)
else
endif
endif
endfunction
function PingMinimapLocForForceEx takes force whichForce, location loc, real duration, integer style, real red, real green, real blue returns nothing
call PingMinimapForForceEx(whichForce, GetLocationX(loc), GetLocationY(loc), duration, style, red, green, blue)
endfunction
function EnableWorldFogBoundaryBJ takes boolean enable, force f returns nothing
if (IsPlayerInForce(GetLocalPlayer(), f)) then
call EnableWorldFogBoundary(enable)
endif
endfunction
function EnableOcclusionBJ takes boolean enable, force f returns nothing
if (IsPlayerInForce(GetLocalPlayer(), f)) then
call EnableOcclusion(enable)
endif
endfunction
function CancelCineSceneBJ takes nothing returns nothing
call StopSoundBJ(bj_cineSceneLastSound, true)
call EndCinematicScene()
endfunction
function TryInitCinematicBehaviorBJ takes nothing returns nothing
local integer index
if (bj_cineSceneBeingSkipped == null) then
set bj_cineSceneBeingSkipped = CreateTrigger()
set index = 0
loop
call TriggerRegisterPlayerEvent(bj_cineSceneBeingSkipped, Player(index), EVENT_PLAYER_END_CINEMATIC)
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
call TriggerAddAction(bj_cineSceneBeingSkipped, function CancelCineSceneBJ)
endif
endfunction
function SetCinematicSceneBJ takes sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing
set bj_cineSceneLastSound = soundHandle
call PlaySoundBJ(soundHandle)
call SetCinematicScene(portraitUnitId, color, speakerTitle, text, sceneDuration, voiceoverDuration)
endfunction
function GetTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns real
local real duration
if (timeType == bj_TIMETYPE_ADD) then
set duration = GetSoundDurationBJ(soundHandle) + timeVal
elseif (timeType == bj_TIMETYPE_SET) then
set duration = timeVal
elseif (timeType == bj_TIMETYPE_SUB) then
set duration = GetSoundDurationBJ(soundHandle) - timeVal
else
set duration = GetSoundDurationBJ(soundHandle)
endif
if (duration < 0) then
set duration = 0
endif
return duration
endfunction
function WaitTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns nothing
if (timeType == bj_TIMETYPE_SET) then
call TriggerSleepAction(timeVal)
elseif (soundHandle == null) then
call TriggerSleepAction(bj_NOTHING_SOUND_DURATION)
elseif (timeType == bj_TIMETYPE_SUB) then
call WaitForSoundBJ(soundHandle, timeVal)
elseif (timeType == bj_TIMETYPE_ADD) then
call WaitForSoundBJ(soundHandle, 0)
call TriggerSleepAction(timeVal)
else
endif
endfunction
function DoTransmissionBasicsXYBJ takes integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration returns nothing
call SetCinematicSceneBJ(soundHandle, unitId, color, unitName, message, duration + bj_TRANSMISSION_PORT_HANGTIME, duration)
if (unitId != 0) then
call PingMinimap(x, y, bj_TRANSMISSION_PING_TIME)
endif
endfunction
function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
call TryInitCinematicBehaviorBJ()
set timeVal = RMaxBJ(timeVal, 0)
set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
set bj_lastPlayedSound = soundHandle
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
if (whichUnit == null) then
call DoTransmissionBasicsXYBJ(0, PLAYER_COLOR_RED, 0, 0, soundHandle, unitName, message, bj_lastTransmissionDuration)
else
call DoTransmissionBasicsXYBJ(GetUnitTypeId(whichUnit), GetPlayerColor(GetOwningPlayer(whichUnit)), GetUnitX(whichUnit), GetUnitY(whichUnit), soundHandle, unitName, message, bj_lastTransmissionDuration)
if (not IsUnitHidden(whichUnit)) then
call UnitAddIndicator(whichUnit, bj_TRANSMISSION_IND_RED, bj_TRANSMISSION_IND_BLUE, bj_TRANSMISSION_IND_GREEN, bj_TRANSMISSION_IND_ALPHA)
endif
endif
endif
if wait and (bj_lastTransmissionDuration > 0) then
call WaitTransmissionDuration(soundHandle, timeType, timeVal)
endif
endfunction
function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
call TryInitCinematicBehaviorBJ()
set timeVal = RMaxBJ(timeVal, 0)
set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
set bj_lastPlayedSound = soundHandle
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
call DoTransmissionBasicsXYBJ(unitId, GetPlayerColor(fromPlayer), GetLocationX(loc), GetLocationY(loc), soundHandle, unitName, message, bj_lastTransmissionDuration)
endif
if wait and (bj_lastTransmissionDuration > 0) then
call WaitTransmissionDuration(soundHandle, timeType, timeVal)
endif
endfunction
function GetLastTransmissionDurationBJ takes nothing returns real
return bj_lastTransmissionDuration
endfunction
function ForceCinematicSubtitlesBJ takes boolean flag returns nothing
call ForceCinematicSubtitles(flag)
endfunction
function CinematicModeExBJ takes boolean cineMode, force forForce, real interfaceFadeTime returns nothing
if (not bj_gameStarted) then
set interfaceFadeTime = 0
endif
if (cineMode) then
if (not bj_cineModeAlreadyIn) then
set bj_cineModeAlreadyIn = true
set bj_cineModePriorSpeed = GetGameSpeed()
set bj_cineModePriorFogSetting = IsFogEnabled()
set bj_cineModePriorMaskSetting = IsFogMaskEnabled()
set bj_cineModePriorDawnDusk = IsDawnDuskEnabled()
set bj_cineModeSavedSeed = GetRandomInt(0, 1000000)
endif
if (IsPlayerInForce(GetLocalPlayer(), forForce)) then
call ClearTextMessages()
call ShowInterface(false, interfaceFadeTime)
call EnableUserControl(false)
call EnableOcclusion(false)
call SetCineModeVolumeGroupsBJ()
endif
call SetGameSpeed(bj_CINEMODE_GAMESPEED)
call SetMapFlag(MAP_LOCK_SPEED, true)
call FogMaskEnable(false)
call FogEnable(false)
call EnableWorldFogBoundary(false)
call EnableDawnDusk(false)
call SetRandomSeed(0)
else
set bj_cineModeAlreadyIn = false
if (IsPlayerInForce(GetLocalPlayer(), forForce)) then
call ShowInterface(true, interfaceFadeTime)
call EnableUserControl(true)
call EnableOcclusion(true)
call VolumeGroupReset()
call EndThematicMusic()
call CameraResetSmoothingFactorBJ()
endif
call SetMapFlag(MAP_LOCK_SPEED, false)
call SetGameSpeed(bj_cineModePriorSpeed)
call FogMaskEnable(bj_cineModePriorMaskSetting)
call FogEnable(bj_cineModePriorFogSetting)
call EnableWorldFogBoundary(true)
call EnableDawnDusk(bj_cineModePriorDawnDusk)
call SetRandomSeed(bj_cineModeSavedSeed)
endif
endfunction
function CinematicModeBJ takes boolean cineMode, force forForce returns nothing
call CinematicModeExBJ(cineMode, forForce, bj_CINEMODE_INTERFACEFADE)
endfunction
function DisplayCineFilterBJ takes boolean flag returns nothing
call DisplayCineFilter(flag)
endfunction
function CinematicFadeCommonBJ takes real red, real green, real blue, real duration, string tex, real startTrans, real endTrans returns nothing
if (duration == 0) then
set startTrans = endTrans
endif
call EnableUserUI(false)
call SetCineFilterTexture(tex)
call SetCineFilterBlendMode(BLEND_MODE_BLEND)
call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
call SetCineFilterStartUV(0, 0, 1, 1)
call SetCineFilterEndUV(0, 0, 1, 1)
call SetCineFilterStartColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100-startTrans))
call SetCineFilterEndColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100-endTrans))
call SetCineFilterDuration(duration)
call DisplayCineFilter(true)
endfunction
function FinishCinematicFadeBJ takes nothing returns nothing
call DestroyTimer(bj_cineFadeFinishTimer)
set bj_cineFadeFinishTimer = null
call DisplayCineFilter(false)
call EnableUserUI(true)
endfunction
function FinishCinematicFadeAfterBJ takes real duration returns nothing
set bj_cineFadeFinishTimer = CreateTimer()
call TimerStart(bj_cineFadeFinishTimer, duration, false, function FinishCinematicFadeBJ)
endfunction
function ContinueCinematicFadeBJ takes nothing returns nothing
call DestroyTimer(bj_cineFadeContinueTimer)
set bj_cineFadeContinueTimer = null
call CinematicFadeCommonBJ(bj_cineFadeContinueRed, bj_cineFadeContinueGreen, bj_cineFadeContinueBlue, bj_cineFadeContinueDuration, bj_cineFadeContinueTex, bj_cineFadeContinueTrans, 100)
endfunction
function ContinueCinematicFadeAfterBJ takes real duration, real red, real green, real blue, real trans, string tex returns nothing
set bj_cineFadeContinueRed = red
set bj_cineFadeContinueGreen = green
set bj_cineFadeContinueBlue = blue
set bj_cineFadeContinueTrans = trans
set bj_cineFadeContinueDuration = duration
set bj_cineFadeContinueTex = tex
set bj_cineFadeContinueTimer = CreateTimer()
call TimerStart(bj_cineFadeContinueTimer, duration, false, function ContinueCinematicFadeBJ)
endfunction
function AbortCinematicFadeBJ takes nothing returns nothing
if (bj_cineFadeContinueTimer != null) then
call DestroyTimer(bj_cineFadeContinueTimer)
endif
if (bj_cineFadeFinishTimer != null) then
call DestroyTimer(bj_cineFadeFinishTimer)
endif
endfunction
function CinematicFadeBJ takes integer fadetype, real duration, string tex, real red, real green, real blue, real trans returns nothing
if (fadetype == bj_CINEFADETYPE_FADEOUT) then
call AbortCinematicFadeBJ()
call CinematicFadeCommonBJ(red, green, blue, duration, tex, 100, trans)
elseif (fadetype == bj_CINEFADETYPE_FADEIN) then
call AbortCinematicFadeBJ()
call CinematicFadeCommonBJ(red, green, blue, duration, tex, trans, 100)
call FinishCinematicFadeAfterBJ(duration)
elseif (fadetype == bj_CINEFADETYPE_FADEOUTIN) then
if (duration > 0) then
call AbortCinematicFadeBJ()
call CinematicFadeCommonBJ(red, green, blue, duration * 0.5, tex, 100, trans)
call ContinueCinematicFadeAfterBJ(duration * 0.5, red, green, blue, trans, tex)
call FinishCinematicFadeAfterBJ(duration)
endif
else
endif
endfunction
function CinematicFilterGenericBJ takes real duration, blendmode bmode, string tex, real red0, real green0, real blue0, real trans0, real red1, real green1, real blue1, real trans1 returns nothing
call AbortCinematicFadeBJ()
call SetCineFilterTexture(tex)
call SetCineFilterBlendMode(bmode)
call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
call SetCineFilterStartUV(0, 0, 1, 1)
call SetCineFilterEndUV(0, 0, 1, 1)
call SetCineFilterStartColor(PercentTo255(red0), PercentTo255(green0), PercentTo255(blue0), PercentTo255(100-trans0))
call SetCineFilterEndColor(PercentTo255(red1), PercentTo255(green1), PercentTo255(blue1), PercentTo255(100-trans1))
call SetCineFilterDuration(duration)
call DisplayCineFilter(true)
endfunction
function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing
if IsUnitDeadBJ(whichUnit) or (GetOwningPlayer(whichUnit) == rescuer) then
return
endif
call StartSound(bj_rescueSound)
call SetUnitOwner(whichUnit, rescuer, changeColor)
call UnitAddIndicator(whichUnit, 0, 255, 0, 255)
call PingMinimapForPlayer(rescuer, GetUnitX(whichUnit), GetUnitY(whichUnit), bj_RESCUE_PING_TIME)
endfunction
function TriggerActionUnitRescuedBJ takes nothing returns nothing
local unit theUnit = GetTriggerUnit()
if IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then
call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorBldg)
else
call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorUnit)
endif
endfunction
function TryInitRescuableTriggersBJ takes nothing returns nothing
local integer index
if (bj_rescueUnitBehavior == null) then
set bj_rescueUnitBehavior = CreateTrigger()
set index = 0
loop
call TriggerRegisterPlayerUnitEvent(bj_rescueUnitBehavior, Player(index), EVENT_PLAYER_UNIT_RESCUED, null)
set index = index + 1
exitwhen index == bj_MAX_PLAYER_SLOTS
endloop
call TriggerAddAction(bj_rescueUnitBehavior, function TriggerActionUnitRescuedBJ)
endif
endfunction
function SetRescueUnitColorChangeBJ takes boolean changeColor returns nothing
set bj_rescueChangeColorUnit = changeColor
endfunction
function SetRescueBuildingColorChangeBJ takes boolean changeColor returns nothing
set bj_rescueChangeColorBldg = changeColor
endfunction
function MakeUnitRescuableToForceBJEnum takes nothing returns nothing
call TryInitRescuableTriggersBJ()
call SetUnitRescuable(bj_makeUnitRescuableUnit, GetEnumPlayer(), bj_makeUnitRescuableFlag)
endfunction
function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing
set bj_makeUnitRescuableUnit = whichUnit
set bj_makeUnitRescuableFlag = isRescuable
call ForForce(whichForce, function MakeUnitRescuableToForceBJEnum)
endfunction
function InitRescuableBehaviorBJ takes nothing returns nothing
local integer index
set index = 0
loop
if (GetPlayerController(Player(index)) == MAP_CONTROL_RESCUABLE) then
call TryInitRescuableTriggersBJ()
return
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function SetPlayerTechResearchedSwap takes integer techid, integer levels, player whichPlayer returns nothing
call SetPlayerTechResearched(whichPlayer, techid, levels)
endfunction
function SetPlayerTechMaxAllowedSwap takes integer techid, integer maximum, player whichPlayer returns nothing
call SetPlayerTechMaxAllowed(whichPlayer, techid, maximum)
endfunction
function SetPlayerMaxHeroesAllowed takes integer maximum, player whichPlayer returns nothing
call SetPlayerTechMaxAllowed(whichPlayer, 'HERO', maximum)
endfunction
function GetPlayerTechCountSimple takes integer techid, player whichPlayer returns integer
return GetPlayerTechCount(whichPlayer, techid, true)
endfunction
function GetPlayerTechMaxAllowedSwap takes integer techid, player whichPlayer returns integer
return GetPlayerTechMaxAllowed(whichPlayer, techid)
endfunction
function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing
call SetPlayerAbilityAvailable(whichPlayer, abilid, avail)
endfunction
function SetCampaignMenuRaceBJ takes integer campaignNumber returns nothing
if (campaignNumber == bj_CAMPAIGN_INDEX_T) then
call SetCampaignMenuRace(RACE_OTHER)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_H) then
call SetCampaignMenuRace(RACE_HUMAN)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_U) then
call SetCampaignMenuRace(RACE_UNDEAD)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_O) then
call SetCampaignMenuRace(RACE_ORC)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_N) then
call SetCampaignMenuRace(RACE_NIGHTELF)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XN) then
call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XN)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then
call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XH)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then
call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XU)
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then
call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XO)
else
endif
endfunction
function SetMissionAvailableBJ takes boolean available, integer missionIndex returns nothing
local integer campaignNumber = missionIndex / 1000
local integer missionNumber = missionIndex - campaignNumber * 1000
call SetMissionAvailable(campaignNumber, missionNumber, available)
endfunction
function SetCampaignAvailableBJ takes boolean available, integer campaignNumber returns nothing
local integer campaignOffset
if (campaignNumber == bj_CAMPAIGN_INDEX_H) then
call SetTutorialCleared(true)
endif
if (campaignNumber == bj_CAMPAIGN_INDEX_XN) then
set campaignOffset = bj_CAMPAIGN_OFFSET_XN
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then
set campaignOffset = bj_CAMPAIGN_OFFSET_XH
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then
set campaignOffset = bj_CAMPAIGN_OFFSET_XU
elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then
set campaignOffset = bj_CAMPAIGN_OFFSET_XO
else
set campaignOffset = campaignNumber
endif
call SetCampaignAvailable(campaignOffset, available)
call SetCampaignMenuRaceBJ(campaignNumber)
call ForceCampaignSelectScreen()
endfunction
function SetCinematicAvailableBJ takes boolean available, integer cinematicIndex returns nothing
if ( cinematicIndex == bj_CINEMATICINDEX_TOP ) then
call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_T, available )
call PlayCinematic( "TutorialOp" )
elseif (cinematicIndex == bj_CINEMATICINDEX_HOP) then
call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_H, available )
call PlayCinematic( "HumanOp" )
elseif (cinematicIndex == bj_CINEMATICINDEX_HED) then
call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_H, available )
call PlayCinematic( "HumanEd" )
elseif (cinematicIndex == bj_CINEMATICINDEX_OOP) then
call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_O, available )
call PlayCinematic( "OrcOp" )
elseif (cinematicIndex == bj_CINEMATICINDEX_OED) then
call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_O, available )
call PlayCinematic( "OrcEd" )
elseif (cinematicIndex == bj_CINEMATICINDEX_UOP) then
call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_U, available )
call PlayCinematic( "UndeadOp" )
elseif (cinematicIndex == bj_CINEMATICINDEX_UED) then
call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_U, available )
call PlayCinematic( "UndeadEd" )
elseif (cinematicIndex == bj_CINEMATICINDEX_NOP) then
call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_N, available )
call PlayCinematic( "NightElfOp" )
elseif (cinematicIndex == bj_CINEMATICINDEX_NED) then
call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_N, available )
call PlayCinematic( "NightElfEd" )
elseif (cinematicIndex == bj_CINEMATICINDEX_XOP) then
call SetOpCinematicAvailable( bj_CAMPAIGN_OFFSET_XN, available )
call PlayCinematic( "IntroX" )
elseif (cinematicIndex == bj_CINEMATICINDEX_XED) then
call SetEdCinematicAvailable( bj_CAMPAIGN_OFFSET_XU, available )
call PlayCinematic( "OutroX" )
else
endif
endfunction
function InitGameCacheBJ takes string campaignFile returns gamecache
set bj_lastCreatedGameCache = InitGameCache(campaignFile)
return bj_lastCreatedGameCache
endfunction
function SaveGameCacheBJ takes gamecache cache returns boolean
return SaveGameCache(cache)
endfunction
function GetLastCreatedGameCacheBJ takes nothing returns gamecache
return bj_lastCreatedGameCache
endfunction
function InitHashtableBJ takes nothing returns hashtable
set bj_lastCreatedHashtable = InitHashtable()
return bj_lastCreatedHashtable
endfunction
function GetLastCreatedHashtableBJ takes nothing returns hashtable
return bj_lastCreatedHashtable
endfunction
function StoreRealBJ takes real value, string key, string missionKey, gamecache cache returns nothing
call StoreReal(cache, missionKey, key, value)
endfunction
function StoreIntegerBJ takes integer value, string key, string missionKey, gamecache cache returns nothing
call StoreInteger(cache, missionKey, key, value)
endfunction
function StoreBooleanBJ takes boolean value, string key, string missionKey, gamecache cache returns nothing
call StoreBoolean(cache, missionKey, key, value)
endfunction
function StoreStringBJ takes string value, string key, string missionKey, gamecache cache returns boolean
return StoreString(cache, missionKey, key, value)
endfunction
function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean
return StoreUnit(cache, missionKey, key, whichUnit)
endfunction
function SaveRealBJ takes real value, integer key, integer missionKey, hashtable table returns nothing
call SaveReal(table, missionKey, key, value)
endfunction
function SaveIntegerBJ takes integer value, integer key, integer missionKey, hashtable table returns nothing
call SaveInteger(table, missionKey, key, value)
endfunction
function SaveBooleanBJ takes boolean value, integer key, integer missionKey, hashtable table returns nothing
call SaveBoolean(table, missionKey, key, value)
endfunction
function SaveStringBJ takes string value, integer key, integer missionKey, hashtable table returns boolean
return SaveStr(table, missionKey, key, value)
endfunction
function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean
return SavePlayerHandle(table, missionKey, key, whichPlayer)
endfunction
function SaveWidgetHandleBJ takes widget whichWidget, integer key, integer missionKey, hashtable table returns boolean
return SaveWidgetHandle(table, missionKey, key, whichWidget)
endfunction
function SaveDestructableHandleBJ takes destructable whichDestructable, integer key, integer missionKey, hashtable table returns boolean
return SaveDestructableHandle(table, missionKey, key, whichDestructable)
endfunction
function SaveItemHandleBJ takes item whichItem, integer key, integer missionKey, hashtable table returns boolean
return SaveItemHandle(table, missionKey, key, whichItem)
endfunction
function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean
return SaveUnitHandle(table, missionKey, key, whichUnit)
endfunction
function SaveAbilityHandleBJ takes ability whichAbility, integer key, integer missionKey, hashtable table returns boolean
return SaveAbilityHandle(table, missionKey, key, whichAbility)
endfunction
function SaveTimerHandleBJ takes timer whichTimer, integer key, integer missionKey, hashtable table returns boolean
return SaveTimerHandle(table, missionKey, key, whichTimer)
endfunction
function SaveTriggerHandleBJ takes trigger whichTrigger, integer key, integer missionKey, hashtable table returns boolean
return SaveTriggerHandle(table, missionKey, key, whichTrigger)
endfunction
function SaveTriggerConditionHandleBJ takes triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table returns boolean
return SaveTriggerConditionHandle(table, missionKey, key, whichTriggercondition)
endfunction
function SaveTriggerActionHandleBJ takes triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table returns boolean
return SaveTriggerActionHandle(table, missionKey, key, whichTriggeraction)
endfunction
function SaveTriggerEventHandleBJ takes event whichEvent, integer key, integer missionKey, hashtable table returns boolean
return SaveTriggerEventHandle(table, missionKey, key, whichEvent)
endfunction
function SaveForceHandleBJ takes force whichForce, integer key, integer missionKey, hashtable table returns boolean
return SaveForceHandle(table, missionKey, key, whichForce)
endfunction
function SaveGroupHandleBJ takes group whichGroup, integer key, integer missionKey, hashtable table returns boolean
return SaveGroupHandle(table, missionKey, key, whichGroup)
endfunction
function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean
return SaveLocationHandle(table, missionKey, key, whichLocation)
endfunction
function SaveRectHandleBJ takes rect whichRect, integer key, integer missionKey, hashtable table returns boolean
return SaveRectHandle(table, missionKey, key, whichRect)
endfunction
function SaveBooleanExprHandleBJ takes boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table returns boolean
return SaveBooleanExprHandle(table, missionKey, key, whichBoolexpr)
endfunction
function SaveSoundHandleBJ takes sound whichSound, integer key, integer missionKey, hashtable table returns boolean
return SaveSoundHandle(table, missionKey, key, whichSound)
endfunction
function SaveEffectHandleBJ takes effect whichEffect, integer key, integer missionKey, hashtable table returns boolean
return SaveEffectHandle(table, missionKey, key, whichEffect)
endfunction
function SaveUnitPoolHandleBJ takes unitpool whichUnitpool, integer key, integer missionKey, hashtable table returns boolean
return SaveUnitPoolHandle(table, missionKey, key, whichUnitpool)
endfunction
function SaveItemPoolHandleBJ takes itempool whichItempool, integer key, integer missionKey, hashtable table returns boolean
return SaveItemPoolHandle(table, missionKey, key, whichItempool)
endfunction
function SaveQuestHandleBJ takes quest whichQuest, integer key, integer missionKey, hashtable table returns boolean
return SaveQuestHandle(table, missionKey, key, whichQuest)
endfunction
function SaveQuestItemHandleBJ takes questitem whichQuestitem, integer key, integer missionKey, hashtable table returns boolean
return SaveQuestItemHandle(table, missionKey, key, whichQuestitem)
endfunction
function SaveDefeatConditionHandleBJ takes defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table returns boolean
return SaveDefeatConditionHandle(table, missionKey, key, whichDefeatcondition)
endfunction
function SaveTimerDialogHandleBJ takes timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table returns boolean
return SaveTimerDialogHandle(table, missionKey, key, whichTimerdialog)
endfunction
function SaveLeaderboardHandleBJ takes leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table returns boolean
return SaveLeaderboardHandle(table, missionKey, key, whichLeaderboard)
endfunction
function SaveMultiboardHandleBJ takes multiboard whichMultiboard, integer key, integer missionKey, hashtable table returns boolean
return SaveMultiboardHandle(table, missionKey, key, whichMultiboard)
endfunction
function SaveMultiboardItemHandleBJ takes multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table returns boolean
return SaveMultiboardItemHandle(table, missionKey, key, whichMultiboarditem)
endfunction
function SaveTrackableHandleBJ takes trackable whichTrackable, integer key, integer missionKey, hashtable table returns boolean
return SaveTrackableHandle(table, missionKey, key, whichTrackable)
endfunction
function SaveDialogHandleBJ takes dialog whichDialog, integer key, integer missionKey, hashtable table returns boolean
return SaveDialogHandle(table, missionKey, key, whichDialog)
endfunction
function SaveButtonHandleBJ takes button whichButton, integer key, integer missionKey, hashtable table returns boolean
return SaveButtonHandle(table, missionKey, key, whichButton)
endfunction
function SaveTextTagHandleBJ takes texttag whichTexttag, integer key, integer missionKey, hashtable table returns boolean
return SaveTextTagHandle(table, missionKey, key, whichTexttag)
endfunction
function SaveLightningHandleBJ takes lightning whichLightning, integer key, integer missionKey, hashtable table returns boolean
return SaveLightningHandle(table, missionKey, key, whichLightning)
endfunction
function SaveImageHandleBJ takes image whichImage, integer key, integer missionKey, hashtable table returns boolean
return SaveImageHandle(table, missionKey, key, whichImage)
endfunction
function SaveUbersplatHandleBJ takes ubersplat whichUbersplat, integer key, integer missionKey, hashtable table returns boolean
return SaveUbersplatHandle(table, missionKey, key, whichUbersplat)
endfunction
function SaveRegionHandleBJ takes region whichRegion, integer key, integer missionKey, hashtable table returns boolean
return SaveRegionHandle(table, missionKey, key, whichRegion)
endfunction
function SaveFogStateHandleBJ takes fogstate whichFogState, integer key, integer missionKey, hashtable table returns boolean
return SaveFogStateHandle(table, missionKey, key, whichFogState)
endfunction
function SaveFogModifierHandleBJ takes fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table returns boolean
return SaveFogModifierHandle(table, missionKey, key, whichFogModifier)
endfunction
function SaveAgentHandleBJ takes agent whichAgent, integer key, integer missionKey, hashtable table returns boolean
return SaveAgentHandle(table, missionKey, key, whichAgent)
endfunction
function SaveHashtableHandleBJ takes hashtable whichHashtable, integer key, integer missionKey, hashtable table returns boolean
return SaveHashtableHandle(table, missionKey, key, whichHashtable)
endfunction
function GetStoredRealBJ takes string key, string missionKey, gamecache cache returns real
return GetStoredReal(cache, missionKey, key)
endfunction
function GetStoredIntegerBJ takes string key, string missionKey, gamecache cache returns integer
return GetStoredInteger(cache, missionKey, key)
endfunction
function GetStoredBooleanBJ takes string key, string missionKey, gamecache cache returns boolean
return GetStoredBoolean(cache, missionKey, key)
endfunction
function GetStoredStringBJ takes string key, string missionKey, gamecache cache returns string
local string s
set s = GetStoredString(cache, missionKey, key)
if (s == null) then
return ""
else
return s
endif
endfunction
function LoadRealBJ takes integer key, integer missionKey, hashtable table returns real
return LoadReal(table, missionKey, key)
endfunction
function LoadIntegerBJ takes integer key, integer missionKey, hashtable table returns integer
return LoadInteger(table, missionKey, key)
endfunction
function LoadBooleanBJ takes integer key, integer missionKey, hashtable table returns boolean
return LoadBoolean(table, missionKey, key)
endfunction
function LoadStringBJ takes integer key, integer missionKey, hashtable table returns string
local string s
set s = LoadStr(table, missionKey, key)
if (s == null) then
return ""
else
return s
endif
endfunction
function LoadPlayerHandleBJ takes integer key, integer missionKey, hashtable table returns player
return LoadPlayerHandle(table, missionKey, key)
endfunction
function LoadWidgetHandleBJ takes integer key, integer missionKey, hashtable table returns widget
return LoadWidgetHandle(table, missionKey, key)
endfunction
function LoadDestructableHandleBJ takes integer key, integer missionKey, hashtable table returns destructable
return LoadDestructableHandle(table, missionKey, key)
endfunction
function LoadItemHandleBJ takes integer key, integer missionKey, hashtable table returns item
return LoadItemHandle(table, missionKey, key)
endfunction
function LoadUnitHandleBJ takes integer key, integer missionKey, hashtable table returns unit
return LoadUnitHandle(table, missionKey, key)
endfunction
function LoadAbilityHandleBJ takes integer key, integer missionKey, hashtable table returns ability
return LoadAbilityHandle(table, missionKey, key)
endfunction
function LoadTimerHandleBJ takes integer key, integer missionKey, hashtable table returns timer
return LoadTimerHandle(table, missionKey, key)
endfunction
function LoadTriggerHandleBJ takes integer key, integer missionKey, hashtable table returns trigger
return LoadTriggerHandle(table, missionKey, key)
endfunction
function LoadTriggerConditionHandleBJ takes integer key, integer missionKey, hashtable table returns triggercondition
return LoadTriggerConditionHandle(table, missionKey, key)
endfunction
function LoadTriggerActionHandleBJ takes integer key, integer missionKey, hashtable table returns triggeraction
return LoadTriggerActionHandle(table, missionKey, key)
endfunction
function LoadTriggerEventHandleBJ takes integer key, integer missionKey, hashtable table returns event
return LoadTriggerEventHandle(table, missionKey, key)
endfunction
function LoadForceHandleBJ takes integer key, integer missionKey, hashtable table returns force
return LoadForceHandle(table, missionKey, key)
endfunction
function LoadGroupHandleBJ takes integer key, integer missionKey, hashtable table returns group
return LoadGroupHandle(table, missionKey, key)
endfunction
function LoadLocationHandleBJ takes integer key, integer missionKey, hashtable table returns location
return LoadLocationHandle(table, missionKey, key)
endfunction
function LoadRectHandleBJ takes integer key, integer missionKey, hashtable table returns rect
return LoadRectHandle(table, missionKey, key)
endfunction
function LoadBooleanExprHandleBJ takes integer key, integer missionKey, hashtable table returns boolexpr
return LoadBooleanExprHandle(table, missionKey, key)
endfunction
function LoadSoundHandleBJ takes integer key, integer missionKey, hashtable table returns sound
return LoadSoundHandle(table, missionKey, key)
endfunction
function LoadEffectHandleBJ takes integer key, integer missionKey, hashtable table returns effect
return LoadEffectHandle(table, missionKey, key)
endfunction
function LoadUnitPoolHandleBJ takes integer key, integer missionKey, hashtable table returns unitpool
return LoadUnitPoolHandle(table, missionKey, key)
endfunction
function LoadItemPoolHandleBJ takes integer key, integer missionKey, hashtable table returns itempool
return LoadItemPoolHandle(table, missionKey, key)
endfunction
function LoadQuestHandleBJ takes integer key, integer missionKey, hashtable table returns quest
return LoadQuestHandle(table, missionKey, key)
endfunction
function LoadQuestItemHandleBJ takes integer key, integer missionKey, hashtable table returns questitem
return LoadQuestItemHandle(table, missionKey, key)
endfunction
function LoadDefeatConditionHandleBJ takes integer key, integer missionKey, hashtable table returns defeatcondition
return LoadDefeatConditionHandle(table, missionKey, key)
endfunction
function LoadTimerDialogHandleBJ takes integer key, integer missionKey, hashtable table returns timerdialog
return LoadTimerDialogHandle(table, missionKey, key)
endfunction
function LoadLeaderboardHandleBJ takes integer key, integer missionKey, hashtable table returns leaderboard
return LoadLeaderboardHandle(table, missionKey, key)
endfunction
function LoadMultiboardHandleBJ takes integer key, integer missionKey, hashtable table returns multiboard
return LoadMultiboardHandle(table, missionKey, key)
endfunction
function LoadMultiboardItemHandleBJ takes integer key, integer missionKey, hashtable table returns multiboarditem
return LoadMultiboardItemHandle(table, missionKey, key)
endfunction
function LoadTrackableHandleBJ takes integer key, integer missionKey, hashtable table returns trackable
return LoadTrackableHandle(table, missionKey, key)
endfunction
function LoadDialogHandleBJ takes integer key, integer missionKey, hashtable table returns dialog
return LoadDialogHandle(table, missionKey, key)
endfunction
function LoadButtonHandleBJ takes integer key, integer missionKey, hashtable table returns button
return LoadButtonHandle(table, missionKey, key)
endfunction
function LoadTextTagHandleBJ takes integer key, integer missionKey, hashtable table returns texttag
return LoadTextTagHandle(table, missionKey, key)
endfunction
function LoadLightningHandleBJ takes integer key, integer missionKey, hashtable table returns lightning
return LoadLightningHandle(table, missionKey, key)
endfunction
function LoadImageHandleBJ takes integer key, integer missionKey, hashtable table returns image
return LoadImageHandle(table, missionKey, key)
endfunction
function LoadUbersplatHandleBJ takes integer key, integer missionKey, hashtable table returns ubersplat
return LoadUbersplatHandle(table, missionKey, key)
endfunction
function LoadRegionHandleBJ takes integer key, integer missionKey, hashtable table returns region
return LoadRegionHandle(table, missionKey, key)
endfunction
function LoadFogStateHandleBJ takes integer key, integer missionKey, hashtable table returns fogstate
return LoadFogStateHandle(table, missionKey, key)
endfunction
function LoadFogModifierHandleBJ takes integer key, integer missionKey, hashtable table returns fogmodifier
return LoadFogModifierHandle(table, missionKey, key)
endfunction
function LoadHashtableHandleBJ takes integer key, integer missionKey, hashtable table returns hashtable
return LoadHashtableHandle(table, missionKey, key)
endfunction
function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
set bj_lastLoadedUnit = RestoreUnit(cache, missionKey, key, forWhichPlayer, GetLocationX(loc), GetLocationY(loc), facing)
return bj_lastLoadedUnit
endfunction
function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
return RestoreUnitLocFacingAngleBJ(key, missionKey, cache, forWhichPlayer, loc, AngleBetweenPoints(loc, lookAt))
endfunction
function GetLastRestoredUnitBJ takes nothing returns unit
return bj_lastLoadedUnit
endfunction
function FlushGameCacheBJ takes gamecache cache returns nothing
call FlushGameCache(cache)
endfunction
function FlushStoredMissionBJ takes string missionKey, gamecache cache returns nothing
call FlushStoredMission(cache, missionKey)
endfunction
function FlushParentHashtableBJ takes hashtable table returns nothing
call FlushParentHashtable(table)
endfunction
function FlushChildHashtableBJ takes integer missionKey, hashtable table returns nothing
call FlushChildHashtable(table, missionKey)
endfunction
function HaveStoredValue takes string key, integer valueType, string missionKey, gamecache cache returns boolean
if (valueType == bj_GAMECACHE_BOOLEAN) then
return HaveStoredBoolean(cache, missionKey, key)
elseif (valueType == bj_GAMECACHE_INTEGER) then
return HaveStoredInteger(cache, missionKey, key)
elseif (valueType == bj_GAMECACHE_REAL) then
return HaveStoredReal(cache, missionKey, key)
elseif (valueType == bj_GAMECACHE_UNIT) then
return HaveStoredUnit(cache, missionKey, key)
elseif (valueType == bj_GAMECACHE_STRING) then
return HaveStoredString(cache, missionKey, key)
else
return false
endif
endfunction
function HaveSavedValue takes integer key, integer valueType, integer missionKey, hashtable table returns boolean
if (valueType == bj_HASHTABLE_BOOLEAN) then
return HaveSavedBoolean(table, missionKey, key)
elseif (valueType == bj_HASHTABLE_INTEGER) then
return HaveSavedInteger(table, missionKey, key)
elseif (valueType == bj_HASHTABLE_REAL) then
return HaveSavedReal(table, missionKey, key)
elseif (valueType == bj_HASHTABLE_STRING) then
return HaveSavedString(table, missionKey, key)
elseif (valueType == bj_HASHTABLE_HANDLE) then
return HaveSavedHandle(table, missionKey, key)
else
return false
endif
endfunction
function ShowCustomCampaignButton takes boolean show, integer whichButton returns nothing
call SetCustomCampaignButtonVisible(whichButton - 1, show)
endfunction
function IsCustomCampaignButtonVisibile takes integer whichButton returns boolean
return GetCustomCampaignButtonVisible(whichButton - 1)
endfunction
function LoadGameBJ takes string loadFileName, boolean doScoreScreen returns nothing
call LoadGame(loadFileName, doScoreScreen)
endfunction
function SaveAndChangeLevelBJ takes string saveFileName, string newLevel, boolean doScoreScreen returns nothing
call SaveGame(saveFileName)
call ChangeLevel(newLevel, doScoreScreen)
endfunction
function SaveAndLoadGameBJ takes string saveFileName, string loadFileName, boolean doScoreScreen returns nothing
call SaveGame(saveFileName)
call LoadGame(loadFileName, doScoreScreen)
endfunction
function RenameSaveDirectoryBJ takes string sourceDirName, string destDirName returns boolean
return RenameSaveDirectory(sourceDirName, destDirName)
endfunction
function RemoveSaveDirectoryBJ takes string sourceDirName returns boolean
return RemoveSaveDirectory(sourceDirName)
endfunction
function CopySaveGameBJ takes string sourceSaveName, string destSaveName returns boolean
return CopySaveGame(sourceSaveName, destSaveName)
endfunction
function GetPlayerStartLocationX takes player whichPlayer returns real
return GetStartLocationX(GetPlayerStartLocation(whichPlayer))
endfunction
function GetPlayerStartLocationY takes player whichPlayer returns real
return GetStartLocationY(GetPlayerStartLocation(whichPlayer))
endfunction
function GetPlayerStartLocationLoc takes player whichPlayer returns location
return GetStartLocationLoc(GetPlayerStartLocation(whichPlayer))
endfunction
function GetRectCenter takes rect whichRect returns location
return Location(GetRectCenterX(whichRect), GetRectCenterY(whichRect))
endfunction
function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean
return GetPlayerSlotState(whichPlayer) == whichState
endfunction
function GetFadeFromSeconds takes real seconds returns integer
if (seconds != 0) then
return 128 / R2I(seconds)
endif
return 10000
endfunction
function GetFadeFromSecondsAsReal takes real seconds returns real
if (seconds != 0) then
return 128.00 / seconds
endif
return 10000.00
endfunction
function AdjustPlayerStateSimpleBJ takes player whichPlayer, playerstate whichPlayerState, integer delta returns nothing
call SetPlayerState(whichPlayer, whichPlayerState, GetPlayerState(whichPlayer, whichPlayerState) + delta)
endfunction
function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing
if (delta > 0) then
if (whichPlayerState == PLAYER_STATE_RESOURCE_GOLD) then
call AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_GOLD_GATHERED, delta)
elseif (whichPlayerState == PLAYER_STATE_RESOURCE_LUMBER) then
call AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_LUMBER_GATHERED, delta)
endif
endif
call AdjustPlayerStateSimpleBJ(whichPlayer, whichPlayerState, delta)
endfunction
function SetPlayerStateBJ takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing
local integer oldValue = GetPlayerState(whichPlayer, whichPlayerState)
call AdjustPlayerStateBJ(value - oldValue, whichPlayer, whichPlayerState)
endfunction
function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing
call SetPlayerState(whichPlayer, whichPlayerFlag, IntegerTertiaryOp(flag, 1, 0))
endfunction
function SetPlayerTaxRateBJ takes integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer returns nothing
call SetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource, rate)
endfunction
function GetPlayerTaxRateBJ takes playerstate whichResource, player sourcePlayer, player otherPlayer returns integer
return GetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource)
endfunction
function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean
return GetPlayerState(whichPlayer, whichPlayerFlag) == 1
endfunction
function AddResourceAmountBJ takes integer delta, unit whichUnit returns nothing
call AddResourceAmount(whichUnit, delta)
endfunction
function GetConvertedPlayerId takes player whichPlayer returns integer
return GetPlayerId(whichPlayer) + 1
endfunction
function ConvertedPlayer takes integer convertedPlayerId returns player
return Player(convertedPlayerId - 1)
endfunction
function GetRectWidthBJ takes rect r returns real
return GetRectMaxX(r) - GetRectMinX(r)
endfunction
function GetRectHeightBJ takes rect r returns real
return GetRectMaxY(r) - GetRectMinY(r)
endfunction
function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit
local real mineX
local real mineY
local integer mineGold
local unit newMine
if GetUnitTypeId(goldMine) != 'ngol' then
return null
endif
set mineX = GetUnitX(goldMine)
set mineY = GetUnitY(goldMine)
set mineGold = GetResourceAmount(goldMine)
call RemoveUnit(goldMine)
set newMine = CreateBlightedGoldmine(whichPlayer, mineX, mineY, bj_UNIT_FACING)
call SetResourceAmount(newMine, mineGold)
return newMine
endfunction
function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit
set bj_lastHauntedGoldMine = BlightGoldMineForPlayerBJ(goldMine, whichPlayer)
return bj_lastHauntedGoldMine
endfunction
function GetLastHauntedGoldMine takes nothing returns unit
return bj_lastHauntedGoldMine
endfunction
function IsPointBlightedBJ takes location where returns boolean
return IsPointBlighted(GetLocationX(where), GetLocationY(where))
endfunction
function SetPlayerColorBJEnum takes nothing returns nothing
call SetUnitColor(GetEnumUnit(), bj_setPlayerTargetColor)
endfunction
function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing
local group g
call SetPlayerColor(whichPlayer, color)
if changeExisting then
set bj_setPlayerTargetColor = color
set g = CreateGroup()
call GroupEnumUnitsOfPlayer(g, whichPlayer, null)
call ForGroup(g, function SetPlayerColorBJEnum)
call DestroyGroup(g)
endif
endfunction
function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing
if allowed then
call SetPlayerTechMaxAllowed(whichPlayer, unitId, -1)
else
call SetPlayerTechMaxAllowed(whichPlayer, unitId, 0)
endif
endfunction
function LockGameSpeedBJ takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED, true)
endfunction
function UnlockGameSpeedBJ takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED, false)
endfunction
function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean
return IssueTargetOrder( whichUnit, order, targetWidget )
endfunction
function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
return IssuePointOrderLoc( whichUnit, order, whichLocation )
endfunction
function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean
return IssueTargetOrder( whichUnit, order, targetWidget )
endfunction
function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean
return IssueTargetOrder( whichUnit, order, targetWidget )
endfunction
function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean
return IssueImmediateOrder( whichUnit, order )
endfunction
function GroupTargetOrderBJ takes group whichGroup, string order, widget targetWidget returns boolean
return GroupTargetOrder( whichGroup, order, targetWidget )
endfunction
function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean
return GroupPointOrderLoc( whichGroup, order, whichLocation )
endfunction
function GroupImmediateOrderBJ takes group whichGroup, string order returns boolean
return GroupImmediateOrder( whichGroup, order )
endfunction
function GroupTargetDestructableOrder takes group whichGroup, string order, widget targetWidget returns boolean
return GroupTargetOrder( whichGroup, order, targetWidget )
endfunction
function GroupTargetItemOrder takes group whichGroup, string order, widget targetWidget returns boolean
return GroupTargetOrder( whichGroup, order, targetWidget )
endfunction
function GetDyingDestructable takes nothing returns destructable
return GetTriggerDestructable()
endfunction
function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing
call IssuePointOrderLocBJ(whichUnit, "setrally", targPos)
endfunction
function SetUnitRallyUnit takes unit whichUnit, unit targUnit returns nothing
call IssueTargetOrder(whichUnit, "setrally", targUnit)
endfunction
function SetUnitRallyDestructable takes unit whichUnit, destructable targDest returns nothing
call IssueTargetOrder(whichUnit, "setrally", targDest)
endfunction
function SaveDyingWidget takes nothing returns nothing
set bj_lastDyingWidget = GetTriggerWidget()
endfunction
function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing
call SetBlightRect(whichPlayer, r, addBlight)
endfunction
function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
call SetBlightLoc(whichPlayer, loc, radius, addBlight)
endfunction
function GetAbilityName takes integer abilcode returns string
return GetObjectName(abilcode)
endfunction
function MeleeStartingVisibility takes nothing returns nothing
call SetFloatGameState(GAME_STATE_TIME_OF_DAY, bj_MELEE_STARTING_TOD)
endfunction
function MeleeStartingResources takes nothing returns nothing
local integer index
local player indexPlayer
local version v
local integer startingGold
local integer startingLumber
set v = VersionGet()
if (v == VERSION_REIGN_OF_CHAOS) then
set startingGold = bj_MELEE_STARTING_GOLD_V0
set startingLumber = bj_MELEE_STARTING_LUMBER_V0
else
set startingGold = bj_MELEE_STARTING_GOLD_V1
set startingLumber = bj_MELEE_STARTING_LUMBER_V1
endif
set index = 0
loop
set indexPlayer = Player(index)
if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
call SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_GOLD, startingGold)
call SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_LUMBER, startingLumber)
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function ReducePlayerTechMaxAllowed takes player whichPlayer, integer techId, integer limit returns nothing
local integer oldMax = GetPlayerTechMaxAllowed(whichPlayer, techId)
if (oldMax < 0 or oldMax > limit) then
call SetPlayerTechMaxAllowed(whichPlayer, techId, limit)
endif
endfunction
function MeleeStartingHeroLimit takes nothing returns nothing
local integer index
set index = 0
loop
call SetPlayerMaxHeroesAllowed(bj_MELEE_HERO_LIMIT, Player(index))
call ReducePlayerTechMaxAllowed(Player(index), 'Hamg', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Hmkg', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Hpal', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Hblm', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Obla', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Ofar', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Otch', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Oshd', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Edem', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Ekee', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Emoo', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Ewar', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Udea', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Udre', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Ulic', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Ucrl', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Npbm', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Nbrn', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Nngs', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Nplh', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Nbst', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Nalc', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Ntin', bj_MELEE_HERO_TYPE_LIMIT)
call ReducePlayerTechMaxAllowed(Player(index), 'Nfir', bj_MELEE_HERO_TYPE_LIMIT)
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function MeleeTrainedUnitIsHeroBJFilter takes nothing returns boolean
return IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO)
endfunction
function MeleeGrantItemsToHero takes unit whichUnit returns nothing
local integer owner = GetPlayerId(GetOwningPlayer(whichUnit))
if (bj_meleeTwinkedHeroes[owner] < bj_MELEE_MAX_TWINKED_HEROES) then
call UnitAddItemById(whichUnit, 'stwp')
set bj_meleeTwinkedHeroes[owner] = bj_meleeTwinkedHeroes[owner] + 1
endif
endfunction
function MeleeGrantItemsToTrainedHero takes nothing returns nothing
call MeleeGrantItemsToHero(GetTrainedUnit())
endfunction
function MeleeGrantItemsToHiredHero takes nothing returns nothing
call MeleeGrantItemsToHero(GetSoldUnit())
endfunction
function MeleeGrantHeroItems takes nothing returns nothing
local integer index
local trigger trig
set index = 0
loop
set bj_meleeTwinkedHeroes[index] = 0
set index = index + 1
exitwhen index == bj_MAX_PLAYER_SLOTS
endloop
set index = 0
loop
set trig = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(trig, Player(index), EVENT_PLAYER_UNIT_TRAIN_FINISH, filterMeleeTrainedUnitIsHeroBJ)
call TriggerAddAction(trig, function MeleeGrantItemsToTrainedHero)
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
set trig = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(trig, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL, filterMeleeTrainedUnitIsHeroBJ)
call TriggerAddAction(trig, function MeleeGrantItemsToHiredHero)
set bj_meleeGrantHeroItems = true
endfunction
function MeleeClearExcessUnit takes nothing returns nothing
local unit theUnit = GetEnumUnit()
local integer owner = GetPlayerId(GetOwningPlayer(theUnit))
if (owner == PLAYER_NEUTRAL_AGGRESSIVE) then
call RemoveUnit(GetEnumUnit())
elseif (owner == PLAYER_NEUTRAL_PASSIVE) then
if not IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then
call RemoveUnit(GetEnumUnit())
endif
endif
endfunction
function MeleeClearNearbyUnits takes real x, real y, real range returns nothing
local group nearbyUnits
set nearbyUnits = CreateGroup()
call GroupEnumUnitsInRange(nearbyUnits, x, y, range, null)
call ForGroup(nearbyUnits, function MeleeClearExcessUnit)
call DestroyGroup(nearbyUnits)
endfunction
function MeleeClearExcessUnits takes nothing returns nothing
local integer index
local real locX
local real locY
local player indexPlayer
set index = 0
loop
set indexPlayer = Player(index)
if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
set locX = GetStartLocationX(GetPlayerStartLocation(indexPlayer))
set locY = GetStartLocationY(GetPlayerStartLocation(indexPlayer))
call MeleeClearNearbyUnits(locX, locY, bj_MELEE_CLEAR_UNITS_RADIUS)
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function MeleeEnumFindNearestMine takes nothing returns nothing
local unit enumUnit = GetEnumUnit()
local real dist
local location unitLoc
if (GetUnitTypeId(enumUnit) == 'ngol') then
set unitLoc = GetUnitLoc(enumUnit)
set dist = DistanceBetweenPoints(unitLoc, bj_meleeNearestMineToLoc)
call RemoveLocation(unitLoc)
if (bj_meleeNearestMineDist < 0) or (dist < bj_meleeNearestMineDist) then
set bj_meleeNearestMine = enumUnit
set bj_meleeNearestMineDist = dist
endif
endif
endfunction
function MeleeFindNearestMine takes location src, real range returns unit
local group nearbyMines
set bj_meleeNearestMine = null
set bj_meleeNearestMineDist = -1
set bj_meleeNearestMineToLoc = src
set nearbyMines = CreateGroup()
call GroupEnumUnitsInRangeOfLoc(nearbyMines, src, range, null)
call ForGroup(nearbyMines, function MeleeEnumFindNearestMine)
call DestroyGroup(nearbyMines)
return bj_meleeNearestMine
endfunction
function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
local unit hero = null
local integer roll
local integer pick
local version v
set v = VersionGet()
if (v == VERSION_REIGN_OF_CHAOS) then
set roll = GetRandomInt(1,3)
else
set roll = GetRandomInt(1,4)
endif
if roll == 1 then
set pick = id1
elseif roll == 2 then
set pick = id2
elseif roll == 3 then
set pick = id3
elseif roll == 4 then
set pick = id4
else
set pick = id1
endif
set hero = CreateUnitAtLoc(p, pick, loc, bj_UNIT_FACING)
if bj_meleeGrantHeroItems then
call MeleeGrantItemsToHero(hero)
endif
return hero
endfunction
function MeleeGetProjectedLoc takes location src, location targ, real distance, real deltaAngle returns location
local real srcX = GetLocationX(src)
local real srcY = GetLocationY(src)
local real direction = Atan2(GetLocationY(targ) - srcY, GetLocationX(targ) - srcX) + deltaAngle
return Location(srcX + distance * Cos(direction), srcY + distance * Sin(direction))
endfunction
function MeleeGetNearestValueWithin takes real val, real minVal, real maxVal returns real
if (val < minVal) then
return minVal
elseif (val > maxVal) then
return maxVal
else
return val
endif
endfunction
function MeleeGetLocWithinRect takes location src, rect r returns location
local real withinX = MeleeGetNearestValueWithin(GetLocationX(src), GetRectMinX(r), GetRectMaxX(r))
local real withinY = MeleeGetNearestValueWithin(GetLocationY(src), GetRectMinY(r), GetRectMaxY(r))
return Location(withinX, withinY)
endfunction
function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
local real unitSpacing = 64.00
local unit nearestMine
local location nearMineLoc
local location heroLoc
local real peonX
local real peonY
local unit townHall = null
if (doPreload) then
call Preloader( "scripts\\HumanMelee.pld" )
endif
set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
if (nearestMine != null) then
set townHall = CreateUnitAtLoc(whichPlayer, 'htow', startLoc, bj_UNIT_FACING)
set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
set peonX = GetLocationX(nearMineLoc)
set peonY = GetLocationY(nearMineLoc)
call CreateUnit(whichPlayer, 'hpea', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
else
set townHall = CreateUnitAtLoc(whichPlayer, 'htow', startLoc, bj_UNIT_FACING)
set peonX = GetLocationX(startLoc)
set peonY = GetLocationY(startLoc) - 224.00
call CreateUnit(whichPlayer, 'hpea', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'hpea', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
endif
if (townHall != null) then
call UnitAddAbilityBJ('Amic', townHall)
call UnitMakeAbilityPermanentBJ(true, 'Amic', townHall)
endif
if (doHeroes) then
if useRandomHero then
call MeleeRandomHeroLoc(whichPlayer, 'Hamg', 'Hmkg', 'Hpal', 'Hblm', heroLoc)
else
call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
endif
endif
if (doCamera) then
call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
endif
endfunction
function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
local real unitSpacing = 64.00
local unit nearestMine
local location nearMineLoc
local location heroLoc
local real peonX
local real peonY
if (doPreload) then
call Preloader( "scripts\\OrcMelee.pld" )
endif
set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
if (nearestMine != null) then
call CreateUnitAtLoc(whichPlayer, 'ogre', startLoc, bj_UNIT_FACING)
set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
set peonX = GetLocationX(nearMineLoc)
set peonY = GetLocationY(nearMineLoc)
call CreateUnit(whichPlayer, 'opeo', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
else
call CreateUnitAtLoc(whichPlayer, 'ogre', startLoc, bj_UNIT_FACING)
set peonX = GetLocationX(startLoc)
set peonY = GetLocationY(startLoc) - 224.00
call CreateUnit(whichPlayer, 'opeo', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'opeo', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
endif
if (doHeroes) then
if useRandomHero then
call MeleeRandomHeroLoc(whichPlayer, 'Obla', 'Ofar', 'Otch', 'Oshd', heroLoc)
else
call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
endif
endif
if (doCamera) then
call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
endif
endfunction
function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
local real unitSpacing = 64.00
local unit nearestMine
local location nearMineLoc
local location nearTownLoc
local location heroLoc
local real peonX
local real peonY
local real ghoulX
local real ghoulY
if (doPreload) then
call Preloader( "scripts\\UndeadMelee.pld" )
endif
set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
if (nearestMine != null) then
call CreateUnitAtLoc(whichPlayer, 'unpl', startLoc, bj_UNIT_FACING)
set nearestMine = BlightGoldMineForPlayerBJ(nearestMine, whichPlayer)
set nearTownLoc = MeleeGetProjectedLoc(startLoc, GetUnitLoc(nearestMine), 288, 0)
set ghoulX = GetLocationX(nearTownLoc)
set ghoulY = GetLocationY(nearTownLoc)
set bj_ghoul[GetPlayerId(whichPlayer)] = CreateUnit(whichPlayer, 'ugho', ghoulX + 0.00 * unitSpacing, ghoulY + 0.00 * unitSpacing, bj_UNIT_FACING)
set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
set peonX = GetLocationX(nearMineLoc)
set peonY = GetLocationY(nearMineLoc)
call CreateUnit(whichPlayer, 'uaco', peonX + 0.00 * unitSpacing, peonY + 0.50 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX + 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX - 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
call SetBlightLoc(whichPlayer,nearMineLoc, 768, true)
set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
else
call CreateUnitAtLoc(whichPlayer, 'unpl', startLoc, bj_UNIT_FACING)
set peonX = GetLocationX(startLoc)
set peonY = GetLocationY(startLoc) - 224.00
call CreateUnit(whichPlayer, 'uaco', peonX - 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX - 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX + 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ugho', peonX + 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call SetBlightLoc(whichPlayer,startLoc, 768, true)
set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
endif
if (doHeroes) then
if useRandomHero then
call MeleeRandomHeroLoc(whichPlayer, 'Udea', 'Udre', 'Ulic', 'Ucrl', heroLoc)
else
call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
endif
endif
if (doCamera) then
call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
endif
endfunction
function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
local real unitSpacing = 64.00
local real minTreeDist = 3.50 * bj_CELLWIDTH
local real minWispDist = 1.75 * bj_CELLWIDTH
local unit nearestMine
local location nearMineLoc
local location wispLoc
local location heroLoc
local real peonX
local real peonY
local unit tree
if (doPreload) then
call Preloader( "scripts\\NightElfMelee.pld" )
endif
set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
if (nearestMine != null) then
set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 650, 0)
set nearMineLoc = MeleeGetLocWithinRect(nearMineLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minTreeDist))
set tree = CreateUnitAtLoc(whichPlayer, 'etol', nearMineLoc, bj_UNIT_FACING)
call IssueTargetOrder(tree, "entangleinstant", nearestMine)
set wispLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
set wispLoc = MeleeGetLocWithinRect(wispLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minWispDist))
set peonX = GetLocationX(wispLoc)
set peonY = GetLocationY(wispLoc)
call CreateUnit(whichPlayer, 'ewsp', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX + 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX - 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
else
call CreateUnitAtLoc(whichPlayer, 'etol', startLoc, bj_UNIT_FACING)
set peonX = GetLocationX(startLoc)
set peonY = GetLocationY(startLoc) - 224.00
call CreateUnit(whichPlayer, 'ewsp', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ewsp', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
endif
if (doHeroes) then
if useRandomHero then
call MeleeRandomHeroLoc(whichPlayer, 'Edem', 'Ekee', 'Emoo', 'Ewar', heroLoc)
else
call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
endif
endif
if (doCamera) then
call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
endif
endfunction
function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
local integer index
if (doPreload) then
endif
set index = 0
loop
call CreateUnit(whichPlayer, 'nshe', GetLocationX(startLoc) + GetRandomReal(-256, 256), GetLocationY(startLoc) + GetRandomReal(-256, 256), GetRandomReal(0, 360))
set index = index + 1
exitwhen index == 12
endloop
if (doHeroes) then
call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
endif
if (doCamera) then
call SetCameraPositionLocForPlayer(whichPlayer, startLoc)
call SetCameraQuickPositionLocForPlayer(whichPlayer, startLoc)
endif
endfunction
function MeleeStartingUnits takes nothing returns nothing
local integer index
local player indexPlayer
local location indexStartLoc
local race indexRace
call Preloader( "scripts\\SharedMelee.pld" )
set index = 0
loop
set indexPlayer = Player(index)
if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
set indexStartLoc = GetStartLocationLoc(GetPlayerStartLocation(indexPlayer))
set indexRace = GetPlayerRace(indexPlayer)
if (indexRace == RACE_HUMAN) then
call MeleeStartingUnitsHuman(indexPlayer, indexStartLoc, true, true, true)
elseif (indexRace == RACE_ORC) then
call MeleeStartingUnitsOrc(indexPlayer, indexStartLoc, true, true, true)
elseif (indexRace == RACE_UNDEAD) then
call MeleeStartingUnitsUndead(indexPlayer, indexStartLoc, true, true, true)
elseif (indexRace == RACE_NIGHTELF) then
call MeleeStartingUnitsNightElf(indexPlayer, indexStartLoc, true, true, true)
else
call MeleeStartingUnitsUnknownRace(indexPlayer, indexStartLoc, true, true, true)
endif
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing
if (whichRace == RACE_HUMAN) then
call MeleeStartingUnitsHuman(whichPlayer, loc, doHeroes, false, false)
elseif (whichRace == RACE_ORC) then
call MeleeStartingUnitsOrc(whichPlayer, loc, doHeroes, false, false)
elseif (whichRace == RACE_UNDEAD) then
call MeleeStartingUnitsUndead(whichPlayer, loc, doHeroes, false, false)
elseif (whichRace == RACE_NIGHTELF) then
call MeleeStartingUnitsNightElf(whichPlayer, loc, doHeroes, false, false)
else
endif
endfunction
function PickMeleeAI takes player num, string s1, string s2, string s3 returns nothing
local integer pick
if GetAIDifficulty(num) == AI_DIFFICULTY_NEWBIE then
call StartMeleeAI(num,s1)
return
endif
if s2 == null then
set pick = 1
elseif s3 == null then
set pick = GetRandomInt(1,2)
else
set pick = GetRandomInt(1,3)
endif
if pick == 1 then
call StartMeleeAI(num,s1)
elseif pick == 2 then
call StartMeleeAI(num,s2)
else
call StartMeleeAI(num,s3)
endif
endfunction
function MeleeStartingAI takes nothing returns nothing
local integer index
local player indexPlayer
local race indexRace
set index = 0
loop
set indexPlayer = Player(index)
if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
set indexRace = GetPlayerRace(indexPlayer)
if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then
if (indexRace == RACE_HUMAN) then
call PickMeleeAI(indexPlayer, "human.ai", null, null)
elseif (indexRace == RACE_ORC) then
call PickMeleeAI(indexPlayer, "orc.ai", null, null)
elseif (indexRace == RACE_UNDEAD) then
call PickMeleeAI(indexPlayer, "undead.ai", null, null)
call RecycleGuardPosition(bj_ghoul[index])
elseif (indexRace == RACE_NIGHTELF) then
call PickMeleeAI(indexPlayer, "elf.ai", null, null)
else
endif
call ShareEverythingWithTeamAI(indexPlayer)
endif
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function LockGuardPosition takes unit targ returns nothing
call SetUnitCreepGuard(targ,true)
endfunction
function MeleePlayerIsOpponent takes integer playerIndex, integer opponentIndex returns boolean
local player thePlayer = Player(playerIndex)
local player theOpponent = Player(opponentIndex)
if (playerIndex == opponentIndex) then
return false
endif
if (GetPlayerSlotState(theOpponent) != PLAYER_SLOT_STATE_PLAYING) then
return false
endif
if (bj_meleeDefeated[opponentIndex]) then
return false
endif
if GetPlayerAlliance(thePlayer, theOpponent, ALLIANCE_PASSIVE) then
if GetPlayerAlliance(theOpponent, thePlayer, ALLIANCE_PASSIVE) then
if (GetPlayerState(thePlayer, PLAYER_STATE_ALLIED_VICTORY) == 1) then
if (GetPlayerState(theOpponent, PLAYER_STATE_ALLIED_VICTORY) == 1) then
return false
endif
endif
endif
endif
return true
endfunction
function MeleeGetAllyStructureCount takes player whichPlayer returns integer
local integer playerIndex
local integer buildingCount
local player indexPlayer
set buildingCount = 0
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then
set buildingCount = buildingCount + GetPlayerStructureCount(indexPlayer, true)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
return buildingCount
endfunction
function MeleeGetAllyCount takes player whichPlayer returns integer
local integer playerIndex
local integer playerCount
local player indexPlayer
set playerCount = 0
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if PlayersAreCoAllied(whichPlayer, indexPlayer) and not bj_meleeDefeated[playerIndex] and (whichPlayer != indexPlayer) then
set playerCount = playerCount + 1
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
return playerCount
endfunction
function MeleeGetAllyKeyStructureCount takes player whichPlayer returns integer
local integer playerIndex
local player indexPlayer
local integer keyStructs
set keyStructs = 0
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then
set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "townhall", true, true)
set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "greathall", true, true)
set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "treeoflife", true, true)
set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "necropolis", true, true)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
return keyStructs
endfunction
function MeleeDoDrawEnum takes nothing returns nothing
local player thePlayer = GetEnumPlayer()
call CachePlayerHeroData(thePlayer)
call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_TIE, false)
endfunction
function MeleeDoVictoryEnum takes nothing returns nothing
local player thePlayer = GetEnumPlayer()
local integer playerIndex = GetPlayerId(thePlayer)
if (not bj_meleeVictoried[playerIndex]) then
set bj_meleeVictoried[playerIndex] = true
call CachePlayerHeroData(thePlayer)
call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_VICTORY, false)
endif
endfunction
function MeleeDoDefeat takes player whichPlayer returns nothing
set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true
call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, false)
endfunction
function MeleeDoDefeatEnum takes nothing returns nothing
local player thePlayer = GetEnumPlayer()
call CachePlayerHeroData(thePlayer)
call MakeUnitsPassiveForTeam(thePlayer)
call MeleeDoDefeat(thePlayer)
endfunction
function MeleeDoLeave takes player whichPlayer returns nothing
if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
call GameOverDialogBJ( whichPlayer, true )
else
set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true
call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, true)
endif
endfunction
function MeleeRemoveObservers takes nothing returns nothing
local integer playerIndex
local player indexPlayer
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (IsPlayerObserver(indexPlayer)) then
call RemovePlayerPreserveUnitsBJ(indexPlayer, PLAYER_GAME_RESULT_NEUTRAL, false)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
endfunction
function MeleeCheckForVictors takes nothing returns force
local integer playerIndex
local integer opponentIndex
local force opponentlessPlayers = CreateForce()
local boolean gameOver = false
set playerIndex = 0
loop
if (not bj_meleeDefeated[playerIndex]) then
set opponentIndex = 0
loop
if MeleePlayerIsOpponent(playerIndex, opponentIndex) then
return CreateForce()
endif
set opponentIndex = opponentIndex + 1
exitwhen opponentIndex == bj_MAX_PLAYERS
endloop
call ForceAddPlayer(opponentlessPlayers, Player(playerIndex))
set gameOver = true
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
set bj_meleeGameOver = gameOver
return opponentlessPlayers
endfunction
function MeleeCheckForLosersAndVictors takes nothing returns nothing
local integer playerIndex
local player indexPlayer
local force defeatedPlayers = CreateForce()
local force victoriousPlayers
local boolean gameOver = false
if (bj_meleeGameOver) then
return
endif
if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
set bj_meleeGameOver = true
return
endif
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (not bj_meleeDefeated[playerIndex] and not bj_meleeVictoried[playerIndex]) then
if (MeleeGetAllyStructureCount(indexPlayer) <= 0) then
call ForceAddPlayer(defeatedPlayers, Player(playerIndex))
set bj_meleeDefeated[playerIndex] = true
endif
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
set victoriousPlayers = MeleeCheckForVictors()
call ForForce(defeatedPlayers, function MeleeDoDefeatEnum)
call ForForce(victoriousPlayers, function MeleeDoVictoryEnum)
if (bj_meleeGameOver) then
call MeleeRemoveObservers()
endif
endfunction
function MeleeGetCrippledWarningMessage takes player whichPlayer returns string
local race r = GetPlayerRace(whichPlayer)
if (r == RACE_HUMAN) then
return GetLocalizedString("CRIPPLE_WARNING_HUMAN")
elseif (r == RACE_ORC) then
return GetLocalizedString("CRIPPLE_WARNING_ORC")
elseif (r == RACE_NIGHTELF) then
return GetLocalizedString("CRIPPLE_WARNING_NIGHTELF")
elseif (r == RACE_UNDEAD) then
return GetLocalizedString("CRIPPLE_WARNING_UNDEAD")
else
return ""
endif
endfunction
function MeleeGetCrippledTimerMessage takes player whichPlayer returns string
local race r = GetPlayerRace(whichPlayer)
if (r == RACE_HUMAN) then
return GetLocalizedString("CRIPPLE_TIMER_HUMAN")
elseif (r == RACE_ORC) then
return GetLocalizedString("CRIPPLE_TIMER_ORC")
elseif (r == RACE_NIGHTELF) then
return GetLocalizedString("CRIPPLE_TIMER_NIGHTELF")
elseif (r == RACE_UNDEAD) then
return GetLocalizedString("CRIPPLE_TIMER_UNDEAD")
else
return ""
endif
endfunction
function MeleeGetCrippledRevealedMessage takes player whichPlayer returns string
return GetLocalizedString("CRIPPLE_REVEALING_PREFIX") + GetPlayerName(whichPlayer) + GetLocalizedString("CRIPPLE_REVEALING_POSTFIX")
endfunction
function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing
local integer playerIndex
local player indexPlayer
local force toExposeTo = CreateForce()
call CripplePlayer( whichPlayer, toExposeTo, false )
set bj_playerIsExposed[GetPlayerId(whichPlayer)] = expose
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (not PlayersAreCoAllied(whichPlayer, indexPlayer)) then
call ForceAddPlayer( toExposeTo, indexPlayer )
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
call CripplePlayer( whichPlayer, toExposeTo, expose )
call DestroyForce(toExposeTo)
endfunction
function MeleeExposeAllPlayers takes nothing returns nothing
local integer playerIndex
local player indexPlayer
local integer playerIndex2
local player indexPlayer2
local force toExposeTo = CreateForce()
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
call ForceClear( toExposeTo )
call CripplePlayer( indexPlayer, toExposeTo, false )
set playerIndex2 = 0
loop
set indexPlayer2 = Player(playerIndex2)
if playerIndex != playerIndex2 then
if (not PlayersAreCoAllied(indexPlayer, indexPlayer2)) then
call ForceAddPlayer( toExposeTo, indexPlayer2 )
endif
endif
set playerIndex2 = playerIndex2 + 1
exitwhen playerIndex2 == bj_MAX_PLAYERS
endloop
call CripplePlayer( indexPlayer, toExposeTo, true )
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
call DestroyForce( toExposeTo )
endfunction
function MeleeCrippledPlayerTimeout takes nothing returns nothing
local timer expiredTimer = GetExpiredTimer()
local integer playerIndex
local player exposedPlayer
set playerIndex = 0
loop
if (bj_crippledTimer[playerIndex] == expiredTimer) then
exitwhen true
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
if (playerIndex == bj_MAX_PLAYERS) then
return
endif
set exposedPlayer = Player(playerIndex)
if (GetLocalPlayer() == exposedPlayer) then
call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
endif
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledRevealedMessage(exposedPlayer))
call MeleeExposePlayer(exposedPlayer, true)
endfunction
function MeleePlayerIsCrippled takes player whichPlayer returns boolean
local integer allyStructures = MeleeGetAllyStructureCount(whichPlayer)
local integer allyKeyStructures = MeleeGetAllyKeyStructureCount(whichPlayer)
return (allyStructures > 0) and (allyKeyStructures <= 0)
endfunction
function MeleeCheckForCrippledPlayers takes nothing returns nothing
local integer playerIndex
local player indexPlayer
local force crippledPlayers = CreateForce()
local boolean isNowCrippled
local race indexRace
if bj_finishSoonAllExposed then
return
endif
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
set isNowCrippled = MeleePlayerIsCrippled(indexPlayer)
if (not bj_playerIsCrippled[playerIndex] and isNowCrippled) then
set bj_playerIsCrippled[playerIndex] = true
call TimerStart(bj_crippledTimer[playerIndex], bj_MELEE_CRIPPLE_TIMEOUT, false, function MeleeCrippledPlayerTimeout)
if (GetLocalPlayer() == indexPlayer) then
call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], true)
call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledWarningMessage(indexPlayer))
endif
elseif (bj_playerIsCrippled[playerIndex] and not isNowCrippled) then
set bj_playerIsCrippled[playerIndex] = false
call PauseTimer(bj_crippledTimer[playerIndex])
if (GetLocalPlayer() == indexPlayer) then
call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
if (MeleeGetAllyStructureCount(indexPlayer) > 0) then
if (bj_playerIsExposed[playerIndex]) then
call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNREVEALED"))
else
call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNCRIPPLED"))
endif
endif
endif
call MeleeExposePlayer(indexPlayer, false)
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
endfunction
function MeleeCheckLostUnit takes unit lostUnit returns nothing
local player lostUnitOwner = GetOwningPlayer(lostUnit)
if (GetPlayerStructureCount(lostUnitOwner, true) <= 0) then
call MeleeCheckForLosersAndVictors()
endif
call MeleeCheckForCrippledPlayers()
endfunction
function MeleeCheckAddedUnit takes unit addedUnit returns nothing
local player addedUnitOwner = GetOwningPlayer(addedUnit)
if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then
call MeleeCheckForCrippledPlayers()
endif
endfunction
function MeleeTriggerActionConstructCancel takes nothing returns nothing
call MeleeCheckLostUnit(GetCancelledStructure())
endfunction
function MeleeTriggerActionUnitDeath takes nothing returns nothing
if (IsUnitType(GetDyingUnit(), UNIT_TYPE_STRUCTURE)) then
call MeleeCheckLostUnit(GetDyingUnit())
endif
endfunction
function MeleeTriggerActionUnitConstructionStart takes nothing returns nothing
call MeleeCheckAddedUnit(GetConstructingStructure())
endfunction
function MeleeTriggerActionPlayerDefeated takes nothing returns nothing
local player thePlayer = GetTriggerPlayer()
call CachePlayerHeroData(thePlayer)
if (MeleeGetAllyCount(thePlayer) > 0) then
call ShareEverythingWithTeam(thePlayer)
if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then
call MeleeDoDefeat(thePlayer)
endif
else
call MakeUnitsPassiveForTeam(thePlayer)
if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then
call MeleeDoDefeat(thePlayer)
endif
endif
call MeleeCheckForLosersAndVictors()
endfunction
function MeleeTriggerActionPlayerLeft takes nothing returns nothing
local player thePlayer = GetTriggerPlayer()
if (IsPlayerObserver(thePlayer)) then
call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_NEUTRAL, false)
return
endif
call CachePlayerHeroData(thePlayer)
if (MeleeGetAllyCount(thePlayer) > 0) then
call ShareEverythingWithTeam(thePlayer)
call MeleeDoLeave(thePlayer)
else
call MakeUnitsPassiveForTeam(thePlayer)
call MeleeDoLeave(thePlayer)
endif
call MeleeCheckForLosersAndVictors()
endfunction
function MeleeTriggerActionAllianceChange takes nothing returns nothing
call MeleeCheckForLosersAndVictors()
call MeleeCheckForCrippledPlayers()
endfunction
function MeleeTriggerTournamentFinishSoon takes nothing returns nothing
local integer playerIndex
local player indexPlayer
local real timeRemaining = GetTournamentFinishSoonTimeRemaining()
if not bj_finishSoonAllExposed then
set bj_finishSoonAllExposed = true
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if bj_playerIsCrippled[playerIndex] then
set bj_playerIsCrippled[playerIndex] = false
call PauseTimer(bj_crippledTimer[playerIndex])
if (GetLocalPlayer() == indexPlayer) then
call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
endif
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
call MeleeExposeAllPlayers()
endif
call TimerDialogDisplay(bj_finishSoonTimerDialog, true)
call TimerDialogSetRealTimeRemaining(bj_finishSoonTimerDialog, timeRemaining)
endfunction
function MeleeWasUserPlayer takes player whichPlayer returns boolean
local playerslotstate slotState
if (GetPlayerController(whichPlayer) != MAP_CONTROL_USER) then
return false
endif
set slotState = GetPlayerSlotState(whichPlayer)
return (slotState == PLAYER_SLOT_STATE_PLAYING or slotState == PLAYER_SLOT_STATE_LEFT)
endfunction
function MeleeTournamentFinishNowRuleA takes integer multiplier returns nothing
local integer array playerScore
local integer array teamScore
local force array teamForce
local integer teamCount
local integer index
local player indexPlayer
local integer index2
local player indexPlayer2
local integer bestTeam
local integer bestScore
local boolean draw
set index = 0
loop
set indexPlayer = Player(index)
if MeleeWasUserPlayer(indexPlayer) then
set playerScore[index] = GetTournamentScore(indexPlayer)
if playerScore[index] <= 0 then
set playerScore[index] = 1
endif
else
set playerScore[index] = 0
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
set teamCount = 0
set index = 0
loop
if playerScore[index] != 0 then
set indexPlayer = Player(index)
set teamScore[teamCount] = 0
set teamForce[teamCount] = CreateForce()
set index2 = index
loop
if playerScore[index2] != 0 then
set indexPlayer2 = Player(index2)
if PlayersAreCoAllied(indexPlayer, indexPlayer2) then
set teamScore[teamCount] = teamScore[teamCount] + playerScore[index2]
call ForceAddPlayer(teamForce[teamCount], indexPlayer2)
set playerScore[index2] = 0
endif
endif
set index2 = index2 + 1
exitwhen index2 == bj_MAX_PLAYERS
endloop
set teamCount = teamCount + 1
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
set bj_meleeGameOver = true
if teamCount != 0 then
set bestTeam = -1
set bestScore = -1
set index = 0
loop
if teamScore[index] > bestScore then
set bestTeam = index
set bestScore = teamScore[index]
endif
set index = index + 1
exitwhen index == teamCount
endloop
set draw = false
set index = 0
loop
if index != bestTeam then
if bestScore < (multiplier * teamScore[index]) then
set draw = true
endif
endif
set index = index + 1
exitwhen index == teamCount
endloop
if draw then
set index = 0
loop
call ForForce(teamForce[index], function MeleeDoDrawEnum)
set index = index + 1
exitwhen index == teamCount
endloop
else
set index = 0
loop
if index != bestTeam then
call ForForce(teamForce[index], function MeleeDoDefeatEnum)
endif
set index = index + 1
exitwhen index == teamCount
endloop
call ForForce(teamForce[bestTeam], function MeleeDoVictoryEnum)
endif
endif
endfunction
function MeleeTriggerTournamentFinishNow takes nothing returns nothing
local integer rule = GetTournamentFinishNowRule()
if bj_meleeGameOver then
return
endif
if (rule == 1) then
call MeleeTournamentFinishNowRuleA(1)
else
call MeleeTournamentFinishNowRuleA(3)
endif
call MeleeRemoveObservers()
endfunction
function MeleeInitVictoryDefeat takes nothing returns nothing
local trigger trig
local integer index
local player indexPlayer
set bj_finishSoonTimerDialog = CreateTimerDialog(null)
set trig = CreateTrigger()
call TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_SOON)
call TriggerAddAction(trig, function MeleeTriggerTournamentFinishSoon)
set trig = CreateTrigger()
call TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_NOW)
call TriggerAddAction(trig, function MeleeTriggerTournamentFinishNow)
set index = 0
loop
set indexPlayer = Player(index)
if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
set bj_meleeDefeated[index] = false
set bj_meleeVictoried[index] = false
set bj_playerIsCrippled[index] = false
set bj_playerIsExposed[index] = false
set bj_crippledTimer[index] = CreateTimer()
set bj_crippledTimerWindows[index] = CreateTimerDialog(bj_crippledTimer[index])
call TimerDialogSetTitle(bj_crippledTimerWindows[index], MeleeGetCrippledTimerMessage(indexPlayer))
set trig = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL, null)
call TriggerAddAction(trig, function MeleeTriggerActionConstructCancel)
set trig = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_DEATH, null)
call TriggerAddAction(trig, function MeleeTriggerActionUnitDeath)
set trig = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_START, null)
call TriggerAddAction(trig, function MeleeTriggerActionUnitConstructionStart)
set trig = CreateTrigger()
call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_DEFEAT)
call TriggerAddAction(trig, function MeleeTriggerActionPlayerDefeated)
set trig = CreateTrigger()
call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE)
call TriggerAddAction(trig, function MeleeTriggerActionPlayerLeft)
set trig = CreateTrigger()
call TriggerRegisterPlayerAllianceChange(trig, indexPlayer, ALLIANCE_PASSIVE)
call TriggerRegisterPlayerStateEvent(trig, indexPlayer, PLAYER_STATE_ALLIED_VICTORY, EQUAL, 1)
call TriggerAddAction(trig, function MeleeTriggerActionAllianceChange)
else
set bj_meleeDefeated[index] = true
set bj_meleeVictoried[index] = false
if (IsPlayerObserver(indexPlayer)) then
set trig = CreateTrigger()
call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE)
call TriggerAddAction(trig, function MeleeTriggerActionPlayerLeft)
endif
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
call TimerStart(CreateTimer(), 2.0, false, function MeleeTriggerActionAllianceChange)
endfunction
function CheckInitPlayerSlotAvailability takes nothing returns nothing
local integer index
if (not bj_slotControlReady) then
set index = 0
loop
set bj_slotControlUsed[index] = false
set bj_slotControl[index] = MAP_CONTROL_USER
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
set bj_slotControlReady = true
endif
endfunction
function SetPlayerSlotAvailable takes player whichPlayer, mapcontrol control returns nothing
local integer playerIndex = GetPlayerId(whichPlayer)
call CheckInitPlayerSlotAvailability()
set bj_slotControlUsed[playerIndex] = true
set bj_slotControl[playerIndex] = control
endfunction
function TeamInitPlayerSlots takes integer teamCount returns nothing
local integer index
local player indexPlayer
local integer team
call SetTeams(teamCount)
call CheckInitPlayerSlotAvailability()
set index = 0
set team = 0
loop
if (bj_slotControlUsed[index]) then
set indexPlayer = Player(index)
call SetPlayerTeam( indexPlayer, team )
set team = team + 1
if (team >= teamCount) then
set team = 0
endif
endif
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function MeleeInitPlayerSlots takes nothing returns nothing
call TeamInitPlayerSlots(bj_MAX_PLAYERS)
endfunction
function FFAInitPlayerSlots takes nothing returns nothing
call TeamInitPlayerSlots(bj_MAX_PLAYERS)
endfunction
function OneOnOneInitPlayerSlots takes nothing returns nothing
call SetTeams(2)
call SetPlayers(2)
call TeamInitPlayerSlots(2)
endfunction
function InitGenericPlayerSlots takes nothing returns nothing
local gametype gType = GetGameTypeSelected()
if (gType == GAME_TYPE_MELEE) then
call MeleeInitPlayerSlots()
elseif (gType == GAME_TYPE_FFA) then
call FFAInitPlayerSlots()
elseif (gType == GAME_TYPE_USE_MAP_SETTINGS) then
elseif (gType == GAME_TYPE_ONE_ON_ONE) then
call OneOnOneInitPlayerSlots()
elseif (gType == GAME_TYPE_TWO_TEAM_PLAY) then
call TeamInitPlayerSlots(2)
elseif (gType == GAME_TYPE_THREE_TEAM_PLAY) then
call TeamInitPlayerSlots(3)
elseif (gType == GAME_TYPE_FOUR_TEAM_PLAY) then
call TeamInitPlayerSlots(4)
else
endif
endfunction
function SetDNCSoundsDawn takes nothing returns nothing
if bj_useDawnDuskSounds then
call StartSound(bj_dawnSound)
endif
endfunction
function SetDNCSoundsDusk takes nothing returns nothing
if bj_useDawnDuskSounds then
call StartSound(bj_duskSound)
endif
endfunction
function SetDNCSoundsDay takes nothing returns nothing
local real ToD = GetTimeOfDay()
if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) and not bj_dncIsDaytime then
set bj_dncIsDaytime = true
call StopSound(bj_nightAmbientSound, false, true)
call StartSound(bj_dayAmbientSound)
endif
endfunction
function SetDNCSoundsNight takes nothing returns nothing
local real ToD = GetTimeOfDay()
if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) and bj_dncIsDaytime then
set bj_dncIsDaytime = false
call StopSound(bj_dayAmbientSound, false, true)
call StartSound(bj_nightAmbientSound)
endif
endfunction
function InitDNCSounds takes nothing returns nothing
set bj_dawnSound = CreateSoundFromLabel("RoosterSound", false, false, false, 10000, 10000)
set bj_duskSound = CreateSoundFromLabel("WolfSound", false, false, false, 10000, 10000)
set bj_dncSoundsDawn = CreateTrigger()
call TriggerRegisterGameStateEvent(bj_dncSoundsDawn, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DAWN)
call TriggerAddAction(bj_dncSoundsDawn, function SetDNCSoundsDawn)
set bj_dncSoundsDusk = CreateTrigger()
call TriggerRegisterGameStateEvent(bj_dncSoundsDusk, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DUSK)
call TriggerAddAction(bj_dncSoundsDusk, function SetDNCSoundsDusk)
set bj_dncSoundsDay = CreateTrigger()
call TriggerRegisterGameStateEvent(bj_dncSoundsDay, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DAWN)
call TriggerRegisterGameStateEvent(bj_dncSoundsDay, GAME_STATE_TIME_OF_DAY, LESS_THAN, bj_TOD_DUSK)
call TriggerAddAction(bj_dncSoundsDay, function SetDNCSoundsDay)
set bj_dncSoundsNight = CreateTrigger()
call TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, LESS_THAN, bj_TOD_DAWN)
call TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DUSK)
call TriggerAddAction(bj_dncSoundsNight, function SetDNCSoundsNight)
endfunction
function InitBlizzardGlobals takes nothing returns nothing
local integer index
local integer userControlledPlayers
local version v
set filterIssueHauntOrderAtLocBJ = Filter(function IssueHauntOrderAtLocBJFilter)
set filterEnumDestructablesInCircleBJ = Filter(function EnumDestructablesInCircleBJFilter)
set filterGetUnitsInRectOfPlayer = Filter(function GetUnitsInRectOfPlayerFilter)
set filterGetUnitsOfTypeIdAll = Filter(function GetUnitsOfTypeIdAllFilter)
set filterGetUnitsOfPlayerAndTypeId = Filter(function GetUnitsOfPlayerAndTypeIdFilter)
set filterMeleeTrainedUnitIsHeroBJ = Filter(function MeleeTrainedUnitIsHeroBJFilter)
set filterLivingPlayerUnitsOfTypeId = Filter(function LivingPlayerUnitsOfTypeIdFilter)
set index = 0
loop
exitwhen index == bj_MAX_PLAYER_SLOTS
set bj_FORCE_PLAYER[index] = CreateForce()
call ForceAddPlayer(bj_FORCE_PLAYER[index], Player(index))
set index = index + 1
endloop
set bj_FORCE_ALL_PLAYERS = CreateForce()
call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS, null)
set bj_cineModePriorSpeed = GetGameSpeed()
set bj_cineModePriorFogSetting = IsFogEnabled()
set bj_cineModePriorMaskSetting = IsFogMaskEnabled()
set index = 0
loop
exitwhen index >= bj_MAX_QUEUED_TRIGGERS
set bj_queuedExecTriggers[index] = null
set bj_queuedExecUseConds[index] = false
set index = index + 1
endloop
set bj_isSinglePlayer = false
set userControlledPlayers = 0
set index = 0
loop
exitwhen index >= bj_MAX_PLAYERS
if (GetPlayerController(Player(index)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(index)) == PLAYER_SLOT_STATE_PLAYING) then
set userControlledPlayers = userControlledPlayers + 1
endif
set index = index + 1
endloop
set bj_isSinglePlayer = (userControlledPlayers == 1)
set bj_rescueSound = CreateSoundFromLabel("Rescue", false, false, false, 10000, 10000)
set bj_questDiscoveredSound = CreateSoundFromLabel("QuestNew", false, false, false, 10000, 10000)
set bj_questUpdatedSound = CreateSoundFromLabel("QuestUpdate", false, false, false, 10000, 10000)
set bj_questCompletedSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
set bj_questFailedSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
set bj_questHintSound = CreateSoundFromLabel("Hint", false, false, false, 10000, 10000)
set bj_questSecretSound = CreateSoundFromLabel("SecretFound", false, false, false, 10000, 10000)
set bj_questItemAcquiredSound = CreateSoundFromLabel("ItemReward", false, false, false, 10000, 10000)
set bj_questWarningSound = CreateSoundFromLabel("Warning", false, false, false, 10000, 10000)
set bj_victoryDialogSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
set bj_defeatDialogSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
call DelayedSuspendDecayCreate()
set v = VersionGet()
if (v == VERSION_REIGN_OF_CHAOS) then
set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V1
endif
endfunction
function InitQueuedTriggers takes nothing returns nothing
set bj_queuedExecTimeout = CreateTrigger()
call TriggerRegisterTimerExpireEvent(bj_queuedExecTimeout, bj_queuedExecTimeoutTimer)
call TriggerAddAction(bj_queuedExecTimeout, function QueuedTriggerDoneBJ)
endfunction
function InitMapRects takes nothing returns nothing
set bj_mapInitialPlayableArea = Rect(GetCameraBoundMinX()-GetCameraMargin(CAMERA_MARGIN_LEFT), GetCameraBoundMinY()-GetCameraMargin(CAMERA_MARGIN_BOTTOM), GetCameraBoundMaxX()+GetCameraMargin(CAMERA_MARGIN_RIGHT), GetCameraBoundMaxY()+GetCameraMargin(CAMERA_MARGIN_TOP))
set bj_mapInitialCameraBounds = GetCurrentCameraBoundsMapRectBJ()
endfunction
function InitSummonableCaps takes nothing returns nothing
local integer index
set index = 0
loop
if (not GetPlayerTechResearched(Player(index), 'Rhrt', true)) then
call SetPlayerTechMaxAllowed(Player(index), 'hrtt', 0)
endif
if (not GetPlayerTechResearched(Player(index), 'Robk', true)) then
call SetPlayerTechMaxAllowed(Player(index), 'otbk', 0)
endif
call SetPlayerTechMaxAllowed(Player(index), 'uske', bj_MAX_SKELETONS)
set index = index + 1
exitwhen index == bj_MAX_PLAYERS
endloop
endfunction
function UpdateStockAvailability takes item whichItem returns nothing
local itemtype iType = GetItemType(whichItem)
local integer iLevel = GetItemLevel(whichItem)
if (iType == ITEM_TYPE_PERMANENT) then
set bj_stockAllowedPermanent[iLevel] = true
elseif (iType == ITEM_TYPE_CHARGED) then
set bj_stockAllowedCharged[iLevel] = true
elseif (iType == ITEM_TYPE_ARTIFACT) then
set bj_stockAllowedArtifact[iLevel] = true
else
endif
endfunction
function UpdateEachStockBuildingEnum takes nothing returns nothing
local integer iteration = 0
local integer pickedItemId
loop
set pickedItemId = ChooseRandomItemEx(bj_stockPickedItemType, bj_stockPickedItemLevel)
exitwhen IsItemIdSellable(pickedItemId)
set iteration = iteration + 1
if (iteration > bj_STOCK_MAX_ITERATIONS) then
return
endif
endloop
call AddItemToStock(GetEnumUnit(), pickedItemId, 1, 1)
endfunction
function UpdateEachStockBuilding takes itemtype iType, integer iLevel returns nothing
local group g
set bj_stockPickedItemType = iType
set bj_stockPickedItemLevel = iLevel
set g = CreateGroup()
call GroupEnumUnitsOfType(g, "marketplace", null)
call ForGroup(g, function UpdateEachStockBuildingEnum)
call DestroyGroup(g)
endfunction
function PerformStockUpdates takes nothing returns nothing
local integer pickedItemId
local itemtype pickedItemType
local integer pickedItemLevel = 0
local integer allowedCombinations = 0
local integer iLevel
set iLevel = 1
loop
if (bj_stockAllowedPermanent[iLevel]) then
set allowedCombinations = allowedCombinations + 1
if (GetRandomInt(1, allowedCombinations) == 1) then
set pickedItemType = ITEM_TYPE_PERMANENT
set pickedItemLevel = iLevel
endif
endif
if (bj_stockAllowedCharged[iLevel]) then
set allowedCombinations = allowedCombinations + 1
if (GetRandomInt(1, allowedCombinations) == 1) then
set pickedItemType = ITEM_TYPE_CHARGED
set pickedItemLevel = iLevel
endif
endif
if (bj_stockAllowedArtifact[iLevel]) then
set allowedCombinations = allowedCombinations + 1
if (GetRandomInt(1, allowedCombinations) == 1) then
set pickedItemType = ITEM_TYPE_ARTIFACT
set pickedItemLevel = iLevel
endif
endif
set iLevel = iLevel + 1
exitwhen iLevel > bj_MAX_ITEM_LEVEL
endloop
if (allowedCombinations == 0) then
return
endif
call UpdateEachStockBuilding(pickedItemType, pickedItemLevel)
endfunction
function StartStockUpdates takes nothing returns nothing
call PerformStockUpdates()
call TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INTERVAL, true, function PerformStockUpdates)
endfunction
function RemovePurchasedItem takes nothing returns nothing
call RemoveItemFromStock(GetSellingUnit(), GetItemTypeId(GetSoldItem()))
endfunction
function InitNeutralBuildings takes nothing returns nothing
local integer iLevel
set iLevel = 0
loop
set bj_stockAllowedPermanent[iLevel] = false
set bj_stockAllowedCharged[iLevel] = false
set bj_stockAllowedArtifact[iLevel] = false
set iLevel = iLevel + 1
exitwhen iLevel > bj_MAX_ITEM_LEVEL
endloop
call SetAllItemTypeSlots(bj_MAX_STOCK_ITEM_SLOTS)
call SetAllUnitTypeSlots(bj_MAX_STOCK_UNIT_SLOTS)
set bj_stockUpdateTimer = CreateTimer()
call TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INITIAL_DELAY, false, function StartStockUpdates)
set bj_stockItemPurchased = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL_ITEM, null)
call TriggerAddAction(bj_stockItemPurchased, function RemovePurchasedItem)
endfunction
function MarkGameStarted takes nothing returns nothing
set bj_gameStarted = true
call DestroyTimer(bj_gameStartedTimer)
endfunction
function DetectGameStarted takes nothing returns nothing
set bj_gameStartedTimer = CreateTimer()
call TimerStart(bj_gameStartedTimer, bj_GAME_STARTED_THRESHOLD, false, function MarkGameStarted)
endfunction
function InitBlizzard takes nothing returns nothing
call ConfigureNeutralVictim()
call InitBlizzardGlobals()
call InitQueuedTriggers()
call InitRescuableBehaviorBJ()
call InitDNCSounds()
call InitMapRects()
call InitSummonableCaps()
call InitNeutralBuildings()
call DetectGameStarted()
endfunction
function RandomDistReset takes nothing returns nothing
set bj_randDistCount = 0
endfunction
function RandomDistAddItem takes integer inID, integer inChance returns nothing
set bj_randDistID[bj_randDistCount] = inID
set bj_randDistChance[bj_randDistCount] = inChance
set bj_randDistCount = bj_randDistCount + 1
endfunction
function RandomDistChoose takes nothing returns integer
local integer sum = 0
local integer chance = 0
local integer index
local integer foundID = -1
local boolean done
if (bj_randDistCount == 0) then
return -1
endif
set index = 0
loop
set sum = sum + bj_randDistChance[index]
set index = index + 1
exitwhen index == bj_randDistCount
endloop
set chance = GetRandomInt(1, sum)
set index = 0
set sum = 0
set done = false
loop
set sum = sum + bj_randDistChance[index]
if (chance <= sum) then
set foundID = bj_randDistID[index]
set done = true
endif
set index = index + 1
if (index == bj_randDistCount) then
set done = true
endif
exitwhen done == true
endloop
return foundID
endfunction
function UnitDropItem takes unit inUnit, integer inItemID returns item
local real x
local real y
local real radius = 32
local real unitX
local real unitY
local item droppedItem
if (inItemID == -1) then
return null
endif
set unitX = GetUnitX(inUnit)
set unitY = GetUnitY(inUnit)
set x = GetRandomReal(unitX - radius, unitX + radius)
set y = GetRandomReal(unitY - radius, unitY + radius)
set droppedItem = CreateItem(inItemID, x, y)
call SetItemDropID(droppedItem, GetUnitTypeId(inUnit))
call UpdateStockAvailability(droppedItem)
return droppedItem
endfunction
function WidgetDropItem takes widget inWidget, integer inItemID returns item
local real x
local real y
local real radius = 32
local real widgetX
local real widgetY
if (inItemID == -1) then
return null
endif
set widgetX = GetWidgetX(inWidget)
set widgetY = GetWidgetY(inWidget)
set x = GetRandomReal(widgetX - radius, widgetX + radius)
set y = GetRandomReal(widgetY - radius, widgetY + radius)
return CreateItem(inItemID, x, y)
endfunction
|